My build for tactician was most often 5x tactitian and an operator backpack with the healing talent Everywhere possible the enemy armor damage attribute and damage to elites on gear On the weapon the destructive talent (15% enemy armor damage) and ferocious (10% to elite and named) I remember that i also probably had determination The mods were electronics and a value of 4% to elites This way i had a ton, but a ton of damage from sticky bomb and seeker mines A lot of people don't know how the game works and calculate certain things, having the destruction and ferocious talent on the weapon, while we throw seeker mines or shoot sticky and our rifle was equipped, THESE TALENTS WORK on skills The same with the weapon attribute, SMGs have Crit chance as an attribute, LMGs have damage to out of cover targets, etc. so this additional 24% destruction to armors from assault rifle also works, which is why it should always be for the tactician to take AR because it has armor destruction that works when using skills these skills
After try with different combinations (Barrett chest, Vigorous backpack, mods with skill power, etc) finally I use exactly your build. Obviously with the character talent that cause bleed (I dont remember the name) for maximize the seeker mines damage.
I already saw it in the stream, but is good to have somewhere to have it as reference, Thanks for the vid Frey! as always keep it up, you are doing a great job!
Inventive is a high end (gold) backpack talent. There are a few high end backpacks you can use: Inventive, Relentless, or in some cases Specialized will also work. Other backpacks you pick up will more than likely be part of a gear set or an exotic
I would not recommend a skill build for resistance, it lacks survivability, even with the relentless bag. I'm sure some people have done/do it, but I would recommend something with survivability like striker.
so...peoples still play D1 ? This is nice to know, i may go back...as devs are keep destroying D2.... at least D1 was let in a stable state and they stop messing with that game.. Good build, i have one similar, but with different weapons....
Would highly recommend hopping back on, for nostalgia if nothing else. I left for a long time but would go back from time to time and have stuck around for awhile now.
@@LividFray the only bad thing with the game is luck in diversity...once you get those top weapons and the 3-4 classified builds that it...farming is over Best example is The House SMG...once you get it, you will never use another SMG, although are few cool their power is weak compare with TH. But in term of atmosphere there is no other game out there to beat D1, is a magic that will always make me want to go back.
My build for tactician was most often 5x tactitian and an operator backpack with the healing talent
Everywhere possible the enemy armor damage attribute and damage to elites on gear
On the weapon the destructive talent (15% enemy armor damage) and ferocious (10% to elite and named)
I remember that i also probably had determination
The mods were electronics and a value of 4% to elites
This way i had a ton, but a ton of damage from sticky bomb and seeker mines
A lot of people don't know how the game works and calculate certain things, having the destruction and ferocious talent on the weapon, while we throw seeker mines or shoot sticky and our rifle was equipped, THESE TALENTS WORK on skills
The same with the weapon attribute, SMGs have Crit chance as an attribute, LMGs have damage to out of cover targets, etc. so this additional 24% destruction to armors from assault rifle also works, which is why it should always be for the tactician to take AR because it has armor destruction that works when using skills these skills
After try with different combinations (Barrett chest, Vigorous backpack, mods with skill power, etc) finally I use exactly your build. Obviously with the character talent that cause bleed (I dont remember the name) for maximize the seeker mines damage.
I already saw it in the stream, but is good to have somewhere to have it as reference, Thanks for the vid Frey! as always keep it up, you are doing a great job!
Thank you!! Awesome build/video!!
Nice job... That's not low that's really good imagine 20 people watching you that's pretty awesome good job
Thanks for making these.
Sorry im new but may i know if the bag has to spec ops or anything else with inventive is alright ?
Inventive is a high end (gold) backpack talent. There are a few high end backpacks you can use: Inventive, Relentless, or in some cases Specialized will also work.
Other backpacks you pick up will more than likely be part of a gear set or an exotic
can this build be useful when doing resistance solo? for farming classified gears .
I would not recommend a skill build for resistance, it lacks survivability, even with the relentless bag. I'm sure some people have done/do it, but I would recommend something with survivability like striker.
what EG TD1?
so...peoples still play D1 ?
This is nice to know, i may go back...as devs are keep destroying D2.... at least D1 was let in a stable state and they stop messing with that game..
Good build, i have one similar, but with different weapons....
Would highly recommend hopping back on, for nostalgia if nothing else. I left for a long time but would go back from time to time and have stuck around for awhile now.
@@LividFray the only bad thing with the game is luck in diversity...once you get those top weapons and the 3-4 classified builds that it...farming is over
Best example is The House SMG...once you get it, you will never use another SMG, although are few cool their power is weak compare with TH.
But in term of atmosphere there is no other game out there to beat D1, is a magic that will always make me want to go back.