Blender may officially no longer have a game engine, but there are Armory and UPBGE, the later being the continuation of Blender's game engine as a standalone app, and both are able to load blender objects and scenes natively without needing any export/import conversion.
UPBGE is Blender game engine. BGE is forked from Blender for individual developing then back into Blender under name UPBGE. Because BGE (UPBGE) cannot work without Blender.
Thanks for this video! I was in a 3D Animation class this past semester. And we would model in Blender then import in Unity and put animations. I'm just here trying to decide what to do next semester. My brain is so fried, thanks for this video! Blender it is.
i'm starting in programming for making a living (in JS and react) but at the same time i'm planing in start game develop for hobby and have fun i was searching a video like this for week, thanks man
that was very helpful in making my decision. Coming from decades of C4d, and the sort of jobs it's suited for... It's clear (to me at least) that blender is the next move for me. Thanks!
There are many japanese Studios that use Unity to make Animes. Theres free plugins for that. You can Rigging with Bones in Unity, theres plugins to do that. Theres many Animation Movies out there, they are made in Unity. The only one thing i can agree to is, that you can use Blender and Unity together. You can use ProBuilder but, you know it, theres many plugins out there for precise modelling in Unity. Unity is more than only a Game Engine, its a Content Creation Tool. In my Studio, i use Blender and Unity together. But you have to use some plugins in Blender as well, when you want specific things. We made some Characters in Blender and animate it there and use it later in Unity. There is no problem to do that. Or we make Prefabs in Unity and import it to Blender for the finalisation. I use UE4 too for Virtual Production on big screens, but sometimes i use Unity for that as well. A comparison between Blender and Unity is not wrong, but you have to do it right. All that what you can do in Blender, you can do in Unity too. A bit different but you can do it. In my opinion, Animation is more better in Unity. But thats a personal preference. So theres no need to choose for one Software or Game Devs have to use this and Artists have to use that. Just try it out, Google and learn and decide then or just use both. There both free.
at the end of his video "this producer" name Ian Hubert. His new video on youtube Behind The Scene is mindblown! actor in the clip made entirely on a small green screen compare to Hollywood film yet his technique is so simple, low budget and creative
Thank you for reconsidering your thoughts and sharing it with us. I will also request you to upload comparison between Unity and Unreal for those who uses Blender to model and want to make games with those models in Unity or Unreal. Which one is a better option to work with. Thank you.❤
Thank you for making your initial request! As I'm still learning Unreal Engine it might be a while before I can make a comparison video, but I will absolutely make an Unreal / Unity comparison video when that time comes!
So if i was trying to make textured 3D worlds for VRCHAT are you saying it would be a good idea to use both blender and unity together? Or do you recommend another workflow
Okay, that video exlains pretty well my questions. I have one more tho. You've mention that there is a problem with complex animations. What do you mean? Is it possible to make advanced sword combat animation in blender and then import it to Unity and make use of it when your character fights on mouse key press?
"Use Blender and Unity together." What exactly am I doing in Unity? Landscape? Even buildings(?) or is that already something for blender? And, should I do scenes in blender or only single models and do the scenery in Unity?
Here is what I would suggest: Make the 3d models in Blender, and then import them into Unity. That includes buildings and individual models. Landscapes can be made in either, but it is easier to make them in Unity. Then, compose the scenery in Unity. This is if you are making a game using Unity of course 🙂
@@SorcererStudios I’m sorry But the stupidity That I see in Your video Is that To even a Gamedev u don’t compare the tools you use To each other That’s Kinda shooting Yourself in the leg What u gonna do? Make a game without an engine? Or make a 3D game without modelling software?
Help...My first ever script cannot attach as it doesn't derive from Monobehavior! The script name and class are exactly the same....So frustrated..I am new at this but follow step by step..Aaarrggh!
In your script, do you have this line? : public class (className) : MonoBehaviour { The ": MonoBehavior" is important because it tells Unity that the script derives from monobehavior. Let me know if that helps!
I have a script with no errors also...So odd but must be a noob thing.. Followed an online tutorial exactly etc..it is a simple rotate object script...
You can animate in Blender, and export it to Unity. But for most things in Unity, you can't export it back to blender. Unless it is a .fbx file that is in the game.
