Really great stuff! I've gone through all the videos in the series. Exactly what I wanted but couldn't find elsewhere!!! Please keep it up! I'd love to see how to continue the series and basically replicate ShaderToy, so we can get Time, screen resolution, Uniforms, and other Textures passed to the fragment shaders.
Thank you so much for this video! I would definitely like to see more in-depth videos from you as you mention in this video at 12:50. It's so rare to find anything like this that is Swift specific. Subscribed.
Thank you very much! and yes indeed you can pass time into a shader in Metal using Uniforms just the same way you would pass your vertex data to the shader is the same way you can pass time data to your shader as well :)
beautiful view, would love to reuse this component for my app
Really great stuff! I've gone through all the videos in the series. Exactly what I wanted but couldn't find elsewhere!!! Please keep it up!
I'd love to see how to continue the series and basically replicate ShaderToy, so we can get Time, screen resolution, Uniforms, and other Textures passed to the fragment shaders.
I still have plans of revisiting the series so stay tuned for what 2024 holds🙌🏽
@@luthecoder Awesome! Looking forward.
Thank you so much for this video! I would definitely like to see more in-depth videos from you as you mention in this video at 12:50. It's so rare to find anything like this that is Swift specific. Subscribed.
great video thank you. Can you pass time to the shader in metal?
Thank you very much! and yes indeed you can pass time into a shader in Metal using Uniforms just the same way you would pass your vertex data to the shader is the same way you can pass time data to your shader as well :)
@@luthecoder awesome, thank you! Please do more videos on this subject ;)
Awesome no problem I will indeed continue the series! :) Thank you for the motivation! Appreciated @@literallyshane4306
To create a shaders file - chose the Metal file in the creation dialog.