Konami was definitely one of my favourite developers/publishers during the 8-bit era. Twinbee in particular is not one of my favourite franchises of theirs, but they made a lot of great games back then regardless, and this isn't a bad way to go. I personally like their action games the most. Such a shame what they've become, but what can you do. There's a slight chance that might change, but the future is uncertain.
I'm still amazed at the work you put into these daily episodes. As a fan of shmups, Konami, and the Famicom - this is a great little video. I think Moero TwinBee is the weakest of the three TwinBee games on Famicom. But even a weaker game from Konami is still pretty good!
Farewell Konami. As for Moero Twinbee and more specifically regarding that 3 player mode, when the game was released for the NES as Stinger the 3 player mode was stripped out completely due to the NES lacking the Famicom's expansion port and any other way to plug in more than 2 controllers not like you could use the four score since that wasn't a thing when Stinger initially released
A year ago i was lying in bed with covid, and decided to binge that series I'd been meaning to check out, all ~700 episodes of it. Now as it winds down im not sure what im going to do without my daily fami to tell me i should have been in bed an hour ago.
wow ok! I was initially confused cus I remember hearing Moero Twinbee had a disk version (and they converted that to STINGER in the US) but didn't know about a late Japanese cart version of it. thought it was interesting on NES before I even knew what Twinbee was, but definitely hoping to track it down now that I know. also agreed on the bell juggling that's my least favorite mechanic in all of twinbee having to juggle and dodge enemies while watching for the right color.
Well, this has got to be one of the biggest ending on the system, the end of both an important genre and the second most prolific publishers for the system. Konami games had some high production values and the only bad release from them I could think of wasn't developed in house. Twinbee happens to be one of the two Konami series that I like (the other being Ganbare Goemon) though mostly the Super Famicom games. The Famicom releases were good enough, but I had more fun playing the SFC games.
@@MabelsFanboy Makes perfect sense. I've heard people call games like Teenage Mutant Ninja Turtles 1 bad, and while it's not quite up to Konami's standards, it's far from a bad game and has surprisingly inventive design in some ways once you actually try to beat it.
This one nags at my collection. Like all 90s Famicom shmups, it's not cheap. But the NES cart is fairly cheap; as is the FDS disk. So you're really just paying to own the full trilogy in little-black-cart form. I want that, but not that badly.
Currently been considering for weeks now to buy this cart since it's the least nasty of the FDS re-releases, and I really enjoy it as Stinger, but there are those options (3p aside, I don't have a group to do that much.) It's the Salamander of the series in a way with the swap out stages coming off Twinbee, as that came off Gradius just before too.
bye bye, Konami's budget games, and bye bye Konami. Not their best classic game to go out on, but it really seemed like these were Konami's favorite picks for these last three. Bio Miracle, Castlevania, and Twinbee seemed to be the games Konami really WANTED to be hits in Japan, and these were like their last push for that on the Famicom.
For me, Konami is THE best 3rd party developer on the Famicom, (second is a tie because I can’t choose between Namco or Capcom), but either way I think this is a fun game to end their Famicom run on, they really made some incredible disc system games, and if you ever did make a disk system series; I would love to hear your thoughts on some of the interesting stuff they made, even if it’s not all perfect.
Konami was definitely one of my favourite developers/publishers during the 8-bit era. Twinbee in particular is not one of my favourite franchises of theirs, but they made a lot of great games back then regardless, and this isn't a bad way to go. I personally like their action games the most. Such a shame what they've become, but what can you do. There's a slight chance that might change, but the future is uncertain.
I'm still amazed at the work you put into these daily episodes. As a fan of shmups, Konami, and the Famicom - this is a great little video. I think Moero TwinBee is the weakest of the three TwinBee games on Famicom. But even a weaker game from Konami is still pretty good!
Farewell Konami.
As for Moero Twinbee and more specifically regarding that 3 player mode, when the game was released for the NES as Stinger the 3 player mode was stripped out completely due to the NES lacking the Famicom's expansion port and any other way to plug in more than 2 controllers
not like you could use the four score since that wasn't a thing when Stinger initially released
A year ago i was lying in bed with covid, and decided to binge that series I'd been meaning to check out, all ~700 episodes of it.
Now as it winds down im not sure what im going to do without my daily fami to tell me i should have been in bed an hour ago.
I have long Famicovid. It's a very serious condition. I can't stop buying the bloody carts.
wow ok! I was initially confused cus I remember hearing Moero Twinbee had a disk version (and they converted that to STINGER in the US) but didn't know about a late Japanese cart version of it. thought it was interesting on NES before I even knew what Twinbee was, but definitely hoping to track it down now that I know. also agreed on the bell juggling that's my least favorite mechanic in all of twinbee having to juggle and dodge enemies while watching for the right color.
Farewell Konami. To think how many defining 8-bit games they released across the Famicom and MSX. And not shying away from any genre.
Well, this has got to be one of the biggest ending on the system, the end of both an important genre and the second most prolific publishers for the system.
Konami games had some high production values and the only bad release from them I could think of wasn't developed in house. Twinbee happens to be one of the two Konami series that I like (the other being Ganbare Goemon) though mostly the Super Famicom games. The Famicom releases were good enough, but I had more fun playing the SFC games.
Which begs the question: what was that bad release?
@@EriChanTheRetroGamerNerd it was probably Tetsuwan Atom, since that game felt like something a third-tier publisher would release rather than Konami.
@@MabelsFanboy Makes perfect sense. I've heard people call games like Teenage Mutant Ninja Turtles 1 bad, and while it's not quite up to Konami's standards, it's far from a bad game and has surprisingly inventive design in some ways once you actually try to beat it.
I love Stinger on NES is my number 1 favorite NES and Video Game of all-time I play it when I was a 16 year old teen since Summer 2017
1993 was the year I've got my famiclone Ken-kid. Pretty special year for many happy Ukrainian kids then.
The Twinbee games only got better as they went on. Detana Twinbee Yahoo for the PS1 is a visual masterpiece of 2D shmuping.
I had no idea this got a US release 😮
This one nags at my collection. Like all 90s Famicom shmups, it's not cheap. But the NES cart is fairly cheap; as is the FDS disk. So you're really just paying to own the full trilogy in little-black-cart form. I want that, but not that badly.
Currently been considering for weeks now to buy this cart since it's the least nasty of the FDS re-releases, and I really enjoy it as Stinger, but there are those options (3p aside, I don't have a group to do that much.) It's the Salamander of the series in a way with the swap out stages coming off Twinbee, as that came off Gradius just before too.
bye bye, Konami's budget games, and bye bye Konami. Not their best classic game to go out on, but it really seemed like these were Konami's favorite picks for these last three. Bio Miracle, Castlevania, and Twinbee seemed to be the games Konami really WANTED to be hits in Japan, and these were like their last push for that on the Famicom.
For me, Konami is THE best 3rd party developer on the Famicom, (second is a tie because I can’t choose between Namco or Capcom), but either way I think this is a fun game to end their Famicom run on, they really made some incredible disc system games, and if you ever did make a disk system series; I would love to hear your thoughts on some of the interesting stuff they made, even if it’s not all perfect.
Probably minority opinion but this is my favorite of the 3 famicom games. 1 was basic and 3 has jank hit detection.