Thanks for sharing your drafts, I've learned a lot watching our channel. I'm a big fan of SWU draft. Some thoughts this one, please comment if you do not agree. P1P1 Green Subjugating Starfighter 3/5 (my ranking) Yellow Hidden Sharpshooter 3/5 Green Cruscant Guard 3/5 (good 1st and later turn play) with your leaders not knowing whats comming I'd probably take one of those 3 as you will stay with any of your 2 leaders colors Lethal Crackdown (I'd rate it as 2.5/5) - issue here is you take damage so it's only effective with low power units, probably Sentinels, wich there aren't many in this set and blue seems to be the weekest color in this set Pitty you don't have a good heroism leader (Sorry Padme;-) - plo koon is excelent and would be tempting For blue villany there was a great card 'Devastating Gunship' (my rating 3.5/5) but again, blue seems to be the weekest color P1P2 Kraken seems as excellent card 4/5 P1P3 Reprocess 3/5 but not an early card - agree on this pick as well P1P4 a good pack for blue/green villany Green Confederaate Courier 3/5 Blue Wartime Trade Official 3/5 Blue Calculating Magnaguard 3/5 P1P5 Agree on Providence destroyer when you decided on blue, but B2 Leginaries are good as well and would keep you sill open on second color with that steady supply of good green cards you got along the way :D P1P6 Republic Arc-170 3/5 Resupply 3/5 Btw. what's your take on the separatist battle tank ? P1P7 Subjugating Starfighter it is. P1P8 I'd probably take the ryloth militia as it's one of the better turn 1 plays, clone wars seems tricky to use (unless you have different experience) Rest I'd probably draft in a similar fashiom with some exceptions, but I'd tempted to pick Zillo Beast and Malevolence with this color combination. Also you picked perilous position instead of Droid Commando whith is and excelent card and can be used as a removal - Droid Deployment was also a choice there. In the end of your comment, you mentioned that Yellow Villany was wide open but that was not the feeling I've got from the 1st pack. Quite the opposite, the 1st pack seemed to be yellow dry, second one - also not too much yellow. Third one though - massive yellow support. In general I agree with the colors you've picked. I hope you upload our games, it's very educational to see the game flow.
P1P1 - I chose Lethal Crackdown as I was having a discussion about the card after the last draft with two other players. They valued it highly, and I considered it to be non-conditional removal (aside from leaders) with a drawback. It comes down one turn earlier than Vanquish and I figured I could pair it with either Wat or Jango, and I was hoping to follow up with Devastating Gunship when the pack comes back around for P1P7, which did not happen, while providing me with potential follow up picks of Subjugating Starfighter, Coruscant Guard, or Hidden Sharpshooter. I was definitely committing to Villainy even though the first pack had good Heroism units as I felt that 4 out of the other players would be going Heroism. In hindsight, I should have gone Devastating Gunship as it's a potential 2 for 1 card and a space unit if I was committing to Blue or taking the Subjugating Starfighter for Ambush and leaving other colors open. I do agree that taking Starfighter, Hidden Sharpshooter, or Coruscant Guard was the better play as it provided flexibility and I was overcommitted by focusing on the removal card from the start. P1P2 - Kraken is just a powerful card especially paired with Wat. Potential follow ups of Ryoka Militia, Coruscant Guard, or The Clone Wars would be great. Since I chose blue early on, I was hoping to combo The Clone Wars with Disruptive Blast for a nice value play. P1P3 - With a heavy focus on units in limited and being able to potentially create 4 droids for 3 and prevent decking out, I thought Reprocess would be great with Wat. P1P4 - Confederate Courier is a great card in this set for limited with exploit and for Wat in particular. And I was hoping to get either Magnaguard or Wartime Official on the comeback, which I did get Wartime Official. P1P5 - The Providence Destroyer ended up committing me to blue as I still had time to pivot here. The B2 Legionnaires would be the best pick if I wanted to keep my options open, but the Providence