A tortoise flips onto its back: *Fallout 1* I want to know about the raiders Ask tortoise more about itself Agree to help Choose not to help Pickpocket tortoise (chance to fail the quest) Shoot tortoise (in eyes), putting it out of its misery I'm looking for a water chip (Reveal too much information about yourself, causing the Super Mutants to track your vault more easily) *Fallout 2* I'd like some information Agree to help Decide not to help Steal from tortoise, pisses nearby NPC off, NPC shoots you (your luck stat makes NPC miss you and kills tortoise, failing quest) Pop culture reference about the tortoise *Fallout 3* Yes, I will save the tortoise (save tortoise) Depends on the caps (save tortoise) I will not save the tortoise (negative karma gained, all NPCs in area are hostile to you) [Perception] The tortoise seems to have been put on its back intentionally (save tortoise) *Fallout New Vegas* I will save the tortoise [Goodsprings: IDOLIZED] I will not save the tortoise [Barter 30] Double the caps and I'll save the tortoise [Sneak 30] Sneak past the tortoise without it seeing me [Big Guns 10/15] I can shoot one of the edges of the tortoise's shell to fling it back over onto its legs! (points fatman at ground) *Fallout 4* Yes (Flips tortoise) No (Flips tortoise angrily, WHERE'S SHAUN?) Sarcastic (Flips tortoise, makes pop culture reference about pubescent mutant turtles) ... (Flips tortoise)
basshead Nah, it's not cool 5o hate it honestly. We all just wish it was a decent game like it was made out to be by Bethesda. Instead we got a bland shooter with no real choice or unique character development.
basshead Not a chance on Earth is that the ranking from nest to worst. Fallout 4 is a bland shooter whereas 1, 2 and New Vegas are true RPGs where your role actually matters, the choices you make matter, people are affected by your actions. Fallout 4 is just go there and kill that and then go there and kill that and you can't say no.
17:58 Eldridge attacked you because you visited his shop at night, when he was closed. So you were basically just breaking and entering, and he acted accordingly. If you had visited him during the day and tried to walk past the fence, you would have seen a little speech bubble above him reading "Stay out of the back or I'll plug you full of holes!" So what you should have done was set your pip boy to rest until 8 AM or so, when his shop would have been open.
I was 14 when fallout 2 came out, and I just started learning English. I remember I really couldn't figure out what is the correlation between g.e.c.k. and all those geckos that I was hunting everywhere for their skins, I was convinced those two things are related, as they arewritten so similarly, and so I was sure if I kill every gecko I can find it will lead to something:D
Your English is very natural. If you hadn’t said it is not your first language I wouldn’t have known. Crazy to think how language impacts our lives (from a monolingual English speaker). Thanks for the story m8.
A small correction for what you were saying around 41:45: you said you can't find vault 13 without knowing where it is, which is NOT true. You gotta have high Luck, Explorer perk OR just be damn lucky, but you CAN stumble upon a V13 by accident if you run in and out of the square it's on - with high Luck etc. you can find it with first try quite often. No worries though, the game has so many obscure easter eggs and mechanical weirdness I think I may be the last person on the planet to know every nook and cranny of it.
Last time I played I got the Gatekeeper robes one square away from Arroyo. Made that playthrough pitifully easy. Combat armor right at the start? Basically unkillable ntil the mid-late game.
Ending slides are a quite important of Fallout and the isometric RPGs of it's time. They are a great way of communicating lasting consequences for your choices, how your character effected the game's world in the long term, beyond the scope of the game. Very simple, of course, but games still haven't found a more intricate or advanced way of replicating or surpassing this technique, as far as I know and am concerned.
ALSO Fallout 2 allowed players to continue playing the game after the credits finished rolling, AND the game world reacted to the ending (some locations more than others)! This was not that common for games of the time. When the game ended, it was usually over. This game had so many levels of polish on it, it's remarkable, especially considering how rushed it was.
There are other techniques. However it comes down to whether studio's feel divided whether or not they should spend the extra time and money to go a more in-depth fancier way, or just say screw it save time and money and do slides
Ending slides are certainly one of the most economical methods at least. Just think about the complexity of other methods and it all mostly seems like it would be a waste of resources. You could create full explorable levels of the towns in the future which you could visit and interact with in a more natural way through a new character, but that'd be a huge amount of work for relatively little difference of information. You could maybe come up with NPCs that you could talk to through a dialog system representing each location to ask them about how things went after, but again, more work and more meandering than just giving the player the player the bullet points. Full cutscenes would again be much more work since you'd need to make a ton of them to account for variations in player choice, though that'd probably be nice. Maybe with some advancements in AI auto generation of art developers could offload the asset creation of ending variations to some sort of cutscene generating program in the future, but for now, slides are the best!
Really enjoyed the vid. A note on Mass Effect 3: The developers (i.e. the talking heads meant to hype up the game) promised that every major decision throughout the trilogy would play a huge role in defining the finale for the players. They promised that, but it turns out that wasn't what they did. Instead, they opted for an A, B or C ending where you just pick one right at the end. I'd agree with you on fan over-reaction if it weren't for the fact that the developers promised something but they didn't deliver that. Fans being upset about that cannot be in good conscience be called "whiny". That only helps the people in charge dodge legitimate criticism.
I think the higher ups at EA (though also a lot of other media corporations) have begun this 'AI Exploration' theme. It's permeating everything right now: games, movies, television, and for that reason was shoehorned into the ending of ME: 3. While yes, AI was _a theme_ throughout the trilogy, it wasn't the main one. The main one had to do with the complicated idea of progress: improvement, optimization, advancement, that sort of thing. You had to consider if the outcomes you selected were actually better or just different and whether or not progression is a good thing in and of itself. Think the Krogan and also yes, the Geth. Then there are the Reapers whose purpose was to prevent biological organisms from essentially progressing exponentionally until they destroy the universe by becoming too powerful. Reapers would therefore 'reap' the strongest species of the time thereby preserving what nature had created, rather than outright destroying it. Basically, they allowed evolution up to the point where it would become dangerous, then they would collect it all. Which was a theme that was entirely denied in favor of what appears to be an agenda across so much media nowadays. I mean, why center the ending to the series around a secondary theme? Destroy AI? Control AI? Merge with AI? What the hell does any of that have to do with the dangers of progression? AI wasn't the problem, evolution was! Guess what I'm saying is that it was really obvious to me that they changed the ending to fit some thematic agenda as provided by the higher ups of the major entertainment companies. That, and indoctrination theory is fact (and a subtle wink to the audience about what the writers thought about their now corrupted product) But listen to me rant.
It happens too much. Sadly or a good thing for me is I know or rather logic dictated they would most certainly not get that feature right. They probably planned on it though. History tells me most games end up missing a feature or two promised. Some folks though made death threats over a fucking video game for a feature never pulled off properly in a single game, at the whim of advertisers paid what to say by some group of investors barely in contact with devs. Ya overfucked and juvenile was right, not everyone one pissed, but some. I mean it was even in the freaking news with folks making death threats over the end fucking video game. Man for me it is about the journey. In my day your ending was a screen that told you "cogadulations" not even a spell check in sight or a gameplay loop that just keeps going until it crashes of you run out of quarters.
The original script for ME3 was a lot different. Plus, after rewriting the entire story, EA also cut them 6 months of development and they couldn't make what they wanted either way.
You should've mentioned Restoration Project mod! I strongly recommend for anyone wishing to play Fallout 2 for the first time to instal this mod because it fixes a few bugs and adds a ton of content and alternative ways to complete the quests.
Not all restored content is good, some of them were removed for good reason. Like Kaga and Abbey, But then it contain helpful fixes like SFall Otherwise - I'm against installing mods for the first playthrough, like Revision for Deus Ex or Complete mods for STALKERs.
SpecShadow If the creator thought Fallout 1 was way worse without Fixt, then Fallout 2 without the RP is horrendous. Save yourself from bugs and just install it, if you don’t want the restored content you can opt out in the installer.
Is it weird that those little details in the game make me like it more? Like its the sort of thing that is common sense in reality, but when you are playing a game you often don't care about it. It encourages you to stop thinking about it like its a game meant to serve you, and you have to immerse yourself to make sure you are aware of all those things. Its not about pressing A at the right time at the right place, you have to use your head. Not a lot, but enough that it really engages with you. I feel the same way about how the Thief games wouldn't give you a minimap, but would give you land marks and a compass. It just forces you to get into it.
@@judoshrew Morrowind had a minimap but no real fast travel. Just vague directions on how to get to your objective. "Go south down the road, then east off the road when you come to the funny shaped rock untill you get to the dead tree, the cave is sort of near that but not really, and the tiny thing you have to find is somewhere in there. Maybe." And that's all you get, no magical GPS that tells you *exactly* down to the millimeter where the object is like certain other TES games. Here's another example of that, did you know there's a whole RPG in that card game The Witcher 3? It's really good too.
"Aliens" are actually mutants that were experimented on in EPA. And as we know EPA was cut-off in the middle of development as well as few other locations and tons of quests(such as Abbey, Sulik's sister and their village etc.). But hey at least there is Restoration Project that brings back all that content!
Optimizing the power plant for Gecko WITHOUT working out a deal with McClure will get you the bad ending for Gecko. Working out a deal with him (where Vault City offers medical assistance to the ghouls in exchange for power from the plant) results in a good ending for Gecko, at least in the patched version of the game. I think this good ending was originally unobtainable due to bugs.
options, enemy combat speed bro...also Killaps restorations project or unofficial patch are the only ways to play Fallout 2 since like 2013. The shop keeper in New Reno attacked you because you entered the back room/off limits of his store and it was after business hours.
Hey literally said in the video that he turned the combat speed up all the way. I've done the same thing in my game and my experience is the same: painfully slow and boring combat.
48:30 you definitely can do that. I just came in, told the commander that someone or other needed the fob secured (I was acting as the "security detail") and he just gave me permission to get the fob from the locker. Just like that. Easy peasy. (10 charisma and intelligence, 100+ speech, science and repair - who knows which was the deciding factor)
Well i do am pissed about the way Bethesda handle the lore of Fallout, but it's not because i only played 3.... i did play 1 and 2 and that is, why, like the child ghoul in are refrigerator in 4 who survived for 200 years in a fridge, when if you steal the water chip in the Necropolis in one you condemn all the ghoul to die from thirst.... and plenty of things like that
45:28 my favorite Sargeant. My take on navarro was that the patrols kill everything around so when you reach the base everyone assumes you must be one of them or you would be dead. Those patrols are great for farming cash too, since you can sell their gauss guns for a lot :D.
You left the gekko quest in midway. If you "Optimize" the plant after repairing it, you get the good ending for gekko. You also had a few smaller errors but your content is still golden. Please do the Forgotten Realms RPG:s (Baldurs Gate:s, Icewind Dale:s) sometimes "soon".
You still have to deliver the economic data holodisk that one of the ghouls at *Gecko's* Power Plant to the Senior Council Member in Vault City - solidfying the alliance between the two settlements. Just "fixing and optimizing" the plant won't grant you the "good" ending. It's also impossible to obtain if you don't have Restoration Project (which kinda baffles that he didn't even mention it in the video).
