AD&D Review: Ravenloft
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- Опубликовано: 1 окт 2024
- Review and Dungeon Master tips for the classic D&D adventure "Ravenloft". Originally published in 1983, it's spawned numerous sequels and expansions, most recently with 5th Edition's "Curse of Strahd".
You can find it here: www.drivethrurp...
My own fiction can be found here: amzn.to/2zLTxAb
Guest Starring Jack the NPC. - Игры
Magic candle in a lamp to light their way through the fog. Brilliant, sir. Brilliant.
I agree. It is better than the Potion of Fog Lifting that is in the module.
You guys need to collaborate.
That magic candle could set up a thread with the players trying to steal a candle of fogwalking, maybe use it to guide villagers out in an exodus from Barovia
How about a magic Genie inside the magic lamp who navigates them through the magic fog? 😁
It's a Silmaril! :-p
Just realized that in the modern Curse of Strahd module, the floor plan for Castle Ravenloft is exactly the same as the original, and I seriously appreciate that.
I'm running the original Ravenloft for the first time and I was all set to look for an original castle map online when I found that out, so I just got the 5e map instead!
"Vampyr with a y, which means we're not going to be able to kick its ass that easy..." LOL!
Maybe the church-bell hadn't been rung in years is because it causes Stradh pain... and last time it was rung there were _consequences_
Oh! I got that reference!
Oh you mean like the same type that would most likely happen if they were to be dumb enough to build a wall, which would make him probably kill what? 60-70% of them?
@@jesternario Plus, he can't gain sustenance from soulless barovians anyway, so many of them need not strictly speaking fear his depredations.
@@Unahim Right, so he kills 60-70% of them , ensuring the majority of them are soulless, and there you go. All Barovians fear him.
Also, this is a minor point, but if you're playing the original adventure, or the 2nd edition campaign setting, the soulless thing wasn't a part of the setting.
I came to the comment section to say no villager would dare cross strahd with any of the countermeasures presented in the video. They know better.
Vampyre with a ‘Y’? Yeah, I’d bug out too. Adding a Y to any monster makes it instantly OP.
Also you forgot to spit when you said ‘the devil strahd’ *petew*
Don't forget buying a fog machine to run during the session. :P
I did this for my crew when we played Strahd!
Along with some gothic candles along with the soundtrack of castlevania sympathy of the night
@@geekydiy5323 I wouldn't be able to concentrate because the SotN soundtrack is too good
dry ice is all you need.
Neat idea, That would be useful in all of the Ravenloft setting modules!
I've heard of Strahd Von Zarovich being run as a "The Trains Run to Time" Villain, Strahd doesn't directly harm the People of Barovia because it doesn't suit his interests.
I've heard of a Paladin finding himself work _for_ Strahd.
I heard of a party getting there hands On a _Scroll of True Resurrection_ and in an attempt to reverse the Curse tried to resurrect Sergei Von Zarovich, the man who's death had sealed it, and having to cut a deal with Grandmother Night _Herself_ to make it work.
The second time I ran CoS Strahd was able to convince our Paladin that he was being blamed for more than he deserved and she became very sympathetic to him.
My dad and I played this module when I was a kid, I'm pretty sure he bent the rules some just to scare the hell out of me and my friends. Great memories.
I count on you for intelligent commentary of scenarios. There are many, many role-players that treat scenarios as if they are sacred and "should be" run "as is." What hogwash. You consistently have great ideas for improvement. Even if I never intend to run a specific game, just watching you suggest alterations is a huge benefit.
Furthermore, you have to adapt the adventure to your group, and with these scenarios, your *really* need to add stuff always. They are very barebones.
This idea of "sacred" scenarios... feels very new. None of the players or DMs i met in the 90s ever did anything "by the book." House rules were everywhere.. and every table ran things differently.
you all prolly dont care at all but does any of you know of a trick to log back into an instagram account??
I was stupid forgot the login password. I love any help you can give me
@Ayaan Alberto instablaster =)
@Malachi Braydon I really appreciate your reply. I got to the site through google and Im trying it out now.
