didn´t know that AKs don´t jump half a meter before the shooter starts controling the spray; nether did I know that the enertia shouldn´t feel like a inputlag
@@nesano4735 I get it..but it seems like Tarkov can’t make up its mind on realism. AK’s IRL dont recoil like they do in the game especially ones that shoot 5.45x39. Also the healing/stimulant system is just atrocious.
@@FacePunchSammich They probably did what they did with the recoil to make the unrealistic full-auto mag dump meta less of a thing. As far as the medical system, they've been building on it over time. It's actually been creeping in a realistic direction since the old days. One thing they could do is lower the recoil but make it harder to aim in the first place.
tbqh with proper gassing you can get an ak to recoil like a 22 its insane but real. I saw inrangetv's gamer ak and that thing was so adjusted that it actually malfunctioned because it didn't recoil the bolt back enough due to the settings.
@@rickeyheard4454 because in real life guns don't have that much recoil I'm american and I have shot almost every gun there is in tarkov and I can promise you the recoil isn't even noticable and I'm a 160 5'10 dude lmfao for a full grown fucking PMC there's should be absolutely zero recoil on those guns
@@rickeyheard4454 no, actually you can, just the first bullets go to the sky, BSG did nothing to stop the full auto laser meta, they should change the recoil to favor brurst and single fire
@@mikhailbolodo1597 5.45x39 FMJ the 9x18 sells for less than a thousand if I remember correctly 12x70 is going for around 600. All of these are just what I remember as currently I'm in Zaton.
I just use any AK that shoots 5.45 at the beginning of the game and loot the ammo off STALKERS I kill. Once I’m armored up I just buy or fix something that shoots 5.56 and go fight monolith or mercs to start collecting 5.56 ammo.
Its okay, that stalker discovered anomalous tree that grows bullets. And he himself mutated to have iron back - to carry all those extra crates of ammo.
"It costs four hundred thousand dollars to fire this weapon for twelve seconds. " Said the heavy weapons guy menacingly, while loading AS VAL magazine with AP 9x39 rounds.
@@ТарасБілоножко that is on the cheap side man 😀 that must be on own maxed out faction. They think you're so awesome they give you 15 for free 😉. When I've collected a lot of vodka I give it to the cook in Yantar for some extra rounds.
It's a bit annoying, but the cheapest way to get 5,45 is buying Vodka from the Garbage trader in the ruined building by the checkpoint to Bar (Baraholka). It comes out to 1500 rub for 30 rounds, Sidorobitch wants 2k for 15, Prapor in Bar wants 1.8k per 15. So literally 60-50% savings. It's a bit of effort, but savings are rather nice, especially for someone looking to maximize artifact profits in the south side of the Zone since you will be coming here A LOT. Good news is that you don't need to grind rep, Nemiroff is everywhere - overall good solution if you are headed in that direction. 20 (6 bottles and 2/3 bottle) also get you a Berill Army Medium Armor.
@@awby7108 if you're fast enough you can do shit like that relatively easy. he had a pretty solid amount of cover and was fast as fuck with that AK lol. don't discount the man's skill just because you can't do it.
@@awby7108 I had to replay the video to check and I do think he got a little lucky with where the enemies were looking but don't discard his skill. He definitely would've pulled that off in the highest difficulty.
I love this mod I got for stealth, makes it more reasonable since now they're based on sight with slight noise cues. Gets rid of the old AI wallhack at like +100 meters BS. Using a silencer actually is effective and makes you harder to pinpoint. Also got a mod to boost their drop rate and guns now carry at least +4 bullets or more for realism. My issue has always been making the game as real as possible without becoming unfun to actually play. I've found a tight niche but always feel room for improvement on many fronts.
You know you can toggle hardcore ai aim on and off as well as adjust most of the other detection and accuracy levels, right? I alway hear people talk about how ridiculous detection in Anomoly is, but it's not that bad. I've been trying to get it to be more like the detection of Call of Misery and can't seem to get it that drastic. Are you guys just new to the game or not using your binoculars or something?