Mass effect 3 endings tainted the entire series because they disregarded the themes they built up in all three games with this bullshit machines will destroy organics eventually. Even in three it is shown that the geth and quarians could get along and achieve peace and the endings tries to undo that. The endings reminds you that everything you done means nothing you never should have cared about the world or characters
I can agree, in the first video he completely missed that history branched in large part to going with Nikola Tesla for power instead. It's not easy to miss either, you literally just right click on them and choose the icon. Good video but still, there is a lot of lore etc. that seems to be missed or skimmed over.
@coffee: the account you use to get a big fat manual with the old fallouts games... at the time that was standard for all games and manuals were neccesary to understand your options.
@coffee: the account well, yes and no. At the time internet access was not universal. So the manuals were a necessity. These days all resources can be found online. Which also has clear drawbacks. I get that games these days are very hand holdy (often babying to he player), but the beauty of those old games was that you would be reading this big fat manual filled with flavor while installing the absolutely HUGE 600 mb full install. And after al that you and friends who also played the game would exchange new discoveries in said games while being exited to discover more. Man, i wish I knew where my fallout 2 copy was. At the time all games were what they now call special edition... I mean, here's fallout 2s manual static.wikia.nocookie.net/fallout_gamepedia/images/7/74/Fallout_2_manual.pdf/revision/latest?cb=20140119205532#page=1
To me Fallout 2 is quantity over quality. Overall I'd say it's the better game but I still prefer the original. Fallout 2's size meant that a bigger team of writers had to handle different towns/characters and the differences are too obvious to ignore. Fallout is a much more consistent experience while Fallout 2 is a roller coaster of peaks and valleys.
Fallout 1 was more of a personal story and the issues around it, while Fallout 2 felt more like a wild road trip to me ( Especially with once you get the Highwayman ). I love both games a hell' lot, but I personally enjoyed F2 much more due to that experience. Especially as I rp'd a wasteland junkie who just wanted to hit the road, and have his own wild fun.
Fallout 1 is way better, are you kidding me? Fallout 2 is barely an expansion. It's derivative of the first, and nowhere near inventive enough to warrant being called a proper sequel. Still a great game, but the original was an absolute masterpiece.
@@mourasantos Fallout 1 had a better intro, a more cohesive MQ, a well-written antagonistic faction, and didn't require you to spend a ridiculous amount of skill points to invest in the "Outdoorsman" skill. Everything else from Fallout 2 was immensely improved, though. The Companion system, and even the Companions, themselves, were vast improvements over the bland and unremarkable pack mules that were nearly useless in the final two areas of the previous game. Endings had more weight to them, the experience is much meatier, Role-Play is *much* more elaborate, stats such as Charisma served a much greater focus than they did before, and Fallout 2 offered quality of life tweaks to the gameplay that makes going back to vanilla Fallout 1 a bit jarring. The side quests are a lot more interesting and the world feels more interconnected (in spite of fetch quests requiring you to go from one town to another to deliver something to someone). It's quite obvious an expansion, as well as a proper sequel to Fallout; it doesn't matter which game you think is better, it doesn't change that Fallout 2 greatly expanded upon the first game.
@@Arena1999 everything you mentioned sounds like a refinement of the original (i.e. an expansion). Fallout 1 had a much better story, felt fresh -- because it was -- and original. Fallout 2 improved mechanics. Whoope-doo. That's not enough for anybody to seriously claim it as being superior to the first. It's like Bioshock 2 and Metroid Prime 2. Mechanical improvements, but ultimately just more of the same.
@@mourasantos That was my point. Fallout 2, sans the story and atmosphere, expanded on *everything* Fallout 1 had to offer. This isn't something you can dispute. Doesn't matter if you think the first game is better, or if I find Fallout 2 to be the superior game. Again, I don't disagree with the first game having a better story. Nearly anyone that has played both of these games attest to that. So, basically, you ignored everything I posted regarding the game's world, the quests that you can take, and how companions are developed characters with established personalities, and then chalked it all up to: "Fallout 2 improved mechanics". Nice, man. Never got the chance to play the first two Bioshock games, but saying Metroid Prime 2 was "mechanical improvements, but just more of the same" is ludicrous. Metroid Prime 2 took place in a different world, with a different setting, and a different story involving an entirely new alien civilization laid to waste by a brutal war. The only thing Metroid Prime 1 and 2 have an common is that they use the same engine with the same assets.
When I got the FOB I just drove to nevaro. Talked to the service guy as a new recruit, talked to the sergeant and he asked why I wasn’t in power armor so I responded that the recruiters said that I would get it at the base, so he got angry and sent me to the armoury to get it. Then I talked to the door guard about entering his office and with high speach I told him I was there to secure the FOB. So I went in and picked up the FOB and stole everything in the room and walked out of the base. I also just asked the scientists for the vertibirds plans and they sent me to the mechanic who gave them to me. Then I drove back to SAN Francisco. No fighting needed
You can get a better ending for Gecko and Vault City if you talk with a greedy Ghoul that lives in Northest part of Gecko and he will lead you to Giant Rat named Brain underneath Gecko he will point out that you need to speak with councillor McClure once you talk with him about Optimizing reactor he will give citizenship and you don't have to talk with Lynette. Should've paid more attention while playing, man.
The New Reno gun shop owner shot at you because he doesn't like people entering the 'employees only' area of his shop, especially after working hours. I'm quite sure I've entered his shop through the locked back door by mistake, shot the dogs and done the same mistake in one of my playthroughs.
Regarding the getting ear ripped off issue... there are indeed a couple of ways to permanently increase Charisma... one of the methods is finding the "Blue Memory Module", then install the implant in San Francisco (increases by 1). Another is to gain the "Gain Charisma" perk (increases by 1). And yet another is to find the "Mirrored Shades" and equipping them in one of the item slots. Don't wanna spoil the exact location of those glasses, but I'll just say it's "New Reno" related.
And there are 2 of those glasses items in New Reno (although their effect doesn't stack with each other 😢) These glasses are not easy to stumble upon, but are great :)
That ME3 jab was so weird. In a mountain of complaints about the ending, you made one up ("it should have covered every possible choice") so you could insult ME fans?
i appreciate the vid, but you're wrong about how long combat takes. Subjectively wrong, because in my games on fast combat speed it's quite fast, while in your footage is tediously slow, for whatever reasons.
Nah, it's pretty slow even on fastest. You can modify the ini file I think to make it even faster than that. It's still annoying to have to sit there watching every single enemy take their turn to run away (as seen in this video with the protect the cows mission or in the cult base).
Oh yeah, it's definitely slow, but it really isn't a problem at all if you set Combat Speed to fastest. It only gets tedious in really, really big fights, but those are the exception. I perfectly understand why some people would hate Fallout 1 and 2's combat, but personally I just couldn't get enough of it. Aimed shots and burst attacks were just that much fun for me.
Fallout 2 is a great, but flawed game. I really wish Black Isle had taken time to iron out the bugs before releasing the game, but luckily there are some fan made patches out there. Good review, as always
Considering he recommended Fallout FIXT for FO1, I felt like the odds were good that he'd recommend F2RP this time round. I'm surprised that he didn't! Even if you only install the bug-fix half of the mod and don't install the restored content, it makes a WORLD of difference in improving the game! "Quality of life improvements" is a MASSIVE understatement!
Much like Fallout New Vegas, Black Isle didn't have time to do decent bug testing/fixing due to Interplay demanding the game to be released on a certain date or not getting the money.
New Vegas was an unplayable, broken mess of a game on launch, it's only due to the fact that beyond the terrible Bethesda-driven engine (Obsidian couldn't help that, obviously), the HIDEOUS graphics, the god awful (but better than FO3) gunplay and the ocean of bugs both minor and game breaking was a brilliant role playing experience that it even holds up. On a timeline, I can forgive Obsidian for a lot, so I'm not angry at them, more-so Bethesda and the publishers. Even so, Fallout New Vegas is a pretty shit video game. It's a wonderful role playing experience, so good I'd rate the game a 9.5/10 despite its many other flaws, but on a technical level it falls short constantly. I played it on PC at launch and I made it three hours before I had to delete my now unplayable save and start over, only to give up an hour later due to an infuriating repeat performance of a quest breaking bug. The game is fucking ugly, there is no way around it, graphics aren't really the issue, it's just so dull and washed out in a way that lacks visual creativity. Fallout 3 at least had some beautiful places like where old Harold put down roots, literally. Even in Honest Hearts, a more lush landscape that isn't as.. apocalypse-y, it was the same way. The gunplay is clunky and just bad, the addition of mods and iron sights helps things but ultimately you'll spend 99% of fights inside of vats the entire time because doing anything manually is such a boring chore. Fallout 2 had a lot of bugs, sure, but it did everything it tried to do exceedingly well in my opinion. With the RP / UP installed I easily consider it a 10/10 game and my favorite game ever made, comparing New Vegas to it just feels dirty. Fallout 2 is a crowning achievement of isometric CRPG's, while Fallout New Vegas was a great RPG but a terrible game that had to be salvaged and fixed by modders on a whole-game scale after launch. I really wish people would stop elevating New Vegas up to this.. god-like level. I love it, I do, but I swear you people have either never played with mods or you're in serious denial.
13-14 year old me was properly shocked at the Enclave massacre of the vault residents. Great impact for an overall great game that I still go back to on occasion I can confirm that no-one attacks you in the oil rig if the companions wear power armor. I mostly had Vic with me and he never got attacked, because he'd wear the "basic" enclave power armor while I had the mk2
17:51 the shopkeeper will not attack during day (i.imgur.com/S9dUclA.png ) at night he closes (i.imgur.com/i6gYBpA.png ) and if you try to go through the gates he will be hostile (i.imgur.com/N5mcwIJ.png ) the same happens in daylight once you cross the gate
Know why that shop keeper turned against you @ 18:10? You walked in at night and walked into the back where the inventory is, going beyond his metal gates entrance always leads to combat. He's one of the best weapon dealers too.
39:00 You didn't get the car? You really walked all the way to NCR on your foot?! AHHAHAHAHHAHAHAHAHH! Jesus... by the time i arrive to New Reno i already have a working Car with most of the upgrades.
To be fair, the first time I played the game, I walked to NCR and back before I got the car. I just felt like the flow of the game was telling me to go East until I hit VC, then South, then back North to VC, so I felt like heading back West to the Den to finish getting the car ready was a detour I didn't wanna make. But then again, this WAS the first time I played the game. I had NO IDEA how much faster the car was going to make world traveling! Now I get that task done ASAP!!! Also the trunk space a REALLY crucial to me. I'm a bit of a hoarder. It's a problem. =/
Heading to New Reno with your new car while you're either a charismatic fellow or sexy chick looking for sex is good source of FREE upgrades. Also i believe you can kill T-Ray by having too much sex with him.
We're not. We're just people who object to having petty insults thrown at us because we have legitimate complaints about bad writing. Isn't it people like you who use insults like that who are the ones acting like children?
This will probably get lost in the shuffle, but this was the first RPG I ever completed. I was just an innocent 7 year old boy when my brother gave me his copy, and by the end I was sitting in front of my dad's computer, and I was a slightly more jaded and disturbed 7 year old boy, and I wanted more.