Looks like it's gonna take a while so I will get back to you later with my results.
I'd highly agree about changing the poison fog to a magical, teleporting one. That would be far cooler and provide more of a "No Escape" scenario.
Or even just a space-bending effect that turns really walking in a straight line into turning back.
I also assume that the land so constrained is still large enough to provide basic food for the village, even without the gypsies supplementing it with a smattering of delicacies.
Yeah 5e changes that to teleportation+exhaustion imposing. The characters slowly become exhausted if they don't leave the fog quickly, which can lead to their deaths, but it also teleports them to where they started.
I think that's how it is in more modern versions because if it's just poisonous then you'll have a lot of players trying to come up with race and spell combos to try and get through the fog
Teleporting, reality bending fog is closer to how it worked when it was turned more into a full setting with multiple domains with multiple lords rather than just a couple of adventures. So this is a detail that is actually consistent with how a number of players would remember Ravenloft Adventures/campaigns.
This is one of the best Tabletop/D&D Channels I've found in a while.
My favorite visit to Ravenloft was Black Rose. A fan project to use the Blue Rose system in Ravenloft, where the romantic fantasy lens and some of the early story game elements complimented Ravenloft really well.
Never heard od that before. I think ill look into it though. Thanks fkr the tip!
That one bit killed me. "It's like the guy that went to the Cheesecake factory and left a one star review because they offered him a freakin' cheesecake." I'm dead. lol
Never trust a Miskatonic U grad. ESPECIALLY if they're talking about old books. I'M ON TO YOU!!
The letters from Kolyan Indrovich, Burgomaster seem prescient of modern-day Nigerian scammers.
Greeting Brave Hero, my name is Kolyan a prince of the Nigerian province of Barovia. I am electronic mailing you today to plea for your help. I am willing to pay you 1 million gold, for your service, but you must first transfer me 1,000 gold in order to free the royal accounts. Please act now, as you are our family's only hope. Thank you for your assistance.
Seth Skorkowsky Genius funny!
Anyone else wave back to Seth when he says 'Hello Internets?" Just me?
I always wave when he says it.
1. This was a great review of a classic product. Can you do more of these please?
2. I had a friend who ran 1 session of this last year, but then gave up and quit. I was so disappointed. I hope I get a chance to play it through some day.
3. The best part of this video was the desert rant. :)
Thanks. I have a few more classic AD&D and a lot more classic Call of Cthulhu module reviews that I have planned.
Ravenloft was, is, and will always be my favorite module in D&D. It was the first module (and adventure for that matter) that I was ran through as a player. I have collected every Ravenloft module, adventure, everything since it has been printed up to now with the 5E version and I have loved each one.
You are correct... Cheesecake and Big Trouble In Little China sounds Great! Thanks for another great review video!
A: You kill the golems with the rust monsters :D
Hi Seth, your channel is really inspiring. You have hands down the best Cthulhu content on RUclips.
Do you have any plans on making a video about how to make good NPC's? It's one of my biggest weaknesses and would love to hear your opinions on it.
Man this takes Me back to when I bought Ravenloft when It first came out . Then My Party getting ecstatic about the sequel! Strahd is one of the best villains made for D@D! I used to have every Ravenloft supplement that came out after the original!
Ah good old Ravenloft. It's about as Legendary as good old B2 Keep on the Borderlands.
Poison fog just sounds like something most D&D parties would try to get past with poison resistance/immunity effects. Or just a high constitution and a supply of healing spells/potions.
6:53 Or some Castlevania music. It fits well if the weapon the players get is a whip.
Spike chain with light horseman's mace attach to one end of it.
Strahd's castle has been attack by so many adventures over the years, he now his a ticket both outside of the castle gates to charge entrance fees.
Great video. Subscribed. This level of review with personal perspective is really unique as far as I know.
Changing the potion to a candle/lamp is an excellent idea. Gonna use that. Thanks Seth!
The angry mob out of nowhere is a hilarious touch. They only attract more random encounters.
