I think a cool mode would be you have a prebuilt city in terms of houses and buildings, but none of the roads or anything are placed, and you have a limited number of each type to build an infrastructure that will get a certain number of pins before failing. Like imagine being given a city that would normally exist once you have 3000 pins, but all the roads have been removed. You'd need to figure out what the infrastructure was so that you could prevent it from crashing.
If you have a traffic light at the entrance to a store, then the only place the cars leaving can wait for the light is in the parking lot. It all seems obvious in hindsight, I'm sure.
@@justacryptid4687 The devs updated the difficulty ramping. If you have too little buildings, their demand for pins increases a lot faster. And levels always start with one building.
@@justacryptid4687 To be fair this is a comment about the idea of a creative mode. Difficulty wouldn't exactly be a big deal here. Also if you block off everything you're also stopping houses from spawning, so you'd lose eventually from demand ramping anyways.
As someone who is binging the playlist for this and having a lot of fun watching you, I cannot emphasize my gratitude for you finally increasing your cursor size! That said, I still want to recommend using a black pointer for bright maps; tracking any smallish white objects on a large whitish screen is completely impossible when you realize that you can move your mouse cursor to the complete opposite side of the screen in just a few frames, which is exacerbated by the lag inherent to (flat) screens. This is made worse by the fact that a lot of small things are moving chaotically in this game, which means you can't rely on your instincts to spot the movement no matter how hard you stare. Great series, thank you!
I've been enjoying playing this game myself (a bit too much, alas) thanks to watching your videos on it. My strategy for this one is to use motorways as overpasses where two roads would otherwise intersect. My other strategy is to be careful how many of any one color house I connect to its respective businesses.
Great videos! I really enjoy your playstyle and commenting! That being said.. motorway 1 + 4 were not that inconvenient in the start, comparing to all other businesses later on... try using road AS MUCH as possible, and motorways only for edge cases.. with a good structure at the start, everything is more manageable later Keep up the good work
I love this series! Watching from a mobile makes it real hard to see your cursor though when things get busy, reckon you could make it slightly larger for recording the vids? 😍
I once had a bug on my game where it would do this, and it was really quite annoying because you can't see where the motorways are. Thankfully it's fixed now though.
You can pull them and move them to see what's under them or place them on a less obstructive spot Btw I don't mean moving the motorways entrance you can click and pull from its middle point
@@colinberg3342 he connected them later but look how they're blinking at 17:00 he probably didn't see they weren't connected bc highway 13 was blocking the view
Hey Tyler, not sure if you're going to read or follow this, but I think it may be a good idea to change the style of your cursor as well. The increased size helps, but it's still sometimes hard to find when the game can be just as bright. There's a setting in Control Panel -> Mouse -> Pointers (tab) that lets you change the scheme to "Windows Inverted (extra large) (system scheme)", which will make the mouse the opposite color of whatever it's above, making it stand out more. It's up to you if you want to use it, but I think it'd be helpful. And keep up the great content!
Here at last we can see that only yellow structures were facing problems. This strengthens the hypothesis that total trips per week among a certain colour remain constant. If one structure is maxing out, then some of its pins will be transferred to another structure of the same colour. And if that other structure is still at level-1, then it will max out faster. There is an amazing video explaining this with data and examples: ruclips.net/video/vk9QGwEA-G8/видео.html
fun fact: the buildings in the game are actually connected, if a certain building has more pins than another, it will instead put the pin onto another building of the same color
You mean like make motorways with intersections? I don't think so, but you can just connect several motorways with normal roads. If you mean just fitting on top of each other, then yes. You can even weave them through eachother.
Day 341 of telling Tyler that he never finished his minecraft series and that he should finish it. Eh, sleeps overrated lol. btw i was just up til 11:30 doin hw, and decided to wait, i srsly am gonna miss tomorrow tho, im tired af
ngl having 2x motorways is actually more of a curse than a blessing, because people end up wasting motorways on shit that doesn't need motorways simply because people grow complacent with their road management, resulting in them running out of motorways faster than if they didn't have 2x motorways
@@aidanb3798 True, I just wonder if the road about would be more efficient than non traffic light 4 ways since they'd be treated as 3 way intersections.
