#C4DQuickTip

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  • Опубликовано: 10 ноя 2024

Комментарии • 24

  • @flashgiz1
    @flashgiz1 Год назад +1

    I'm very happy to see that Cinema 4D is offering more Houdini like tools for simulations. Keep it up!

  • @SidharthGanguly
    @SidharthGanguly 11 месяцев назад

    Thanks!!

  • @vorpaledgephotography
    @vorpaledgephotography Год назад +1

    Just what I was looking for! Thank you!

  • @timothypumphrey3210
    @timothypumphrey3210 Год назад +1

    This is a great tip!

  • @delta_shift
    @delta_shift Год назад +1

    Amazing! Thanks for the great tip.

  • @jonjones4972
    @jonjones4972 Год назад

    Thanks, Jonas. Amazing tips as always.

  • @AJay-sv9ej
    @AJay-sv9ej Год назад +1

    Niceee

  • @nebojsajurcic5180
    @nebojsajurcic5180 Год назад +3

    Great QuickTip!
    Question... How do you simulate this softbody animation (with low poly cage) if you want to use Cloner?

    • @jonaspilz3D
      @jonaspilz3D Год назад +3

      Great question! Next week’s quick tip will cover exactly that.

  • @BEST_LUL
    @BEST_LUL Год назад +1

  • @bhavana01123
    @bhavana01123 Год назад +3

    Hey Jonas, nice and useful QuickTip, thx. How did you get the proxy? Did you use primitives >> the volume mesher >> remesher?

    • @simontrickfilmer
      @simontrickfilmer Год назад

      this tipp follows in 4 month :-) But I would go with basic good old boxmodeling. Hexaeder Sphere and the magnet tool to fit the shape of the cherry

    • @bhavana01123
      @bhavana01123 Год назад

      @@simontrickfilmer Thx Simon for this idea: to clarify, do you mean the magnet tool in Model mode? Where I'm really just sculpting the points of the mesh? Thx in advance

    • @simontrickfilmer
      @simontrickfilmer Год назад +1

      @@bhavana01123 yeah. But maybe not so accurate 😐 or you have to activate snaping

    • @jonaspilz3D
      @jonaspilz3D Год назад +1

      I started with a sphere and extruded the stamp from it. Then, I used the Shrink Wrap deformer to match the low poly cage’s shape with the cherry.

    • @pipzaman123
      @pipzaman123 Год назад

      Interesting, there is no simpler or automated way to making a lower poly model that’s slightly larger than to manually model it??

  • @JCShannon
    @JCShannon Год назад

    Hey Jonas, I have been simulating this with a hard object falling on rope. My problem is that the hard object (a piece of metal jewelry falling on a chain) is never static enough, there's always a bit of wobble. I'm going to play around a bit more today with the technique you just showed here. The way around I found was to make the hard object a collider body and animate it.
    Do you think Maxon will have rigid bodied objects in the cloth system in the future?
    Thanks!

    • @JCShannon
      @JCShannon Год назад

      It worked following your steps! But decided to animate the falling object with the collider to make it look cleaner.

  • @gppanicker
    @gppanicker Год назад

    is there any way we can do this on cloner?

  • @bilaladvertizer
    @bilaladvertizer Год назад

    how to work Cloner Dynamics Body Tag