[CVPR 2024] Rethinking Inductive Biases for Surface Normal Estimation

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  • Опубликовано: 17 ноя 2024

Комментарии • 3

  • @callumrhodes3026
    @callumrhodes3026 8 месяцев назад +5

    These might be the crispiest normals I have ever seen!

  • @JustFor-dq5wc
    @JustFor-dq5wc 7 месяцев назад

    Great job!
    Is there a way to remove blue and red glow on sides? Something like "indoor, outdoor, object" option for light source.
    Edit: Nevermind. For Unity Engine I have to use DepthMap and create NormalMap from grayscale in Editor for best results.

  • @yousefomar7807
    @yousefomar7807 4 месяца назад

    What is the fps of this method?