I happened to see your channel through this video because it was shown by a RUclips algorithm, and there are so many helpful contents and you are delivering them in such a fun way! Thank you! I'm enjoying it in Korea! I hope you become more famous!
Aw wow, very kind of you to say! I am so glad RUclips recommended the video to you! And i'm glad you found this video helpful! :) Hello from Michigan, my friend!
Thanks a bunch for making this! Really appreciate it. Fun fact: It's me in the screenshot requesting this tutorial :) Im curious to know - how would you go about animating the flower petal's blooming movement in this setup?
so sorry for just catching your comment! Im glad you requested the tutorial! :) As far as animating; you could go about it in a few ways; 1. keep the flower petals as hairs, and use the hair dynamics (plus some turbulence and/or wind) and let the guides interact with forces as hairs would. 2. render/generate the petals so they are no longer hairs, and use the connector tag to attach the petals to the center of the flower. Add cloth tag to both. Then like before, use some turbulence and/or wind. Either way, these two methods are mainly driven organically by forces; but both will behave differently. 3. render the petals like option 2, but add a bend deformer onto each petal, and keyframe the bend values how you want. Much more manual, but would work!
This is very interesting that you use Midjourney to create texture. Do you use this AI tool in other works? If you do, could you make more tutorials including Midjourney or other similar kind of tools.
I don't currently use AI in any other part of the process, unless I make something that's way too noisy and/or low resolution, then i may pop it into 'Topaz gigapixel' AI to upscale. But Midjourney is something I mainly use for materials like i've done here, or to power some of the textures in my seamless shaders ( like my free RS sponge shader that's on gumroad ). I do this so that the materials are completely unique. Also the ability to capture somewhat-realism, with a lot of detail is nice. hope that helps!
That flower looks so beautiful ❤thank you for the video😊
thank you for the kind words! :) i hope you enjoy!
i appreciate your work. great channel. Cant wait to see what you do with new particle systems.
Thank you thank you!! I will def make some tutorials on the new particle system moving forward! ;)
Looks great!
@@motionwithoskar thanks!!
I happened to see your channel through this video because it was shown by a RUclips algorithm,
and there are so many helpful contents and you are delivering them in such a fun way!
Thank you! I'm enjoying it in Korea! I hope you become more famous!
Aw wow, very kind of you to say! I am so glad RUclips recommended the video to you! And i'm glad you found this video helpful! :) Hello from Michigan, my friend!
@@virtuallyvisual Cheer up for cool tutorial!! 🔥🔥🔥
Great one ! Thanks !
Absolutely! Glad you enjoyed. :)
This tutorials is as beautiful as its creator)
Aw thank you so much!
Thanks Dear! love your tutorials. Looking forward for tutorials with new particles fom you Xx
You're so welcome; thank you as well! I will definitely make a particle video soon!
thank you for sharing 🙏
Of course!
Beautiful!!
thank you!
You are amazing!
Thank you!!
I loved your channel.
@@brunodantasartdesign thank you!!
Gooood!
Good!
Thanks
Thanks a bunch for making this! Really appreciate it.
Fun fact: It's me in the screenshot requesting this tutorial :)
Im curious to know - how would you go about animating the flower petal's blooming movement in this setup?
so sorry for just catching your comment! Im glad you requested the tutorial! :) As far as animating; you could go about it in a few ways;
1. keep the flower petals as hairs, and use the hair dynamics (plus some turbulence and/or wind) and let the guides interact with forces as hairs would.
2. render/generate the petals so they are no longer hairs, and use the connector tag to attach the petals to the center of the flower. Add cloth tag to both. Then like before, use some turbulence and/or wind. Either way, these two methods are mainly driven organically by forces; but both will behave differently.
3. render the petals like option 2, but add a bend deformer onto each petal, and keyframe the bend values how you want. Much more manual, but would work!
check out 8:34 of this video too!
This is very interesting that you use Midjourney to create texture. Do you use this AI tool in other works? If you do, could you make more tutorials including Midjourney or other similar kind of tools.
I don't currently use AI in any other part of the process, unless I make something that's way too noisy and/or low resolution, then i may pop it into 'Topaz gigapixel' AI to upscale. But Midjourney is something I mainly use for materials like i've done here, or to power some of the textures in my seamless shaders ( like my free RS sponge shader that's on gumroad ). I do this so that the materials are completely unique. Also the ability to capture somewhat-realism, with a lot of detail is nice.
hope that helps!
Great tut! Just a tip though going forward - move away from the mic a bit so we don't hear every time you move the spit around in your mouth... :)