Love your Ad&D and Cthulhu commentaries. It really is a great service for DM's especially the tips and heads up on problems/solutions in these published adventures. Great work.
I ran this module back in the eighties.
It was kind of a revolution for the game.
Everyone loved the dark melancholie and the wonderful athmosphere.
The castle map is the best Iever saw.
And I also loved the optional ending...
I wished there were more such jewels like Ravenloft!
This showed up recently (second edition box set) at my local half price books. Still kicking myself for not picking it up for 20 bucks.
Is no fun is no Blinsky! I'd love to see a companion review of Curse of Stradh if you have an inclination. Ravenloft was the first adventure I played in its entirety over several sessions (as a player). Great memories. You touch on this in your review but I think Ravenloft was the first adventure that wasn't simply a dungeon crawl & actually had a story! Hard to imagine that was pretty innovative in the 80s.
I like Icewind Dale's cold wights: instead of level drain, they deal extra frost damage
You know, the same time the box set came out, there was an additional box called "forbidden lore" which had a set of the taroka cards, and some dikeshi dice as well, along with lots of additional extra information. Most of it via the Vistani gypsy's lore and back story's. Its probably hard to get hold of now tho.
I'm glad they brought ravenloft back from the dead as it was one of the first sets I got back in the 1990's.
Thank you so much for your advice! I actually changed the village of Barovia like you said, and it really helped convey how scared the villagers were of Strahd and what he controls.
I enjoyed your review and it brought back a lot of fond memories of ravenloft mod and then the box set. The only thing I disliked tho was how you pronounced Barovia, You are saying Baravia Bah rav ia, there is no A after Bar it is an O so the it would be Bah Roh ve ah. I know that this is a little nitpicking but its clear in the spelling on how it is pronounced and with the love I have for Ravenloft it got to me, Peace my friend.
It bugged me too
@@MrShadowbite ditto
He also struggled a bit with Zarovich but I give him a pass because his content is so great.
Easily my favorite campaign and D&D setting. I absolutely love the gothic horror setting, the looming threat of Strahd or any of the other dark lords is dreading and a great build up for the fight. I do have to say out of the core domains I honestly prefer some other areas like Sithicus or the wastes with Har'ikir.
I think having the option for the PC's to lure the rust monsters through the castle to defeat things like the iron golems would be hilarious
The hatred for the ending is especially baffling to me since the Domains of Dread really AREN'T about the player characters. They're stories centuries in progress when the hapless adventurers stumble their way in.
The town bell being silent and there not being a wall makes sense for the tone of the setting. The town has had its will broken by the Devil Strahd. They don't ring the bell because everyone knows to be indoors long before nightfall and ringing the bell would be seen as an act of defiance against Strahd. They don't have a wall because Strahd ate all the masons willful enough to try rebuilding it. Strahd is in complete control in Barovia. The townspeople don't like it but not one of them will stand up to him by lining their roofs with holy symbols, ringing a church bell, or putting up a wall. The townsfolk aren't PC's, they're Strahd's cattle.
A wall makes zero sense against a powerful vampire that can turn into mist anyway!!!
For the main vamp yes, but he might have meant a wall would hold out the lower tier monsters and varmints that plague the woods around the town. In any case Strahd isn't going to let his livestock have any nice things.
Well, sure, the Devil Strahd **Spit** owns the people of Barovia, but by that same token he would want to keep them from being casually slaughtered by monsters. Even a cattle rancher defends his herds from wolves or poachers. The Devil Strahd **Spit** may consider the people as food or possessions, but that in turn implies that he'd _allow_ them to build wall. Like Francis Wright said above, he is in no way hindered by walls. Unless he's massively insecure about his control of the country, the Devil Strahd **Spit** probably wouldn't care about exactly what the people do, so long as they don't fight back against him directly.
That assumes the smaller tier monsters feeding on the townspeople are not beholden to The Devil Strahd *Spit*, which they definitely are. The level of control he has over the town and the surrounding woods of Barovia heavily implies that anything feeding on the townspeople ties back to the Top Vamp in some way.