@ 16:54 - You mention that you have a "gripe" with the quest-log system. Before that, you also mentioned that you, in fact, do get all the information needed to perform a quest by talking to people. My take on it is that the quest system of Fallout 2, (and 1), is truly amazing. The way it is made encourages players to actually read the dialogue spoken by the NPC's, rather than frantically skipping through it like I found myself doing in my playthrough of New Vegas, mostly due to the extremely horrible overall story and generally uninteresting dialogue the game provided. Also, more obviously, the fact that you could literally skip through the entire dialogue, find a summarized version of what the NPC said in the quest-log, to then fast-travel to the location of the quest and gun your way through it. The entire playthrough of it just felt like a fast-travel simulator, with no actual meaning. Talk to that person, do the quest. No interesting lore or anything to silver-line the quest. Just a job that yields a reward. That's why the quest-log system, not only in comparison to New Vegas but overall is far superior in the earlier releases.
But.... But... But.... GRAMPY BOOOOOOOOONE! Marcus was cool but Sulik will never, ever be forgotten. He was a monster with an SMG. I still remember the broken way to win the game. Small frame, Gifted, traits small weapons, repair, whatever 3rd you like (usually science) 7 STR, 10 Perception, 5 endurance, 2 charisma, 10 intelligence, 10 agility 4 luck. You can pass almost every special test in the game, you are a godlike sniper. Combat becomes trivial once you get a hunting rifle, you can just aim for the gun arm of people with scary weapons, the legs for people who run away, and the eyes on everything else. Make your character a female named "Buffy" with an age under 25. Wear a leather jacket and when you enter the den, go to the casino to your immediate right and talk to the woman behind the counter. she gives you grenades, an SMG, ammo, and like 3000 caps as an easter egg I only played fallout 1 like 5 years after my first entry, fallout 2. I remember my best friend used to come over and we would play fallout 2 all night, just switching around and discussing how we should progress. The only hard rule was that if Sulik died, we re-loaded. You could talk your way into navarro with combat armor too.
Getting the fob without fighting requires you to know about it before hand. The cook on the base or the captain of the tanker will tell you about it . At which point you can pass a difficult speech check to get the commander to give it to you for safe keeping.
.....That's not the fast speed. At least not as I remember it. You should be able to set it so fast that each enemy zips to their spot and attacks in a second. Looks wonky but works. Maybe that's the V. Fast setting. EDIT: ....Am I crazy? I really remember this being in the game.
I second that. Something was broken in his game. Combat animations are like 3-4 times faster on faster setting. This combat however is painful to watch.
Also the end of an era. When games did what they want to do and weren't all up tight by Political Correctness. Back when you could have child killing, prostitution and even drug rape. Some grave digging for loot, slavery.
Anonymous Jeffry Please don't bring your views on modern RPGs into my comment that is simply about the measured quality of Fo2. Whether modern RPGs are worse than Fo2 isn't something that is measured in the killability of children and whatnot, and is a rather dishonest non-sequitur in the vein of "X doesn't allow me to kill children. Y does. Y is the better game." Besides, games like Tyranny and Hollow knight broach those subjects enough for me to feel it's unjustified for you to consider modern games too "politically correct."
Sigh, my point was that developers were more free in their creations without having to fear from much back lash. Where did I say this was better or worse? I clearly said when games did want they want to do and weren't all uptight. Also don't bring my views into "your" comment... Don't post on RUclips if you are not resistant to commentary you don't agree with.
Bro, you entered the „New Reno Arms“ shopkeeper‘s house at night, in his private section. If you waited until the morning, he would not have turn hostile. Love your videos!
Fallout 2 was my game. I bought it around June '00 and spent that entire summer playing it. hundreds of hours. I was 15 at the time and It kicked off my continuing love affair with CRPGs. i would go on to play and love Baldur's Gate and Arcanum. I never played Fallout 1 however because i heard of the time limit and it scared me away. Watching your video on F1 was enlightening and at the same time i can see how it wouldn't really be my favorite like Fallout 2 came out to be. Watching this video really brought back all the great memories. I should replay it. Great content A+
This and your other Fallout retrospective you have are both excellent videos, dude! I'm very new to the Fallout games. I played Fallout 3 first, had no idea what I was doing or where to go, and followed the main quest and pretty much just finished it at level 16. I was so pissed at myself, that I went out of my way to do anything BUT the main quest on New Vegas. My Xbox crapped out on me before I could really appreciate them as well as I knew they deserved. I do legit want to play 1 and 2, now though. They look hard, but it looks like the only big differences are where the camera sits and how combat works. Badass. I can get behind that.
Love your video's but your characterization of the Mass Effect 3 ending controversy is way off the mark. People didn't just randomly have the expectation that their choices would matter in a vacuum the game was hyped and sold on that very promise. Further, the players didn't expect every single thing to be brought up, just more than nothing. That didn't happen. Even beyond that, a person just playing the third game by itself is still getting a terrible choice that you cannot even see any real consequence of. How can you simultaneously say that you love the slides at the end of fallout games and not be even slightly annoyed at how completely unimportant your choices are in the ending of Mass Effect 3? The ending of Mass Effect 3 takes into account exactly one choice out of hundreds over the course of just the third game let alone the trilogy. I would love to hear somebody defend that as a good way to end an RPG let alone an RPG series that allowed save transfer.
While I agree with most of what you said, I feel like the biggest betrayal was removal of most of the RP elements of the game that they originally sold on being an epic sci-fi rpg, exploration and customization, etc. I was pretty much done with the series by the end of two, as the writing was on the wall. I've never been able to finish 3, as I just plain lose interest.
God, thank you for saying it. I hardly ever get upset over opinions about video games (like ever) but this one comment pissed me off. He himself is displaying the exact kind of disrespect that he accuses fans of Fallout 1+2 having when they prefer these two games over the newer ones.
I don't get your shot at Mass Effect Fans for being annoyed about the recolor ending in ME3 at around 40:00. Didn't you spend most of your Prey review complaining about your "choices" not meaning anything? "The illusion of choice" and regardless of choice the ending was the same. Unless it was sarcasm? I really can't tell. EDIT: And another shot and US politics... stick to games...
1:00:00 Indeed, being able to solve puzzles in games like these just means you're good at guessing how other people (namely the devs) would have solved that problem. How often do we find ourselves looking at a puzzle in a game and thinking "In real life, I'd just (insert incredibly easy everyday solution), why am I (insert incredibly obscure solution that isn't intuitive and probably wouldn't actually work)?"
I like you when you talk about the game. I dislike hearing your lecturing while you stand on your pedestal. The thing is, I agree with you. But when you make your point the way you are making it, it comes across as hostile and preachy. I'll still watch the other vids in this series as the Baldurs Gate games are the main reason I found this playlist.
15:47 I might be wrong, but of you right click on a weapon or armor, and hit one of the pop up buttons, doesnt it show you a description of the weapon/ armor and it's stats. Great video essay by the way, I love this series
Right click to change the "hand" cursor to an "arrow" cursor, then moving the cursor over an item and holding down the left mouse button, then moving the mouse down/up to choose the appropriate icon (goggles to check stats). I don't blame him though, gamers from this gen can't be expected to know that reading the manuals for 90s games was a must.
I remember buying Fallout Tactics for my first PC and it hardly ran due to high RAM requirements for the time. But I had a blast and some time later I saw the F1+2 collection for cheap money and thought: "Oh well, more of the same is always something nice!" Installed F1, played 5 minutes, deinstalled, installed F2, couldn't even beat that temple, deinstalled. One year later I thought to myself that there must be something in those games, I installes them again and kept going until I learned the game (no internet guides back then) and oh my god, I had the time of my life!
Great job! Thank you for putting so much effort into this, I thoroughly enjoyed watching it. Can't wait for the next Retrospective should you choose to make one!
I don't know if it's something added from Killap's RP / UP or what since it's been so long since I've played the game without them (I don't even recommend people play without them at this point, they only add restored vanilla content and the amount of bugfixing is by far worth it alone) but I remember the fastest combat speed had me ripping through the game in most areas without any of the issues you mentioned with the game speed. Maybe you might look into that, as I know the default combat speed is fucking miserable. Also, get the highwayman, it basically acts as an outdoorsman of 500 in that you will basically never encounter anything anymore. I also recommend the text Fallout 2 guide, not to use as a guide but more so to reference partially when completing quests so you don't get lost in everything. Killap's RP/UP is a must too, it takes the game from a 9.5/10 to an 11/10. I do not recommend the Megamod, it changes far too much, takes way too many liberties with the world/story and basically half of it is barely functional / broken.
Umm... iirc: the original baldurs gate didn't keep track of individual quests. You had a journal that kept track of everything, but no quest tab. That was added in the enhanced edition. It was in fact very normal to either have an excellent memory, or do things one at a time, or have a notepad next to the keyboard back then.
By the time I was on my way to Navarro I already had the Chryslus Highwayman, and at this point you can pretty much avoid most(if not all) overworld map encounters, which means the Enclave patrols will not be a problem. In fact, in my playthrough of Fallout 2, asides from the first encounter with Frank Horrigan and the random encounter with the stuck Power Armor Enclave soldier which is a reference to the Tin Man from the Wizard of Oz, I never saw the Enclave outside of their bases, be it Navarro or the Poseidon Oil Rig.
about horrigan i think his low intelligence is a reason for him not listening to coerction, he is a perfect tool for the enclave because he is just smart enough to blindly follow orders but not smart enough to think about turning against his masters
glorious video,the motivation to go to navvaro is the second best power armor in the game and then litterally the second best energy weapon from the bos bunker
Why don't you turn on the option to increase the speed things move at while in combat? I always set it to max right away~ It has no effect on the game, it just makes the movement in combat go faster.
Sulik is still one of my favourite companions. In fallout four I tried to roleplay as him. Tried my best to make him look like a former slave wielding a sledgehammer. You do have to try quite hard to make your own fun in the later fallout games.
So, I'm watching your videos from Italy and I have bad issues with my sleep schedule, because I cannot sleep before midnight, but I still gotta get up at 6:30 a.m. every morning. Yesterday I managed to sleep from 10pm till my morning alarm and I was the most happy man this world has ever seen. And then you publish this video and I see it just ten minutes before my bed time. I swear I will just watch the first 10 mins and then watch the rest tomorrow. Damn, it's gonna be hard.
I have no intention of playing any of these games. However, I do enjoy watching your retrospective on these games. I could only imagine the amount of work you put in to release one video.
@Freakboy52 depends on how they are used I'm sure a talented writer could do something with It but I think it is too easy to mess up and make cringe i.e the frontier
The lack of guns in the beginning is intentional. You're a tribal, from a very primitive village, after all. Spears and sharper spears are your only recourse in the beginning. Your eventual steps into the larger world of more advanced weaponry is synonymous with your steps into the larger world of Fallout overall.
30:40 It's funny that Bethesda cares so little about the series roots that in Fallout 76, they say Vault 76 opens first after 25 years even though in Fallout 2, Vault 8 opens after only 10. I know it's a smaller complaint, but it still shouldn't have been that hard to implement.
I dont know why u came up with... what u came up with at the end but its probably because their are many old Fallout fans (1&2) ranting on the new fallouts (since Bethesda ps.i am one of those so called elitist) The problem for people like me is: They turned Fallout in an absolute different game. Imagine if someone took Final Fantasy (or any jRPG) and turn it into something like Baldurs Gate, or take an Half Life and turn it into a Fallout (1/2) or take Age of Empires and make it into League of Legends. My problem (and i am bleeding ;) ) i wanted a Fallout 3 that is an good old cRPG not a Oblivion with Guns (don't get me wrong i enjoyed at least Morrowind a lot, but guess what some lilke isometric... some like turn based (even it was shit in Fallout but take XCOM for example... what would i have loved a Fallout game with real cool Turn-based combat?) And we who loved Fallout since it first came out we have gone to really bad times, for many years it didn't even looked like there is ever coming a new Fallout. And then came Fallout 3 which wasn't anything a typical Fallout fan would play... Guess what? Yes its just a game, yes it might be even a good game, but its not a Fallout game not a Game i used to talk about for years even before Bethesda decide to buy it. I remember times most Gamers didn't even know Fallout. But again i am not upset because some arbitrary changes i am upset because the jump from Fallout 1/2 is like making Day of the Tentacle a new COD clone...
