Poppy Playtime Chapter 4 - Play-Dough Comes To Life Makes Deadly Puns [ 1 ]
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- Опубликовано: 9 фев 2025
- In Poppy Playtime Chapter 4 we make our way deep into the facility to confront the Doctor and the origin of these creations. Video is part 1 of a 2 part series
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#poppyplaytime #poppyplaytimechapter4
Welcome to the Poppin Off Club how Poppin Off are ya? *note* Video is part 1 of a 2 part series of Chapter 4 Playlist Here: tinyurl.com/f7b86j73
Like a corn kernel on fire!
I am very Poppin Off
You are the best Manly! Best RUclips Horror Gamer ever!
Poppin Off🍿
Like a movie theater popcorn maker
Absolutely wild to think that the Orphan Torture Factory would have problems with staff morale.
Playtime Co. must have hired people in the Secret prison who are callous towards children or just really dislike them
@@multilad816 redditors
It sounds like it's compartmentalized. Parts of the staff only see their part of the process.
@@SusCalvin I don't even think anyone except the scientists knows it's kids.
@@dr.cheeze5382yeah when one of The guards hinted at it everyone else called him crazy
The electric bill for this place must be UNFATHOMABLE
Same with the enrichment center from portal
Lore wise, it’s apparently powered by gas. Still this is like having a single solar panel powering the USS Enterprise.
Don't forget about food bill. There are so many little ones there.
id imagine that they have their own power supply.
Maintenance too
When the first game came out, I thought this was just going to be some indie game. I didn't ever expect it to be this large, with actors.
Lol same. I guess people really likes toys, and the mistery surrounding the story.
Same, but after Chapter 2 I knew I was gonna be here till the end, the story just gets more and more crazy, I love it.
Weak game/chapter
@@ycraftgamer9615 Ok
Name a better one
I was extremely surprised to find merch of this game in crane games in Japan
Sometimes, the comedic timing is so perfect, I wonder if he's actually playing through these things.
Manly-"Oh, these flares don't brighten things up a lot."
Game-"You want bright, I'll give you bright."
(THX sound intensifies)
"This is going to be a chase scene"
*Five seconds later*
(Insert Yarnaby noises)
"You know, the doctor could be a human."
The Doctor 5 seconds later: "I didn't expect to see another like YOU. A human."
Right?
ghostwriter manly lol
My mans pianosaurus just got 15 seconds of fame huh 💀
That’s stretching’ it
More like 15 frames
@@re-blitz yeah I mean it's the original metaphor quote but I edited to it's true extension of his appearance, lol
expected him to be a big part after his trailer lmao
Yeah, it should have been a boss fight and Doey saves you at the end.
Agreed with the note thing, so many developers don't know how to show their lore so instead they tell, making you pause what you're doing to read an exposition dump instead of figuring the story out through character interactions or environmental clues. It also makes no sense why characters would be writing all that and then leaving pages around. It's such a common trope and idk about everyone else but it is SO overdone and annoying imo
personally, i think it can do well if you place the notes in reasonable places or where you'd expect them to be (example: outlast) but here in poppy playtime the notes are too *everywhere*, which i feel is what makes it feel forced and annoying
@@Hyaene_Colonlength I mean, most people think that the Wallrider in Outlast is a result of Nazi experiments...which is wrong. So that basically showcases that most people only briefly glimpse at the notes instead of actually reading them...which would showcase that there is an issue with notes in Outlast.
I think the notes you find in Outlast are pretty intimidating to read which is why most people pick them up and instantly say "Ah, I'm not gonna deal with that. I'm here to play a game."
However most people *do* read the notes Miles himself writes down during the gameplay because those aren't intimidating to read and usually have something to do with what you are shown during the moment the note is written in. So miles notes funnily enough are part of the whole "show" thing in "show, don't tell". Because as soon as you close the note menu you can observe what he was writing about.
Notes is something popularized by Amnesia but that's because it works for Frictional's particular style of gamedesign. All the important notes in Frictional's games are also usually voiced. With a few exceptions none are to long and none are intimidating or overbearing to read. I would argue that if you play Amnesia 1 only reading the voiced notes you would still get *most* of what the story is about.
Poppy Playtime Chapter 4 is just...ridiculously bad in that regard. Really big downgrade in comparison to Chapter 3.
Pacing is hugely important especially in horror games. Honestly for the type of game Poppy Playtime is and for the type of story it tries to tell a BioShock like approach to story & loretelling would've been the best approach.
@@Hyaene_Colonlength yeah it can definitely be done well, but so many developers don’t really know WHY they’re using notes, I feel like they just do it since it’s a popular trope. I wish more games had better environmental storytelling
At least make it an audio log you can listen to while you keep walking.
Yes I agree. I feel the game devs just went so lore heavy by hand feeding it to us through all the notes. It seems so different than the other chapters in that regard.
I like notes in horror games if they are contributing to the atmosphere and world building, like in Silent Hill or the famous diary in Resident Evil. But a lot of indie horror games basically tell you their whole story through notes, so you have to read them or you have no idea what's going on and then it becomes a chore..
I like them as sort of a bonus lore story that you can choose to pick up if you want details elaborated. but the general gist of what's going on should be in the main gameplay, or shown in the environment. I personally really dig the notes and worldbuilding items in these sorts of games because I NEED MORE LORE.
