Dawn of War Soulstorm 1v 1 Imperial Guard (monsterkiller222) vs Necrons (BADlFrintt)

Поделиться
HTML-код
  • Опубликовано: 16 ноя 2024

Комментарии • 22

  • @erenbeast8264
    @erenbeast8264 Год назад +10

    What a game. Gg. Props to the necron for keeping his lord alive all game and props to the ig for defending that huge pressure. Lots of back and forth

    • @iMost067
      @iMost067 Год назад +1

      Necron Lord dies at 12:30

  • @kaffykathy8729
    @kaffykathy8729 Год назад +5

    So the reason why Priest are taken over Psykers are usually because the Priest gives the command squad more hitpoints than psykers and make the squads they are attached to significantly faster. Fanaticism plus it's passive buffs are much less situational too, as you would always want the faster fire rate on your gaurdsmen, and unlike the Psyker he doesn't have the risk of breaking moral using his abilities.
    The only thing I can see using a Psyker for is to detect infiltrators, and even then, the gaurd has significantly better tools for that.

    • @MrLandshark
      @MrLandshark  Год назад +3

      Thank you. Every day is a school day in the 41st millennium.

    • @kaffykathy8729
      @kaffykathy8729 Год назад

      @@MrLandshark np!

    • @GamingSpoiler
      @GamingSpoiler 10 месяцев назад

      In this game, without psykers Curse of the Machine spirit the imperial guard would have undoubtedly lost this game.

  • @arvinsandiego2686
    @arvinsandiego2686 Год назад

    Another epic match! Unbelievable how fast imperial guards can rebuild and as if they don't have problem in their economy

  • @osowiec2430
    @osowiec2430 Год назад +5

    ressurection orb would be amazing inside the imperial guard base... a bit weird that necrons lost more soldiers than the guardsmans lol

    • @stormSDKFZ
      @stormSDKFZ Год назад

      can't get it though. the 3 artifacts he got that game were phase shifter, phylactery and solar pulse.

    • @osowiec2430
      @osowiec2430 Год назад +1

      @@stormSDKFZ I always save at least 1 for the ressurection orb, it's a must have specially in long matches.

  • @stonedwelder
    @stonedwelder Год назад +5

    priests also buff movement speed a bit

    • @stonedwelder
      @stonedwelder Год назад

      @@armandsvagals9818 not sure 😬 but speed definitely

    • @elkssr
      @elkssr Год назад

      @@armandsvagals9818 They do

    • @iMost067
      @iMost067 Год назад

      Provides a passive 125 point bonus to health, a 50 point bonus to morale, a 33% bonus to movement speed, and a 50% bonus to minimum and maximum damage (which means a 50% increase to DPS) to every member of the Priest's squad.

  • @william1998cc
    @william1998cc Год назад +2

    brilliant match

  • @jamesworkshop9181
    @jamesworkshop9181 Год назад

    1 thing i'd try differently is going more destroyers but going melee with them so the grenades start doing friendly fire on the guardsmen
    for basilsks i like flayed ones as a better counter since the cannon has a minimum range and if it tries to flee the cannon cannot fire

  • @osowiec2430
    @osowiec2430 Год назад +1

    noob question: does persistent scarring change anything? In my campaing I often shelled the AI for minutes and when I attacked that was nothing on the ground, the same in this match, there's not a single crater in the ground even after the basilisk shoot like 100 times.

    • @bokybok3558
      @bokybok3558 Год назад

      the higher persistent scarring the longer craters and the like stays, on max i believe it's permanent but i'm not certain

    • @osowiec2430
      @osowiec2430 Год назад

      @@bokybok3558 I think it just changes how long it takes to dissapear, I use it on max.

  • @iMost067
    @iMost067 Год назад +1

    at 21:30 IG 100% could finish the game there, there is no solar on NL and launchers would kill half of the necron wariors before they even get in range

    • @Eshelion
      @Eshelion Год назад +1

      Probably didn't want to be greedy and wanted to play safe.

  • @iMost067
    @iMost067 Год назад

    im maybe dumb but why guard dont just make launchers at t1.5?
    lasgun DPS without upgrades is 5.5, launcher DPS without upgrades is 21.5, and this difference will only rise when launcher with all the buffs can deal 70 DPS against medium-high armor.
    Combine that with launcher having 40 units range, have ability to hit multiple units and drop them down and dealing with buildings its like no brain decision. (they also never miss)
    Also launchers with weapon specialization and Priest deal much more damage than plasma-guns against everything except commanders