Why let the cattle build a fence when they are already fenced in by the fog covered pocket dimension you've trapped them in? Why let the pigs in your sty wall themselves off from the ranch hands you hired to keep them in line?
It would be impossible to keep Strahd out anyway. He's the lord of Barovia, and therefor owns all the houses and buildings within its fog-enshrouded borders. He doesn't need the townspeople's permission to enter their homes whenever the mood strikes him.
"oh, holy crap! This is gonna be bad..." huahuahauahau xD
When I ran Curse of Strahd, I had the village of Barovia play out as a town that had given up, over the centuries they’d finally lost hope and just tried to fly under the radar, hoping that Strahd would ignore individuals if they didn’t actively resist.
I had a DM that ran Barovia as a bunch of stone cold killers with a lively night life. Where the locals offer up a pint of blood into a pitcher for Their Lord before going to bed. Along with five to eight werewolf packs/ families fighting for control over herd grazing rights. Random vampires and other outsider monster getting drop off by The Mist. Where Castle Ravenloft was regarded as a five star high class hotel tourist trap for the rich.
@@krispalermo8133 That's a very unique take lol, sounds like it was fun to play through.
@@armata_strigoi_0 My last gaming shop from close to 15 to 20 years ago played Whitewolf/World of Darkness(WoD): Vampire, werewolf, mage, and changeling.
So playing vampire city politics with blood bond human servants was an old hat for us.
Thanks for checking out the old videos and hope you had a good weekend.
@@krispalermo8133 Ah, I see, haven't gotten around to running anything in WoD yet but it's always intrigued me.
Cheers, likewise.
Cheesecake and "Big Trouble in Little China" is always a great idea.
I feel like Barovia is the one city that should NOT have a wall or any holy symbols (except for the church). Maybe the broken, rusted and crumbled remains of old ones that Strahd has torn down and punished the people for building.
Why do you keep saying Baravia? Its Barovia. With an OH sound.
Same reason he says Strahd Von ZOrovich
Not gonna lie, that made my eye twitch a little bit. First time I was like, oh a slip of the tongue. Then he kept doing it...twitch...twitch...
@6:24 he pronounces it correctly. 🤔
Oh, like Levi-OH-sah..? ;)
it was still incorrect. He said Boravia.
"I say we gain a few levels, come back with a keg of holy water and about 17 more clerics..." - Jake the NPC LMAO
My homebrew world is based heavily on Ravenloft I love the land and all its kingdoms. I am also taking some planescape and dark sun influences into my world as well, but mostly Ravenloft.
This was great as always. Could you review Beyond the Mountains of Madness anytime soon? I would really like some sort of multi part video about it but if it is too mutch of a strain i totally understand, that thing is titanic
Problem is that i haven't run it and I only want to review scenarios I have play-experience with. I get annoyed with reviewers that only read a module and review it without running it through the gauntlet to see how it actually plays.
Hey Mountains would only take a year or so to play through! Get on it Seth :-P
Great review! I really appreciate the added commentary on suggested changes to improve or smooth out certain parts. They gypsy's potion -> lantern change was particularly cool.
i played the original way back in 1986 with a couple friends
I've owned this module for years and always thought it spectacularly done. So much so that I collected all of the 2nd and most of the 3rd edition stuff put out for the game setting. I thought all of it was brilliantly done. I only ran a little bit of it when some of my Greyhawk players ended up in the demiplane of dread when they entered a cave that led to an isle of terror of my own making. They soon found themselves in the main part of the world with Feast of Goblyns.
I often used the Tarokka deck from the 2nd edition for fortune telling for my pcs.
Nicely done. I didn't realize reviewers hated the optional ending so much. Jack's right. Now I want to watch Big Trouble in Little China again.