@@HughMansonMD Yes, I am aware of that feature in the options menu. I believe that option however is the exact opposite of what I am going for. Not 100% sure but I believe hardcore AI aim reverts them back to unmodified values which intern makes them all really good at seeing you 300m away through trees and bushes. Not very fun when you're sneaking but somehow are still detectable. It also most likely makes them all headshot only which again makes it further unrealistic. I've played STALKER since 2011-2018, I'm not new to the series however I wasn't around when it first came out. All 3 games + mods. Call of Misery is for people who enjoy an unrealistic amount of oppressive atmosphere. The zone is inhospitable, but not at every step. That mod reintroduces the zone as "innately hostile" vs the true "relatively" hostile place it truly is. When you get to my status, your scope becomes your binoculars. Fighting Chimeras takes at least 2 people, especially when there's more than one. All mutants really are overhauled. They're more of a threat now instead of just like doom monsters, walking around dangerous, but not truly aware of you etc.
@@ugandanknuckles3900 I was asking about the hardcore ai aim because sometimes people will accidentally put it on or put it on without really knowing what it effects, but you clearly know what you are talking about and doing so nvm. I find it odd, though, I keep HC AI aim on and I don't really get the "infrared radar eyes" effect a lot if people talk about. I really don't have much trouble sneaking up on other stalkers and when I'm caught I usually think "yeah, that makes sense. I think I would've seen me too".
@@HughMansonMD Honestly I get what you mean all it ever did for me was make them slightly more accurate and very much so when i'm running, never had the "300 meter beam" getting me.
@@HughMansonMD Do you by any chance play on Master or Veteran difficulty? The issue isn't so much being sighted but being "detected". It's not hard to deal with the cover system, however the issue is when you're crouching through bushes, trying to get an angle but they're already aware of your presence. Another mod I got alters per map the npc depending on their faction's combat scripting. They work with each other now, have states of awareness, tactics, and planning. They panic too if outmatched or losing squadmates. It's a really cool mod but the dev's taking forever doing it all map by map for layout, movement, and stability purposes.
The only time I went full auto on STALKER is if I'm dealing with Pseudogiant, Chimera or panic firing on ambushing Bloodsucker. Everything else I fire on semi auto or controlled burst
@@caughtin4k959 I was so scared when encountering first controller in Call of Chernobyl, but now it is the easiest opponent, literally just break line of sight, peak ort a few head shots and that´s it. Pack of dogs is more scary.
Nowadays when I play a first person modern setting game, my biggest test to whether the game is good or bad, is whether the AK is accurate or not. I've seen some terrible examples... Usually over emphasizing that the AK is a spray cannon with heavy recoil and M4/M16/AR-15s are a lazer-beam that shoots peas. I'm glad the gaming scene is trying to gear towards realism and away from the run and gun arcade like shooting mechanics. You can definitely see MW was highly successful taking baby steps in that direction but also Cold War and vanguard taking two steps back. I wish we had more games like Tarkov, Stalker, and Squad for the consoles.
When it comes to that, I just turn the other way waving it off as simulating a worse trigger and recoil control. You have to give some leeway to videogames, otherwise you'll just come out endlessly peeved.
@John Jacob no, because it's not the same person doing multiple games and the gun community remains niche to a point, at least those fervent enough to call for "not fucking it up" in games compared to those who don't really care so much.
i completely agree about cold war and vanguard taking two steps back... low key love me some 2v2 gunfight in cold war though, only reason i have it installed still
@John Jacob aah, were we? I sort of missed that, I thought Tarkov and friends were your "examples" of model games to point at and say "why won't you be [game]?" (dramatizing, obviously)
Well, I once killed a neutral dude in the middle of nowhere cuz he was looting around me. You either die as an honest man, or survive long enough to see yourself turning into a rat
Yeah, because for some reason, the AI can mag dump as often as the can, but carry like 5 extra bullets on their pockets like that’s all they have left besides the clip on their weapon. You’d think you’d loot more ammo from them by the way they fire.
@@TheDarkkilla12 to be fair it'd be far more jarring if they dumped 8 clips on you and still had 8 more in their inventory. Also, balance is a little more important in a videogame about alienoid mutant radiation monsters than realism is.
In Ironman, i'd just find a safe hill spot or tree cover to tap them in 2 or 3 bursts or just hunt mutants until you get your first SVD and just kill them from afar. So far, in Bandit faction, almost anyone is a target, which is slightly fun for me and costs a lot of ammo and time just to hide and shoot and run and occasionally restart to square one on every deaths.
@@HughMansonMD No, that's not "to he fair", because it's not a binary situation. They should use their bullets to shoot you. Not magic infinite ammo supply from God. If they run out, they should run or charge you with a knife.