Same i feel like if i didnt watch aliensrock i probaly would actually sleep at 9 or 10 instead of 3 am because then after i watch aliensrock youtube recommends me 5 year old videos that get my interest for some reason
Finally, the game offers me a couple motorways
Thanks for the daily uploads! Love your content ❤
Just a _few_
FINALLY.
how did you comment 2 hours ago?!??
Wasn't enough
I think a cool mode would be you have a prebuilt city in terms of houses and buildings, but none of the roads or anything are placed, and you have a limited number of each type to build an infrastructure that will get a certain number of pins before failing. Like imagine being given a city that would normally exist once you have 3000 pins, but all the roads have been removed. You'd need to figure out what the infrastructure was so that you could prevent it from crashing.
Deflation kinada thing, eh?
And you could let people make their own, with the option to edit terrain and challenge modifiers
That sounds like a dope concept.
@@GermaphobeMusic And also choose the amount of things you can place (like roads)
"Our motorways will block out the sun!"
"Fine, then we will drive in the shade."
That response is such a raw line tho
how tf did i read this comment right as it happened in the video
everybody wants to park their car in the shade
but nobody wants to build enough motorways to block out the sun
"we shall fight in the shade" is a quote from the battle of 300 and the movie he referenced
If you have a traffic light at the entrance to a store, then the only place the cars leaving can wait for the light is in the parking lot. It all seems obvious in hindsight, I'm sure.
I really hope mini motorways adds one way roads as a reward option. I think it would be pretty powerful if used right and could get quite interesting.
You won’t have to worry about sunburn in this city
All Mini Motorways content creators capitalize on this week's challenge. To be fair, it is really fun to play this challenge
I am dying at how you expect the traffic at 15:50 to just phase through the ground at motorways 16 and 17 to get to their destination.
Literally just binged all of the mini motorways playlist
I'm using this in place of creative mode for the rest of the week. Imagine if there was infinite roads
Couldn't you block off every area causing nothing to spawn?
@@justacryptid4687 The devs updated the difficulty ramping. If you have too little buildings, their demand for pins increases a lot faster. And levels always start with one building.
@@justacryptid4687 To be fair this is a comment about the idea of a creative mode. Difficulty wouldn't exactly be a big deal here.
Also if you block off everything you're also stopping houses from spawning, so you'd lose eventually from demand ramping anyways.
@@FluffyBooster creative would ruin the game, people would mostly stay in there making a city instead of playing the game
@@diamondapocalypse5019 Dont see how that would ruin the game. People could practice scenarios with creative mode, try new things out etc.
The slightly different camera angle makes me a litte uncomfortable... Just the fact that the red curtain isn't in the middle anymore feels wrong. hmm
Hey, if he doesn't do changes to his environment, even small ones, he'll stagnate. It helps keeps the brain fresh to move things around.
@@Ortorin but the red curtain is the main character!
This weekly is wild! Have to try it
As someone who is binging the playlist for this and having a lot of fun watching you, I cannot emphasize my gratitude for you finally increasing your cursor size! That said, I still want to recommend using a black pointer for bright maps; tracking any smallish white objects on a large whitish screen is completely impossible when you realize that you can move your mouse cursor to the complete opposite side of the screen in just a few frames, which is exacerbated by the lag inherent to (flat) screens. This is made worse by the fact that a lot of small things are moving chaotically in this game, which means you can't rely on your instincts to spot the movement no matter how hard you stare.
Great series, thank you!
"We will drive in the shade" I laughed to hard at this
1:33
This teal car really just said "fuck traffic laws, *_im doin' my own thing_*
I've been enjoying playing this game myself (a bit too much, alas) thanks to watching your videos on it.