+MaxWriter
Heh. MaxWriter, I knew I subbed to your channel years ago for a good reason. ;)
Although I've been into Ravenloft since acquiring the original boxed set in 2E from my very first DM (along with Dark Sun), I didn't actually own a copy of the original I6 until my mother got me the 25th Silver Anniversary Collector's box that included it and some other well-known modules. Over the years, I managed to collect the vast majority of the 2nd and 3rd Ed Ravenloft material (missing only a few hard copy 2E modules), including the beautiful Sword & Sorcery Tarokka deck (back when it first came out, though sadly I have no idea where it ended up over years of moving). The 2E Van Richten's Guides and the 3E Edition Gazetteers are among my favorite sourcebooks of all time, even to this day. And note: I actually have not liked 3E since suffering some major burnout with it and getting an epiphany that it - along with what are considered more "modern" systems - has subtly changed how many people play, focusing on miniatures, tactics, and combat instead of letting players trust their DM with adjudicating relatively looser rulesets...
Well, okay, some DMs can't be trusted.
Sorry. Tangent. I'll end that there. :)
Hello LordSephleon. It's a great setting and I've always liked it. I, too, sickened of the more tactical systems, which is why Call of Cthulhu and the BRP is my goto game now.
Great tangent btw!
My first encounter with Ravenloft was playing a Dragonlance campaign. The Devil Fog crept in and transported us there. It got even more interesting when, during a later game session, a lawful good paladin joined our group. At first, it made me nervous, because I was playing a neutral evil Silvanesti Elf mage. My heart about sank into my throat when he cast Detect Evil. An evil smile overtook my actual face when our DM announced that EVERYTHING was glowing blue to the paladin. Good times!
Great review, Seth! I've been a fan of your Call of Cthulhu stuff for a bit now, but I am planning to run I6 via the Lamentations of the Flame Princess ruleset in a couple months and I really appreciate your tips here. I'm so glad you only review the adventures you have actually run/played, as it annoys me to no end when people make reviews of a product without actually having any experience beyond reading a few pages or chapters. Yes, the worst are the ones who don't even read the whole thing cover to cover before gracing us with their opinion on it. Charlatans!
Keep making great and entertaining reviews. We need more quality and less quantity!
The Tarokka deck also came in one of the 2nd edition boxed sets as well didn't it? Not the core Ravenloft setting box but the first big expansion box. I can't remember the title off the top of my head.
That was the Forbidden Lore box set. Still have it in the basement.
3rd edition has complete Ravenloft setting made by Sword & Sorcery and it's amazing. Too bad it was overshadowed by Forgotten Realms which made their name through the Baldur's Gate series.
2nd Edition D&D had a complete setting too. Multiple lands, multiple antagonists, beastiary and many books.
Great review! Bonus points for referencing Big Trouble in Little China!
Maybe the rust monsters are there so if the PCs encounter them, they can lure them towards the Iron Golems and dispose of them super efficiently? I haven't ran the module and I really wouldn't profess to understand the intentions of AD&D module designers, but that's what comes to mind for me.
What appealed to me about I6 at first glance was the isometric map, had never seen that in a TSR module before. The vampire theme was cool too. The novels based on the Ravenloft world sometimes were good, though the Knight of the Rose was a bit plodding... like the main character who was after all a Death Knight. Ravenloft became a campaign setting because it gave people a chance to play a gothic themed RPG. Tales of the Supernatural existed but it wasn't as well known and it wasn't the same.
Outstanding review Seth! :) Every time a new vid of yours pops up I can't click fast enough! Also your CoC reviews are the best on RUclips!
It's BarOvia! Why do you keep saying BarAvia!?!
I love your reviews. always bringing the fire.
Strahd's a 500-year old vampire wizard, of course he's going to be smart about dealing with the adventurers.
Bonus points if you play Simons theme from Super Castlevania when facing off Strahd.
Need fog machine.
Great review on the I6 Ravenloft D&D Module. Ravenloft is my favorite D&D Module. Great villain, great setting.
Honestly the best way to run Strahd is to show that he is the ruler of the land. The villages have no defenses because they've long since submitted to his might because the only thing worse than his wrath is his indifference. Sure his laws are brutal and he might demand humans to feed on, but he protects them from the other nightmarish creatures of barovia and from the assaults of other dark lords.