As an ak guy, finding an alternate AK74M with a scope, a silencer and a Grenade launcher after a few hours in the game by killing a random military general in Cordon was the happiest moment of my playthrough
I wouldn't recommend it unless in close quarter combat but I usually use a shotgun for it but since I'm playing on the EFP modpack there is an armor rework so now shotguns are useless on high tier enemy's
Yeah but in Anomaly ammo is still quite rare unless you start to shoot broken or old ammo or maybe it's because i'm using both OTs-14 Groza and VSS Vintores 9x39mm ammo is really rare
Fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute. It costs four hundred thousand dollars to fire this weapon...for twelve seconds...
can someone please explain why people use that footstep audio mod lol, its literally just the tarkov jumping and standing up audio stacked over each other on repeat its so bad
last time i played tarkov i was using the AK, got into a firefight and after I fired the second or so bullet the gun jammed and I got half my torso blasted off by a shotgun
Idea: The Brandon Herrera challenge. You can only use guns based on or derived from the Kalashnikov or Makarov without deviating too much from the original design. That means you can use the Galil and the Stechkin but not the SVD, SVU, or SG550 (which has some AK in its heritage but differs a lot and mostly does its own thing). Additional stipulations can vary. Btw, I did the entire "Toppers" mission for Snitch (as Clear Sky and against all Monolith which was a situation I strategically waited for) using four Kalash-based guns: AKM w/GP-25, AK-74M w/GP-25, Vityaz, and Saiga 12.
Есть мод где NPC используют укрытие при перестрелках в Сталкер Аномали ,почему NPC тупят при контакте с противником ,бегут сломя голову на врага ,не используя укрытие?
I've never played stalker and it is so frustrating hearing so many different sound effects from different games that I've played and not being exactly able to remember where they're from.
He reloaded 3 times, one of them is a dry reload so it's an empty mag. But let's say you emptied them all, so that's a maximum of 90 rounds. A box of 30 rounds 5.45x39 goes for around 4K (Hardest difficulty, assuming FMJ). So this gunfight costs, at most, 12K, not a crazy amount so relax guys. Sometimes I get tired of the slow methodical shooting and wanna go spray and pray for a bit. We've all been there.
I have the habit of semi auto fire in Anomaly cause some guns in full auto regardless of recoil control, will "cone" and be inaccurate. Also to conserve ammo cause depending on the caliber, shit $$$ and unless its Monolith or Military, most dudes go down in 1-3 shots or 1-2 headshots.
this is basically just anomaly. Great this is, you can totally turn it into a sim-like game especially with the mag mod lmao limiting your useable mags to at most maybe 9 or so mags. Headshots are the way to go, less ammo used, and doesnt matter if you use 5.56 or 7.62
this recoil is much more realistic in than in tarkov. i dont understand why nikita thinks our barrels should be jumping all over the place for recoil. i believe in order to really balance recoil. nikita should add a tremor effect for prolonged firing, and it would proc despite having any pk use. this wouldn't be just for full autos only though. shooting high powered rifles while in full stance, or spamming rifles like the svd, vepr hunter. vpo(tkm), etc. would also activate the tremor effect.
You can easily afford ammo for this lmfao. It's a bit annoying, but the cheapest way to get 5,45 is buying Vodka from the Garbage trader in the ruined building by the checkpoint to Bar (Baraholka). It comes out to 1500 rub for 30 rounds, Sidorobitch wants 2k for 15, Prapor in Bar wants 1.8k per 15. So literally 60-50% savings. It's a bit of effort, but savings are rather nice, especially for someone looking to maximize artifact profits in the south side of the Zone since you will be coming here A LOT. Good news is that you don't need to grind rep, Nemiroff is everywhere - overall good solution if you are headed in that direction. 20 (6 bottles and 2/3 bottle) also get you a Berill Army Medium Armor.
I totally didn't kill friendly loners so I can loot them and sell their equipment to make a living in the zone
"Your reputation has worsened"
Riiiiiiiigggghhhhtt.....
Such is life in the zone
Spoken like Carl from ATHF
You wasted two full magazines for four stalkers which is like 10k roubles. Their sellable equipment combined is maybe 5k worth. Yes I know its a joke.
I did
AHHHHH THE AMMO WASTE
"That would be 15k rubles please"
@@arya31ful EFT player: sure
Anomaly player: literally bankrupt now
@@Axl4325 Fr I'd be broke after going thru red forest or radar
@@HuddieTheMerc i was escorting three guys lately from merc throug red forest to the Z... on the way back i lost more than gained.