Came here to say this. I love lore but it's honestly so annoying to have everything directly explained to you in a bunch of notes and videos that just completely break the flow of the game. It's also really annoying that none of the previous chapters have had any impact on the story EXCEPT Catnap...
@@cameronoliver2606 I mean.. They kinda did. Just not to the same extent as the chapters 3 and onwards. And I think that's alright. Chapters 1 and 2 were meant as an introduction to the game, the story, the world.. NOW things are starting to go pretty quickly.
Nah. Nope. I love the way most games do it. Poppy Playtime does it pretty well too. Sure, it breaks the flow a little bit.. But it really isn't that bad. So..
As someone who had something like this in mind (for the prologue at least, then the rest is going to be a story within the world instead of the world, it's hard to explain)
Anyway, what would you suggest I do?
Because the whole point of the chapter is world building...
I’m convinced Manly just doesn’t sleep due to these random upload times
I was thinking the same thing lol. 😂
This is actually true
Hear, hear!
FACTS!!!
How could you imply he sl**ps?! Sl**ping is for the weak
20:30
a major issue with these notes is that they don't feel like something someone thought they should write down. it feels like someone's thoughts that they're just saying and talking to themself.
they didn't put much thought into why the person is writing what they're writing.
yeah I feel like a lot of these would have been better as audio logs, would have made the way they 'talk' make more sense
Honestly, kinda how I feel for some of the VHS tapes? Like, in get they are expanding the project, but the ones with interviews make sense cuz they are recording interviews. But the VHS recording the bodies are being counted, the VHS where the guards are talking about 2o'clock, and the VHS where the guy is threatening the other guy over a pit, like who's recording this? And why is it being recorded? It doesn't feel like natural reasons to be recorded? 😕 I could be wrong though.
But these could easily been cassette tapes instead of VHS tapes, but gotta make the player pause and stare at the mainly static screen as they listen to folks talk
@@spoopyghost3333 I laugh about this a lot in games. Like why are you doing this in front of the cameras my guy. who is just out here filming this. It's so wild and a lot of the time just pulls you out just a bit more. And it feels like people add this just because other games have it and really don't think about how little sense it makes but it's probably the easiest way to tell the story.
The Riley notes were also supposed to be written by a 12 year old? But they don't sound like what a 12 year old would write down, especially in those situations.
Your wrong, the game states in the first note that its for the kids counselor. I think the subject of the notes isnt the issue its how the act in the game
Say what you will about the game itself, I’ll never not be a little impressed with the faux-found media that each chapter opens with. The way they mimic toy ads/children’s media from the era I grew up is always pitch perfect, ditto the fact that there had to be actual actors and props involved.
Despite the gameplay and replayability being awful about these games (see project playtime) they have a wonderful story and aesthetic for each chapter, especially 2
@@SpellboundSpectre justice for project playtime, they ruined it on purpose
I agree I love that.
The Doctor: * Laughs *
Manly: "I guess that's the big bad." - Manlybadasshero, 2025
Prototype: “Oh Come on Man! I’m right there!”
Poppy: “This is why nobody likes you.”
@@Zhtrikto be fair though... The Prototype has barely played much of a role in each of the games so far.
Doesn't appear in Chapter 1.
Makes a brief, unspoken cameo in Chapter 2 near the end, when Mommy Long Legs is defeated.
Has it's first speaking role and lore tidbits in Chapter 3 while again only making a brief appearance with it's arm after Catnap in defeated.
"The Big Bad" is the name I am giving to any kind of arrogant authority from now on 😂
@@DarkHenrik1 I agree with all points except chapter three, that moment where he shows up is grand and momentous - he's literally part of CH3's big bad's death, playing the role of being the thing that ultimately killed catnap.
Mine is an evil laugh!
3:15 Maybe you should tell WHO these allies are? So the other insane cannibal toys don't lie and trick us? Huh? That sound like a good idea, Poppy?
I only remember this moment and last chapter specifically but i swear these always happen. These "Oh yeah, now this is EXTREMELY important, a matter of life or death so listen up! Make sure to look out for-" *gets cut off by static, loud sound, or gets too far away*
Like omgg. You think that'd be the first thing they'd tell you but nooo
Very common trope in media. It mostly sucks because a vague "watch out for x" isn't helpful at all even if you knew what x was. It's a cheap way to add fear of the unknown.
Games like Dead Space and BioShock did lore bits right. Audio notes/journal entries that you simply pick up and can automatically be played while you're traversing the game.
They also (usually) placed them in areas that wouldn’t conflict with Mainquest Dialogue for a while. I get what Poppy is going for, but at the same time, I can suspend my disbelief for connivance.
Fallout New Vegas holotapes did the same thing. Synergizes perfectly with the ingame radio
Who knows, maybe being forced to read IS the scariest thing to some people? /s
The dickriding goes crazy dawg 99% of people do NOT care
At this point, give the player a Boni Walkman (Offbrand, to avoid copyright infringement) and cassette tapes instead of VHS tapes. If you want to show the player something, use VHS.
