So the reason why Priest are taken over Psykers are usually because the Priest gives the command squad more hitpoints than psykers and make the squads they are attached to significantly faster. Fanaticism plus it's passive buffs are much less situational too, as you would always want the faster fire rate on your gaurdsmen, and unlike the Psyker he doesn't have the risk of breaking moral using his abilities. The only thing I can see using a Psyker for is to detect infiltrators, and even then, the gaurd has significantly better tools for that.
Provides a passive 125 point bonus to health, a 50 point bonus to morale, a 33% bonus to movement speed, and a 50% bonus to minimum and maximum damage (which means a 50% increase to DPS) to every member of the Priest's squad.
1 thing i'd try differently is going more destroyers but going melee with them so the grenades start doing friendly fire on the guardsmen for basilsks i like flayed ones as a better counter since the cannon has a minimum range and if it tries to flee the cannon cannot fire
noob question: does persistent scarring change anything? In my campaing I often shelled the AI for minutes and when I attacked that was nothing on the ground, the same in this match, there's not a single crater in the ground even after the basilisk shoot like 100 times.
at 21:30 IG 100% could finish the game there, there is no solar on NL and launchers would kill half of the necron wariors before they even get in range
im maybe dumb but why guard dont just make launchers at t1.5? lasgun DPS without upgrades is 5.5, launcher DPS without upgrades is 21.5, and this difference will only rise when launcher with all the buffs can deal 70 DPS against medium-high armor. Combine that with launcher having 40 units range, have ability to hit multiple units and drop them down and dealing with buildings its like no brain decision. (they also never miss) Also launchers with weapon specialization and Priest deal much more damage than plasma-guns against everything except commanders
What a game. Gg. Props to the necron for keeping his lord alive all game and props to the ig for defending that huge pressure. Lots of back and forth
Necron Lord dies at 12:30
So the reason why Priest are taken over Psykers are usually because the Priest gives the command squad more hitpoints than psykers and make the squads they are attached to significantly faster. Fanaticism plus it's passive buffs are much less situational too, as you would always want the faster fire rate on your gaurdsmen, and unlike the Psyker he doesn't have the risk of breaking moral using his abilities.
The only thing I can see using a Psyker for is to detect infiltrators, and even then, the gaurd has significantly better tools for that.
Thank you. Every day is a school day in the 41st millennium.
@@MrLandshark np!
In this game, without psykers Curse of the Machine spirit the imperial guard would have undoubtedly lost this game.
Another epic match! Unbelievable how fast imperial guards can rebuild and as if they don't have problem in their economy
ressurection orb would be amazing inside the imperial guard base... a bit weird that necrons lost more soldiers than the guardsmans lol
can't get it though. the 3 artifacts he got that game were phase shifter, phylactery and solar pulse.
@@stormSDKFZ I always save at least 1 for the ressurection orb, it's a must have specially in long matches.
priests also buff movement speed a bit
@@armandsvagals9818 not sure 😬 but speed definitely
@@armandsvagals9818 They do
Provides a passive 125 point bonus to health, a 50 point bonus to morale, a 33% bonus to movement speed, and a 50% bonus to minimum and maximum damage (which means a 50% increase to DPS) to every member of the Priest's squad.
brilliant match
1 thing i'd try differently is going more destroyers but going melee with them so the grenades start doing friendly fire on the guardsmen
for basilsks i like flayed ones as a better counter since the cannon has a minimum range and if it tries to flee the cannon cannot fire
noob question: does persistent scarring change anything? In my campaing I often shelled the AI for minutes and when I attacked that was nothing on the ground, the same in this match, there's not a single crater in the ground even after the basilisk shoot like 100 times.
the higher persistent scarring the longer craters and the like stays, on max i believe it's permanent but i'm not certain
@@bokybok3558 I think it just changes how long it takes to dissapear, I use it on max.
at 21:30 IG 100% could finish the game there, there is no solar on NL and launchers would kill half of the necron wariors before they even get in range
Probably didn't want to be greedy and wanted to play safe.
im maybe dumb but why guard dont just make launchers at t1.5?
lasgun DPS without upgrades is 5.5, launcher DPS without upgrades is 21.5, and this difference will only rise when launcher with all the buffs can deal 70 DPS against medium-high armor.
Combine that with launcher having 40 units range, have ability to hit multiple units and drop them down and dealing with buildings its like no brain decision. (they also never miss)
Also launchers with weapon specialization and Priest deal much more damage than plasma-guns against everything except commanders