@@Axl4325 I always have way more ammo than I need in Tarkov, and that's only because I play like I'm in Anomaly.
didn't know weapons can shoot more than twice without jamming
LOL
didn´t know that AKs don´t jump half a meter before the shooter starts controling the spray; nether did I know that the enertia shouldn´t feel like a inputlag
@@professorawesome Can't talk about Tarkov without the one CoD kid showing up to bitch about the inertia system.
@@nesano4735 I get it..but it seems like Tarkov can’t make up its mind on realism. AK’s IRL dont recoil like they do in the game especially ones that shoot 5.45x39. Also the healing/stimulant system is just atrocious.
@@FacePunchSammich They probably did what they did with the recoil to make the unrealistic full-auto mag dump meta less of a thing. As far as the medical system, they've been building on it over time. It's actually been creeping in a realistic direction since the old days. One thing they could do is lower the recoil but make it harder to aim in the first place.
Random stalker: Bro they are dead already... Stop wasting ammo !
Ironman player: They are a threat for my life !
Ironman players scare me, how I am supposed to to cross the red forest without having to reload at least 47 times?
@@stan5890 I mean if your emergency F9 click is fast enough you should be fine.
@@aleksanderf4672 Just hope there's no hidden Monolith boi behind those bushes
@@arya31ful Generally you don't go to Red Forest in armor that gets one shotted easily.
Though for Chimeras only Nosorog survives(barely).
It's more expensive to be wrong once.
Recoil is more realistic in Anomaly than in Tarkov right now
tbqh with proper gassing you can get an ak to recoil like a 22 its insane but real. I saw inrangetv's gamer ak and that thing was so adjusted that it actually malfunctioned because it didn't recoil the bolt back enough due to the settings.
@@MasterOfDestructionX bro wtf did you even just try to say lmfao
someone is mad they can't make laser beams anymore
@@rickeyheard4454 because in real life guns don't have that much recoil I'm american and I have shot almost every gun there is in tarkov and I can promise you the recoil isn't even noticable and I'm a 160 5'10 dude lmfao for a full grown fucking PMC there's should be absolutely zero recoil on those guns
@@rickeyheard4454 no, actually you can, just the first bullets go to the sky, BSG did nothing to stop the full auto laser meta, they should change the recoil to favor brurst and single fire
Helpful tip, if you're allied with Loners go to flea market at night in garbage the rounds there are dirt cheap generally around 2k to 3k a stack
What kind of Ammo we talking bout here? 5.45 rounds or we talking bout 9X18?
@@mikhailbolodo1597 5.45x39 FMJ the 9x18 sells for less than a thousand if I remember correctly 12x70 is going for around 600. All of these are just what I remember as currently I'm in Zaton.
Ah so that's why it's called flea market.
You can get 5.45 almost for free by trading it for nerimoff vodka with the yantar cook
I just use any AK that shoots 5.45 at the beginning of the game and loot the ammo off STALKERS I kill. Once I’m armored up I just buy or fix something that shoots 5.56 and go fight monolith or mercs to start collecting 5.56 ammo.
Impressive, very nice
Let's see Paul Allen's expenses on ammunition
This may be the first comment I have left on a youtube video in like 10 years, but I died laughing when I read this.
I have to return some artefacts
🗿
Its okay, that stalker discovered anomalous tree that grows bullets. And he himself mutated to have iron back - to carry all those extra crates of ammo.
Such is life in the zone. You either adapt to the zone or the zone adapts you.
No he just stacked a bunch of moonlights
"It costs four hundred thousand dollars to fire this weapon for twelve seconds. "
Said the heavy weapons guy menacingly, while loading AS VAL magazine with AP 9x39 rounds.
Now let's see the ammo costs (joke). Nice clip!
My thoughts too lol
90 rounds of 5.45 is around 10 000 rubles(normal setings)
@@ТарасБілоножко that is on the cheap side man 😀 that must be on own maxed out faction.
They think you're so awesome they give you 15 for free 😉.
When I've collected a lot of vodka I give it to the cook in Yantar for some extra rounds.
It's a bit annoying, but the cheapest way to get 5,45 is buying Vodka from the Garbage trader in the ruined building by the checkpoint to Bar (Baraholka).