I get the feeling that the creators tried something new with their first game and it took off almost unexpectedly, so they were motivated to make sequels. It had been pretty good story-wise. But in this one, it feels like they either wrote themselves into a corner or they didn't think a lot of the story through. A lot of stuff just feels really forced, and the conversations feel unnatural. It's almost like they're trying to convince you they have a good story. I'm enjoying it regardless! Given its genre, its really good!
That's such a spot-on way of looking at it. Every chapter release feels like they weren't expecting for their mascot horror grift to blow up this hard, and are just spiraling more and more out of control, and further whittling away at the suspension of disbelief. Like sure, fine, this toy company has a subterranean factory where they've probably dug through to the center of the earth to make way for their multileveled orphan experimentation Alcatraz dungeon. But all these things that they were hoping to hook us with, like having Poppy be this macguffin they kept tucked away in a box in the beginning, have just been tossed to the wayside, since they were only ever written to be shallow hooks without any concern for how it ties into their future. Reminds me of the cliffhangers at the end of Goosebumps chapters where they'd set up something scary to keep you interested, only to pull the rug out from under you and reveal the dog or the neighbor or something dumb.
the blurry effect on the big yarn monster is just a common side effect of how modern rendering techniques handle fur or hair, i can't remember exactly if the fault lies with dlss or taa in this scenario but they're both making games look worse in the long run as developers forget to optimize properly because "the renderer can just pick up the slack"
It's dithering. Basically, we used to use alpha and transparency for things like hair and the like, but the issue with that is that you have to essentially render everything behind the transparent objects twice, so it was very taxing on performance. Dithering is intended to be used with TAA and upscaling since doing that causes it to blur together so it seems transparent. It looks awful when running native res with no TAA, but devs have to cut corners somewhere, and it isn't going to be the superfluous detail used to make their game look amazing in screenshots (i.e advertising).
On why is the entire comment section just filled with insults towards the people who made the game? Where are the compliments? Talking about how great the animation is??
@pemanilnoob the studio is joined at the hip with a youtube animation channel, it would be like praising grass for growing where it's been planted intentionally
I'm not trying to be mean but the way Doey flipflops between I guess a regular sounding voice and "hey kid I have free candy in my van!" is giving me whiplash
That is from 3 kids that were fused together from the doh
That's by design! Doey is three children in one body
I feel so bad saying this now, I apologize 😭
The extremely rare 1pm manly upload
its 7:50 pm where i am, as i edit this its 8:47 pm
Its 9:01 PM where i am
Lol it's 8:13 pm as I type this
It's 1:02pm, you all must live in the future
Can we talk about how his parents fr let him look over the edge like that? 😭
right? Did they just keep walking?? XD
I was hoping someone would point that out
well, I honestly always thought it was odd at how people DO fall over the edges of balconies and stuff. You usually need to be drunk or suicidal to not feel panic when you're on the railings... And the parents could've thought that the kid would just follow them in a second
@@brbiforgotmyhappines I mean ya maybe, but I think any parent would go over to their child to get them to stop looking over the edge I just don’t understand how they turned their back on him looking over the railing so intently😭
it was for the story of the game so ig it dont matter much but sadly it does happen though
1:44:06 This is common knowledge anyways but contracts are weakened or void if it involves something illegal. Same thing goes for NDAs
its not illegal to make another company fulfill their contract to build something, even if they disagree with what is being built.
@@mondooowada3537 idk man, I'm pretty sure a toy company wouldn't be allowed to build prisons
Add "sorry you signed a contract you must perform the crime against humanity" to the list of overdone mascot horror tropes.
Yeah, that's exactly what I was thinking. They really should have hired a writer for this.
While that is true, he did immediately threaten him afterwards. And they’ve clearly killed plenty of people by that point.
Ok, here's the thing, I like the lore of the game but come on, how many "video tapes" does the player need to watch to get that science people bad and toy things not so bad.
Exactly
I like them for the lore
@@TheNavigator4552 You can cut 90% of the notes and lore dumps from this chapter, and it wouldn't change a thing or improve the game.
It feels like this chapter had issues doring development. They left 0% to the imagination.
The video tapes are better than all the diary entries and notes they make you read >_
They did pianosaurus dirty man lol
he had such a fun commercial and jingle and thats it lmao
Like with Bron
@@multilad816starting to think they just don’t like dinosaurs
I really appreciate the feeling Manly puts into reading the notes, despite his understandable frustration with them.
Also, I think Doey is my favourite thing by far in this game. He actually feels like someone who was turned into a toy, and is both kinda playing up his role as "scary sentient playdoh" and still has an actual personality.
Also, my own personal feelings are, that the previous three chapters were kinda just filler, and they crammed way too much story into this. If they had spread out these reveals, character intros and lore drops over the whole game it would be a lot better.
The problem with notes in horror games these days is mostly that they're a lazy way of giving exposition or perspective.
I do think it can be done correctly, but someone writing in a journal wouldn't write their reaction down in real time. The journal entries should be hard past tense, and if revealing information or a reveal, should be post-panic.
Yea, like the research notes make sense. The "they trapped us in the cells we trapped them" also works because nothing to do but write, but the writing of riley concluding why the train is there is not really needed honestly. Also if the guy's notes on if the toys are human is supposed to be secret why make a paper trail.
Exactly! Breaks immersion bc i keep thinking abt how its so clear that its purpose is for the player. I mean, who the hell has time to leave paper trails everywhere like its an egghunt in a situation like that?
