Shaders in SwiftUI IOS 17 | Xcode 15

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  • Опубликовано: 13 окт 2024

Комментарии • 10

  • @captainmichaelj2321
    @captainmichaelj2321 3 месяца назад

    beautiful view, would love to reuse this component for my app

  • @hekuli
    @hekuli 9 месяцев назад +1

    Really great stuff! I've gone through all the videos in the series. Exactly what I wanted but couldn't find elsewhere!!! Please keep it up!
    I'd love to see how to continue the series and basically replicate ShaderToy, so we can get Time, screen resolution, Uniforms, and other Textures passed to the fragment shaders.

    • @luthecoder
      @luthecoder  9 месяцев назад +2

      I still have plans of revisiting the series so stay tuned for what 2024 holds🙌🏽

    • @hekuli
      @hekuli 9 месяцев назад

      @@luthecoder Awesome! Looking forward.

  • @pitmanra
    @pitmanra Год назад

    Thank you so much for this video! I would definitely like to see more in-depth videos from you as you mention in this video at 12:50. It's so rare to find anything like this that is Swift specific. Subscribed.

  • @literallyshane4306
    @literallyshane4306 Год назад +1

    great video thank you. Can you pass time to the shader in metal?

    • @luthecoder
      @luthecoder  Год назад +2

      Thank you very much! and yes indeed you can pass time into a shader in Metal using Uniforms just the same way you would pass your vertex data to the shader is the same way you can pass time data to your shader as well :)

    • @literallyshane4306
      @literallyshane4306 Год назад

      @@luthecoder awesome, thank you! Please do more videos on this subject ;)

    • @luthecoder
      @luthecoder  Год назад +1

      Awesome no problem I will indeed continue the series! :) Thank you for the motivation! Appreciated @@literallyshane4306

  • @kanstantsin-bucha
    @kanstantsin-bucha Год назад +1

    To create a shaders file - chose the Metal file in the creation dialog.