It comes out to 1500 rub for 30 rounds, Sidorobitch wants 2k for 15, Prapor in Bar wants 1.8k per 15. So literally 60-50% savings.
It's a bit of effort, but savings are rather nice, especially for someone looking to maximize artifact profits in the south side of the Zone since you will be coming here A LOT.
Good news is that you don't need to grind rep, Nemiroff is everywhere - overall good solution if you are headed in that direction.
20 (6 bottles and 2/3 bottle) also get you a Berill Army Medium Armor.
@@kendov288 I've never heard of that, you play Anomaly with any particular addons, or a mod pack?
That’s very impressive being that when I try to do that they always land a head shot
They didn't have much time to think before they dropped dead 😂
Thats cuz this is easy mode and HC aim turned off lmao. On a real difficulty you position like that and you won't live long
@@awby7108 I had HC aim on
@@awby7108 if you're fast enough you can do shit like that relatively easy. he had a pretty solid amount of cover and was fast as fuck with that AK lol. don't discount the man's skill just because you can't do it.
@@awby7108 I had to replay the video to check and I do think he got a little lucky with where the enemies were looking but don't discard his skill. He definitely would've pulled that off in the highest difficulty.
I love this mod I got for stealth, makes it more reasonable since now they're based on sight with slight noise cues. Gets rid of the old AI wallhack at like +100 meters BS.
Using a silencer actually is effective and makes you harder to pinpoint. Also got a mod to boost their drop rate and guns now carry at least +4 bullets or more for realism.
My issue has always been making the game as real as possible without becoming unfun to actually play. I've found a tight niche but always feel room for improvement on many fronts.
You know you can toggle hardcore ai aim on and off as well as adjust most of the other detection and accuracy levels, right? I alway hear people talk about how ridiculous detection in Anomoly is, but it's not that bad. I've been trying to get it to be more like the detection of Call of Misery and can't seem to get it that drastic. Are you guys just new to the game or not using your binoculars or something?
@@HughMansonMD Yes, I am aware of that feature in the options menu. I believe that option however is the exact opposite of what I am going for.
Not 100% sure but I believe hardcore AI aim reverts them back to unmodified values which intern makes them all really good at seeing you 300m away through trees and bushes. Not very fun when you're sneaking but somehow are still detectable.
It also most likely makes them all headshot only which again makes it further unrealistic.
I've played STALKER since 2011-2018, I'm not new to the series however I wasn't around when it first came out. All 3 games + mods.
Call of Misery is for people who enjoy an unrealistic amount of oppressive atmosphere. The zone is inhospitable, but not at every step. That mod reintroduces the zone as "innately hostile" vs the true "relatively" hostile place it truly is.
When you get to my status, your scope becomes your binoculars. Fighting Chimeras takes at least 2 people, especially when there's more than one. All mutants really are overhauled. They're more of a threat now instead of just like doom monsters, walking around dangerous, but not truly aware of you etc.
@@ugandanknuckles3900 I was asking about the hardcore ai aim because sometimes people will accidentally put it on or put it on without really knowing what it effects, but you clearly know what you are talking about and doing so nvm.
I find it odd, though, I keep HC AI aim on and I don't really get the "infrared radar eyes" effect a lot if people talk about. I really don't have much trouble sneaking up on other stalkers and when I'm caught I usually think "yeah, that makes sense. I think I would've seen me too".
@@HughMansonMD Honestly I get what you mean all it ever did for me was make them slightly more accurate and very much so when i'm running, never had the "300 meter beam" getting me.
@@HughMansonMD Do you by any chance play on Master or Veteran difficulty? The issue isn't so much being sighted but being "detected".
It's not hard to deal with the cover system, however the issue is when you're crouching through bushes, trying to get an angle but they're already aware of your presence.
Another mod I got alters per map the npc depending on their faction's combat scripting. They work with each other now, have states of awareness, tactics, and planning. They panic too if outmatched or losing squadmates. It's a really cool mod but the dev's taking forever doing it all map by map for layout, movement, and stability purposes.
There's a reason we don't play like this, you will burn through a million rubles in one trip if you fight like this. LOL
yep I hate when I come across a squad of monolith after spending all my money on ammo and medical supplies
@@HuddieTheMerc dont shoot full auto blyeat
That ammo waste hurts my zone wallet
It's only 5.45x39 FMJ but still a bit expensive
The only time I went full auto on STALKER is if I'm dealing with Pseudogiant, Chimera or panic firing on ambushing Bloodsucker. Everything else I fire on semi auto or controlled burst
you forgot controller
@@caughtin4k959 I was so scared when encountering first controller in Call of Chernobyl, but now it is the easiest opponent, literally just break line of sight, peak ort a few head shots and that´s it. Pack of dogs is more scary.
