@@Matt-cr4fr I uhh totally fell asleep with that one. :P But in reality work was really busy and I'm terrible with tutorials so after several go's at making one I was happy with I just didn't bother. haha
Sorry to be offtopic but does any of you know a method to get back into an instagram account?? I was stupid forgot the password. I love any tricks you can offer me
Pro tip: You can split your station with a single tile of track and have entry on the front part and exit on the back part. It will allow you to 1) have more trains on the coaster (thought that might have a detrimental effect on your throughput) and, more importantly, 2)loading and unloading are completely independent of each other. Really useful on larger coasters where you can have several trains on track, so while one train is on the lift another moves into the loading station and starts filling up while another can unload. This can also be used on things like the wild mouse in combination with a lift - build the loading station at height, then your coaster with unloading station right underneath the loading station, then build a "unload in reverse" lift for the empty carts. Works great for in-building coasters, as you can have smaller stations and still get a decent amount of folks on it, plus having the lift outside a building can be a great visual for industrial style designs. :)
Picked this game up during the steam summer sale! Thanks for all the time you put into your videos. They are incredibly helpful! I think you said in one of your campaign videos that you felt bad it was more than 30 min, but honestly dude, I could watch you build for hours! Hope to see more building tutorials and ideas from you in the future :D
Dear Silvarret, I greatly appreciate your work and absolutely love your ‘coaster college’ segments. I’ve been tuned into your channel since the rct3 days. I have always admired you skill and craft and emphasis on realism. Keep it up man
Great tutorial! Thanks for explaining the auto complete! I've been a bit frustrated with the builder and not getting smoother track, but I realized I was building only 1 tile at a time! (used to rct1&2's builder) I hopefully will be able to build better coasters now!
This was so helpful and also, make this series not just about coasters. I’m not great at placing things in good places and making things look good. Also making paths and just everything. You’re videos are awesome and mega helpful
Thank you so much for this, it was very helpful. I would love to see a tutorial on a couple different station building ideas. I have such a hard time with building stations.
Definitely a very handy video! When I get into the scenarios that have more of the intense coaster types, I'll certainly keep the concepts from this video in mind. :D
the most useful tips were how steep a lift hill has to be to keep the train from stopping and rolling back, and how to get it to connect back to the station. :)
awesome video, so glad to see this as it makes me want to get the game a whole lot more. cant wait to make some beast coasters. ive been asking on some of your playthrough videos on how this particular system works, and it looks like everything I hoped for and more. peace
Hey Silv! I was wondering if you would add some of your building creations one day to the steam workshop? Btw thank you for the coaster tutorial again. I'm getting a lot better and creative!
Although I realize my answear might be a little outdated as u asked it 8 months ago, but anyways: It basically depends on the speed of the train and the lenght of ur turn. For that purpose you can check the "lateral G forces" tab in the game for precise evaluation (or alternatively learn the maths and phisics behind it), so there is no simple answear to that question.
I already have planet coat and all dlc and spend so many hours in sandbox. I swear i have spent weeks playing, i sit down planning to play for an hour and end up playing for like 4 hours, its very addicting with endless ways to be creative. Anyway i came across this game and it looks awesome as well but if i have planet coster is there a point in getting this game? Does it fell different enough to enjoy on its own? Or end up just quitting and playing planet coaster? Is parkitect just a simple kids version of planet coaster with less everything and way to be creative? Or is it just a fun but different?
Silvarett, I know this is pushing it, but is it possible for you to share the coasters on your steam profile? I'm more of a doing than listen person, so If I can play around the example coasters on my own, I'd really help! Thanks again and thanks a lot!
I've uploaded the coasters from scenarios that work in flat terrain up until a few episodes ago, should get it up to date again for sure. I'll upload them soon!
In your timelapse videos you sometimes - for example with mouse coasters - do the "two stations" thing (one to get out and other to step in) and I've honestly never got that to function? You always say it works better for flow etc. but I guess I'm doing it wrong because it always asks me to build an entrance AND exit for both platforms. How do you get that to work again?
You can definitely do that, maybe you put the order wrong (putting entrance behind the exit) or using an old version? Or maybe one of your station isnt long enough?