At this point all these multi-episode horror games are blending together.
Are we an ex employee? Is our kid here? Do we feel guilty? Are we an innocent person trapped? Did we always know about the orphans or was that just last chapter? Are we helping the toys get a tv show back?
Of all the Mascot Horror games so far, the protagonist of Friendly Neighborhood can speak & has a motive to be in the abandoned, shutdown studio
@ Friendly Neighborhood such a good job of telling the story, I feel like the most difficult bit of mascot horror is telling the lore without being boring or repetitive (esp when its a silent protag) I like that they do kind of point out that the protag being there is weird though. I dont remember if it was this part or part 2 but the doctor even questions their motives for being there. At least theyre aware that the whole 'you got a letter and came' excuse doesnt make much sense without some other explanation
Honestly. And with how long this model's been around, people are getting pretty wise to the fact that it's a way to manufacture hype and revenue over each chapter drop. At this point, a modest, self-contained story fully completed at release is so much more interesting than this drip-feed BS.
@@shadowdragon236 I also really liked Ricky.
Look, I gotta go........wash my hair....
We've known since the first one that we're playing an ex-employee, they bring it up in every new entry. Also the orphans were established back in Part 2.
Yeah I'd have to agree with the whole note thing: if you MUST have them, make them make sense in context of time, place and setting. Amnesia made sense bc that's all they had at the time to record things down. RE2 had notes that'd made sense with Umbrella and all... but notes are a plague of indi-games.
In Amnesia it also made sense to use notes because the important notes were voiced.
I would argue that if you played Amnesia and only listen to the voiced notes you would still get the most important parts about the story (keep in mind that notes are not the only thing Amnesia used to tell it's story).
It also made sense due to Frictional's limited budget at that time. They were basically placing all of their cards on Amnesia 1 so they had to come up with something.
Poppy Playtimes budget can't *possibly* be as limited as Frictionals was at the time of them working on Amnesia 1.
If you want to blame someone for notes, that's Warren Spector, creator of System Shock series, Deus Ex, BioShock and other things. He started logs in System Shock in 1994.
@@ShardDeVirOh I know notes have been a thing in games for years (hence why I used the RE2 reference) but indi-games have been overusing them to the point of that it's basically a troupe now.
Nothing wrong with notes, they do add to the game, but they can become a lazy way to tell the story.
I appreciate how when Manly notices a bug he doesn't make a big deal out of it. He's just like "Oh whoops! Lol" and moves on
The doctors complaining about having it rough while kids scream in agony/despair in the background is crazy dark.
Not sure I agree with the whole: "None of us deserve to see sunlight again." mr prison guard.
Also; how did they cover up 60 visitor deaths? That's a national tragedy level of bodies.
66 deaths actually. Which still seems low to be considered a national tragedy. Would be a brand catastrophe though.
So they probably disposed of all the bodies, bribed people not to investigate, and had them all declared as missing people instead of dead. Used hush money to settle everything by arbitration and swept everything under the rug.
I mean considering they managed to keep all the guard deaths and orphan murders under wraps.
The logistics are a pain
Easy. "Today a terrible tragedy struck the PlaytimeTown airport. Where flight 672 carrying 60 tourists combusted and killed all hands on board including 12 staff members. Damage was so extensive some bodies were not full recovered President Frumpf has promised full investigation into the matter"
Enough money makes alot of bullshit go away friend.
@@bestaround3323 The logistics are straight up impossible for any company that isn't already a global mega corp.
@stripedgillette3580 I mean they clearly have the tech for it
Its the industrial scale of poppy playtime that really takes me out. They're grindign through orphans at such a rate I'm not sure there'd be any orphans left in the US by the time of the hour of joy. Covering up 66 dead adults? All in one batch, not across the decades? Seriously? Do mascot horror writers just assume that a big company can cover up literally anything? Like tone it down jeez, I can buy 6 missing kids, over 5 dozen adults is too much
Currently sick like a dog, lying in bed bored and miserable, so seeing a rare early 2hr Manly video is like chicken soup for my empty soul.
same here, day 4 of the flu and I’m out for the count 😵💫🤝
Same 😭 being sick sucks but at least we have manly. chicken soup actually sounds like a great idea too...might make some to go with the soul chicken soup lol
Hope you at least have a smooth and fairly speedy recovery🙏💖
Hey we’ll soon guys ! ❤
Sick gang!
The Nightmare Critters served no purpose. I feel as though they were just created purely because of how popular the Smiling Critters were.
Correct
in universe, that is probably exactly why they were made
Well that, and enemy variety.
I wouldn't agree with you if the doctor didn't use one slightly larger version of the critters to attack you in his little cage maze, but... yeah, that's exactly what this is.
That's just this mascot horror genre for ya, it's entirely profit driven through merch and toys.
I hope we learn more about Jack, that scene at the very beginning where he fell into the dough vat was genuinely chilling. The notes imply that they “fixed” him for his parents… But obviously something had to go wrong
Yeah a lot of the AMV stuff they add in the game is by far the most horrifying. Whatever part of the team that is directing/making that, I really look forward to see what they continue to do.
that shit was not 'chilling' do not lie to yourself😭
@@okok-tf8rr Dawg I’m just trying to complement a part of the game I enjoyed, it’s not that serious lol
@@okok-tf8rr "someone doesn't share my opinion, they are lying to themselves, obviously everyone thinks like me"
@@okok-tf8rrYou must be fun to be around
"Do you YARN-a be my friend?"