Tbh? I did learned a lot and wrote the whole story and lore for my game, learned 3 programming languages as well but, work has been keeping me really busy. I'm saving for getting a new computer so I can resume my game development. I haven't given up yet xD
Blender is bad but is usable for some task.Because it is lag and does crash usually,also hard to use and perform unpredictable,not a coherent,rigid software.Texture and lighting is the most important thing.If you are talking about making a movie,blender might be a good choice for free,but you can't rely on that when making a game.The quality of the 3d models depends on the game engine itself.Try to use what you have,be creative.Sometimes unpopular software from microsoft can beat blender for texture drawing for sure.
hi there, math here again, soooo could make a video putting the use of both blender and unity together for a game designer because i'm having some thought "i create a avatar in blender, but where i put the cloth psychics where do the rigging " and all this short of things
@@SorcererStudios my question is more about where do what i saw a comment of yours saying that all asset stuff are on blender, but the rigging and the physics for exempla the terrain i do on blender or i do on unity that was my area of question
For each category I would do this: Use rigging in Blender Use Physics in Unity Use Unity's terrain system for terrains. This is if you want to make a 3D game in Unity.
unity is legit so much easier than blender, blender is over-complicated for beginners, if an easier, more user-friendly version of blender was developed with the same potential and uses but just presented in a more managable fashion then I would very much enjoy it.
I think you don't know about blender game engine which is another app by the way but it is by blender so unity, unreal, and blender the three are tough comparator
The video isn't bad but I'm honestly confused about the format of this video. I don't think a comparison is fitting since - as you pointed out yourself - they have vastly different use cases and Unity even kind of relies on some modelling or sculpting software like Blender. I'd even argue that game engines (Unity, Unreal, Cry,..) are almost completely irrelevant to pure digital artists since they never really need what the game engines have to offer and are way better off using Blender or Maya or whatever on its own. In my opinion in addition to explaining what each program excels at, it would've been more useful to get a little more insight into how a workflow between the two could look like. For example as a game dev I'll do the standard stuff like box modelling/sculpting, detailing, uv mapping, etc in Blender and then import it to Unity where I proceed to add physics (like Cloth), lighting, materials/shader, etc. I remember when I started with game development in my spare time along uni and watched a lot of Blender tutorials (I'm a programmer) it was really frustrating to follow the entire tutorial series just to find out that the results weren't game ready and I had to basically redo several hours within Unity again because all the post processing glow and stuff from Blender wasn't compatible with Unity's systems.
It's a good point. Knowing the workflow is important when making a game using Unity and Blender. Maybe I will make a separate video on that in the future!
What is the point of this comparison? They are 2 completly different software. Its just like compering a table with a chair. They are different and the best to use them together. There is no point to compare them. If you want to create a comparison video about 2 things (Software) than take them from the same category like game engine vs game engine, modelling and animating software vs modelling and animating sofware You compared the 2 sofware in 3 points where one (Blender) is made for, and the other (Unity) has very limited capabilities. So the vinner of your comparison is definitive Blender, but What if I repace your categories with Creating a game? Than Unity wins. And the 4th point: with an amimation software people are creating animations, and with a game engine games... However there are some animations created(rendered) in Unity.
I appreciate your feedback. The purpose of this comparison was to explain which software is best for different tasks, and for different paths that people choose to take.
Blender may officially no longer have a game engine, but there are Armory and UPBGE, the later being the continuation of Blender's game engine as a standalone app, and both are able to load blender objects and scenes natively without needing any export/import conversion.
UPBGE is Blender game engine. BGE is forked from Blender for individual developing then back into Blender under name UPBGE. Because BGE (UPBGE) cannot work without Blender.
Thanks. I was not certain if UPBGE was a plugin or standalone, I thought it was standalone.
Thanks for this video! I was in a 3D Animation class this past semester. And we would model in Blender then import in Unity and put animations. I'm just here trying to decide what to do next semester. My brain is so fried, thanks for this video! Blender it is.
Saw you in the 30 Day Challenge, since I'm learning on game making this looks like a good channel for me, earned my sub
Much appreciated!!! Hopefully I'll be able to help you on your journey!
@@CDallas It was about RUclips not game developing
my god thank you so much, you literally just solved all my questions with this video
Glad I could help!
i'm starting in programming for making a living (in JS and react) but at the same time i'm planing in start game develop for hobby and have fun
i was searching a video like this for week, thanks man
My pleasure! Glad you liked the video, and best wishes with your endeavors in react!
that was very helpful in making my decision. Coming from decades of C4d, and the sort of jobs it's suited for... It's clear (to me at least) that blender is the next move for me. Thanks!
Great compression earned a sub
Thank you! Glad you liked the video!!