This puts the players in a really tough position because even if the townsfolk agree with them, they might still might betray the players for fear of reprisal from Strahd or even the other villagers. It also justifies so many strahd loyalists beyond "Well he treats us nicely" or "Eh We're just evil". Everybody still hates Strahd, but they're also more scared of what would happen if Strahd wasn't there.
Also in some of the back stories brought up in the novels near the end of AD&D run. Strahd had to deal with and fight a werewolf " War of the Packs " for a few hundred years. Along with other vampires getting drop off by the Mist. So the place is a nice war zone under siege. It all depends on how your DM wants to run the campaign setting. Also when my game shops ran Ravenloft, it was best/ more fun to have everyone draw a card and let a player PC Strahd. So no one can " blame " the DM for screwing over the PC group.
Hey Seth, I just found your channel and have really enjoyed a number of your videos. Scott Brown and the Bone Saw will both be making appearances in my campaign. I have been a DM/GM/Judge/Narrator/Storyteller for about 30 years and I am still finding some of your GM Toolbox advice helpful. Keep it up!
Now while on the subject of Ravenloft, I want to first say that I loved the setting. I had the 2nd Edtion boxed set and ran it with a gleam in my eye. My players on the other hand, hated it. Or at least one player, who seemed very vocal at the time, really, REALLY hated it. But fast forward 30 years and that same player is still a member of my group so I must have got something right.
While running Ravenloft, I found a module that contained about 10 separate adventures that were each connected somehow. Each adventure was just a little more difficult than the one before it and the module was designed to take characters from level 1 on up to level 10 or so to face Strahd. I remember that one of the passages meant to be read aloud was a description of dead crabs along a beach. I think this was the entry into the Ravenloft and the first adventure in the module but I'm not sure. I have searched all over the internet trying to find this book so that I can update and run it in my new campaign but I haven't had any luck. Is there any chance you (or one of your followers) can tell me what book it is that I am thinking about?
Hmm. I've never read this collection. Sorry.
Here's what my Google-Fu has found. Maybe it's one of these:
Chilling Tales - 7 adventures index.rpg.net/display-entry.phtml?mainid=11419
Book of Crypts - 9 adventures index.rpg.net/display-entry.phtml?mainid=8494
Here's the full list of Ravenloft material from RPG.net index.rpg.net/display-search.phtml?key=background&value=Ravenloft&sort=system
Hugh fan of Ravenloft going all he way back to 1990, I have run most of the Ravenloft modules including this one. I loved the video, gave me some new things to think about as I prepare to run it again for a new and unsuspecting generation!
Jack: Ooooo poison fog! 🙄
Strahd: Listen here you little sh--
The module is impossible, nearly impossible, with the level and class recommendations. As a DM in the 1st edition (2nd Ed is my primary) running that module and seeing the level recommendations, I suggest far more. At least 2 clerics, a paladin, and a mage. Also, stock up on the trusty 10' pole... even if that is merely to keep certain hungry creatures at bay. Buy the scrolls of Restoration. They will save you. Take all of your healing potions with you. If the party does not have these: Sun Sword, Mace of Disruption, Charm Monster spell (or at least spell scrolls), and Holy Avenger, I provide a bit of a side-quest for them to have those. 1st Ed may have had easier to kill monsters but the sheer number and randomness were grinding issues.
Edit: Rust monsters - keeping them at bay, subduing them, and-or Charm Monster them and they are perfect sacrificial pawns to take out the Iron Golems. In the last moments, a Rust Monster is charmed, it can easily be sent away to find food elsewhere or be used as a minefield pig (Vietnam reference).
Seth, do you mind, if you actually do possess it, do a review of the 5th edition review? It would be invaluable to have a retrospective, experienced review comparing the old and the new. How it changes and where it misses the point.
Love the videos please continue, you have me trying to convert CoC modules into 5e because you do such a good point in selling them.
the video here, more or less, covers that pretty much. all in all the fifth edition version is a more improved and vastly larger than the first edition version but contains all its core elements. even the optional ending and all.
