I show buffs at the start (0:04) and at the end (18:02). High AC that can only be hit on nat 20 + blur (20% miss chance) + stoneskin (reducing dmg per hit by 10 before difficulty multiplier; up to 70 dmg total) help a lot with survivability.
Something happened here, yeah. They were always there, but Sosiel used to kill most of them during a cutscene by channeling energy. Now he doesn't do that anymore. I'm not sure what caused this: an official universal change, a bug, devs deciding to keep the enemies on higher difficulties or maybe I just did/said something wrong this time.
That dog is immortal. What buffs do you have?
I show buffs at the start (0:04) and at the end (18:02).
High AC that can only be hit on nat 20 + blur (20% miss chance) + stoneskin (reducing dmg per hit by 10 before difficulty multiplier; up to 70 dmg total) help a lot with survivability.
Did they increase the number of mobs in the church? I don’t remember that many.
Something happened here, yeah.
They were always there, but Sosiel used to kill most of them during a cutscene by channeling energy. Now he doesn't do that anymore.
I'm not sure what caused this: an official universal change, a bug, devs deciding to keep the enemies on higher difficulties or maybe I just did/said something wrong this time.