"No."
Never change Manly lol
"Hmm Doey is a good person"
*then proceeds to grab two generous handfuls of Doey* 1:35:17
This is the comment I was looking for!
bwhahaha, I thought it was so funny when he proceeded to shoot Poppy point blank with the torch too haha
Manly got caught in 4k
Manly's got a thing for good people.
At this point the lore is a mess of nonsense just like the facility, but hey, at least the game seems to have improved overall in some areas. Though playing it as one fluid game chapter by chapter will probably be really weird with how different they all are.
Also how the hell does this facility work so well after so long
I love the plot tbh
Yeah p much
magic
Tbh I liked Riley’s notes cause, they explained why she was writing cause if counselor stuff and that she was aloud to take her journal with her. I mean she didn’t really sound 12 but maybe losing her parents made her mature from the trauma? But why are the guards and shit writing notes?? I feel like the wall notes do a better job of telling the story
tbh, 12 year olds aren't stupid. And she was talking with the counselor so she probably had help understanding her emotions and stuff
Also, girls mature faster than males, and add the trauma on top of that, and you get a pretty mature 12 year old girl writing in her journal as a way to process her day to day life.
This game is 50% walking and 50% staring at a wall listening to tapes...
Yet everyone is glazing it acting as if it's 100 times better than all of the other chapter 😒
Pretty much 😢
@@onionshavelayerslotsoflayers Heh glaze, now I want me some Krispy Kreme(tm) glazed donuts you fiend!
@@onionshavelayerslotsoflayers Hey the story is better though
Can't forget the stomach churning crappy mouse manly uses.
Doey was the best part by far, whoever wrote his character did a great job.
Yes, for sure! And the voice actor did AMAZING with him!
@@alethesnonillusion Michael Kovach is very good at what he does.
@@Jane_Doe-o4r michael kovach jumpscare again???
Game: "It's hell in there. Worse than you have ever seen."
In there: A gray prison. Oh and there's bodies.
Masterclass in when you *shouldn't* hype up your player for what's to come.
Compared to the previous chapters, it’s accurate though. A lot of the Willy Wonka coat of paint the upper levels had pretty much vanish here.
To be pendantic, Poppy said it wasn't like anything we'd seen above, not that it was worse than we'd seen before. And considering the difference in tone between the prison and upper levels, she's right. Plus I don't think they've ever shown human corpses before.
There was a gigantic pile of bodies at the start area
@ Human bodies? I don't remember that
@@TheFiercestCreatureInTheWorlda mountain of bodies that once were children, yeah
I understand that Doey wants to protect and save the other toys because they didn't deserve this fate, but what exactly is his plan? To keep surviving down there until everyone starves? To let them out of the factory knowing that they can attack people? Sadly I can't see a happy ending for him or the rest of the toys.
I imagine he was taking things one day at a time. When you're constantly at risk of being ripped apart by an entity like the Prototype, or consumed by toys driven largely by hunger and desperation, not to mention watched by an all-seeing sadistic doctor with nowhere to hide outside of Safe Haven... you don't have the luxury or the comfort of being able to think long-term.
I agree. If this turns out to be a game with multiple endings or you have to choose between Poppy's or Doey's plan. I would choose Poppy because I think she want to show mercy to all the toys and herself because they can no longer go back to the humans they once were, and they wouldn't be accepted to the outside world, and I don't think she wants to live like that, especially forever.
Man, I can't say the writing of this game is like, good? But I had rock-bottom expectations for Poppy Playtime and it has exceeded them in spades.
Yeah its. Decentish i suppose
This comment speaks so true lmao
I was thinking this was gonna be a ban-ban but non-horrendous gameplay and really good models/animation, but it's prove itself to be fairly competent in its writing, even if I personally find it pretty predictable and very faulty at times.
_(Doey's whole mental health thing felt very mishandled, and the narrative had me feeling very disappointed it became another "mental illness = dangerous individual" type thing. Especially because I really liked Doey's introduction and character before he was pushed into the "bag bad" role so artificially.)_
Yeah! Given the game's genre - one of those indie games that come out pretty quick and buggy - it exceeds in its genre! It may not be a masterpiece of gaming, but it's definitely a masterpiece of its genre.
I mean, I really like the horror concept though. I feel like the last chapter really nailed the vibes correctly.
@@ascrinkleyfellow I understand what you're saying, but I think for especially this time frame and hell even to this day there are adults who STILL do this to children. There's a group of adults who seem to believe children aren't people, don't deserve accommodation don't deserve their voice to be heard or even have a voice and just have to put up with life and toughen up or be punished for it. When my mom told me when she was a kid all kids were expected to be seen and not heard. Unfortunately some of those people that went through that decide even though it felt awful at the time to them that they want to continue treating kids like that. Anyway sorry, all this to say to me it felt more in character with the time frame and less the devs were trying to promote that way of thinking ... you know what I mean?
23:00 I've played too much Lob Corp that I actually sympathized with these people for a second.
"Yeah the screams get annoying, but thank god you can shoot them."