I'm a year late, but whatever. I'll just respond mostly to your second paragraph. (I am a huge fan of F1&2, NV, AND even Fallout 3 and 4. Also a fan of Final Fantasy for the record, which I'll address first.) Final Fantasy has never had consistent themes, stories, or even mechanics (other than good group vs evil person/group.) Arguably, despite its flaws, the turn-based Final Fantasy Tactics was excellent. Was it as good as FF6 or as groundbreaking as FF7? No. It was still great, though. I played Fallout 1 when it came out and quickly purchased fallout 2 when it was released. I spent a lot of time as a teen playing those games. Another game I played, even more than Fallout 1&2, was Morrowind. That, more than anything else, had kept me playing Fallout games because I have loved Bethesda for so long. The Fallout games by Bethesda, FO76 not withstanding, have embraced the Fallout aesthetic and ideals while appealing to a larger audience. You said yourself you used to remember a time when very few people knew about Fallout. For Fallout to exist and continue, people need to know about it. Fallout 3 wasn't initially created as a cash grab for Fallout's couple of thousands of fan-boys, they wanted to continue the IP. You may be happy to see a franchise die to preserve its creative and artistic integrity. Set Fallout 1 and 2 up in a Vault-Tec brand Vault with no interaction by the public if you want. I would prefer as many people as possible enjoy Fallout, even if that means it has to leave a private collection and sit in a museum somewhere to be viewed by the masses. Do turn-based, isometric-ish, dialogue-rich, stat-driven, roleplaying games appeal to millions of people? Not when Fallout 3 came out (some recent games have changed that a bit). Do action shooters with RPG elements appeal to millions? Tens of millions. Open-world games? Definitely. Evolution must occur or everything goes extinct. Would Wasteland 2 or many other, similar turn-based games exist if the Bethesda Fallout games had failed? Probably not. If for nothing else, Bethesda should be remembered as the company that continued the Fallout franchise and introduced it to the next generation. I applaud them for that.
@@JumblyJumble that's what I try to explain to some people who hate Bethesdas fallout. They did what they could and created the game into a nice action rpg open world.
@@JumblyJumble Older Fallouts didint were popular not because of gameplay mechanics, but for the lack of commercial appeal. Interplay didint has the money to mass advertise the game at the time. This is no argument to butcher old fallout mechanics over FPS shit.
Man modern games have spoiled me. Every once and awhile I'll try to play one of the old fallout games but the controls alone always make me quit pretty early. I'll always think something along the lines of "did they really not think of doing [insert quality of life improvment here] yet?".
I expected to experience something like this, yet it turns out old games like Ultima Underworld, Fallout and Star Control 2 are actually very smooth experiences for me. I wonder why that is, I never played these as a kid.
I just fished a play of UU2. Basically the inspiration for the Elder Scrolls. Still just as badass as I remember, but Fallout and Fallout 2 are wonky on my PC. I need to build me a Pentium 2 machine I guess.
gorepuppy the gog version of fallout has worked the best for me, any other and I have to go through combatability gymnastics just to keep half of the pixels from turning green
48:15 ummm... you can just put some plastic explosives near the locker and the base commander will ignore the explosion. You can take it from the unlocked locker without alerting anyone... Guess someone didn't pay attention in the Temple of Trials?
Mate this was brilliant review, maybe one the best that I watched on RUclips. You named objectively flaws of the game and also what make Fallout 2 great. Mate
I really enjoyed that you approached this without Nostalgia, particularly enjoyed the last 5 minutes about CRPG elitism in current gaming criticism culture. Seriously, keep making this series. It's nice to have a fresh perspective on the genre that isn't nostalgia wanking or just bashing them for being a bit boring/clunky.
You were right about the evolution of VATS. In the Horizon games it's called Concentration. Time briefly slows down allowing you more time to focus on weak points. Super enjoyable, works great.
If I remember correctly you can check the stats for weapons in the shop UI by right clicking to change the hand cursor to an arrow cursor, then moving your cursor over the weapon or item and holding the left mouse button down, moving the mouse up/down to choose the appropriate icon, then choosing the "goggles" icon. You can do the same outside of the inventory and shop menus. This way you can "push" NPCs out of your way (there's an icon to push). This is why its important to read game manuals for 90s games...
You could do so much with those menus, but it wasnt always obvious(explosives, boots etc). But those manuals were awesome, still have mine filled with notes in the back and in the margins :P
ive been loving this series, coming from the perspective of someone that never played these older games; its been really interesting looking at the history and roots of western RPGs. but that comment on the mass effect 3 ending... come on man. obviously some people took it too far; but that doesn't invalidate fans legitimate complaints about that terribly written conclusion, which was completely disjointed from the rest of the games. we didnt need EVERY choice to affect things, just SOMETHING to show some of our decisions throughout the trilogy, or even just ME3; but instead we got a single, arbitrary choice that came out of nowhere to decide the entirety of the ending. i dont think its unreasonable to be annoyed by that.
59:50 One cannot simply be a Fallout fan if they dislike Fallout 2. (Because these are the original games, true Fallout fans would not dislike Fallout 1 or 2)
1:00:25 "the cleverest people I know are those who live and breathe spreadsheets" ...well... your detection technique for cleverness/intelligence is what I would call... ...insufficient at best, and severely misguided when called more properly...
also, I don't get how the "risk" of learning how skilled or intelligent they are, is putting people off from trying things they'd like to try. like... you trying or not trying it won't change anything about your skill or intelligence, all it will do is put you into situations which will inform you of how proficient you were, are, and will be in those areas. it's an ego thing. i loved playing Hawken, until they sold out to consoles, and I was aware I'm profoundly shit in the skill part, reflexes and aiming ability. and I was pretty good at the tactics and mindgame and ability usage part. I ENJOYED touting "yeah, I'm shit at aiming but I try to compensate by tactics. same way I would enjoy it the other way around, if it was "yeah, i'm shit at tactics, but I compensate by insanely amazing aim and reflexes". there's always things to be proud about, and things to be ashamed of how insufficient you are in them. the ultimate skill is to know how to combine them so they largely compensate for each other. trying to base your self-worth on your performance in a game is stupid, either way, whether you use it to justify how quality of a person you are, or to point out how useless of a person you are. it's a hobby, guys! no matter the jabs, it's the part of your life where you're supposed to not be judging or basing your self-worth on! the part that should determine your (self)worth as a human being is the other one, the real life!
(20:47) I also happened to randomly experience having the Masticator bite off my ear, however because I pretty much never stop reading the text below, I noticed what happened immediately. The description of what was happening had me laughing my ass off! I couldn’t breathe! And, as if that wasn’t funny enough, MY CHARACTER decided that “fair was fair” and BIT OFF MASTICATOR’S EAR!!! For the rest of the game, I had my ear AND the MASTICATOR’S ear in my inventory!! Since then, I’ve yet to make that event play out again. And I’ve replayed the game MANY times. In fact, I never experienced that scenario or even knew about it until I experienced it sometime around 2008, after the game was around 10 years old!!
A tortoise flips onto its back:
*Fallout 1*
I want to know about the raiders
Ask tortoise more about itself
Agree to help
Choose not to help
Pickpocket tortoise (chance to fail the quest)
Shoot tortoise (in eyes), putting it out of its misery
I'm looking for a water chip (Reveal too much information about yourself, causing the Super Mutants to track your vault more easily)
*Fallout 2*
I'd like some information
Agree to help
Decide not to help
Steal from tortoise, pisses nearby NPC off, NPC shoots you (your luck stat makes NPC miss you and kills tortoise, failing quest)
Pop culture reference about the tortoise
*Fallout 3*
Yes, I will save the tortoise (save tortoise)
Depends on the caps (save tortoise)
I will not save the tortoise (negative karma gained, all NPCs in area are hostile to you)
[Perception] The tortoise seems to have been put on its back intentionally (save tortoise)
*Fallout New Vegas*
I will save the tortoise [Goodsprings: IDOLIZED]
I will not save the tortoise
[Barter 30] Double the caps and I'll save the tortoise
[Sneak 30] Sneak past the tortoise without it seeing me
[Big Guns 10/15] I can shoot one of the edges of the tortoise's shell to fling it back over onto its legs! (points fatman at ground)
*Fallout 4*
Yes (Flips tortoise)
No (Flips tortoise angrily, WHERE'S SHAUN?)
Sarcastic (Flips tortoise, makes pop culture reference about pubescent mutant turtles)
... (Flips tortoise)
It's cool to hate Fallout 4.
basshead Nah, it's not cool 5o hate it honestly. We all just wish it was a decent game like it was made out to be by Bethesda. Instead we got a bland shooter with no real choice or unique character development.
It's a decent game. Not as good as The Witcher 3 but still a pretty good game.
Fallout 4 > Fallout NV > Fallout 3 > Fallout 1/2
basshead Not a chance on Earth is that the ranking from nest to worst. Fallout 4 is a bland shooter whereas 1, 2 and New Vegas are true RPGs where your role actually matters, the choices you make matter, people are affected by your actions. Fallout 4 is just go there and kill that and then go there and kill that and you can't say no.
17:58 Eldridge attacked you because you visited his shop at night, when he was closed. So you were basically just breaking and entering, and he acted accordingly. If you had visited him during the day and tried to walk past the fence, you would have seen a little speech bubble above him reading "Stay out of the back or I'll plug you full of holes!" So what you should have done was set your pip boy to rest until 8 AM or so, when his shop would have been open.
i'm pretty sure that's happened to me, but there really should be a locked door or something at night
That is just beautiful game design abd a testament how good this game was
the shop keeper was hostile because you have to stay in that metal cage area to buy from him, if he's not in there then the shops not open yet
Lol i know right?
because he is protecting his little secret in the cellar, the entrance is hidden behind his big shelf in the back
I was 14 when fallout 2 came out, and I just started learning English. I remember I really couldn't figure out what is the correlation between g.e.c.k. and all those geckos that I was hunting everywhere for their skins, I was convinced those two things are related, as they arewritten so similarly, and so I was sure if I kill every gecko I can find it will lead to something:D
That’s kind of adorable
Hey would u mind if I ask what your native language is?
Lmao even some npc will make that comparison
This was hilarious! This should be an achievement in modern fallout games.
Your English is very natural. If you hadn’t said it is not your first language I wouldn’t have known. Crazy to think how language impacts our lives (from a monolingual English speaker). Thanks for the story m8.
A small correction for what you were saying around 41:45: you said you can't find vault 13 without knowing where it is, which is NOT true. You gotta have high Luck, Explorer perk OR just be damn lucky, but you CAN stumble upon a V13 by accident if you run in and out of the square it's on - with high Luck etc. you can find it with first try quite often. No worries though, the game has so many obscure easter eggs and mechanical weirdness I think I may be the last person on the planet to know every nook and cranny of it.
