Repopulating the Earth: Character Production on Horizon Zero Dawn
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- Опубликовано: 6 сен 2024
- In this 2018 GDC talk, Guerrilla Games' Daniel Calvert discusses how the company approached the challenges of making characters for Horizon Zero Dawn, with honest reflection on the team's successes and mistakes.
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What amazes me in Horizon, is that no matter how long you`ve played, you don`t feel like in a game. Cities and crowd npcs, everything looks just so incredibly good,polished and alive, you just loose yourself in this immersion and never come back. It`s really something, I haven`t had a game that had this effect on me in a long time.
(thank you very much for this talk, it was very interesting to listen to, the more I learn about creation of this amazing game, the more I love it and Guerrilla for their hard work, even when I was absolutely sure I couldn`t love this game more than I already do)
One of the best details in HZD was when Sylens tells Aloy that the world is round (as she is looking at the holo world projection giving HZD's progress in one of the old development facilities) and she tells him that she already knew that from looking at lunar eclipses and thing like that. He almost has a coughing fit when he finally realizes just how smart Aloy really is -- smarter than he is, obviously...
I think this was a jab at the Flat Earthers... I chuckled :)
@@gringo533 me to lol
@@gringo533yep, and also at our own ancestors
It's really a testament to how well-crafted the characters are that even if I can't remember a character's name, even the NPCs are memorable enough that I remember exactly where they are on the map and have a vague idea what their quest was
Listening to these talks helps me understand why Horizon Zero Dawn was such an outstanding game. Looking forward to playing what you guys cook up next, and congratulations to you and your amazing team on the amazing product you've produced.
“Amateurs study tactics, armchair generals study strategy, but professionals study logistics"
This talk kept my attention from beginning to end. Learned a lot of stuff, even lessons not unique to character production.
Daniel I love how you formatted you ppt, super effective knowledge transfer!
I really hope we’ll be able to climb everything in the sequel!!
I believe this speech even goes beyond designing games. It can be really helpfull for anyone who starts from a blank page. Super inspiring. Excellent job. Thank you for sharing.
the more i watched the more interesting it got for sure, really good talk!
Amazing speech Daniel Calvert, so informative, great delivery, clarity, and some humor! Thank you!
Great talk, thank you for posting! I love seeing how this magnificent game was made!
I'm grateful to have seen this video. Having a professional mirror advice you've been given from friends and books is a magical feeling...
9:33
Reminds me of when Herman Hulst accidentally said "Thunderyaw"
Kinda funny that the designs at 9:23 show characters that look like some of the new tribes in Forbidden West. What a sneak peak! :D
I was the single (only) SQA person in my software project division which were usually working on several small and one or two large projects at any given time. Luckily, the sequence of stages in the projects did not happen simultaneously, since we only had a few test and development simulators and the project directors had to sort out the timing as to who got what when and for how long. I just had to handle the documentation and the between-stage meetings (for example, are we ready for this project to go to final test?), working closely with SQC to keep informed about schedule changes to hang-ups found at the last minute. Compared to HZD, all of my projects put together were a thimble-full of software, lucky for me...
Incredible talk
So much useful stuff crammed in there
Insightful and thoughtful speaker. Great talk!!!
46:54 Sylens was a Jedi in his past life.
Fascinating and useful as always! Thanks
1:28 subtitles of Sylens: interested pudding xD
amazing talk! thanks for sharing!
oooh
The complexity of different pieces using combinations runs into the Traveling Salesman problem -- what mathematicians call "non-trivial". To handle this you will need powerful quantum computers.
Great presentation.
Absolutely helpful a lot. Thanks!!
This is a great talk!
Learned a lot !
Who is the wolverine looking dude at 52:30? Looks badass
Who made the picture at 2:17? Looks amazing.
Good~
Is it really "working as a small team" if you're outsourcing a lot of the work to other studios? I'd say no, you're just spreading your team out and making communication more difficult.