Mood
I guess the gas is kind of the company's singularity right and the toy surgery
Project moon in a manly video?
Project moon mention, summon the masses!
Long Live Project Moooon
I do think it's odd to be getting this spike in notes for the fourth chapter, hopefully that's not the norm moving forward. At least Poppy's story is interesting so the notes, while not ideal, are at least not boring.
As for Doey vs Banban's crew, that thought had crossed my mind when Doey first showed up in the marketing. Given the creativity we're seeing with Doey's animation, I don't think it's hard to tell who is doing more with that angle.
I imagine they used this chapter to focus more on story telling probably, like mostly focused on the lore and stuff, foreshadowing the future chapters etc.
@@kreasb6361Really all they can do is Blue Boy (I’m not saying the name) and Prototype, unless they introduce a bunch of new toys again. But at that point it’s probably less of a narrative tool and moreso a “We got to have money,” tool. If they’re taking cues from Bendy (which they really are) I’d say Chapter 5 will probably be the end.
Devs will probably go back, make some quality of life improvements. Combine all the chapters into one game package and then resell the game for fifty bucks (more or less).
Honestly, I wish Banban had actually been a Claymation-style mascot horror game, the potential of that sounds genuinely incredible - like “A Little Curious”, if anyone remembers that show from the late 90s/early 2000s?
A lot of writers left right after chapter 3 and i think it caused a quality dip
Doey's animation is really cool. I genially don't remember a game that has done something like it. It's really awesome as a set piece.
I swear the budget shoots up every chapter
It literally does, the previous chapters find the next chapter. Sales directly affect quality.
And that's for the better!
Meanwhile a certain other multi-chapter mascot horror game only appears to drop in quality... XD
@@ChazDragoongarten of Banban developers have to eat, okay?! lol
@lazyfoxplays8503 should stop eating at Fogo De Chao and take up the $1.25 Store menu. XD
"What would a toy company need with a prison?!"
idk, that's par for course for the US of A
Disney gotta protect their copyright.
Its where the artist live
Can have them being poached by the Commies
Disney jail
Yep!!!!!
@@Chicagocanineiirc Disney has a vault of every unauthorized media made of their properties, which includes pornographic material using Disney IP
I have the notion that each chapter had a different team behind it. I rewatched each chapter with Manly and Cory playthru’s, and while I’m a fan of the series, it oddly doesn’t have a cohesive direction. What mood are we trying to set? What is the colour scheme? How sentient are our villains? I can’t tell. Ch 1 had an element of mystery and simplistic mentality, like slenderman: big long dude will kill you, and you’re stuck in some random factory. Ch 2, besides pug worm and final chase, wasn’t very frightening, and was more like a bunch of minigames held together by a basic story. Ch 3, in my opinion was the best atmospheric-wise, it had a grit, but still had the flavor of the original game. Besides the rather long final boss fight, it had a balanced blend of lore, scares, and ambient atmosphere. Ch 4 is extremely lethargic, with so much reading and videos, it feels like I’m trying to consume 3 different formats of media at the same time without there being enough of a connection. If I could have the team that did Ch 3 do the rest of the series, I will be satisfied.
Poor Riley, they were a pretty wise kid, if the place gave actual support for their orphans they could have made such a better life.
He was turned into chicken nuggets and served to the other orphans.
Her story actually had me the most emotional in this game.
I just wish the notes weren't written as if it was supposed to be a speaking role and not a note
When I heard the name Riley in this game, there was this deja vu feeling in me. Then after a few minutes it hit me. Riley from Inside Out
Yeah seeing Manly come around the corner and see her rib cage/skull sticking out of the toy ... man that was hard. Also the phone log with Poppy and Ollie hit me *really* hard, it sounds like conversation you hear women have with each other after being ... well assaulted. It was painful to hear..
@@PanicLedisko after being..well, assaulted 🤓
It’s super cool the idle animation for the player the hands slightly twitch, I wonder if he’s just anxious or if the hands have just been used so much ?
Oh the hands actually twitches? I thought that was just me seeing things XD
Yarnaby's cute though. Wouldn't mind keeping it like one of those domesticated lions.
I want PJ Pugapillar
Yarnaby and Doey are exactly the kind of toys I would've wanted as a kid. :'3
I like the way they animated Doey and also his VA, he is very good at expressing emotions
That's Michael Kovach. Yes, the same Michael Kovach who voices Jax from The Amazing Digital Circus and played Angel Dust in the Hazbin Hotel pilot. I had no idea it was him until I saw the credits too, I spent the whole game kinda thinking they'd gotten Markiplier to play him.
Poppy Playtime's chapters have become so long even the chapters have chapters.
The melodramatic nature of the dialogue is a bit much for a game where googly eyed muppets slap and shriek at you
It's not just the notes, the tapes are so absurdly pace shattering. These tapes go on for 5 minutes at a time, and you HAVE to be safe to watch them, so it takes you out of the moment. These dialogues are something that should be happening in universe, like the one between friggin Poppy and Doey. Let them play as we figure out a puzzle or something, but don't make us stand there like we aren't in the middle of hell
WHY WAS I THINKING CHAPTER 4 WOULD BE OUT LATER THAN THIS??
WEREN’T WE THINKING THE SAME THING??