My strategy for this one is to use motorways as overpasses where two roads would otherwise intersect. My other strategy is to be careful how many of any one color house I connect to its respective businesses.
Tyler calling those aqua-green houses "blue" made me question if I became color blind lmfao
Watching your videos makes it feel like im just hanging out with ya tryin to solve puzzles. Very comfy cozy.
Great videos! I really enjoy your playstyle and commenting!
That being said.. motorway 1 + 4 were not that inconvenient in the start, comparing to all other businesses later on... try using road AS MUCH as possible, and motorways only for edge cases.. with a good structure at the start, everything is more manageable later
Keep up the good work
YES MY FAVOURITE GAME ON THE CHANNEL!
THE KING HAS RETURNED!
Agreed my friend. Agreed.
My favorite weekly challenge yet, my map looked a hot spaghetti mess but was fun getting use of unlimited bridges and tonnes of motorways
13:39 "Woa- hey my cream is struggling" 💀 Bro what?
I love this series! Watching from a mobile makes it real hard to see your cursor though when things get busy, reckon you could make it slightly larger for recording the vids? 😍
Mini Motorways: Oops! All Motorways
There really needs to be a way to make motorways invisible or at least see through while you're playing.
I once had a bug on my game where it would do this, and it was really quite annoying because you can't see where the motorways are. Thankfully it's fixed now though.
You can pull them and move them to see what's under them or place them on a less obstructive spot
Btw I don't mean moving the motorways entrance you can click and pull from its middle point
@@he3004 I'm aware that that is an option, but I feel a button where you can toggle them invisible and not would be much more convenient.
@@FluffyBooster yea ur right
10:00 Had me dying 😂😂😂
the creams in the right (next to the roundabout) not being connected to the big cream building are driving me insaneee
They are connected tho?
@@colinberg3342 he connected them later but look how they're blinking at 17:00 he probably didn't see they weren't connected bc highway 13 was blocking the view
Hey Tyler, not sure if you're going to read or follow this, but I think it may be a good idea to change the style of your cursor as well. The increased size helps, but it's still sometimes hard to find when the game can be just as bright. There's a setting in Control Panel -> Mouse -> Pointers (tab) that lets you change the scheme to "Windows Inverted (extra large) (system scheme)", which will make the mouse the opposite color of whatever it's above, making it stand out more. It's up to you if you want to use it, but I think it'd be helpful.
And keep up the great content!
Hey look, it’s a motorway
dude i love ur mini motorways videos
So excited to see this ur video make my day
Its funny that Tyler gives each color a different when he says them
17:48 20 MOTORWWAY? HOLY HELL
this mode actually allows you to get more than the max motorways (up to 23)
Weekly challenges are cool
Thanks for the video!
@13:50 - - you've got 2 pinks under motorway 12 that aren't travelling
you dont have to say @13:50 you can just say 13:50
Are you planning on finishing the Myst series?
If you click and drag on the motorway’s number, you can change the curve of it. This was killing me at the start.
Here at last we can see that only yellow structures were facing problems. This strengthens the hypothesis that total trips per week among a certain colour remain constant. If one structure is maxing out, then some of its pins will be transferred to another structure of the same colour. And if that other structure is still at level-1, then it will max out faster. There is an amazing video explaining this with data and examples: ruclips.net/video/vk9QGwEA-G8/видео.html
fun fact: the buildings in the game are actually connected, if a certain building has more pins than another, it will instead put the pin onto another building of the same color
Thats a lot of motorways^^
21 Motorways= 21 Minutes
What is wrong with the roads having tight turns? Do they slow down or something?
It might be a placebo but it looks like cars slow down more for tighter turns as opposed to shallower turns, it makes sense too imo.
@@garyroach4942 that seems right, but I really don’t know if it’s just a mass placebo like you said or what
Welcome to Spaghetti.
A funnier challenge would be infinite motorways, but road gain is divided by 10
You feel like the kind of guy who is fun to watch play horror games
WOWOWIE!!!