Nowadays when I play a first person modern setting game, my biggest test to whether the game is good or bad, is whether the AK is accurate or not. I've seen some terrible examples... Usually over emphasizing that the AK is a spray cannon with heavy recoil and M4/M16/AR-15s are a lazer-beam that shoots peas.
I'm glad the gaming scene is trying to gear towards realism and away from the run and gun arcade like shooting mechanics. You can definitely see MW was highly successful taking baby steps in that direction but also Cold War and vanguard taking two steps back.
I wish we had more games like Tarkov, Stalker, and Squad for the consoles.
When it comes to that, I just turn the other way waving it off as simulating a worse trigger and recoil control.
You have to give some leeway to videogames, otherwise you'll just come out endlessly peeved.
@John Jacob no, because it's not the same person doing multiple games and the gun community remains niche to a point, at least those fervent enough to call for "not fucking it up" in games compared to those who don't really care so much.
i completely agree about cold war and vanguard taking two steps back... low key love me some 2v2 gunfight in cold war though, only reason i have it installed still
@John Jacob aah, were we? I sort of missed that, I thought Tarkov and friends were your "examples" of model games to point at and say "why won't you be [game]?" (dramatizing, obviously)
Wasting more money on ammo than you make from the raid is a relatable Tarkov thing. Also, killing a random non-hostile guy was pretty cringe.
I was going broke so I had to kill them for loot
Such is life in the zone.
Psst! I heard joining the mercs pays big, and I mean B E E G
@@borisslavk01nolastname91 i was loner killing bandits for duty, i say duty pay is decent
Well, I once killed a neutral dude in the middle of nowhere cuz he was looting around me.
You either die as an honest man, or survive long enough to see yourself turning into a rat
oh god, the memories, the bandits
it's all coming back to my mind, the zone creeping its radiance inside my blood
This video is cursed, I can't imagine firing more than 3 AK rounds without my aim ending up in the sky.
ever noticed how in stalker you rarely full-auto or empty your entire mags, or is it just me
Yeah, because for some reason, the AI can mag dump as often as the can, but carry like 5 extra bullets on their pockets like that’s all they have left besides the clip on their weapon.
You’d think you’d loot more ammo from them by the way they fire.
@@TheDarkkilla12 to be fair it'd be far more jarring if they dumped 8 clips on you and still had 8 more in their inventory. Also, balance is a little more important in a videogame about alienoid mutant radiation monsters than realism is.
In Ironman, i'd just find a safe hill spot or tree cover to tap them in 2 or 3 bursts or just hunt mutants until you get your first SVD and just kill them from afar. So far, in Bandit faction, almost anyone is a target, which is slightly fun for me and costs a lot of ammo and time just to hide and shoot and run and occasionally restart to square one on every deaths.
@@HughMansonMD No, that's not "to he fair", because it's not a binary situation.
They should use their bullets to shoot you.
Not magic infinite ammo supply from God.
If they run out, they should run or charge you with a knife.
@@UnknownGamer40464 everyone gangsta till monolith exoskeleton pulls out monolith blade
I forgot I freakin had this game tucked away in my C drive thanks youtube algorithm for doing something right for once
There is a Dead Air one tapper crying in me, when I see such ammo consumption
Reputation dropping?
Yeah, tarkov player right there...
The old Tarkov 30 shot burst
Several thousand roubles in ammunition wasted on targets that could have been handled with a 200 rouble grenade and 5 rounds
you can tell this guy’s incredibly scared to lose his equipment forgetting he can just load save
Could be playing Ironman or Campfire mode
POV: spending 10 years killing bandits in shitswamp grindset
I like how his gun stays on target and not flyes to another galaxy just because he does not have top of the line dust cover on it.