Yeah I thought it was gonna be released sometime in October or November
Was just hearing about this like.. 3 days ago now, it's out
Lmao I thought it was gonna be another year long wait.
I didn't know it was out until Manly's video popped up in my feed!
I feel like the DogDay scene in chapter 3 was as peak as this game is gonna get honestly.
The mini Kissy around 1:30:39 giving Manly the side eye is killing me
Thank you Manly
I know right? I really always appreciate him taking the time to read them. Most LPers don't and while I don't blame them .. its kinda annoying haha
@@PanicLedisko There's some channels I like to watch but definitely less for the gameplay and more for the vibes - I know a streamer that will straight up start tapes and then turn them off midway lol
The problem is people just put notes in games because "that's what you do!" not an actual reason. People should be considering why they have notes why would someone write them rather than just a free pass to write lengthy exposition. Given that there is tapes, it would've been better if we'd seen a security cam footage, a small piece of the diary (maybe like the whole book but stuff is missing), and or environmental things to tell the story. Amnesia had notes because it was important to the story.
Speaking of things that are overdone, secret underground facilities. Certain settings I'm fine with it but everyone is doing the secret lab underneath the mad scientist playground these days.
or that these notes would be near OTHER papers n stuff: near desks, offices, not laying down around nothing
I really like this episode, but I have one major gripe. The doctors laugh makes him feel less intimidating. He is presented as clinical, highly logical and ruthless, and the cackling maniacal laughter just feels out of place.
Evil Laughs need to stop unless a villain loses their mind or something.
But if he doesn't do an evil laugh, how would we know that he's the bad guy? 🫠 /s
I legitimately accidentally saw an ad saying Poppy Playtime 4 was out and jumped on youtube. Sure enough: 2 hours of peak content
You can unfortunately tell that the VAs are reading off a script and don't know which parts to emphasise. They're doing their best, but the context is lost.
As much as I'm 10000% done with darkness and flashlight mechanics and glad for any new twist on that, this chapter they gave you a flare gun and then didn't make the flares do anything. Fire them at the miniboss, nothing. Fire them at the NPCs, nothing. Feels pointless.
And I'm with Manly on the notes. Much as I like reading, too many of them in a short time, breaking up the pace, just starts feeling like they don't know how to tell their story.
Doey: [heavy musing on the right course of action]
Me: I'm sorry to tell you this, buddy, but this game's been entirely linear for me up to this point. I don't think my choices matter.
Bro, the fuck are you talking about, the voice acting is one of the best parts of this.
Oh uh by the way people, that phone number in the beginning actually works.
...Did you call there? What happened?
is it someones actual number or is it promo for the game 🧍♀️
No, Playtime Co answers the phone.
Of course, this has become a popular marketing tactic nowadays.
Ollie feels like an unneeded character. He's there to only talk over the phone, and that's about it. Just a lot of extra fluff kinda clumsily stuffed in, like the tons of notes and tapes. Kinda wonder if they even had anything planned out or are just doing everything on the go.
This game's plot was likely made up on the go.
@@Blu3-Fir3 it's starting to show more than ever, whuff.
Based on that tape of him and Poppy, I think he is the radio, or at least is somehow trapped being a ghost in the machine. In which case it's justifiable as 'he's desperate to talk to anyone'
storyline writing vs game script writing.
Wait for the rest of the chapter
Whoever voiced that "eye robot" or "doctor" is doing an awesome job
Didn’t expect episode 4 to be here… holy peak…
Same it's like it was some time ago like 2 months since chapter 3!
IKRRR IM SO EXCITED!!! RAJZJSX
@@ramosmos080more like a whole year lol
I bought it today!!! It's neat.
It could use a bit more time in the oven to buff out those lighting issues though.
Is it just me or did this chapter get shadow dropped?
Like, seriously, manly is the ONLY person I've seen with a playthrough
And I don't want to include this in the message above, but I'm glad to be here early
Nah, on Twitter they've been doing hints trailers and stuff, even their YT channel was posting them. Fyi
because he got access to it a couple hours early. its only been 30 minutes since the game officially released in est time.
@@i-killed-laura-palmer huh, alright then
Yeah I was surprised at how few youtubers I know have made a playthrough still and it's been out for days now. Maybe it's because it's a longer chapter?
sick rn and have a violent coughing fit only to hear Manly go "you ok" at 6:52, that timing was wild
1:52 the mischievous oompa-loompas seeing these events transpire:
Things are actually starting to get serious! Also the way the patterns on doey resemble hands is soo neat!
i love how all of the toys and ads feel like real 2000s infomercials
Bro how deep underground does the playtime co. factory go, it literally puts secret government bunkers to shame
Can never go worng with this man
A very manly man, indeed.
he makes shit watchable, without him I would not be watching this
1:33:12 Manly touching him with the hand when he's freaking out is adorable and funny to me! 😂
They're still making these things? I will say you can see the talent of everyone working on these games. I love how (mostly) believable the advertisements are. The Cat Nap one was a little too goofy for my taste, but still, overall these games so have a level of polish a lot of others don't.
1:43:00 Contracts are not legally binding if they oblige the contracted party to commit or assist in committing a crime, if the contracted work could not be finished in good faith that it would not reasonably result in a crime (such as false imprisonment), then the contracted party is obligated to break the contract and report the contracted work.
