Farming Simulator 25 Placeables : Create Your Own! Giants Editor 10 - EP6

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  • Опубликовано: 1 дек 2024

Комментарии • 110

  • @LAMBOMODS
    @LAMBOMODS  8 дней назад +14

    What did you think of the video? I’d love to hear your feedback!
    And if you loved it, don’t forget to 👊 that Like button
    -it really helps out the channel.🤟
    In Case you missed a video, FULL PLAYLIST FS25 MODDING
    ruclips.net/p/PL3sbfoaUaOqoMsbYgK9VmU6R3n3tCG7fa

  • @WithTheStovers
    @WithTheStovers 8 дней назад +7

    I greatly appreciate this Lambo. I'm not a modder but am very interested in seeing how it is done. I feel like some modders don't like to share the process.

    • @LAMBOMODS
      @LAMBOMODS  8 дней назад +4

      As my experience goes, Some viewers take the info here and use it as clout. Rude to others and just over all toxic. I personally despise helping people like that. That's why some of my dark secrets will only be on patreon or channel membership once we get the basics shared.

    • @WithTheStovers
      @WithTheStovers 8 дней назад +1

      @ Completely get it. It’s just nice to get a clear, well processed start to finish look at modding.

  • @gregbrent2357
    @gregbrent2357 8 дней назад +3

    This is fabulous. I'm trying to make some modded productions, but most of the resources for new modders are about vehicles, not buildings. I am VERY grateful for you putting this together.

    • @LAMBOMODS
      @LAMBOMODS  8 дней назад +1

      I'll keep the building content coming! There's plenty more to learn.

    • @gregbrent2357
      @gregbrent2357 8 дней назад

      @LAMBOMODS i would love (in the future, once you're out of things to talk about lol) to understand how the game handles things like modded products. The end goal of my project is to add a layer in the lumber milling gameplay that gives a bonus for drying lumber in a kiln, so I'm just a sponge soaking up anything I can about how to manipulate the fill and pallet lists and gain a fluency with the way giants manages productions to give us lumberjacks a deeper experience.
      Either way, your videos have been immensely helpful (especially the detailed explanations on what certain parameters do), and I'm holding my breath waiting for the next one.

  • @Knottypine79
    @Knottypine79 8 дней назад

    Thanks for the video. I've only been dabbling in modding for Farming Simulator since FS19. I've also repaired a lot of mods I've downloaded over the years from others to remove all errors/warnings from the log that were overlooked by the authors. (Bit of an OCD on my part since I don't like seeing them in the log) Most of this information is familiar to me, but it's always nice to have a refresher on some things since I only casually mod. One thing I'll point out, you changed your cycles of the production point which will make it produce faster at the specified cost. An alternative, or in addition to, you can adjust the input and output values to new desired numbers. I just did this with one of the greenhouses in FS25 because I felt it was going through water faster than I liked since I play solo and currently have seven of them. That's a lot of water trips with the current small water transport I have, so I halved the water consumption, among a couple other changes.

    • @LAMBOMODS
      @LAMBOMODS  8 дней назад +1

      Good catch on the production point cycle. It always nice to hear different methods.

  • @pjshiner
    @pjshiner 8 дней назад +1

    Thanks for all your great videos, the way you explain things clearly make it much easier to understand, but i still watch them a couple of times before i feel confident enough to try it.
    Please keep making these great videos your a star.

  • @Biggins_81
    @Biggins_81 8 дней назад +1

    Another great video for beginners and an excellent refresher from 22. We need videos on everything lol you make the video and we will be here to watch. More specifically videos on scaling objects like wheels/tires both for vehicles and implements as well as scaling things for placeables. Again fantastic stuff and I’m excited to see what you have next.

    • @LAMBOMODS
      @LAMBOMODS  8 дней назад

      Scaling is definitely coming up, I'm glad you're enjoying the series!

  • @curtiswlkr
    @curtiswlkr 8 дней назад

    By far, the best mod tutorial videos out there. I know a lot of the stuff already, but I enjoy watching your videos and picking up on little things that I may not know or different ways to do stuff.