Last time I played I got the Gatekeeper robes one square away from Arroyo. Made that playthrough pitifully easy. Combat armor right at the start? Basically unkillable ntil the mid-late game.
I loved Solar Scorcher...from Star trek shuttle encounter.
Ending slides are a quite important of Fallout and the isometric RPGs of it's time. They are a great way of communicating lasting consequences for your choices, how your character effected the game's world in the long term, beyond the scope of the game. Very simple, of course, but games still haven't found a more intricate or advanced way of replicating or surpassing this technique, as far as I know and am concerned.
ALSO Fallout 2 allowed players to continue playing the game after the credits finished rolling, AND the game world reacted to the ending (some locations more than others)! This was not that common for games of the time. When the game ended, it was usually over. This game had so many levels of polish on it, it's remarkable, especially considering how rushed it was.
There are other techniques. However it comes down to whether studio's feel divided whether or not they should spend the extra time and money to go a more in-depth fancier way, or just say screw it save time and money and do slides
snapslav how did it do that? In what way was the world affected?
@@theiconicprodigy1736 It's few different dialogues from NPC's. Nothing bigger.
Ending slides are certainly one of the most economical methods at least. Just think about the complexity of other methods and it all mostly seems like it would be a waste of resources.
You could create full explorable levels of the towns in the future which you could visit and interact with in a more natural way through a new character, but that'd be a huge amount of work for relatively little difference of information. You could maybe come up with NPCs that you could talk to through a dialog system representing each location to ask them about how things went after, but again, more work and more meandering than just giving the player the player the bullet points. Full cutscenes would again be much more work since you'd need to make a ton of them to account for variations in player choice, though that'd probably be nice.
Maybe with some advancements in AI auto generation of art developers could offload the asset creation of ending variations to some sort of cutscene generating program in the future, but for now, slides are the best!
Really enjoyed the vid. A note on Mass Effect 3:
The developers (i.e. the talking heads meant to hype up the game) promised that every major decision throughout the trilogy would play a huge role in defining the finale for the players. They promised that, but it turns out that wasn't what they did. Instead, they opted for an A, B or C ending where you just pick one right at the end. I'd agree with you on fan over-reaction if it weren't for the fact that the developers promised something but they didn't deliver that. Fans being upset about that cannot be in good conscience be called "whiny". That only helps the people in charge dodge legitimate criticism.
I think the higher ups at EA (though also a lot of other media corporations) have begun this 'AI Exploration' theme. It's permeating everything right now: games, movies, television, and for that reason was shoehorned into the ending of ME: 3. While yes, AI was _a theme_ throughout the trilogy, it wasn't the main one. The main one had to do with the complicated idea of progress: improvement, optimization, advancement, that sort of thing. You had to consider if the outcomes you selected were actually better or just different and whether or not progression is a good thing in and of itself.
Think the Krogan and also yes, the Geth.
Then there are the Reapers whose purpose was to prevent biological organisms from essentially progressing exponentionally until they destroy the universe by becoming too powerful. Reapers would therefore 'reap' the strongest species of the time thereby preserving what nature had created, rather than outright destroying it. Basically, they allowed evolution up to the point where it would become dangerous, then they would collect it all. Which was a theme that was entirely denied in favor of what appears to be an agenda across so much media nowadays.
I mean, why center the ending to the series around a secondary theme? Destroy AI? Control AI? Merge with AI? What the hell does any of that have to do with the dangers of progression? AI wasn't the problem, evolution was!
Guess what I'm saying is that it was really obvious to me that they changed the ending to fit some thematic agenda as provided by the higher ups of the major entertainment companies. That, and indoctrination theory is fact (and a subtle wink to the audience about what the writers thought about their now corrupted product)
But listen to me rant.
It happens too much. Sadly or a good thing for me is I know or rather logic dictated they would most certainly not get that feature right. They probably planned on it though. History tells me most games end up missing a feature or two promised. Some folks though made death threats over a fucking video game for a feature never pulled off properly in a single game, at the whim of advertisers paid what to say by some group of investors barely in contact with devs. Ya overfucked and juvenile was right, not everyone one pissed, but some. I mean it was even in the freaking news with folks making death threats over the end fucking video game. Man for me it is about the journey. In my day your ending was a screen that told you "cogadulations" not even a spell check in sight or a gameplay loop that just keeps going until it crashes of you run out of quarters.
The original script for ME3 was a lot different. Plus, after rewriting the entire story, EA also cut them 6 months of development and they couldn't make what they wanted either way.
I understand how the fans feel, but I didn't mind the ending at all, I had such a blast playing the game that the end goal really didn't matter...
Bilaros93 what like the band ?
You should've mentioned Restoration Project mod! I strongly recommend for anyone wishing to play Fallout 2 for the first time to instal this mod because it fixes a few bugs and adds a ton of content and alternative ways to complete the quests.
Fandom Tribal
True!
+
Not all restored content is good, some of them were removed for good reason. Like Kaga and Abbey,
But then it contain helpful fixes like SFall
Otherwise - I'm against installing mods for the first playthrough, like Revision for Deus Ex or Complete mods for STALKERs.
SpecShadow
If the creator thought Fallout 1 was way worse without Fixt, then Fallout 2 without the RP is horrendous. Save yourself from bugs and just install it, if you don’t want the restored content you can opt out in the installer.
Do you know how to install this mod? I'm new to computers
Fallout 2 is great because of that one Enclave officer xD
He works for a living YOU MO-RON!
Aurelion Sass
Lol.
Francesco Vassallo
That's Dornan.
Hes an nco
"Enclave here, why isn't your video feed working?"
The Reno shopkeeper attacks if you walk past his front lobby. Wait until morning and he'll walk out to meet you.
Is it weird that those little details in the game make me like it more? Like its the sort of thing that is common sense in reality, but when you are playing a game you often don't care about it. It encourages you to stop thinking about it like its a game meant to serve you, and you have to immerse yourself to make sure you are aware of all those things. Its not about pressing A at the right time at the right place, you have to use your head. Not a lot, but enough that it really engages with you. I feel the same way about how the Thief games wouldn't give you a minimap, but would give you land marks and a compass. It just forces you to get into it.
@@judoshrew Morrowind had a minimap but no real fast travel. Just vague directions on how to get to your objective. "Go south down the road, then east off the road when you come to the funny shaped rock untill you get to the dead tree, the cave is sort of near that but not really, and the tiny thing you have to find is somewhere in there. Maybe." And that's all you get, no magical GPS that tells you *exactly* down to the millimeter where the object is like certain other TES games.
Here's another example of that, did you know there's a whole RPG in that card game The Witcher 3? It's really good too.
That's stupid. One should get behind the counter, of a weapons shop, in high crime town, in post apocalyptic world... /s
"Aliens" are actually mutants that were experimented on in EPA. And as we know EPA was cut-off in the middle of development as well as few other locations and tons of quests(such as Abbey, Sulik's sister and their village etc.). But hey at least there is Restoration Project that brings back all that content!
There are actual grey alien skeletons in the millitary base from before the war too, and a crashed UFO.
Aren't those just wacky pop-culture references put in to give high LUCK or low INT characters a more diverse experience?
Trevor Walker Again, not true. There are Grey alien skeltons in glassed rooms in the millitary base, and even a mention of them on the computers.
They aren't Grey aliens. I believe it was either a monkey or other animal on mentats. They just re-used the skeleton from F1 Easter Egg.
I'm doing my 21st playthrough now, when I get up to that point i'll let you know my findings to solve this once and for all. You could be right.
Optimizing the power plant for Gecko WITHOUT working out a deal with McClure will get you the bad ending for Gecko. Working out a deal with him (where Vault City offers medical assistance to the ghouls in exchange for power from the plant) results in a good ending for Gecko, at least in the patched version of the game. I think this good ending was originally unobtainable due to bugs.
Thagomizer
Exactly.
options, enemy combat speed bro...also Killaps restorations project or unofficial patch are the only ways to play Fallout 2 since like 2013. The shop keeper in New Reno attacked you because you entered the back room/off limits of his store and it was after business hours.
Hey literally said in the video that he turned the combat speed up all the way. I've done the same thing in my game and my experience is the same: painfully slow and boring combat.
bs
48:30 you definitely can do that. I just came in, told the commander that someone or other needed the fob secured (I was acting as the "security detail") and he just gave me permission to get the fob from the locker. Just like that. Easy peasy. (10 charisma and intelligence, 100+ speech, science and repair - who knows which was the deciding factor)
Well i do am pissed about the way Bethesda handle the lore of Fallout, but it's not because i only played 3.... i did play 1 and 2 and that is, why, like the child ghoul in are refrigerator in 4 who survived for 200 years in a fridge, when if you steal the water chip in the Necropolis in one you condemn all the ghoul to die from thirst.... and plenty of things like that
ooh. That's interesting.
45:28 my favorite Sargeant.
My take on navarro was that the patrols kill everything around so when you reach the base everyone assumes you must be one of them or you would be dead. Those patrols are great for farming cash too, since you can sell their gauss guns for a lot :D.
You left the gekko quest in midway. If you "Optimize" the plant after repairing it, you get the good ending for gekko. You also had a few smaller errors but your content is still golden. Please do the Forgotten Realms RPG:s (Baldurs Gate:s, Icewind Dale:s) sometimes "soon".
You still have to deliver the economic data holodisk that one of the ghouls at *Gecko's* Power Plant to the Senior Council Member in Vault City - solidfying the alliance between the two settlements. Just "fixing and optimizing" the plant won't grant you the "good" ending. It's also impossible to obtain if you don't have Restoration Project (which kinda baffles that he didn't even mention it in the video).
How dare you! Sullik is the man, tribals need to stick together y'know?
Mass effect 3 endings tainted the entire series because they disregarded the themes they built up in all three games with this bullshit machines will destroy organics eventually. Even in three it is shown that the geth and quarians could get along and achieve peace and the endings tries to undo that. The endings reminds you that everything you done means nothing you never should have cared about the world or characters
Maxime Walchuk Or maybe your digging too deep to try and defend a game you like.
What does this have to do with Fallout 2?
It gets an indirect mention around 39:45
rafael galarza I disagree I think me3 endings only tainted me3 and not that much anyway I’d choose to play me3 over me1 just for the combat alone
When a character is blocking a doorway, you can get them to move. I like your vids but you seem to have a lot of gaps in your knowledge.
Cuz he’s not looking up stuff about the game he’s analyzing purely on experience I like it
I can agree, in the first video he completely missed that history branched in large part to going with Nikola Tesla for power instead. It's not easy to miss either, you literally just right click on them and choose the icon. Good video but still, there is a lot of lore etc. that seems to be missed or skimmed over.
@@calebkeyes5628 in other words, being a reactionary and doing no research to see if maybe he misunderstood something
@coffee: the account you use to get a big fat manual with the old fallouts games... at the time that was standard for all games and manuals were neccesary to understand your options.
@coffee: the account well, yes and no. At the time internet access was not universal. So the manuals were a necessity. These days all resources can be found online. Which also has clear drawbacks.
I get that games these days are very hand holdy (often babying to he player), but the beauty of those old games was that you would be reading this big fat manual filled with flavor while installing the absolutely HUGE 600 mb full install. And after al that you and friends who also played the game would exchange new discoveries in said games while being exited to discover more.
Man, i wish I knew where my fallout 2 copy was. At the time all games were what they now call special edition...
