Splinter Cell | Kola Cell | Complete Stealth | Minimal Knockouts | Hard Difficulty

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  • Опубликовано: 16 сен 2024
  • This a complete stealth walkthorugh for Splinter Cell 1 with minimal knockouts on the hardest difficulty
    Tom Clancy's Splinter Cell is a 2002 stealth video game developed by Ubisoft Montreal and built on the Unreal Engine 2. It is the first game in the Splinter Cell series. Endorsed by author Tom Clancy, it follows the activities of NSA black ops agent Sam Fisher (voiced by Michael Ironside). The game was inspired by the Metal Gear series.
    The game is available for Xbox, Microsoft Windows, PlayStation 2, GameCube, and Mac OS X. 2D versions of the game were released for the Game Boy Advance and N-Gage (the latter as Tom Clancy's Splinter Cell: Team Stealth Action), as well as the mobile phones version developed by Gameloft. A remastered high definition version of Tom Clancy's Splinter Cell was released on the PlayStation 3 in September 2011. The success of the game series spawned a series of novels written under the pseudonym David Michaels.
    The primary focus and hallmark of Splinter Cell's gameplay is stealth, with strong emphasis on light and darkness. The player is encouraged to move through the shadows for concealment whenever possible. The game displays a "light meter" that reflects how visible the player character is to enemies, and night vision and thermal vision goggles to help the player navigate in darkness or smoke/fog, respectively.
    Splinter Cell strongly encourages the use of stealth over brute force. Although Sam Fisher is usually equipped with firearms, he carries limited ammunition and is not frequently provided with access to additional ammo. The player begins most missions with a limited supply of less-than-lethal weapons in addition to Fisher's firearms, a suppressed FN Five-Seven sidearm, as well as a suppressed FN F2000 assault rifle midway through the game, which includes a telescopic sight and a launcher for some of the less-lethal devices such as ring airfoil projectiles, "sticky shockers", and CS gas grenades.
    Flexibility of movement is a focuspoint of Splinter Cell. Fisher can sneak up on enemies from behind to grab them; allowing interrogation, quiet incapacitation, or use as a human shield. Fisher is acrobatic and physically adept, and has a variety of maneuvers including the ability to mantle onto and climb along ledges, hang from pipes, and perform a "split jump" in narrow spaces to mantle up a steep wall.
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