    • @LAMBOMODS
      @LAMBOMODS  8 дней назад

      @@curtiswlkr thanks for the support, eventually we will get into deeper topics. Just need videos to reference when people ask questions

  • @chaseydog7956
    @chaseydog7956 8 дней назад +1

    Another great tutorial. I appreciate the time you spend editing and keeping your conetent on topic. So many other modding tutorials go off track making them more of a challenge to follow.

    • @LAMBOMODS
      @LAMBOMODS  8 дней назад

      Thanks for the kind words. I try to keep it straight forward!

  • @John-qe8zt
    @John-qe8zt 8 дней назад +1

    Great tutorial , thank you for taking the time to make these.

  • @SickSixFarms-lq7ot
    @SickSixFarms-lq7ot 6 дней назад

    Please keep doing these! I literally just messed with trying to make a "level 2" small sawmill! I got it into my game and it works but I clearly have some errors. Thank you!

  • @Nicara_V
    @Nicara_V 15 часов назад

    FINALLY someone who explains the nitty gritty. Thanks you! Do you have any map-making videos?

  • @sleepymiller
    @sleepymiller 8 дней назад

    My head is spinning with all this info - liking the videos keep up the good work

    • @LAMBOMODS
      @LAMBOMODS  8 дней назад

      Glad it's helping you! Keep watching, it gets easier.

  • @samwalker_dc
    @samwalker_dc 8 дней назад +1

    Great video again!

  • @TheBod76
    @TheBod76 8 дней назад +2

    Yes to animated objects!

  • @gamerbro4266
    @gamerbro4266 8 дней назад +1

    Awsome video man! Keep up the great work and have been learing alot. And brand new to modding

    • @LAMBOMODS
      @LAMBOMODS  8 дней назад

      Welcome to the world of modding!

  • @CrazyBoyDon
    @CrazyBoyDon 8 дней назад +1

    Thanks so much again. I’m looking forward to making items multifruit.

    • @LAMBOMODS
      @LAMBOMODS  8 дней назад +1

      Multifruit is one of the more advanced topics, we'll get to it eventually.

  • @Scarvarg
    @Scarvarg 7 дней назад

    Great video, I need to get back to speed with my mods and the previous video was quite useful 👍
    The only one point is that the rigid body type is not called Cinematic, it's called Kinematic 😊
    I am also looking to join a modding team as there will be a lot of mods that need creating for FS25.

    • @LAMBOMODS
      @LAMBOMODS  7 дней назад

      Thanks for the info.. in my head when I read them... they both read the same way 😆 🤣

  • @derrickarsenault6753
    @derrickarsenault6753 8 дней назад

    great vids realy like the depth the longer the vid the more i learn a big thank u as i know u dont have to be doing this but respect that u are. much apprceated

    • @LAMBOMODS
      @LAMBOMODS  8 дней назад

      Glad they're helpful! I do it for people like yourself. I appreciate the love

  • @Knottypine79
    @Knottypine79 8 дней назад +3

    6:29 I'm pretty sure the 'lifetime' is how quickly the placeable degrades in sell value.

    • @LAMBOMODS
      @LAMBOMODS  8 дней назад +2

      You are prob right, that makes sense

  • @CastleOD
    @CastleOD 7 дней назад

    Animations as you mentioned would be cool, decals or retexturing. I might be jumping ahead in the learning process but would really enjoy learning to convert farm equipment to be US based.

  • @C-Bay
    @C-Bay 4 дня назад

    Nice videos 🙂 if you can make a video about making gui for mods. Like adding tabs to the in-game menu with settings, that would be awesome!

    • @LAMBOMODS
      @LAMBOMODS  2 дня назад

      Lua scripting will be a topic for down the road, honestly a while as I am still learning the changes for that.

  • @derrickarsenault6753
    @derrickarsenault6753 8 дней назад +1

    annamations would be nice to learn when u get there no rush

  • @nld_brian
    @nld_brian День назад

    Awesome! I'm currently struggling with getting my cowshed from blender to GE, it's my first mod, but I feel like there is missing so much info about creating placeables

  • @Brodsort117
    @Brodsort117 8 дней назад

    Only question, you were going to add woodchips to this placeablez and ended up not doing so? How would you convert the sell station or add one for the bulk non pallet point?