I mean, here's fallout 2s manual
static.wikia.nocookie.net/fallout_gamepedia/images/7/74/Fallout_2_manual.pdf/revision/latest?cb=20140119205532#page=1
And here I was going to have a terrible day and you ruined it with this. Now I'm having a good day. I hope you're happy with yourself.
MrNinjaBurger
Fallout 2 is probably the best Fallout game. Fallout NV is a strong contender.
To me Fallout 2 is quantity over quality. Overall I'd say it's the better game but I still prefer the original. Fallout 2's size meant that a bigger team of writers had to handle different towns/characters and the differences are too obvious to ignore. Fallout is a much more consistent experience while Fallout 2 is a roller coaster of peaks and valleys.
Fallout 1 was more of a personal story and the issues around it, while Fallout 2 felt more like a wild road trip to me ( Especially with once you get the Highwayman ). I love both games a hell' lot, but I personally enjoyed F2 much more due to that experience. Especially as I rp'd a wasteland junkie who just wanted to hit the road, and have his own wild fun.
Fallout 1 is way better, are you kidding me?
Fallout 2 is barely an expansion. It's derivative of the first, and nowhere near inventive enough to warrant being called a proper sequel.
Still a great game, but the original was an absolute masterpiece.
@@mourasantos Fallout 1 had a better intro, a more cohesive MQ, a well-written antagonistic faction, and didn't require you to spend a ridiculous amount of skill points to invest in the "Outdoorsman" skill.
Everything else from Fallout 2 was immensely improved, though. The Companion system, and even the Companions, themselves, were vast improvements over the bland and unremarkable pack mules that were nearly useless in the final two areas of the previous game. Endings had more weight to them, the experience is much meatier, Role-Play is *much* more elaborate, stats such as Charisma served a much greater focus than they did before, and Fallout 2 offered quality of life tweaks to the gameplay that makes going back to vanilla Fallout 1 a bit jarring. The side quests are a lot more interesting and the world feels more interconnected (in spite of fetch quests requiring you to go from one town to another to deliver something to someone). It's quite obvious an expansion, as well as a proper sequel to Fallout; it doesn't matter which game you think is better, it doesn't change that Fallout 2 greatly expanded upon the first game.
@@Arena1999 everything you mentioned sounds like a refinement of the original (i.e. an expansion).
Fallout 1 had a much better story, felt fresh -- because it was -- and original.
Fallout 2 improved mechanics. Whoope-doo. That's not enough for anybody to seriously claim it as being superior to the first.
It's like Bioshock 2 and Metroid Prime 2. Mechanical improvements, but ultimately just more of the same.
@@mourasantos That was my point. Fallout 2, sans the story and atmosphere, expanded on *everything* Fallout 1 had to offer. This isn't something you can dispute. Doesn't matter if you think the first game is better, or if I find Fallout 2 to be the superior game.
Again, I don't disagree with the first game having a better story. Nearly anyone that has played both of these games attest to that.
So, basically, you ignored everything I posted regarding the game's world, the quests that you can take, and how companions are developed characters with established personalities, and then chalked it all up to: "Fallout 2 improved mechanics". Nice, man.
Never got the chance to play the first two Bioshock games, but saying Metroid Prime 2 was "mechanical improvements, but just more of the same" is ludicrous. Metroid Prime 2 took place in a different world, with a different setting, and a different story involving an entirely new alien civilization laid to waste by a brutal war. The only thing Metroid Prime 1 and 2 have an common is that they use the same engine with the same assets.
"Joke version of scientology" as though they weren't a joke
He's woke so he doesn't want to offend anyone
When I got the FOB I just drove to nevaro. Talked to the service guy as a new recruit, talked to the sergeant and he asked why I wasn’t in power armor so I responded that the recruiters said that I would get it at the base, so he got angry and sent me to the armoury to get it. Then I talked to the door guard about entering his office and with high speach I told him I was there to secure the FOB. So I went in and picked up the FOB and stole everything in the room and walked out of the base. I also just asked the scientists for the vertibirds plans and they sent me to the mechanic who gave them to me. Then I drove back to SAN Francisco. No fighting needed
Even though I disagree on a couple of points, I loved watching this video. Keep it up!
You can get a better ending for Gecko and Vault City if you talk with a greedy Ghoul that lives in Northest part of Gecko and he will lead you to Giant Rat named Brain underneath Gecko he will point out that you need to speak with councillor McClure once you talk with him about Optimizing reactor he will give citizenship and you don't have to talk with Lynette. Should've paid more attention while playing, man.
You don't even have to meet the rat I believe. Just talk with people in VC and Gecko...
It's just that simple.
The New Reno gun shop owner shot at you because he doesn't like people entering the 'employees only' area of his shop, especially after working hours.
I'm quite sure I've entered his shop through the locked back door by mistake, shot the dogs and done the same mistake in one of my playthroughs.
Feargus Urquhart...not Francis...
@Michael Snoxall same feeling sadly.
superbus starodub I hadn’t realized it was that big of a deal.
@@xeagaort now you know
yeah I checked the comments just to see how many people said this before I went ahead and commented. It's not even close to Francis.
thekdawg21 he probably just got done watching House of Cards.
Regarding the getting ear ripped off issue... there are indeed a couple of ways to permanently increase Charisma... one of the methods is finding the "Blue Memory Module", then install the implant in San Francisco (increases by 1). Another is to gain the "Gain Charisma" perk (increases by 1). And yet another is to find the "Mirrored Shades" and equipping them in one of the item slots. Don't wanna spoil the exact location of those glasses, but I'll just say it's "New Reno" related.
And there are 2 of those glasses items in New Reno (although their effect doesn't stack with each other 😢)
These glasses are not easy to stumble upon, but are great :)
That ME3 jab was so weird. In a mountain of complaints about the ending, you made one up ("it should have covered every possible choice") so you could insult ME fans?
i appreciate the vid, but you're wrong about how long combat takes. Subjectively wrong, because in my games on fast combat speed it's quite fast, while in your footage is tediously slow, for whatever reasons.
You can change combat speed in options, if I remember correctly.
Nah, it's pretty slow even on fastest. You can modify the ini file I think to make it even faster than that. It's still annoying to have to sit there watching every single enemy take their turn to run away (as seen in this video with the protect the cows mission or in the cult base).
Oh yeah, it's definitely slow, but it really isn't a problem at all if you set Combat Speed to fastest. It only gets tedious in really, really big fights, but those are the exception. I perfectly understand why some people would hate Fallout 1 and 2's combat, but personally I just couldn't get enough of it. Aimed shots and burst attacks were just that much fun for me.
@@mariomares6572 Fallout 2 has some of the best death animations in gaming to this day.
Fallout 2 is a great, but flawed game. I really wish Black Isle had taken time to iron out the bugs before releasing the game, but luckily there are some fan made patches out there. Good review, as always
Considering he recommended Fallout FIXT for FO1, I felt like the odds were good that he'd recommend F2RP this time round. I'm surprised that he didn't! Even if you only install the bug-fix half of the mod and don't install the restored content, it makes a WORLD of difference in improving the game! "Quality of life improvements" is a MASSIVE understatement!
Much like Fallout New Vegas, Black Isle didn't have time to do decent bug testing/fixing due to Interplay demanding the game to be released on a certain date or not getting the money.
i wonder if you played the restoration patch? highly recommended by a stretch of the 1st hour.
New Vegas was an unplayable, broken mess of a game on launch, it's only due to the fact that beyond the terrible Bethesda-driven engine (Obsidian couldn't help that, obviously), the HIDEOUS graphics, the god awful (but better than FO3) gunplay and the ocean of bugs both minor and game breaking was a brilliant role playing experience that it even holds up. On a timeline, I can forgive Obsidian for a lot, so I'm not angry at them, more-so Bethesda and the publishers.
Even so, Fallout New Vegas is a pretty shit video game. It's a wonderful role playing experience, so good I'd rate the game a 9.5/10 despite its many other flaws, but on a technical level it falls short constantly. I played it on PC at launch and I made it three hours before I had to delete my now unplayable save and start over, only to give up an hour later due to an infuriating repeat performance of a quest breaking bug. The game is fucking ugly, there is no way around it, graphics aren't really the issue, it's just so dull and washed out in a way that lacks visual creativity. Fallout 3 at least had some beautiful places like where old Harold put down roots, literally. Even in Honest Hearts, a more lush landscape that isn't as.. apocalypse-y, it was the same way. The gunplay is clunky and just bad, the addition of mods and iron sights helps things but ultimately you'll spend 99% of fights inside of vats the entire time because doing anything manually is such a boring chore.
Fallout 2 had a lot of bugs, sure, but it did everything it tried to do exceedingly well in my opinion. With the RP / UP installed I easily consider it a 10/10 game and my favorite game ever made, comparing New Vegas to it just feels dirty. Fallout 2 is a crowning achievement of isometric CRPG's, while Fallout New Vegas was a great RPG but a terrible game that had to be salvaged and fixed by modders on a whole-game scale after launch. I really wish people would stop elevating New Vegas up to this.. god-like level. I love it, I do, but I swear you people have either never played with mods or you're in serious denial.
Mikhail Naumov Nailed it
This was a long wait I'm glad it's here I'm going to enjoy this.
amen
13-14 year old me was properly shocked at the Enclave massacre of the vault residents. Great impact for an overall great game that I still go back to on occasion
I can confirm that no-one attacks you in the oil rig if the companions wear power armor. I mostly had Vic with me and he never got attacked, because he'd wear the "basic" enclave power armor while I had the mk2
17:51 the shopkeeper will not attack during day (i.imgur.com/S9dUclA.png )
at night he closes (i.imgur.com/i6gYBpA.png ) and if you try to go through the gates he will be hostile (i.imgur.com/N5mcwIJ.png )
the same happens in daylight once you cross the gate
If the speed you recorded is supposed to be the fast one - you have experienced some kind of a bug, since it's much slower than actual fast speed...
Mateusz Kwietowicz which does not change the fact that the cow rescue mission is tedious as fuck.
Know why that shop keeper turned against you @ 18:10?
You walked in at night and walked into the back where the inventory is, going beyond his metal gates entrance always leads to combat.
He's one of the best weapon dealers too.
39:00 You didn't get the car? You really walked all the way to NCR on your foot?! AHHAHAHAHHAHAHAHAHH! Jesus... by the time i arrive to New Reno i already have a working Car with most of the upgrades.
To be fair, the first time I played the game, I walked to NCR and back before I got the car. I just felt like the flow of the game was telling me to go East until I hit VC, then South, then back North to VC, so I felt like heading back West to the Den to finish getting the car ready was a detour I didn't wanna make.
But then again, this WAS the first time I played the game. I had NO IDEA how much faster the car was going to make world traveling! Now I get that task done ASAP!!! Also the trunk space a REALLY crucial to me. I'm a bit of a hoarder. It's a problem. =/
Heading to New Reno with your new car is a good way of loosing it again.
Heading to New Reno with your new car while you're either a charismatic fellow or sexy chick looking for sex is good source of FREE upgrades. Also i believe you can kill T-Ray by having too much sex with him.
The more you know. Get STDs at my first visit, teached me the sense of virtual condoms :D
What a noob
Thanks for displaying your disdain for those of us who disliked Mass Effect 3's dreadful ending. That was really nice of you.
Well you guys are acting like man children so he is right.
We're not. We're just people who object to having petty insults thrown at us because we have legitimate complaints about bad writing. Isn't it people like you who use insults like that who are the ones acting like children?