There are many japanese Studios that use Unity to make Animes. Theres free plugins for that. You can Rigging with Bones in Unity, theres plugins to do that. Theres many Animation Movies out there, they are made in Unity.
The only one thing i can agree to is, that you can use Blender and Unity together.
You can use ProBuilder but, you know it, theres many plugins out there for precise modelling in Unity. Unity is more than only a Game Engine, its a Content Creation Tool.
In my Studio, i use Blender and Unity together. But you have to use some plugins in Blender as well, when you want specific things. We made some Characters in Blender and animate it there and use it later in Unity. There is no problem to do that. Or we make Prefabs in Unity and import it to Blender for the finalisation.
I use UE4 too for Virtual Production on big screens, but sometimes i use Unity for that as well.
A comparison between Blender and Unity is not wrong, but you have to do it right. All that what you can do in Blender, you can do in Unity too. A bit different but you can do it.
In my opinion, Animation is more better in Unity. But thats a personal preference. So theres no need to choose for one Software or Game Devs have to use this and Artists have to use that.
Just try it out, Google and learn and decide then or just use both. There both free.
Thank you for you clear explanation!
at the end of his video "this producer" name Ian Hubert. His new video on youtube Behind The Scene is mindblown! actor in the clip made entirely on a small green screen compare to Hollywood film yet his technique is so simple, low budget and creative
Thank you for reconsidering your thoughts and sharing it with us. I will also request you to upload comparison between Unity and Unreal for those who uses Blender to model and want to make games with those models in Unity or Unreal. Which one is a better option to work with.
Thank you.❤
Thank you for making your initial request! As I'm still learning Unreal Engine it might be a while before I can make a comparison video, but I will absolutely make an Unreal / Unity comparison video when that time comes!
@@SorcererStudios i think there should be a video on godot vs unreal
So if i was trying to make textured 3D worlds for VRCHAT are you saying it would be a good idea to use both blender and unity together? Or do you recommend another workflow
Okay, that video exlains pretty well my questions. I have one more tho.
You've mention that there is a problem with complex animations. What do you mean?
Is it possible to make advanced sword combat animation in blender and then import it to Unity and make use of it when your character fights on mouse key press?
"Use Blender and Unity together."
What exactly am I doing in Unity? Landscape? Even buildings(?) or is that already something for blender? And, should I do scenes in blender or only single models and do the scenery in Unity?
Here is what I would suggest:
Make the 3d models in Blender, and then import them into Unity. That includes buildings and individual models. Landscapes can be made in either, but it is easier to make them in Unity. Then, compose the scenery in Unity. This is if you are making a game using Unity of course 🙂
@@SorcererStudios THANK YOU!
@@SorcererStudios I’m sorry But the stupidity That I see in Your video Is that To even a Gamedev u don’t compare the tools you use To each other
That’s Kinda shooting Yourself in the leg
What u gonna do?
Make a game without an engine?
Or make a 3D game without modelling software?
nice man nice job
thanks bro 😊
thanks!
any update for this?
I was kinda lost so if I use blender for animating a character will it transfer to unity??
Just curious, but why no more game engine with Blender? Will it return in the future?
How about this question, Sorcerer: Which one for film animation? Blender or Unity?
Help...My first ever script cannot attach as it doesn't derive from Monobehavior! The script name and class are exactly the same....So frustrated..I am new at this but follow step by step..Aaarrggh!
In your script, do you have this line? : public class (className) : MonoBehaviour {
The ": MonoBehavior" is important because it tells Unity that the script derives from monobehavior. Let me know if that helps!
Thanks for replying, yes I have exactly that line with the class name, no spaces etc. Same as the script name..
I have a script with no errors also...So odd but must be a noob thing.. Followed an online tutorial exactly etc..it is a simple rotate object script...
using both
what about upbge????
Now waiting for the 2022 edition of this video.
-_-
What about rendering methods to take out!!! 😑😑😑
So since you cant export animations to unity from blender, you need to make the 3d character in blender and animate it in unity?
For character creation it's best to model and animate the character in Blender, and then export to Unity.
Thank you
You can animate in Blender, and export it to Unity. But for most things in Unity, you can't export it back to blender. Unless it is a .fbx file that is in the game.
Bro, that moment when I saw the film people made on Blender, is the moment I realized I had a long ways to go before I was good at using it
You know there is UPBGE? (UP blender game engine)
What happened to the game engine in blender?
The Blender team deprecated it a while ago.
