Build looks alright. I like the Anti Material Brake on the Plasma Shotty. Overwhelming Fire Stun every 30 sec, and a knockdown every 10 seconds in between that. Stun > KD > KD > back to Stun to recycle. Cooldown on mini nades so negligible that I don't wast all those recharge reducers on it, allowing me to put in down and out to capitalize on the stun/kd lock.
Inspirational build and i really appreciate it. Im not sure about it, but if you don't upgrade the damage of the grenades (your favorite reach and recharge for good reasons) why the bleeding perk that scales with damage? 10 seconds are way to long (if an enemy lives longer than 10 sec you are in trouble) and 50% of basic (unmodified) damage seems to be nothing. I'm new to the game and maybe im horrible wrong here, but i guess there are better options for the 2 slots. "Short, Controlled Bursts" "Targets Engaged" "Stopwatch" And yes, the game was mostly reviewed by clueless people and that did a lot of damage to the game. I'm still farming on intense but I can already smell it... This game must be a little masterpiece on extreme and above!
It comes in clutch sometimes when dealing with hordes. Some of them have a sliver of health left and end up dying 1-2 seconds later. But yeah, if you want you could use builds like this a template and modify it to suit your play style
A respectable build. For me, I spec into weapon perks, especially CQW accuracy, fire rate and reload speed. For me, it's pump shotty all day, every day. For the rifle, I use either the Kramer, or the Twilight. The Kramer is good at dealing with veteran adds, like bursters or prowler xenos, while the twilight, with anti material rifling, has that All important Knockdown CC effect for dealing with Elites. Combine that with Mini-Grenades, Disorienting Blast, and then Down and Out...and them Brutes and Warriors will be crying to be saved from your bullying. 😂
Nice build bro. Me personally, all my classes center around a Shotgun build... Im addicted to the Pump Action! One thing I came up with is using all the magazine capicity buffs that ups the shells to 14 per. Pair with a 7% duration & 25% fire rate perk you can unload 28 shots with Overcloak, melts Elites!
2:07 I would sacrifice "Suppressing Fire" AND " Extended Reach 1" for "Down & Out". Your already stunning and knocking down targets in two different ways. The Auto shotgun+overclock=elite killer. Why would you take a single shot slow fire rate shotgun?
He already said in the video why he was using the plasma shotty...it's effective range and single shot stopping power. You asked a question he already answered in the vid, so I have a feeling you didn't bother watching it all.
I recently had Warrior and Spike try my Gunner STUN GUN build and would like to see what you think. They had a few differences when they tried it but most of the build applied. Would you like to try it? It heavily focuses on comboing with jackpot and down and out. Plasma rifle - vented flash hider, flared breech, green dot sight. Plasma shotgun - tanker muzzle brake, flared breech, green dot sight. Overclock - quickload interlink, stopwatch. Frag grenade - rapid deployment, remote detonator, shrapnel, disorienting blast, extended reach 1. Stay on target - targets acquired. Focus fire - overwhelming fire, suppressing fire. Down and out. Jackpot.
Seems decent enough but honestly it's a tad too all over the place if you know what I mean. There's no one specialization. I like to go hard into 1 direction, but definitely play whatever works for you. 1 note I will give though is that I absolutely loathe Jackpot. It just never seems to ray its 2 slot rent you know?
a very interesting build I must say mate and can't wait to use it myself but maybe you could show the names of the weapons mods in the video or put it in the description to make it a bit easy to find than looking at the screen because some weapons mods it is little hard to tell what it is and some of them look kind of the same.
Good point my friend, I'll definitely keep that in mind for future videos. My aim was to not show them because I don't want to give off the impression that there's only 1 way to play each weapon, you know. That might lead to some arguments lol. But I'll try to include a list going forward for those interested 😃. Thanks for watching!
I believe it drops on Intense and up, but I could be mistaken. It's been a long time. I recommend trying the Aliens Fireteam subreddit, they will have all kinds of info for you pretty quick.
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Build looks alright. I like the Anti Material Brake on the Plasma Shotty. Overwhelming Fire Stun every 30 sec, and a knockdown every 10 seconds in between that. Stun > KD > KD > back to Stun to recycle. Cooldown on mini nades so negligible that I don't wast all those recharge reducers on it, allowing me to put in down and out to capitalize on the stun/kd lock.
Inspirational build and i really appreciate it.
Im not sure about it, but if you don't upgrade the damage of the grenades (your favorite reach and recharge for good reasons) why the bleeding perk that scales with damage?