@@jackwyattwyatt2220 "I think you're wrong so that means I'm right."
This will probably get lost in the shuffle, but this was the first RPG I ever completed. I was just an innocent 7 year old boy when my brother gave me his copy, and by the end I was sitting in front of my dad's computer, and I was a slightly more jaded and disturbed 7 year old boy, and I wanted more.
22:50 Not bad for an intro? I personally regard this cinematic as a masterpiece of cinema. I get shivers every time, the sound design is fantastic.
The opening of the vault, then that jolt when the enclave opens fire
@ 16:54 - You mention that you have a "gripe" with the quest-log system. Before that, you also mentioned that you, in fact, do get all the information needed to perform a quest by talking to people. My take on it is that the quest system of Fallout 2, (and 1), is truly amazing. The way it is made encourages players to actually read the dialogue spoken by the NPC's, rather than frantically skipping through it like I found myself doing in my playthrough of New Vegas, mostly due to the extremely horrible overall story and generally uninteresting dialogue the game provided. Also, more obviously, the fact that you could literally skip through the entire dialogue, find a summarized version of what the NPC said in the quest-log, to then fast-travel to the location of the quest and gun your way through it. The entire playthrough of it just felt like a fast-travel simulator, with no actual meaning. Talk to that person, do the quest. No interesting lore or anything to silver-line the quest. Just a job that yields a reward. That's why the quest-log system, not only in comparison to New Vegas but overall is far superior in the earlier releases.
But....
But...
But....
GRAMPY BOOOOOOOOONE!
Marcus was cool but Sulik will never, ever be forgotten. He was a monster with an SMG.
I still remember the broken way to win the game. Small frame, Gifted, traits small weapons, repair, whatever 3rd you like (usually science)
7 STR, 10 Perception, 5 endurance, 2 charisma, 10 intelligence, 10 agility 4 luck. You can pass almost every special test in the game, you are a godlike sniper. Combat becomes trivial once you get a hunting rifle, you can just aim for the gun arm of people with scary weapons, the legs for people who run away, and the eyes on everything else.
Make your character a female named "Buffy" with an age under 25. Wear a leather jacket and when you enter the den, go to the casino to your immediate right and talk to the woman behind the counter. she gives you grenades, an SMG, ammo, and like 3000 caps as an easter egg
I only played fallout 1 like 5 years after my first entry, fallout 2. I remember my best friend used to come over and we would play fallout 2 all night, just switching around and discussing how we should progress. The only hard rule was that if Sulik died, we re-loaded.
You could talk your way into navarro with combat armor too.
Getting the fob without fighting requires you to know about it before hand. The cook on the base or the captain of the tanker will tell you about it . At which point you can pass a difficult speech check to get the commander to give it to you for safe keeping.
You can make combat faster in the options menu, in “combat speed”.
Ryan Drury he did... You didn't listen. He said that even with it sped up he couldn't handle how slow it was.
.....That's not the fast speed. At least not as I remember it. You should be able to set it so fast that each enemy zips to their spot and attacks in a second. Looks wonky but works. Maybe that's the V. Fast setting.
EDIT: ....Am I crazy? I really remember this being in the game.
DoodleBard Perhaps it was a mod
I second that. Something was broken in his game. Combat animations are like 3-4 times faster on faster setting. This combat however is painful to watch.
Jake Jutras nope. This video is fucked up.
Never play classic Fallout without combat speed set to max.
Been waiting forever for this one, Fo2 is still the example I hold all RPGs to.
Also the end of an era. When games did what they want to do and weren't all up tight by Political Correctness.
Back when you could have child killing, prostitution and even drug rape. Some grave digging for loot, slavery.
Anonymous Jeffry Please don't bring your views on modern RPGs into my comment that is simply about the measured quality of Fo2. Whether modern RPGs are worse than Fo2 isn't something that is measured in the killability of children and whatnot, and is a rather dishonest non-sequitur in the vein of "X doesn't allow me to kill children. Y does. Y is the better game." Besides, games like Tyranny and Hollow knight broach those subjects enough for me to feel it's unjustified for you to consider modern games too "politically correct."
Sigh, my point was that developers were more free in their creations without having to fear from much back lash. Where did I say this was better or worse?
I clearly said when games did want they want to do and weren't all uptight.
Also don't bring my views into "your" comment...
Don't post on RUclips if you are not resistant to commentary you don't agree with.
Bro, you entered the „New Reno Arms“ shopkeeper‘s house at night, in his private section. If you waited until the morning, he would not have turn hostile. Love your videos!
Fallout 2 was my game. I bought it around June '00 and spent that entire summer playing it. hundreds of hours. I was 15 at the time and It kicked off my continuing love affair with CRPGs. i would go on to play and love Baldur's Gate and Arcanum. I never played Fallout 1 however because i heard of the time limit and it scared me away. Watching your video on F1 was enlightening and at the same time i can see how it wouldn't really be my favorite like Fallout 2 came out to be. Watching this video really brought back all the great memories. I should replay it. Great content A+
This and your other Fallout retrospective you have are both excellent videos, dude! I'm very new to the Fallout games. I played Fallout 3 first, had no idea what I was doing or where to go, and followed the main quest and pretty much just finished it at level 16. I was so pissed at myself, that I went out of my way to do anything BUT the main quest on New Vegas. My Xbox crapped out on me before I could really appreciate them as well as I knew they deserved.
I do legit want to play 1 and 2, now though. They look hard, but it looks like the only big differences are where the camera sits and how combat works. Badass. I can get behind that.
Love your video's but your characterization of the Mass Effect 3 ending controversy is way off the mark. People didn't just randomly have the expectation that their choices would matter in a vacuum the game was hyped and sold on that very promise. Further, the players didn't expect every single thing to be brought up, just more than nothing. That didn't happen. Even beyond that, a person just playing the third game by itself is still getting a terrible choice that you cannot even see any real consequence of. How can you simultaneously say that you love the slides at the end of fallout games and not be even slightly annoyed at how completely unimportant your choices are in the ending of Mass Effect 3? The ending of Mass Effect 3 takes into account exactly one choice out of hundreds over the course of just the third game let alone the trilogy. I would love to hear somebody defend that as a good way to end an RPG let alone an RPG series that allowed save transfer.
While I agree with most of what you said, I feel like the biggest betrayal was removal of most of the RP elements of the game that they originally sold on being an epic sci-fi rpg, exploration and customization, etc. I was pretty much done with the series by the end of two, as the writing was on the wall. I've never been able to finish 3, as I just plain lose interest.
God, thank you for saying it. I hardly ever get upset over opinions about video games (like ever) but this one comment pissed me off. He himself is displaying the exact kind of disrespect that he accuses fans of Fallout 1+2 having when they prefer these two games over the newer ones.
Do you not see that you're a loser?
I don't get your shot at Mass Effect Fans for being annoyed about the recolor ending in ME3 at around 40:00. Didn't you spend most of your Prey review complaining about your "choices" not meaning anything? "The illusion of choice" and regardless of choice the ending was the same.
Unless it was sarcasm? I really can't tell.
EDIT: And another shot and US politics... stick to games...
1:00:00 Indeed, being able to solve puzzles in games like these just means you're good at guessing how other people (namely the devs) would have solved that problem. How often do we find ourselves looking at a puzzle in a game and thinking "In real life, I'd just (insert incredibly easy everyday solution), why am I (insert incredibly obscure solution that isn't intuitive and probably wouldn't actually work)?"
Recently I finished fallout 2 again after many years and it is still freaking amazing experience.. atmosphere and soundtrack is so dense
I like you when you talk about the game. I dislike hearing your lecturing while you stand on your pedestal. The thing is, I agree with you. But when you make your point the way you are making it, it comes across as hostile and preachy. I'll still watch the other vids in this series as the Baldurs Gate games are the main reason I found this playlist.
15:47 I might be wrong, but of you right click on a weapon or armor, and hit one of the pop up buttons, doesnt it show you a description of the weapon/ armor and it's stats. Great video essay by the way, I love this series
Right click to change the "hand" cursor to an "arrow" cursor, then moving the cursor over an item and holding down the left mouse button, then moving the mouse down/up to choose the appropriate icon (goggles to check stats). I don't blame him though, gamers from this gen can't be expected to know that reading the manuals for 90s games was a must.
I remember buying Fallout Tactics for my first PC and it hardly ran due to high RAM requirements for the time.
But I had a blast and some time later I saw the F1+2 collection for cheap money and thought: "Oh well, more of the same is always something nice!"
Installed F1, played 5 minutes, deinstalled, installed F2, couldn't even beat that temple, deinstalled.
One year later I thought to myself that there must be something in those games, I installes them again and kept going until I learned the game (no internet guides back then) and oh my god, I had the time of my life!
I like what you said in the last 5 minutes of the video : )
How did you manage to mispronounce so many words that are actually said in voiced dialogue in the game
cringey init
NUCULAR
Once again a sublime video! This game is in my all time top5 games 😍 fallout2 is just incredible..
Great job! Thank you for putting so much effort into this, I thoroughly enjoyed watching it. Can't wait for the next Retrospective should you choose to make one!
I don't know if it's something added from Killap's RP / UP or what since it's been so long since I've played the game without them (I don't even recommend people play without them at this point, they only add restored vanilla content and the amount of bugfixing is by far worth it alone) but I remember the fastest combat speed had me ripping through the game in most areas without any of the issues you mentioned with the game speed. Maybe you might look into that, as I know the default combat speed is fucking miserable.
Also, get the highwayman, it basically acts as an outdoorsman of 500 in that you will basically never encounter anything anymore. I also recommend the text Fallout 2 guide, not to use as a guide but more so to reference partially when completing quests so you don't get lost in everything. Killap's RP/UP is a must too, it takes the game from a 9.5/10 to an 11/10. I do not recommend the Megamod, it changes far too much, takes way too many liberties with the world/story and basically half of it is barely functional / broken.
The first two Fallouts are among my favorite video games, and I got through both of them for the first time ~2 years ago.
The lovley feeling when subscribing to a new channel with great content
Umm... iirc: the original baldurs gate didn't keep track of individual quests. You had a journal that kept track of everything, but no quest tab. That was added in the enhanced edition. It was in fact very normal to either have an excellent memory, or do things one at a time, or have a notepad next to the keyboard back then.
By the time I was on my way to Navarro I already had the Chryslus Highwayman, and at this point you can pretty much avoid most(if not all) overworld map encounters, which means the Enclave patrols will not be a problem. In fact, in my playthrough of Fallout 2, asides from the first encounter with Frank Horrigan and the random encounter with the stuck Power Armor Enclave soldier which is a reference to the Tin Man from the Wizard of Oz, I never saw the Enclave outside of their bases, be it Navarro or the Poseidon Oil Rig.
about horrigan i think his low intelligence is a reason for him not listening to coerction, he is a perfect tool for the enclave because he is just smart enough to blindly follow orders but not smart enough to think about turning against his masters
glorious video,the motivation to go to navvaro is the second best power armor in the game and then litterally the second best energy weapon from the bos bunker
Why didn't you set the combat speed to maximum? Of course it's slow otherwise.
Hiss Cranson that's how it is on fastest setting in gog version. Even with community patch and restoration project.
Even better than that was being able to push followers. Fucking Ian and Cassidy always trapping me in corners, the assholes.