Me and my friends played some of curse of strahd, but our playthrough was cut short when half our party (led by a chaotic neutral rogue) split off and went to work for Strahd. We also didn't have a cleric, and I was the only one with a silver weapon.
I love the idea of the Circus that came to the village decades ago.
Speaking of well known classic dnd modules, are you going to review OG Tomb of Horrors? I'd love to hear how you'd change and handle certain aspects of that adventure.
I am planning one for Tomb of Horrors eventually. My personal rule for module reviews is that I must have played it, and Tomb of Horrors and I go way back.
The second boxed set from 2nd edition also has a gypsy deck, also it has d6's with symbols instead of numbers, bone dice which if used lend an individual fortune telling aspect allowing you to blend a more personal aspect to the game. I LOVE this adventure and the entire idea of Ravenloft as a reacuring bad dream that haunts the players when it wants to. Straads revenge, toying with your players from time to time.
I actually have the second edition TSR silver anniversary version of this module, which is a faithful recreation of the original module converted to second edition rules. It is pretty good, and the full color map of Barovia was nice (I used my color printer with scanner function To make a two-page copy of it so I could keep it from getting messed up).
You lost me when you said "Bela lugosi Dracula". Straud was clearly inspired by Lee and Hammer horror. JK
Can the rust monsters be turned on the iron golems?
2nd addition "Ravenloft: Forbidden Lore" also had a Taroka deck....they are nice and more colorful than the ones shown here. I love all the good suggestions on here though.
Cant remember the name of the novel, but I'm pretty sure Soth made a trip to Ravenloft and made everyone his bitch.
Knight of the black rose. Apparenlty weiss and hickman hated that he was added to ravenloft and set up his own realm there.
More D&D reviews. I want all of the moduels to be reviewed by you. I love the vids!
Rick, If you are interested in D&D Mod Reviews by various RUclipsrs (including Seth), I put together a Playlist of such Reviews (in alphabetical order of their Mod Codes :-)
ruclips.net/p/PLzsw3tqRJUVzzpCp3u7eIK2MkgC0DQsM-
Hi Seth, great video! I just discovered your channel and am liking it a lot, lot of great advises on running games!
Do you think that the Ravenloft module can be applied (or can be an inspiration) for a Call of Cthulhu adventure, in the gaslight era (a la Dracula / Van Helsing) or even in the Dark Ages era? Any thoughts on that?
The setup and overall plot would be very easy to convert and I think a Gaslight version sounds awesome. However the castle traps and combats within would need a serious amount of changing. It'd be too combat-heavy for CoC. But just about everything up until the castle could translate with little effort. Stats for vampires, werewolves, and zombies are already in the Keeper's Guide, so converting those monsters is pretty straightforward.
I like the idea that the PCs get trapped there in a Gaslight game and find themselves melting down their silver coins and jewelry to mold bullets or load as buckshot. Then emphasize the research of Strahd and his brother's history to bring in more of that investigation aspect. Maybe have the Sunsword piece that the PCs are carrying be in the handle of a walking stick (or the rapier blade in a sword cane) or a piece of jewelry. Of course you could also have one of the PCs have bought an antique sword at auction or it could be an heirloom, but unless the PC normally walks around with a sword on their hip, you'd have to have the invitation letter specifically request them to bring it and that could tip the PCs off.
Thanks a lot, that really helped! Cheers! :)
im doing 5th edition rn and i have designed to truly destroy strahd and remove his curse they have to destroy the Amber Casket and then the heart then fight and overcome strahd. I love this setting too as a new DM its awesome
How did it go?
I kinda had a similar idea for running a D&D Campaign, where (like you) I was going to run the X2 and I6 Mods together.
Pretty sure it's BarOvia, not BorAvia. Anyway, great video!
I understand people mispronouncing words because they've never heard them, only saw in print, but I have never heard anyone pronounce it Baravia. I was scouring the comments looking for someone who pointed this out already, so thank you.
Those puns really are awful. I dispensed with all of them.