You can download the upbge it's the game engine fork of blender
Yeah, I'm learning Blender first then I'll be learning unity. Gonna make a really cool game =)
How far have you come now?
How bout now?
Tbh? I did learned a lot and wrote the whole story and lore for my game, learned 3 programming languages as well but, work has been keeping me really busy. I'm saving for getting a new computer so I can resume my game development. I haven't given up yet xD
im here just to try too make a vrchat model
Blender is bad but is usable for some task.Because it is lag and does crash usually,also hard to use and perform unpredictable,not a coherent,rigid software.Texture and lighting is the most important thing.If you are talking about making a movie,blender might be a good choice for free,but you can't rely on that when making a game.The quality of the 3d models depends on the game engine itself.Try to use what you have,be creative.Sometimes unpopular software from microsoft can beat blender for texture drawing for sure.
hi there, math here again, soooo
could make a video putting the use of both blender and unity together for a game designer
because i'm having some thought
"i create a avatar in blender, but where i put the cloth psychics
where do the rigging "
and all this short of things
I think Blender Guru already has a tutorial for cloth physics. I would check that out first.
@@SorcererStudios my question is more about where do what
i saw a comment of yours saying that all asset stuff are on blender, but the rigging and the physics for exempla
the terrain i do on blender or i do on unity
that was my area of question
For each category I would do this:
Use rigging in Blender
Use Physics in Unity
Use Unity's terrain system for terrains.
This is if you want to make a 3D game in Unity.
@@SorcererStudios that's why i love you
@@matheustavares4442 I don't know if the question is still yet unanswered but you have a modifier for physics in blender search for it.
Blender is the most amazing 3D software ware and very easy to learn i already masterd it in 4 months.
unity is legit so much easier than blender, blender is over-complicated for beginners, if an easier, more user-friendly version of blender was developed with the same potential and uses but just presented in a more managable fashion then I would very much enjoy it.
Lies bot comment
Ofcourse, unity is pretty simple
make blender vs unreal engine comparison
It means I need to learn both
😄
how bout upbge its 2022 now
I think you don't know about blender game engine which is another app by the way but it is by blender so unity, unreal, and blender the three are tough comparator
The video isn't bad but I'm honestly confused about the format of this video.
I don't think a comparison is fitting since - as you pointed out yourself - they have vastly different use cases and Unity even kind of relies on some modelling or sculpting software like Blender.
I'd even argue that game engines (Unity, Unreal, Cry,..) are almost completely irrelevant to pure digital artists since they never really need what the game engines have to offer and are way better off using Blender or Maya or whatever on its own.
In my opinion in addition to explaining what each program excels at, it would've been more useful to get a little more insight into how a workflow between the two could look like.
For example as a game dev I'll do the standard stuff like box modelling/sculpting, detailing, uv mapping, etc in Blender and then import it to Unity where I proceed to add physics (like Cloth), lighting, materials/shader, etc.
I remember when I started with game development in my spare time along uni and watched a lot of Blender tutorials (I'm a programmer) it was really frustrating to follow the entire tutorial series just to find out that the results weren't game ready and I had to basically redo several hours within Unity again because all the post processing glow and stuff from Blender wasn't compatible with Unity's systems.
It's a good point. Knowing the workflow is important when making a game using Unity and Blender. Maybe I will make a separate video on that in the future!
Blender has a game engine it's called UPBGE
How Critical ops & dead trigger 2 made if Unity does not support 3D animation
Unity supports 3d animation.
UPBGE
I am still confused bruh
Always unity
You will have to make this comparison video each and every year..
yeah, the burden is yours now.. 🙏
I can't get the reason to compare a 3d modelling software to a game engine... They both are totally different
You are wrong blender has it,s game engine that is upbge game engine.Which is free but need coding,you are old like a second hand tv
What is the point of this comparison?
They are 2 completly different software. Its just like compering a table with a chair.
They are different and the best to use them together.
There is no point to compare them.
If you want to create a comparison video about 2 things (Software) than take them from the same category like
game engine vs game engine,
modelling and animating software vs modelling and animating sofware
You compared the 2 sofware in 3 points where one (Blender) is made for, and the other (Unity) has very limited capabilities.
So the vinner of your comparison is definitive Blender, but What if I repace your categories with Creating a game? Than Unity wins.
And the 4th point: with an amimation software people are creating animations, and with a game engine games...
However there are some animations created(rendered) in Unity.
I appreciate your feedback. The purpose of this comparison was to explain which software is best for different tasks, and for different paths that people choose to take.