Why don't you turn on the option to increase the speed things move at while in combat? I always set it to max right away~ It has no effect on the game, it just makes the movement in combat go faster.
He literally says in the video that he turned it up to the max
Sulik is still one of my favourite companions. In fallout four I tried to roleplay as him. Tried my best to make him look like a former slave wielding a sledgehammer. You do have to try quite hard to make your own fun in the later fallout games.
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YES! IVE BEEN WAITING SO LONG
So, I'm watching your videos from Italy and I have bad issues with my sleep schedule, because I cannot sleep before midnight, but I still gotta get up at 6:30 a.m. every morning.
Yesterday I managed to sleep from 10pm till my morning alarm and I was the most happy man this world has ever seen.
And then you publish this video and I see it just ten minutes before my bed time. I swear I will just watch the first 10 mins and then watch the rest tomorrow.
Damn, it's gonna be hard.
Vai di zolpidem
Francesco Vassallo mi faccio tirare delle legnate sulla testa.
Gioca per più di 30 minuti a FO4 e perdi il 69% delle tue capacità cerebrali, non puoi rimanere sveglio se non hai nulla a cui pensare 😉
Francesco Vassallo ouch!
I have no intention of playing any of these games. However, I do enjoy watching your retrospective on these games. I could only imagine the amount of work you put in to release one video.
New Reno is one of the best fallout locations ever becoming a boxer then unraveling a mob story is so amazing
Excellent review again
Forgot that I subscribed to you, glad I did
Tim Cain hates the ghosts and talking death claws of Fallout 2 sorry just fanning the fire in the lore argument.
I personally like the talking deathclaws. They’re a really interesting concept that I wish was explored more.
@Freakboy52 depends on how they are used I'm sure a talented writer could do something with It but I think it is too easy to mess up and make cringe i.e the frontier
I found your not-so-subtle sociopolitical commentary to be surprisingly entertaining.
The lack of guns in the beginning is intentional. You're a tribal, from a very primitive village, after all. Spears and sharper spears are your only recourse in the beginning. Your eventual steps into the larger world of more advanced weaponry is synonymous with your steps into the larger world of Fallout overall.
30:40 It's funny that Bethesda cares so little about the series roots that in Fallout 76, they say Vault 76 opens first after 25 years even though in Fallout 2, Vault 8 opens after only 10. I know it's a smaller complaint, but it still shouldn't have been that hard to implement.
I dont know why u came up with... what u came up with at the end but its probably because their are many old Fallout fans (1&2) ranting on the new fallouts (since Bethesda ps.i am one of those so called elitist)
The problem for people like me is: They turned Fallout in an absolute different game.
Imagine if someone took Final Fantasy (or any jRPG) and turn it into something like Baldurs Gate,
or take an Half Life and turn it into a Fallout (1/2) or take Age of Empires and make it into League of Legends.
My problem (and i am bleeding ;) ) i wanted a Fallout 3 that is an good old cRPG not a Oblivion with Guns (don't get me wrong i enjoyed at least Morrowind a lot, but guess what some lilke isometric... some like turn based (even it was shit in Fallout but take XCOM for example... what would i have loved a Fallout game with real cool Turn-based combat?)
And we who loved Fallout since it first came out we have gone to really bad times, for many years it didn't even looked like there is ever coming a new Fallout. And then came Fallout 3 which wasn't anything a typical Fallout fan would play... Guess what? Yes its just a game, yes it might be even a good game, but its not a Fallout game not a Game i used to talk about for years even before Bethesda decide to buy it. I remember times most Gamers didn't even know Fallout. But again i am not upset because some arbitrary changes i am upset because the jump from Fallout 1/2 is like making Day of the Tentacle a new COD clone...
Big Smack way to refute his points with logic.
I'm a year late, but whatever. I'll just respond mostly to your second paragraph. (I am a huge fan of F1&2, NV, AND even Fallout 3 and 4. Also a fan of Final Fantasy for the record, which I'll address first.)
Final Fantasy has never had consistent themes, stories, or even mechanics (other than good group vs evil person/group.) Arguably, despite its flaws, the turn-based Final Fantasy Tactics was excellent. Was it as good as FF6 or as groundbreaking as FF7? No. It was still great, though.
I played Fallout 1 when it came out and quickly purchased fallout 2 when it was released. I spent a lot of time as a teen playing those games. Another game I played, even more than Fallout 1&2, was Morrowind. That, more than anything else, had kept me playing Fallout games because I have loved Bethesda for so long.
The Fallout games by Bethesda, FO76 not withstanding, have embraced the Fallout aesthetic and ideals while appealing to a larger audience. You said yourself you used to remember a time when very few people knew about Fallout. For Fallout to exist and continue, people need to know about it. Fallout 3 wasn't initially created as a cash grab for Fallout's couple of thousands of fan-boys, they wanted to continue the IP.
You may be happy to see a franchise die to preserve its creative and artistic integrity. Set Fallout 1 and 2 up in a Vault-Tec brand Vault with no interaction by the public if you want. I would prefer as many people as possible enjoy Fallout, even if that means it has to leave a private collection and sit in a museum somewhere to be viewed by the masses.
Do turn-based, isometric-ish, dialogue-rich, stat-driven, roleplaying games appeal to millions of people? Not when Fallout 3 came out (some recent games have changed that a bit). Do action shooters with RPG elements appeal to millions? Tens of millions. Open-world games? Definitely. Evolution must occur or everything goes extinct. Would Wasteland 2 or many other, similar turn-based games exist if the Bethesda Fallout games had failed? Probably not.
If for nothing else, Bethesda should be remembered as the company that continued the Fallout franchise and introduced it to the next generation. I applaud them for that.
@@JumblyJumble that's what I try to explain to some people who hate Bethesdas fallout. They did what they could and created the game into a nice action rpg open world.
@@JumblyJumble Older Fallouts didint were popular not because of gameplay mechanics, but for the lack of commercial appeal. Interplay didint has the money to mass advertise the game at the time. This is no argument to butcher old fallout mechanics over FPS shit.
Here's the only thing that matters: Tim Cain has said in the past that he would have eventually gone first person/real time as well.
aw heck yeah
Menozit.
Yeah!
Man modern games have spoiled me.
Every once and awhile I'll try to play one of the old fallout games but the controls alone always make me quit pretty early.
I'll always think something along the lines of "did they really not think of doing [insert quality of life improvment here] yet?".
I expected to experience something like this, yet it turns out old games like Ultima Underworld, Fallout and Star Control 2 are actually very smooth experiences for me. I wonder why that is, I never played these as a kid.
I just fished a play of UU2. Basically the inspiration for the Elder Scrolls. Still just as badass as I remember, but Fallout and Fallout 2 are wonky on my PC. I need to build me a Pentium 2 machine I guess.
gorepuppy the gog version of fallout has worked the best for me, any other and I have to go through combatability gymnastics just to keep half of the pixels from turning green
Hahaha
The movements and animations had some slow down that should not exist based on my memory.
95keat the classic collection is pretty good too
48:15 ummm... you can just put some plastic explosives near the locker and the base commander will ignore the explosion. You can take it from the unlocked locker without alerting anyone... Guess someone didn't pay attention in the Temple of Trials?
Mate this was brilliant review, maybe one the best that I watched on RUclips. You named objectively flaws of the game and also what make Fallout 2 great. Mate
The slow combat should not be a problem because in the settings there is an option to make enemies move faster.
I really enjoyed that you approached this without Nostalgia, particularly enjoyed the last 5 minutes about CRPG elitism in current gaming criticism culture. Seriously, keep making this series. It's nice to have a fresh perspective on the genre that isn't nostalgia wanking or just bashing them for being a bit boring/clunky.
You were right about the evolution of VATS. In the Horizon games it's called Concentration. Time briefly slows down allowing you more time to focus on weak points. Super enjoyable, works great.
If I remember correctly you can check the stats for weapons in the shop UI by right clicking to change the hand cursor to an arrow cursor, then moving your cursor over the weapon or item and holding the left mouse button down, moving the mouse up/down to choose the appropriate icon, then choosing the "goggles" icon. You can do the same outside of the inventory and shop menus. This way you can "push" NPCs out of your way (there's an icon to push). This is why its important to read game manuals for 90s games...
You could do so much with those menus, but it wasnt always obvious(explosives, boots etc). But those manuals were awesome, still have mine filled with notes in the back and in the margins :P
Oh man I forgot all about the intelligent deathclaws. Goddamn that hits me in the feels. I want more intelligent deathclaws.
ive been loving this series, coming from the perspective of someone that never played these older games; its been really interesting looking at the history and roots of western RPGs.
but that comment on the mass effect 3 ending... come on man. obviously some people took it too far; but that doesn't invalidate fans legitimate complaints about that terribly written conclusion, which was completely disjointed from the rest of the games. we didnt need EVERY choice to affect things, just SOMETHING to show some of our decisions throughout the trilogy, or even just ME3; but instead we got a single, arbitrary choice that came out of nowhere to decide the entirety of the ending. i dont think its unreasonable to be annoyed by that.
59:50 One cannot simply be a Fallout fan if they dislike Fallout 2. (Because these are the original games, true Fallout fans would not dislike Fallout 1 or 2)
Love the videos man. Keep them coming.
RIP Fallout franchise. It was good while it lasted.
I don't always love your politics or critiques but damn dude you have won my undying respect for doing this isometric oddysey!
1:00:25 "the cleverest people I know are those who live and breathe spreadsheets"
...well... your detection technique for cleverness/intelligence is what I would call...
...insufficient at best, and severely misguided when called more properly...
also, I don't get how the "risk" of learning how skilled or intelligent they are, is putting people off from trying things they'd like to try.
like... you trying or not trying it won't change anything about your skill or intelligence, all it will do is put you into situations which will inform you of how proficient you were, are, and will be in those areas.
it's an ego thing.
i loved playing Hawken, until they sold out to consoles, and I was aware I'm profoundly shit in the skill part, reflexes and aiming ability.
and I was pretty good at the tactics and mindgame and ability usage part.
I ENJOYED touting "yeah, I'm shit at aiming but I try to compensate by tactics.
same way I would enjoy it the other way around, if it was "yeah, i'm shit at tactics, but I compensate by insanely amazing aim and reflexes".
there's always things to be proud about, and things to be ashamed of how insufficient you are in them.
the ultimate skill is to know how to combine them so they largely compensate for each other.
trying to base your self-worth on your performance in a game is stupid, either way, whether you use it to justify how quality of a person you are, or to point out how useless of a person you are. it's a hobby, guys! no matter the jabs, it's the part of your life where you're supposed to not be judging or basing your self-worth on! the part that should determine your (self)worth as a human being is the other one, the real life!
So glad to finally see this up
(20:47) I also happened to randomly experience having the Masticator bite off my ear, however because I pretty much never stop reading the text below, I noticed what happened immediately. The description of what was happening had me laughing my ass off! I couldn’t breathe! And, as if that wasn’t funny enough, MY CHARACTER decided that “fair was fair” and BIT OFF MASTICATOR’S EAR!!! For the rest of the game, I had my ear AND the MASTICATOR’S ear in my inventory!! Since then, I’ve yet to make that event play out again. And I’ve replayed the game MANY times. In fact, I never experienced that scenario or even knew about it until I experienced it sometime around 2008, after the game was around 10 years old!!
Crazy that in 20+ years that no game has been released that rivals either of Fallout 1 or Fallout 2. Timeless classics