    • @LAMBOMODS
      @LAMBOMODS  8 дней назад

      yea, once we got to the 35 min mark, I had to stop. figured a Single video on adding Triggers and filltypes would be better. sorry about the confusing.

  • @gameingHyenia
    @gameingHyenia 8 дней назад +1

    Will you be making the military base for 25

  • @joeflo3895
    @joeflo3895 45 минут назад

    Sir, it would be absolutely wonderful for you to make a tutorial on making a custom crop.

  • @LbXModdingTeam
    @LbXModdingTeam 8 дней назад +2

    Would it be possible to do a tutorial for a vehicle like a car , from blender to game for FS25, thx

    • @LAMBOMODS
      @LAMBOMODS  8 дней назад +1

      We are working our way there, still way advanced for the this early in the series. But soon

    • @LbXModdingTeam
      @LbXModdingTeam 7 дней назад +1

      @@LAMBOMODS thx

  • @WilliamStevens007
    @WilliamStevens007 8 дней назад

    Its a very useful video, Starting to get my head around it now, I could edit capacity and speeds etc but this is even more detail than I could imagine. Can I ask a question though, If you were going to design and build a new tractor or implement how and where do you start? I am following this as I would love to be able to build a 3 point mounted 8m seeder/planter maybe multifruit. I know that's getting ahead of myself but that's where I am wanting to get too at some point. Thanks for the brilliant videos and the time your spending doing them.

    • @LAMBOMODS
      @LAMBOMODS  8 дней назад +1

      That's a tuff one, I would say.. keep learning the small stuff. Each tag of code is one step closer to that goal of yours.

  • @Raven81_
    @Raven81_ 8 дней назад +1

    Again, top notch! I have one question though, you probably already answered it but is it possible to mod a production you already own. I want to boost up my small sawmill. Its sooooooo freaking slooow

    • @Raven81_
      @Raven81_ 8 дней назад

      Yeah, if I would watch the next minutes of your video you did answer it. Guess I have to sell my mill and replace it with the molded one. So if I understood correctly every update to the mod you have to replace it at least when doing it this way. Gotcha 👌

    • @LAMBOMODS
      @LAMBOMODS  8 дней назад

      Or restart the game /reloading the mod

  • @railroadcityfishing7758
    @railroadcityfishing7758 7 дней назад

    Please show how to add tension straps to logging equipment like front loader log grapple and wheel loader log grapple. Would be a hugely popular mod idea since loading logs can be difficult sometimes.

    • @LAMBOMODS
      @LAMBOMODS  7 дней назад +1

      That’s a great idea and I will try to work it into a video sometime soon!

  • @globalfarmsimulatornetwork7159
    @globalfarmsimulatornetwork7159 5 дней назад

    Very nice work explaining some complex items. You just got yourself a new subscriber ! One of the biggest issues I am having in FS25 right now is understanding creating new pallets for my new productions. I had it down pat on FS22, and when I try to get them to work in FS25, the pallets show up on the ground with all of their textures intact, but they seem to be lacking collision as they have no substance and you can drive right through them. The logs say that I have to enable bit 16 in the editor for vehicle collisions, but I cant seem to get it working no matter what I do. You can also walk through all of the buildings I converted as well, So I know I must me missing something new here in the FS25 editor. Any tips or help would be awesome if you have encountered this conversion issue. thx

    • @LAMBOMODS
      @LAMBOMODS  4 дня назад

      I cover this in one of my videos, not pallets per say but collisions briefly show how to edit those. Currently not around my pc for holidays, but hope that gets you started till I can come back

  • @nitrodad15
    @nitrodad15 7 дней назад

    Thanks Lambo😊.

    • @LAMBOMODS
      @LAMBOMODS  7 дней назад

      You’re welcome! 😊

  • @The1Whiteside
    @The1Whiteside 5 дней назад

    @LAMBOMODS How would you go about adding a customisation option for husbandries to change the fence i3d they are using?