10 seconds are way to long (if an enemy lives longer than 10 sec you are in trouble) and 50% of basic (unmodified) damage seems to be nothing.
I'm new to the game and maybe im horrible wrong here, but i guess there are better options for the 2 slots.
"Short, Controlled Bursts"
"Targets Engaged"
"Stopwatch"
And yes, the game was mostly reviewed by clueless people and that did a lot of damage to the game. I'm still farming on intense but I can already smell it... This game must be a little masterpiece on extreme and above!
It comes in clutch sometimes when dealing with hordes. Some of them have a sliver of health left and end up dying 1-2 seconds later. But yeah, if you want you could use builds like this a template and modify it to suit your play style
A respectable build.
For me, I spec into weapon perks, especially CQW accuracy, fire rate and reload speed.
For me, it's pump shotty all day, every day.
For the rifle, I use either the Kramer, or the Twilight.
The Kramer is good at dealing with veteran adds, like bursters or prowler xenos, while the twilight, with anti material rifling, has that All important Knockdown CC effect for dealing with Elites.
Combine that with Mini-Grenades, Disorienting Blast, and then Down and Out...and them Brutes and Warriors will be crying to be saved from your bullying. 😂
Oh please! Technician next!
Nice build bro. Me personally, all my classes center around a Shotgun build... Im addicted to the Pump Action! One thing I came up with is using all the magazine capicity buffs that ups the shells to 14 per. Pair with a 7% duration & 25% fire rate perk you can unload 28 shots with Overcloak, melts Elites!
forgot to mention if you have the auto reload and time it right then its 42 shells in total lol so fun
Hello if you can may i please get this build i absolutely love the scattergun easily one of my favorites thank you
Hey man thanks so much for all the great AFE videos you've posted. They have helped me out a lot. Bless you bro.
2:07 I would sacrifice "Suppressing Fire" AND " Extended Reach 1" for "Down & Out". Your already stunning and knocking down targets in two different ways. The Auto shotgun+overclock=elite killer. Why would you take a single shot slow fire rate shotgun?
He already said in the video why he was using the plasma shotty...it's effective range and single shot stopping power. You asked a question he already answered in the vid, so I have a feeling you didn't bother watching it all.
Love the build vids bro keep up the good work
I recently had Warrior and Spike try my Gunner STUN GUN build and would like to see what you think. They had a few differences when they tried it but most of the build applied. Would you like to try it? It heavily focuses on comboing with jackpot and down and out.
Plasma rifle - vented flash hider, flared breech, green dot sight.
Plasma shotgun - tanker muzzle brake, flared breech, green dot sight.
Overclock - quickload interlink, stopwatch.
Frag grenade - rapid deployment, remote detonator, shrapnel, disorienting blast, extended reach 1.
Stay on target - targets acquired.
Focus fire - overwhelming fire, suppressing fire.
Down and out.
Jackpot.
Seems decent enough but honestly it's a tad too all over the place if you know what I mean. There's no one specialization. I like to go hard into 1 direction, but definitely play whatever works for you. 1 note I will give though is that I absolutely loathe Jackpot. It just never seems to ray its 2 slot rent you know?
What do u think about using the tanker muzzle brake instead of the counterbalanced brake?
Totally up to you. The tanker break is great
a very interesting build I must say mate and can't wait to use it myself but maybe you could show the names of the weapons mods in the video or put it in the description to make it a bit easy to find than looking at the screen because some weapons mods it is little hard to tell what it is and some of them look kind of the same.
Good point my friend, I'll definitely keep that in mind for future videos. My aim was to not show them because I don't want to give off the impression that there's only 1 way to play each weapon, you know. That might lead to some arguments lol. But I'll try to include a list going forward for those interested 😃. Thanks for watching!
Where I can get the mini grenades?
Where do you get disorienting blast perk
Hi…how do i get it the Heirloom Standoff shootgun ?
They give u that one for free. I believe it’s a starter weapon
What are the weapons attachments on both weapons
How can I get the Kramer Assault? I been playing on intense for weeks over 50 hours haven't gotten it yet. Is there another way to get it?
Not that I'm aware of my dude 😔 it's all rng unfortunately
@@TGWhitta Should I be playing on intense or a higher difficulty?
I believe it drops on Intense and up, but I could be mistaken. It's been a long time. I recommend trying the Aliens Fireteam subreddit, they will have all kinds of info for you pretty quick.
@@TGWhitta Thanks 🙌🏽
Bruh a I can’t find mini grenades
like it