Destroyer is a beast in space. P1P6 - The vanilla 3 cost 3/4 space unit is great, but I was tempted to take the foil rare Mas Amedda for the collection and potential card draw. Resupply would be good for ramp, but I wasn't confident on it synergizing with Wat and trying to get units out for him early. This is also where I would have taken the Genosis card if I didn't commit to Blue. Separatist Battle Tank is a trap card in my mind. It can be cheated our early, but a single Vanquish, Take Captive, Merciless Contest, etc. can be game breaking and a huge value play for the opponent. If played with using droids for exploit, I feel like it can be difficult to deal with, but generally, not a big fan of potentially out tempo-ing myself. P1P8 - 100% agree with Ryloth being the best pick here. I took Clone Wars for three reasons - 1) I didn't have it in my collection and it was a rare. 2) I never played it so wanted to test it out. 3)I wanted to try and get the combo with Disruptive Blast. P1P11 and P1P12 - Getting Manufactured Soldiers and Droid Starfighter for the last two picks felt amazing as playable cards. P2P1 - I should have taken Zillo Beast as I did just draft the Resupply and the Infantry of the 212th isn't an impactful card. Also, considering the Yellow cards available in this pack, I could have still pivoted to Yellow Wat or Green Jango with only 3 blue cards taken so far. With two Infiltrating Destroyers in the pack and the potential to pick up both, it would have been a great card for my curve. However, the lack of seeing impactful yellow cards in P1 made me think that the color was heavily contested. P2P2 - I wanted the Malevolence, but I love Perilous Position as a tempo/control card. Appreciate the comments and the feedback as it helps me reevaluate my draft decisions.
@@xelephanor1404 Huge thanks for responding to m comments and sharing our way of thinking, most appreciated. I've learned a lot thanks to you. I'm looking forward to seeing your future SWU draft videos. Wish you the best on our games. Peace!
Thanks for sharing your drafts, I've learned a lot watching our channel. I'm a big fan of SWU draft.
Some thoughts this one, please comment if you do not agree.
P1P1
Green Subjugating Starfighter 3/5 (my ranking)
Yellow Hidden Sharpshooter 3/5
Green Cruscant Guard 3/5 (good 1st and later turn play)
with your leaders not knowing whats comming I'd probably take one of those 3 as you will stay with any of your 2 leaders colors
Lethal Crackdown (I'd rate it as 2.5/5) - issue here is you take damage so it's only effective with low power units, probably Sentinels, wich there aren't many in this set and blue seems to be the weekest color in this set
Pitty you don't have a good heroism leader (Sorry Padme;-) - plo koon is excelent and would be tempting
For blue villany there was a great card 'Devastating Gunship' (my rating 3.5/5) but again, blue seems to be the weekest color
P1P2
Kraken seems as excellent card 4/5
P1P3
Reprocess 3/5 but not an early card - agree on this pick as well
P1P4
a good pack for blue/green villany
Green Confederaate Courier 3/5
Blue Wartime Trade Official 3/5
Blue Calculating Magnaguard 3/5
P1P5
Agree on Providence destroyer when you decided on blue, but B2 Leginaries are good as well and would keep you sill open on second color with that steady supply of good green cards you got along the way :D
P1P6
Republic Arc-170 3/5
Resupply 3/5
Btw. what's your take on the separatist battle tank ?
P1P7
Subjugating Starfighter it is.
P1P8
I'd probably take the ryloth militia as it's one of the better turn 1 plays, clone wars seems tricky to use (unless you have different experience)
Rest I'd probably draft in a similar fashiom with some exceptions, but I'd tempted to pick Zillo Beast and Malevolence with this color combination. Also you picked perilous position instead of Droid Commando whith is and excelent card and can be used as a removal - Droid Deployment was also a choice there.
In the end of your comment, you mentioned that Yellow Villany was wide open but that was not the feeling I've got from the 1st pack. Quite the opposite, the 1st pack seemed to be yellow dry, second one - also not too much yellow. Third one though - massive yellow support. In general I agree with the colors you've picked.