You should see the AEKs then, they fire twice as fast an as half the recoil
In the perspective of Stalkers, this is the equivalent of "fuller-auto"
'your reputation has worsened'
Nice physical aimbot. Remind me of the good old days in CS MM
As an ak guy, finding an alternate AK74M with a scope, a silencer and a Grenade launcher after a few hours in the game by killing a random military general in Cordon was the happiest moment of my playthrough
I don't think I've seen someone play that aggressively with a ak in stalker before
Retro 1970s-style AK-74 is the best! Totally zoney style! You know, because it's retro, plus it does everything you need it to.
now when i do this either the weapon jams immediately or i simply have no ammo
did i ever used full auto in stalker if i think about it?
Maybe at bayonet range against five Bloodsuckers
I wouldn't recommend it unless in close quarter combat but I usually use a shotgun for it but since I'm playing on the EFP modpack there is an armor rework so now shotguns are useless on high tier enemy's
Me, who uses a Mosin and rarely waste ammo due to it not being upgraded yet: damn, thats like 15k lost from spraying
this small manouver costed him his entire wallet in ammo
"it costs me 400,000 rubles, to fire this gun for 12 seconds."
It is realistic that enemies can spray and pray all day but you have to play like a rat the entire game just so you can go full auto for one fight
all the stalker players watching "nooo not the ammo anything but the ammo"
good ol' shift + w. with enough confidence and roided out thighs, you can achieve anything.
man just shot away his five year plan.
And for those who want the channel icon sauce, it's art by Zap-Nik
Enjoy
I'm not mad about the Ammo waste since you find alot of ammo for Kalashnikovs than NATO actually
Yeah but in Anomaly ammo is still quite rare unless you start to shoot broken or old ammo or maybe it's because i'm using both OTs-14 Groza and VSS Vintores 9x39mm ammo is really rare
Ya those are quite hard to come by I always use AN-94 actually so ammo isn't really a problem much for me
@@chii6235 Yeah that is true sure 9x39mm is also heavy but it hits like a brick and with the OTs-14 Groza the built in grenade launcher also helps
As someone who has mag dumped an ak in real life… I approve of stalker anomaly
is it weird i didnt see most of em
The needlessly firing in every direction just to be sure speaks miles of the tarkov ptsd
Fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute. It costs four hundred thousand dollars to fire this weapon...for twelve seconds...
do yall have a escape from tarkov hud by any chance? just wondering
can someone please explain why people use that footstep audio mod lol, its literally just the tarkov jumping and standing up audio stacked over each other on repeat its so bad
That's cool and all, but right now i'm thinking of the price of all that ammo
last time i played tarkov i was using the AK, got into a firefight and after I fired the second or so bullet the gun jammed and I got half my torso blasted off by a shotgun
Idea: The Brandon Herrera challenge. You can only use guns based on or derived from the Kalashnikov or Makarov without deviating too much from the original design. That means you can use the Galil and the Stechkin but not the SVD, SVU, or SG550 (which has some AK in its heritage but differs a lot and mostly does its own thing). Additional stipulations can vary.
Btw, I did the entire "Toppers" mission for Snitch (as Clear Sky and against all Monolith which was a situation I strategically waited for) using four Kalash-based guns: AKM w/GP-25, AK-74M w/GP-25, Vityaz, and Saiga 12.
YOU SEE? THIS IS WHY ONLY FOOLS WOULD CHOOSE FREEDOM BECOSE YOU EITHER DRIP OR DROWN FREEMAN
only fools join factions. be a free thinker.
you missed the grenade spam
true
There's something about an AK man. *chefs kiss*
Switching from Tarkov to Stalker Anomaly gunplay can probably be compared to switching from T-90 tank to nissan
less complicated and somehow less shit
Есть мод где NPC используют укрытие при перестрелках в Сталкер Аномали ,почему NPC тупят при контакте с противником ,бегут сломя голову на врага ,не используя укрытие?
Anyone ever watch a PMC just stare at the sky after doing a short burst of 762x39?
I died like 10 times before i got out of the starting area lmao
Bro the Loners... you slaughtered them! Those poor boys, their AI could not keep up with the boolets..
AKs irl are like holding a toddler having a tantrum.
woulda been looking at the sky after that many rounds in tarkov
That ammo could kill the entire monolith in CNPP and you dump it to Innocent Loners 😢
lol i thought you were just gonna stand behind cover and throw like 15 grenades
I have no idea how this blew up. I honestly think its kinda cringe especially when I killed poor innocent loners but thanks for 100k views
bro started as a clear sky and ended up as a bandit 😂
I've never played stalker and it is so frustrating hearing so many different sound effects from different games that I've played and not being exactly able to remember where they're from.