"Just pump 'em and dump 'em"
Aliensrock, 12:37
Aye, Tyler. Hope you are doing well. Thank you for the consistent content my guy.
My pasta is taking to long to make! 😂
i can't believe i did so good on this challenge first try it was so much fun to plop down 21 motorways
Anyone else in pain looking at highway 5 being absolutely useless for a good while
The fact he used a motorway and a roundabout for the pinks at the start hurt me. Be definitely could have just made a road and had it barely slower
As someone afraid of bridges, and all these overpasses, I would fucking hate this city
cable management 👌
This game needs a sandbox
Another day of hearing tyler explain stuff ill forget at school
Can you layer motorways? Like if there are two houses with a space in middle and 2 stores with space in middle.
So like right on top of each other.
You mean like make motorways with intersections? I don't think so, but you can just connect several motorways with normal roads.
If you mean just fitting on top of each other, then yes. You can even weave them through eachother.
funny challenge xd
I really like pink cars on motorways, you can barely see them!
HE GOT THE SAME START AS CIVIL ENGINEER HAD IN HIS THUMBNAIL!!!!
Maybe they're sharing a computer 😹
@@supersonictumbleweed maybe XD
mini motorways? more like, many motorways
im sorry
I made my cursor lime green and I was thinking maybe that would help yours be more visible too
Day 341 of telling Tyler that he never finished his minecraft series and that he should finish it.
Eh, sleeps overrated lol.
btw i was just up til 11:30 doin hw, and decided to wait, i srsly am gonna miss tomorrow tho, im tired af
Day 2 of A
Day 22
Day 301 of agreeing
pfff who sleeps at 12:00pm
"Light blue" = turquoise
You are colorblind af, my man
Round abouts for yellows
aliensrock
Unlimited everything + inf time
More potion craft please!!!
ngl having 2x motorways is actually more of a curse than a blessing, because people end up wasting motorways on shit that doesn't need motorways simply because people grow complacent with their road management, resulting in them running out of motorways faster than if they didn't have 2x motorways
Well most people use motorways just you get a couple of houses to be useful sometimes.
Civil engineer used the beginning of your run for a thumbnail, wow
Oh nice I'm still tenth on the leaderboard
aliens rock's brain is massive
Is it possible to just use roads and make your own round about?
I dont own the game but I'd assume it's the same shape but the junctions act the same
In other words it's the same thing without the benefits
@@aidanb3798 True, I just wonder if the road about would be more efficient than non traffic light 4 ways since they'd be treated as 3 way intersections.
This is just New Jersey
idea : change the title to "21 MOTORWAYS AND 6500+ POINTS"
idk I guess aliens are ok : /
Why do you keep referring the green stuff as blue? I hope you won't get offended, do you happen to be colorblind?
clean up your cream!!!!
Day 220 of having a good time watching tyler
Dubai is not motorway city. Try Japan or that one place in China.
Aliensrock plz pay me back for my lost sleep time
ok and
Forst
Shush
Aliens rock was first to comment
@@pianomadness668 he didnt say first he said forst
Frist
@Charli Bear He posted his own comment an hour before uploading anyway. Plus who watches their own content? I’m obviously forst.
I dont Want To Upload Mini MotorWays Any More Is Boring To Watch.
After Tyler moved his facecam, it lined up with a crack on my screen and I though his microphone cors was a piece of hair on my screen
wow I'm finally early, hello 17 other commenters
hai!
Hellloooooo
Stop, you're ruining my sleep schedule XD
Same i feel like if i didnt watch aliensrock i probaly would actually sleep at 9 or 10 instead of 3 am because then after i watch aliensrock youtube recommends me 5 year old videos that get my interest for some reason
Don't stop! It's up at 6 am my time and it's the thing that makes my mornings good
خد ملاحظ ان الفديو نازل من ديقتين
Kinda Fun. But Boring
Day 218 of A
A
B
first
Next patch needs interchanges and exits...
3 lane or higher roads could be an interesting addition