1:46 You actually need 7 zaps and 1 quake for scatter. With 6 zaps and 1 quake, there will still be a sliver of health even though there is no builder around.
ich glaub mit zap ist simpler, weil man nicht an die druids denken muss. fireball aber stärker, weil es auch weniger zeitprobleme gibt. nach meinem gefühl
Itzu, I am absolutely loving this strategy! It makes me wonder if super bowlers could work in a similar way. Maybe with the flame finger to funnel opposite the fireball so heroes can stay with the super bowlers?
can you plz make a video on comman mistakes with this army's fireball version , because in wars i take my time to plan and my hit rate there is 100% but in legends the 30 seconds goo so fast that i have no time to plan . and whenever i fail there is always a mistake i can find what i did wrong but i keep repeating those mistakes . pls make a video on how to avoid them
not sure if you make this mistake, but make sure you're using the rage spells on the druids, not the super witch skeles. they do plenty of DPS on their own, so no need for the extra damage. raged up druids will keep everything alive no issue.
@@jackbtingey nah i struggle with base scanning . i can't find the right entrance and sometimes i lose track of my troops and a big problem with druids i have is them healing some support unit like grand warden in the core instead of witches
@@devendraprasadsingh9079 I usually drop where I can get decent fireball value and then which ever side the eagle is on from there I drop the king to go that way to warden follows - I drop siege barracks on the other side of the eagle and then funnel everything into the base going through eagle first and taking th on the back end - I usually drop my rc on either side of the main army and I am usually able to swag around 4/5 spell space - hope that somewhat helps - if you need more in depth info you can join my clan and I'm happy to share replays and help you through attacks :)
Honestly,I didnt understand your explanation on why you shouldn't use druids & healers together.I know about the heal fall-off,and I know the unicorn works the same way as the healers,but idk if druids are on their own set or if all healing troops have a universal one
Today while playing this strat with et. tome and healers (th13) I was wondering if you could guide me without fb and druids and… here you have it for us. It felt for a sec like you were reading mind lol
18 Means 20 Don't tell me blue ores are what's keeping u from upgrading it from 18 to 20 In one of my accounts I have both fireball and the mirror at level 20 I can't wish for them to go any higher than that the magic mirror didn't offer more time duration for 21, just some DPS and the cost is 100 starries no thanks u the fireball is useless to put 100 starries on it coz u will always take 2 eq with it (maybe at 23 it will ensure the value for u coz builder could quickly repair) but never happened to me
The real question when you see this 64.5% RR is, are they gonna nerf this for real at some point ? They need to, either cut the hp by half or cut the growth spell time by half. Currently around 5.8k and I’m Tired of this shit already. I have to go 320 everyday to be sure to go zéro or + 5-10.
They need to remove the cost from super troops. I haven't used a super troop since they came out because I just don't have 50k dark to spare every 3 days
You've shocked me a lot but,you amazed me in the end of the attack!!🤩❤️ Well planned attack and good job,Sir iTzu!!❤️ I've so really happy to see this!!❤️
Nah... I'll stick with druid and s witches. If SC nerf the strategy, this can be considered. Thanks for alternative itzu✨👍🏻
This strategy is meant for those who don't have the fireball.
@@Rikka_V1 good observation bro I would never have known
❤@@ROCKSTAR2A
Scfuu
@@Rikka_V1ya ya ya
Still having alot of sucess with your superhog log launcher army as well as your druid s.witch keen to try this as well
1:46 You actually need 7 zaps and 1 quake for scatter. With 6 zaps and 1 quake, there will still be a sliver of health even though there is no builder around.
Yeah he said after "oh I forgot a zap that's why [the scatter was alive]
Hey!! What’s the cc in this army
Can you try all range equipment strategy with rloons. Like fireball / spiky ball / giant arrow / rocket spear
He already did
Look up only damage equipment itzu
Hey itzu, whats ur opinion about the top players on global that are willing to pay 10$ for a
How much trophy count you need to get into this business? I need to join them lol
He does not like wintraders he said it in a video that it is unfair
They are my heroes 😂
@@akmalhabib1376 hi bro , i also need one such group , i am in sub 6.2k
ich glaub mit zap ist simpler, weil man nicht an die druids denken muss. fireball aber stärker, weil es auch weniger zeitprobleme gibt. nach meinem gefühl
Would love to see some videos on adapting these strategies to low level heros. Especially as a part of your "f2p" rush account series.
Itzu, I am absolutely loving this strategy! It makes me wonder if super bowlers could work in a similar way. Maybe with the flame finger to funnel opposite the fireball so heroes can stay with the super bowlers?
I'm in a league with no epic equipment allowed so I needed this because all I do is fireball witch these days
I’m impressed will try Thanks !
can you plz make a video on comman mistakes with this army's fireball version , because in wars i take my time to plan and my hit rate there is 100% but in legends the 30 seconds goo so fast that i have no time to plan . and whenever i fail there is always a mistake i can find what i did wrong but i keep repeating those mistakes . pls make a video on how to avoid them
not sure if you make this mistake, but make sure you're using the rage spells on the druids, not the super witch skeles. they do plenty of DPS on their own, so no need for the extra damage. raged up druids will keep everything alive no issue.