Pretty sure you just used more bullets than I did in the first 10 hours of playing Anomaly
What is the low growling/bass i hear in the distance? Always been to scared to play.
Either ambience or a mutant don't be scared stalker anomaly is a great game and its alot of fun.
My ingame recoil does not perform anywhere near this well...
Brightside's Animations?
yes I believe, tho I haven't played EFP in a while so I might have forgotten
Try turning the realistic recoil option and hardcore a.i
already did
We need a mod that shows how many rubles you just lost after full-autoing
expensive ammo for survival, well, yes, yes ...
I need that addon. Joined the server but got no info or link
i honestly thought it was gonna be a five second clip of him firing on someone and yanking his mouse down to accomadate for recoil
addenshun sdalgers, an emishun is abroaching, seeg guver immedadly!! :DDD
He reloaded 3 times, one of them is a dry reload so it's an empty mag. But let's say you emptied them all, so that's a maximum of 90 rounds. A box of 30 rounds 5.45x39 goes for around 4K (Hardest difficulty, assuming FMJ). So this gunfight costs, at most, 12K, not a crazy amount so relax guys. Sometimes I get tired of the slow methodical shooting and wanna go spray and pray for a bit. We've all been there.
Guns are an expensive hobby, you can't force yourself into turning a profit every time.
12k is alot if you consider its 12k average for every gunfight.
I have the habit of semi auto fire in Anomaly cause some guns in full auto regardless of recoil control, will "cone" and be inaccurate. Also to conserve ammo cause depending on the caliber, shit $$$ and unless its Monolith or Military, most dudes go down in 1-3 shots or 1-2 headshots.
turn off Enhanced Recoil. It ignores recoil upgrades which you can test with the M249 (-60% recoil) and seeing the insane recoil it has.
this is basically just anomaly.
Great this is, you can totally turn it into a sim-like game especially with the mag mod lmao limiting your useable mags to at most maybe 9 or so mags.
Headshots are the way to go, less ammo used, and doesnt matter if you use 5.56 or 7.62
Ha
I’ve got a friend on PC who uses the same hardware for aiming, he uses his on Multiplayer games though.
Good shootin Tex!
What hardware
This dude is so wealthy he doesn't care how much sidorovich's ammos cost
gonna download this now, thanks recommended page, and keep it cheeki breeki
Anomaly is the most unique game I'm sure you'll love it
@@HuddieTheMerc at this point ive put about 10 hours into my first successful run, very much enjoying it. becoming a Stalker has been much fun
thanks for the modpack crack
За убийство дружественных сталкеров, Товарищ Си отправляет тебя лично к меднему быку
at least the ammo kills here instead of a scav tanking 10 ps to the chest and one taping you
i use only single fire on anomaly because im not made of roubles
I feel you
Mind telling me how to setup the graphic and the shader to be this crisp ?
this recoil is much more realistic in than in tarkov. i dont understand why nikita thinks our barrels should be jumping all over the place for recoil. i believe in order to really balance recoil. nikita should add a tremor effect for prolonged firing, and it would proc despite having any pk use. this wouldn't be just for full autos only though. shooting high powered rifles while in full stance, or spamming rifles like the svd, vepr hunter. vpo(tkm), etc. would also activate the tremor effect.
Tarkov's AKs have about 10x that recoil on a good day
this is only acceptable if you're fighting Monolit
last time I tried Anomaly it stuttered really bad, any tips?
Hit every thing that moves!
Words of an American DCAG during WWII
This AK sound reminds me of Far Cry 2's AK
That man must be rich!
Being able to fire full auto and all! xD
You forgot to add the part in which he T-Bags them
Dang that animation is so good
You can easily afford ammo for this lmfao.
It's a bit annoying, but the cheapest way to get 5,45 is buying Vodka from the Garbage trader in the ruined building by the checkpoint to Bar (Baraholka).
It comes out to 1500 rub for 30 rounds, Sidorobitch wants 2k for 15, Prapor in Bar wants 1.8k per 15. So literally 60-50% savings.
It's a bit of effort, but savings are rather nice, especially for someone looking to maximize artifact profits in the south side of the Zone since you will be coming here A LOT.
Good news is that you don't need to grind rep, Nemiroff is everywhere - overall good solution if you are headed in that direction.
20 (6 bottles and 2/3 bottle) also get you a Berill Army Medium Armor.
he killed freedom as clear sky! Ima cry