There are many very good reasons that whistleblower protections exist.
How deep does this factory go ?!
It seems like you're a couple miles underground now 0_o
Honestly I wonder how big it is compared to the Aperture labs from the portal franchise
As cartoon-y as Doey is, I was half expecting some sound effects (stretched rubber, water balloon rolling) to be playing whenever they extend their limbs or every time they move.
Man, poppy playtime's glowup over the years has been so good to see.
I agree with you about picking up notes, takes you out of the game. I was thinking of F.E.A.R. where you would listen to voice message on telephones. And when you collected data from computers, you hear your commander back at HQ explaining what has just been collected. Without taking you out of the game.
Bioshock did it well too. Not only do you get to replay the recordings in the menu, but you can unpause the game and continue to listen to it.
That intro alone was very well done, the actors and commercial, didn't expect anything like that.
70% of part 1 just being a note/tape/cutscene dump is, ironically, just like Banban 💀
I agree. Notes like pages that you can find in horror games makes me VERY bored and I don't feel like reading them in horror games.
okay this is so specific but reading riley’s entries was… so weird… no child writes that way. i couldn’t tell how old she was supposed to be, and who would be writing down the things they saw AS they saw them? in all caps?? just doesn’t really make sense lol
Bro anyone who has been really hungry can open a can without a can opener. I hate that trope
Worst case you lose some food but most cans are really weak and just hitting them on a hard surface is enough, even better of you have a hammer or another tool
Yeah like in Long Dark
@@zaferkaraagac9361 🗿👍🏿
@@Markm8 or by using the 0 grit surface called concrete/gravel and slowly whittling away the layers can companies use to fold the outside wall to hold the top in place.
All of this would be fun and dandy no problemos, if not for the small detail that you have missed out on.. This place has no food left, or what little of it is left, is very hard to come by. That much was explained by the game multiple times in multitude of different ways.
I just started watching this, oh my god, I'm already impressed with how well Poppy is animated here, I love how well they capture her facial expressions already.
'Doey IS a good person' -Immediately grabs his ass with both the hands-
Nice.
Damn, if Riley wasn't so busy with being tortured, they'd probably have a career in writing
This might sound out of pocket but the Doctor's voice is so hot
There's always that guy..
Its nothing compared to manly's tho
@@PumpkinTyr There's always this guy too..
Hold on, bucko, what?
There is literally a character called Mommy Longlegs. They have to know what they’re doing.
This game reeks of "And Then" writing. Writing that comes about from not fully planning the story out fully. You could have had this story take place on the surface and be a much more fulfilling story. You could have toy making machines that double as illegal lab equipment. Hiding in plain sight. No need for the Dante's Inferno style circles of Toy hell. But no, they just had to keep going deeper and deeper until they realized there was no way to get out of the hole they dug. And it shows. Subterranean Orphanage, looks cool, neat idea, causes no end of confusing headaches for the story. Same with prison, explains some problems away, but makes so much more. And I get it's a video game. But Horror needs you to buy into the world it presents to work. And this isn't working.
Sigh this turned into a rambling rant, but at least it's not stuck in my head anymore. Sorry for the word vomit.
33:22 something interesting about the critters is that it seems like their the only toys that are actually undamaged, maybe the reason their/some of the toys are alive is because they decided to follow the doctor
21:25 That's so disturbing.. pretty sure that's implied to be Riley? The conductor was dead and they ate the key to keep people from using the train? Lol unless I get later in the video and find out it's someone else.
1:47 I dont think he can fall in the blender at that distance.
Yeah, looked more like he was thrown.
perspective, you see slightly later that, although there seems to be a large gap, the edge of the catwalk is pretty much right over the machine
14:59 Manly: Oh no, no, no
Also Manly even in the most dangerous situations: Wait theres a note there
Bro, I have been hitting refresh waiting for Part 2. I am very engaged in the story and intrigued by the gameplay, and I refuse to watch anyone else's playthrough.
lol these journal entries are written like a story not like journal entries.
i have a lot about this series im Meh about but i will say this that poppy playtime has that is truly of outstanding quality: the character animations. huggy wuggy’s movements in chapter 1 sold the game to everyone. doey’s animation is really good, he moves well and they’re really clever about how he uses his clay body to navigate, that is awesome and it makes his voice acting and dialogue land really well. this has been consistent on so many of the main figures in the series and like the consideration over how a character should move really adds a lot of charm to them and a level of polish and quality.
I really hope there’s a good explanation in part 2 for why the weirdish lost toy factory became the secret underground Harlow monkey experiment tots-into-toys mad scientist lab because this is one hell of a direction for the series to go.
it's stupid.
i find it funny how poppy playtime was originally written off as just another slop mascot horror game but then come chapter 3 they really started to lock in imo
It’s still is slop it’s just significantly better than the other mascot horrors
With Chapter 2
@@Sussiness1877
how exactly is it slop?
It's the definitive slop mascot horror game, they just have a budget
osha is gonna have a few strokes inspecting this place
All those promo and hyping up for pianosaurus just for them to give him 2 seconds of screen time and kill him off after
Notes only really works with a main character who is insane or otherwise needs to leave notes everywhere to remember things, yeah. Notes that were originally between two people especially are often written TOO clearly when the note should be missing context that the two persons had.