I hope you upload our games, it's very educational to see the game flow.
P1P1 - I chose Lethal Crackdown as I was having a discussion about the card after the last draft with two other players. They valued it highly, and I considered it to be non-conditional removal (aside from leaders) with a drawback. It comes down one turn earlier than Vanquish and I figured I could pair it with either Wat or Jango, and I was hoping to follow up with Devastating Gunship when the pack comes back around for P1P7, which did not happen, while providing me with potential follow up picks of Subjugating Starfighter, Coruscant Guard, or Hidden Sharpshooter. I was definitely committing to Villainy even though the first pack had good Heroism units as I felt that 4 out of the other players would be going Heroism. In hindsight, I should have gone Devastating Gunship as it's a potential 2 for 1 card and a space unit if I was committing to Blue or taking the Subjugating Starfighter for Ambush and leaving other colors open. I do agree that taking Starfighter, Hidden Sharpshooter, or Coruscant Guard was the better play as it provided flexibility and I was overcommitted by focusing on the removal card from the start.
P1P2 - Kraken is just a powerful card especially paired with Wat. Potential follow ups of Ryoka Militia, Coruscant Guard, or The Clone Wars would be great. Since I chose blue early on, I was hoping to combo The Clone Wars with Disruptive Blast for a nice value play.
P1P3 - With a heavy focus on units in limited and being able to potentially create 4 droids for 3 and prevent decking out, I thought Reprocess would be great with Wat.
P1P4 - Confederate Courier is a great card in this set for limited with exploit and for Wat in particular. And I was hoping to get either Magnaguard or Wartime Official on the comeback, which I did get Wartime Official.
P1P5 - The Providence Destroyer ended up committing me to blue as I still had time to pivot here. The B2 Legionnaires would be the best pick if I wanted to keep my options open, but the Providence Destroyer is a beast in space.
P1P6 - The vanilla 3 cost 3/4 space unit is great, but I was tempted to take the foil rare Mas Amedda for the collection and potential card draw. Resupply would be good for ramp, but I wasn't confident on it synergizing with Wat and trying to get units out for him early. This is also where I would have taken the Genosis card if I didn't commit to Blue.
Separatist Battle Tank is a trap card in my mind. It can be cheated our early, but a single Vanquish, Take Captive, Merciless Contest, etc. can be game breaking and a huge value play for the opponent. If played with using droids for exploit, I feel like it can be difficult to deal with, but generally, not a big fan of potentially out tempo-ing myself.
P1P8 - 100% agree with Ryloth being the best pick here. I took Clone Wars for three reasons - 1) I didn't have it in my collection and it was a rare. 2) I never played it so wanted to test it out. 3)I wanted to try and get the combo with Disruptive Blast.
P1P11 and P1P12 - Getting Manufactured Soldiers and Droid Starfighter for the last two picks felt amazing as playable cards.
P2P1 - I should have taken Zillo Beast as I did just draft the Resupply and the Infantry of the 212th isn't an impactful card. Also, considering the Yellow cards available in this pack, I could have still pivoted to Yellow Wat or Green Jango with only 3 blue cards taken so far. With two Infiltrating Destroyers in the pack and the potential to pick up both, it would have been a great card for my curve. However, the lack of seeing impactful yellow cards in P1 made me think that the color was heavily contested.
P2P2 - I wanted the Malevolence, but I love Perilous Position as a tempo/control card.
Appreciate the comments and the feedback as it helps me reevaluate my draft decisions.
@@xelephanor1404 Huge thanks for responding to m comments and sharing our way of thinking, most appreciated. I've learned a lot thanks to you. I'm looking forward to seeing your future SWU draft videos. Wish you the best on our games. Peace!
Should of taken Zillo beast malevolence
@@stevensmith8042 Agreed. I was too worried about having too many late game cards.