    • @LAMBOMODS
      @LAMBOMODS  5 дней назад

      @@The1Whiteside have not looked at them yet. But yea standard fence is so ugly

    • @The1Whiteside
      @The1Whiteside 5 дней назад

      @@LAMBOMODS i know it is possible to change it out via the XML files but I would prefer to get a visual reference viua the in store customisation options. if that makes sense lol

  • @WarrenZA
    @WarrenZA 5 дней назад

    Can you maybe show us how to change a dds image icon, like if you edited a tractor and want to get the tractor image in your selectable mods

  • @mijrys
    @mijrys 7 дней назад

    When we get to Learn to convert a vehicle? I'm not completly new to converting mods but my vehicles doesnt have textures and i cant get to make it work. I even looked into the modding stuff.

    • @LAMBOMODS
      @LAMBOMODS  7 дней назад

      There is alot of changes to code that I want to share. By doing so, we will understand what we are converting. I am taking a new modder approach for the first handful of videos. Make sure to sub to know when we finally get to converting.

  • @christiaanhorn8290
    @christiaanhorn8290 День назад

    How do I get a selling point added to my map I’m building? It’s been giving me a really hard time I can’t figure out what all to change in the store item and placeable xml 🙈

  • @farmerrabbit
    @farmerrabbit 8 дней назад

    How do you actually get the grid up in GE? Mine is just blank underneath placeables.

    • @LAMBOMODS
      @LAMBOMODS  8 дней назад +1

      Right click, grid is on the menu that pops up in ge

  • @cpalmer41
    @cpalmer41 6 дней назад

    Can you make a video on the new light setup for vehicles?

  • @Caelik
    @Caelik 5 дней назад

    Thank you for the tutorials! I was hoping you could help me with an issue I’m encountering. Are you familiar with the bale and pallet storage bug? I understand this bug has already been reported and is expected to be addressed eventually, but in the meantime, I’m trying to fix it for my friend’s dedicated server. The fix works when I edit the main game file directly, but I can’t do that on the dedicated server. Specifically, I need to modify the /data/placeables/mapUS/objectStorage/objectStorage.i3d file at lines 107 and 108, which deal with spawnAreaStart01 and spawnAreaEnd01. The third number in the translation values for both is off by a few units.
    The issue I’m facing is that my changes don’t seem to take effect when I try to modify the file. Have you come across this problem before? Let me know if you need more details!

    • @LAMBOMODS
      @LAMBOMODS  5 дней назад

      @@Caelik you need to make it a mod. Copying the i3d and xml. Good chance you did not either copy thr i3d to a new mods folder, or you forgot to direct the xml to the i3d under the base tag section.

    • @Caelik
      @Caelik 5 дней назад

      @@LAMBOMODS I believe I’ve set everything up correctly, but to avoid cluttering the comment section, I’ll keep working on it. Thank you for your quick response!

  • @sleepymiller
    @sleepymiller 5 дней назад

    what app or file association do you use to see the dds icons

    • @LAMBOMODS
      @LAMBOMODS  5 дней назад

      Paint . net is the free one I use

  • @theblackz.official
    @theblackz.official 8 дней назад

    could you show how to edit a workshop placeable to have the option to repair repaint and sell?

    • @LAMBOMODS
      @LAMBOMODS  8 дней назад +1

      have not taken a look at the new code yet, but Ill put it on my every growing video list :)

  • @dmcontractors7985
    @dmcontractors7985 8 дней назад

    great vid! when is the video coming on how to convert mods from FS22 to FS25?

    • @LAMBOMODS
      @LAMBOMODS  8 дней назад +1

      Once I get all the details about the converting. I would feel dumb putting out bad advice or halfAced just for views.

    • @dmcontractors7985
      @dmcontractors7985 7 дней назад

      @@LAMBOMODS thank you! will you be going over the xml part adding wheels and lights in the same video?

    • @LAMBOMODS
      @LAMBOMODS  7 дней назад +1

      We are going to cover that stuff.. long before we convert. People shouldn't convert anything till they understand the code they are trying to convert too. Makes it less stressful

  • @razorbackgaming3157
    @razorbackgaming3157 7 дней назад

    Great content on how to mod. Could we get a video about blender and how to use it?

    • @LAMBOMODS
      @LAMBOMODS  7 дней назад

      That will be a while, as we are still fresh in this series. But if you search my channel, I have videos on blender from 22, the game changed, not blender :) Be warned, I did not have fancy editing software when I filmed some of those. So not alot of Zooms and special stuff

    • @razorbackgaming3157
      @razorbackgaming3157 7 дней назад

      Alright I’ll check that out, thanks

  • @surrrtan
    @surrrtan 8 дней назад

    What have they change to got all this "restricted areas" that we did't have on FS22? Every building and tree has this area around them. Not nice to have to put placebles decorations one meter from the walls when it supposed to lean at them...