@@jackbtingey nah i struggle with base scanning . i can't find the right entrance and sometimes i lose track of my troops and a big problem with druids i have is them healing some support unit like grand warden in the core instead of witches
@@devendraprasadsingh9079 I usually drop where I can get decent fireball value and then which ever side the eagle is on from there I drop the king to go that way to warden follows - I drop siege barracks on the other side of the eagle and then funnel everything into the base going through eagle first and taking th on the back end - I usually drop my rc on either side of the main army and I am usually able to swag around 4/5 spell space - hope that somewhat helps - if you need more in depth info you can join my clan and I'm happy to share replays and help you through attacks :)
Loved the vid! Speaking of time fails, is queen charge recall super bowlers still good in your opinion?
Love the video man
Thanks Itzu it is the best army ❤
You are pro ,i studied many things from you 1
Yo lo uso con ,blim de yettis clonación ,furia para hacer fannel
Is it necessary to max out fireball or lvl 26 will do the same as the max lvl ?
Lvl 26 fireball doesn't take down merged cannons with 1 eq
@@gianluca_a7240 thx man
Honestly,I didnt understand your explanation on why you shouldn't use druids & healers together.I know about the heal fall-off,and I know the unicorn works the same way as the healers,but idk if druids are on their own set or if all healing troops have a universal one
I need an attack strategy that’s still powerful using just the tomes 😭 I’ve got a long ways to go to upgrade the rage gem and fireball
Do you think the Druid + Super Witch will overtake RR Smash in high legends? Which is generally stronger in terms of pure success rate / power?
Root riders are stronger, 10 times easier, faster and don't need fireball to work.
No they won't be replaced lol.
The guy got p.h.d in coc❤
LOL. old school king create a funneling and S.witch and AQ to charge inside, and now AQ create funneling and S.witch and king charge inside.
Itzu, what do you think the best equipment combo is for queen charges currently?
Invis vial + frozen arrow/healer puppet
Without fireball, it time fails multiple times..
The fireball druid army is wayyy superior.
I have level 23 fireball how can I use it with super witch's and my druid level is zero so o use healers instead
Today while playing this strat with et. tome and healers (th13) I was wondering if you could guide me without fb and druids and… here you have it for us. It felt for a sec like you were reading mind lol
Pretty good strategy
is 9 healers charge obsolete now?
What about fireball and lightnings together?
Nice itzu
i'm not happy with supercell they maded game soo easy that anyone 3 star any base , now there is no value of good old players
Well this variant will go absolutely well with the upcoming Heroic Torch.
Someone noticed
@@_ea_2512 insert recent Gambit meme here,my guy
@@z0diacz0mbie what?
@@_ea_2512 never watched Deadpool And Wolverine?
@@z0diacz0mbie I'm not so much into movies sorry :)
I cannot make this fireball 21 cause there is 3 epic equipment i use always. There is starry ore issue. 100 is really soooo much
Level 20 fireball is fine with 2 eq...u can get all buildings except Townhall and eagle..
I think fireball mass druids is stronger than super witches. Also faster
Please tell supercell no one wants the eagle and the town hall to be merged.
Hi itzu🎉
18 Means 20 Don't tell me blue ores are what's keeping u from upgrading it from 18 to 20
In one of my accounts I have both fireball and the mirror at level 20
I can't wish for them to go any higher than that
the magic mirror didn't offer more time duration for 21, just some DPS and the cost is 100 starries no thanks u
the fireball is useless to put 100 starries on it coz u will always take 2 eq with it (maybe at 23 it will ensure the value for u coz builder could quickly repair) but never happened to me
The real question when you see this 64.5% RR is, are they gonna nerf this for real at some point ? They need to, either cut the hp by half or cut the growth spell time by half. Currently around 5.8k and I’m Tired of this shit already. I have to go 320 everyday to be sure to go zéro or + 5-10.
imo, supercell should use the hard mode on 5500+ trophies legend league
It's the combination of the overgrowth that makes it get through without those spells the roots that attack me usually don't 3
ima stick with the Fireball and S. Witches. It's more fun lol.
"that's the concept DAHINTER". Kurz mal ganz klassisch gedeutscht wie damals bei einer Englischpräsentation in Englisch😂😂
Thanks..
QUESTION....Why bring rage spells when GW already has the rage gem?
rage gem : 50% damage increase without speed increase.
rage spell : 180% damage increase and 30% speed boost.
this is the reasons
@@SUTH_33 ok makes sense... thank you
What if we replace the super witches by super bowlers? Can u try it an give us feedback itzu
You cant do lightnings on Super Bowlers, You need Alot of Rage spell
@FclssGaming No, on the fire ball one. Fireball super bowler army
@@SniperRollinsno super bowlers are not that strong it's hard to use them
Super bowlers die in rage tower bases
First baby
They need to remove the cost from super troops. I haven't used a super troop since they came out because I just don't have 50k dark to spare every 3 days
25k is like 3 raids worth of dark elixer. That isn't really that much.
Tho yes, cheaper would still be good.
itzu we need Super witch strategy for TH12 and TH13 please
The game has become so boring and stupid. It used to be a strategy game once upon a time
single life was really boring, you should married someone brada. best of luck 👍
You've shocked me a lot but,you amazed me in the end of the attack!!🤩❤️ Well planned attack and good job,Sir iTzu!!❤️ I've so really happy to see this!!❤️