Ravenloft was one of those products that was heavy on tone, but was poor on execution, IMO. Of course, I'm no fan of the Hackmans- I mean Hickmans! ;-)
Also "the G-word" is considered a slur. Romany is the polite term.
Great Video! Insightful as always.
another alternative to the "Poison Fog" is that the fog is where the ghosts from the daily parade live. Ghosts are incredibly dangerous monsters, and these ghosts are unwilling. So they approach any PCs who try to leave through the fog and WARN them that they will be forced to attack them if they don't turn back. Any PCs killed by the ghosts join their number on the next and subsequent nights.
I love your observation about "shared war stories". I'm in my 50's and my D&D experience goes back to the very earliest products (back when "elf" was a class, for example!) but there remains that handful of mods that I can talk about with people younger than half my age. It's a wonderful feature of having a game system that's been around in one form or another for over four decades.
I was a dwarf 25 years ago but we were retro playing first edition at that time and i didn't understand the why I was a class less dwarf at the time.... God bless 3rd edition over all for skills and feats and pathfinder for character customization
@@francescospuntarelli7369Dwarf as a class was a Basic thing. In OD&D and AD&D, dwarf was a race and could choose from multiple classes.
I have a very long 'War Story' about this, though likely most here wouldn't care. However, through a completely uncreepy situation, I ended up GM'ing this, back in 2006 at age 35, for 3 teenage girls & 3 teenage boys. I went full-bore on it, using all the skills as a GM I'd gained having been a roleplayer since 1982, including LARP'ing as many events as possible. This also meant I dressed up as Madam Eva & did a Tarot reading for my players. Apparently I do a great Female Gypsy. Make of that what you will.
'Ravenloft' itself was the background and climax of the campaign & took nearly 5 YEARS of gaming to get there. Finally, in 2011, my players emerged victorious, but scarred & borderline traumatized by the experience (at least their PC's were.)
Not just a great review, but an amazing guide with some brilliant ideas for any GM that is thinking about running this classic module.
so the vampyr, should have less undead wandering around its lair, so that a heroic party can slay the vampyr easier?
oh look its only 2 wights. . . . thankfully it wasnt 12+ of them - we would be dead by now - OR RUNNING FOR OUR LIVES. Ravenloft and nightmare keep were two of my most enjoyed (by players) adventures. Because they said the tension and atmosphere and deadliness had them scared witless.
5:36
So... you could even use, say... a whip???
“Die, monster; you don’t belong in this world!!!”
Years ago my game shop drop " X-Files lead characters Fox Mulder & Dana Scully into Water Deep Forgotten Realms setting with their firearms.
We even drop them into Ravenloft, along with the X-Men and the Justice League. So it will be cool to see NPC Jack spoof on how did he go from Call of Cthulhu now trying to figure out where he is at now at the moment.
Hope you had a good weekend, and God bless.
Consider streaming the upcoming Dungeons and Dragons Online (DDO) Ravenloft expansion this December 5th, 2017. gc.digitalriver.com/store?Action=custom&CustomPageEnv=DESIGN&Locale=en_US&SiteID=turbine&pbPage=ddo-ravenloft
I'd like to see you review the planescape campaign setting
People complaining loudly about NPCs having their own story and motivations, or complaining about helping NPCs being an optional reward, apparently object to the Roleplaying and Story aspects of Roleplaying Games. I suppose they'd be more comfortable with endless randomly-generated dungeon crawls. A computer can do that better than a GM.
Tracy loves bad puns. The puns are all his.
Run Castle Ravenloft as a military outpost with guards patrolling 24/7 and staffing aids going place to place within. There is a day court and there is a night court.
"Circle of Protection from Undead," does nothing to stop a fighter in full plate from swinging a great sword or pole ax at the players' character group. The guy not even evil, just lawful neutral serving protection to his lawful legal Lord and Master. So a paladin will have no special defense bonus against the guy.
Damnit Seth now I’m gonna sing Bella Lagosi is dead for hours
That wasn't my intention.
But I regret nothing with the result.