    • @LAMBOMODS
      @LAMBOMODS  8 дней назад +1

      I BELIEVE, it's the test area code that creates the restricting box.. not sure fully. Have not tested it

  • @sebiwutzer5555
    @sebiwutzer5555 4 дня назад

    Can you show how to make the forks of the forklift longer or make a double forklift out of it

  • @pepperoni522
    @pepperoni522 6 дней назад

    Can you teach me how to make 3D models for trucks in Blender. All the other tutorials aren't as detailed as the ones in FS.

    • @LAMBOMODS
      @LAMBOMODS  6 дней назад +1

      @@pepperoni522 working our way there. You have to know the game code first. Have you made some of the ingame equipment already?

    • @pepperoni522
      @pepperoni522 6 дней назад

      @LAMBOMODS Yep!

  • @matteozorzenone3774
    @matteozorzenone3774 8 дней назад

    Great video! could you please make a guide about converting mods from fs22 to fs25?

    • @LAMBOMODS
      @LAMBOMODS  8 дней назад +1

      Eventually, I am currently filming it and will have lots of editing to do. Between now and then Ill be releasing more guides on understanding the code. Otherwise converting is gonna be a struggle for most

  • @risenzeru
    @risenzeru 8 дней назад

    W Upload

    • @LAMBOMODS
      @LAMBOMODS  8 дней назад +1

      W upload?

    • @risenzeru
      @risenzeru 8 дней назад

      @@LAMBOMODS Really good upload lol, thank you so much for uploading these videos, its helping me get into modding

    • @risenzeru
      @risenzeru 8 дней назад

      @@LAMBOMODS funny thing is i was trying to do placeables and t hen found your video uploaded 8 minutes after lol

    • @LAMBOMODS
      @LAMBOMODS  8 дней назад

      @@risenzeru I also most waited till morning, but said SEND IT.

  • @the-real-chad1
    @the-real-chad1 8 дней назад

    i have an idea for a mod - do you take requests? or know who to talk to ? seems pretty simple to me but i have never modded before.

    • @LAMBOMODS
      @LAMBOMODS  8 дней назад

      I dont do requests from general public, I have a long list to get done for patrons requests. We use those funds to buy or make the models. So I don't go broke bringing everyone's dream vehicle into the game.

  • @ThatRancher
    @ThatRancher 4 дня назад

    Could you make a video on how to convert FS22 Mods to FS25?

    • @LAMBOMODS
      @LAMBOMODS  4 дня назад

      I am currently working on a video, but there is many steps to convert. Its not easy without original blender file. It's best to teach how yo do those tasks, making lights, making collisions, etc first, then when we try to convert its alot more basic and not have to be so much info packed into 1 video. When converting, we should be using the new features and installing those code as well. If you stick with me, I'll do my best to simplify it.

  • @Rqzen8
    @Rqzen8 8 дней назад

    kuh-bow-tuh

    • @LAMBOMODS
      @LAMBOMODS  8 дней назад

      @@Rqzen8 kowabunga!

    • @Rqzen8
      @Rqzen8 8 дней назад

      😂😂

  • @27hund1
    @27hund1 6 дней назад

    Sub titles are distracting. There is a CC button for anyone that needs them. Why imbed them? My eye is drawn to the sub titles so that I do not see anything else.

    • @LAMBOMODS
      @LAMBOMODS  6 дней назад

      It's only the first 1 min of the 35 min video. Thanks for comment, but its a introduction and not during any instruction. I think it's OK 👍

  • @ZapeValle
    @ZapeValle 2 дня назад

    can you make a tutorial on scripting?

    • @LAMBOMODS
      @LAMBOMODS  2 дня назад

      Like lua scripting? Or scripting in GE?

  • @TyEnglund
    @TyEnglund День назад

    Great video! Could you or someone please edit the small productions and remove those awful ugly roofs? I want to place them inside buildings. Like the sawmill, grain, and canola oil production, etc. Thanks!!!