I have a problem with a wooden coaster I made in Parkitect sandbox, its numbers are awesome in the preview and test, like 80 excitement and 24 nausea. But when is already open to the public, after two or three rides it switches the nausea info up to 120, which is ultra-extreme, and I don't understand why it happens because everything looks smooth enough. Has something like that happened to you?
I usually get it the other way, but thats because it had many trains/coaster on the same track so the game record the first stop which is super short. Just close and open it again maybe?
Can you edit the banking of track pieces in situ? I try to right click and change banking but I can't. Have to delete the piece and place again with new banking. Super frustrating; hope they patch a solution!
This coaster builder and UI is WAY better than rct, It reminds me of off it a lot yeah, i like this coaster UI a lot but the fact theres no open version or cheat version of parkitect is a bummer, With rct you could just download a mod for the game, With parkitect everything is way harder to download and get together, Although i’m a computer person i’ll probably know how it’ll work but still, Both are great games.
Really? Buy on Steam, it downloads it for you. Use Steam Workshop to add mods if you want. It keeps your game updated as well. It's the opposite of hard. Or is the hard part that it costs money?
i thnk you take things to slow, like the brakes where to put when what it does make more simple hmm which why i never complete 1 coaster, i should find someone else explain it
Thanks for the shoutout! This is a great tutorial.
maxfreak bro what happened to part 2?
@@Matt-cr4fr I uhh totally fell asleep with that one. :P But in reality work was really busy and I'm terrible with tutorials so after several go's at making one I was happy with I just didn't bother. haha
maxfreak nah bro it’s cool!
Sorry to be offtopic but does any of you know a method to get back into an instagram account??
I was stupid forgot the password. I love any tricks you can offer me
@Misael Ali instablaster =)
*-$20,000 in pocket*
‘So, let me show you how to make a great theme park...’
Pro tip: You can split your station with a single tile of track and have entry on the front part and exit on the back part. It will allow you to 1) have more trains on the coaster (thought that might have a detrimental effect on your throughput) and, more importantly, 2)loading and unloading are completely independent of each other. Really useful on larger coasters where you can have several trains on track, so while one train is on the lift another moves into the loading station and starts filling up while another can unload.
This can also be used on things like the wild mouse in combination with a lift - build the loading station at height, then your coaster with unloading station right underneath the loading station, then build a "unload in reverse" lift for the empty carts. Works great for in-building coasters, as you can have smaller stations and still get a decent amount of folks on it, plus having the lift outside a building can be a great visual for industrial style designs. :)
Your voice is so soothing and I love your videos. I Love Trees
Picked this game up during the steam summer sale! Thanks for all the time you put into your videos. They are incredibly helpful! I think you said in one of your campaign videos that you felt bad it was more than 30 min, but honestly dude, I could watch you build for hours! Hope to see more building tutorials and ideas from you in the future :D
There’s coasters on this game that aren’t even on planet coaster and NL2 and that’s why I like it. Nice vid Silv!!!
Dear Silvarret, I greatly appreciate your work and absolutely love your ‘coaster college’ segments. I’ve been tuned into your channel since the rct3 days. I have always admired you skill and craft and emphasis on realism. Keep it up man
Great tutorial! Thanks for explaining the auto complete! I've been a bit frustrated with the builder and not getting smoother track, but I realized I was building only 1 tile at a time! (used to rct1&2's builder) I hopefully will be able to build better coasters now!
Oh I was waiting for this Video for such a Long Time. Very cool
This was so helpful and also, make this series not just about coasters. I’m not great at placing things in good places and making things look good. Also making paths and just everything. You’re videos are awesome and mega helpful
Maybe I should get this game... Seems really good
It certainly is!
It's a cute game, and it's a good value for your money too! I'm 61 hours in and completed 11 of the 26 campaigns!
As soon as the train hits the block breaks, the train is broken. I MEAN BRAKED!
I haven't played Parkitect in a long time, but WOW I never realised how advanced the building system was!
Thank you so much for this, it was very helpful. I would love to see a tutorial on a couple different station building ideas. I have such a hard time with building stations.
Thankyou for uploading parkitect again! Been waiting this video for 2 weeks!!
Yes I love these parkitect/planet coaster college videos. They’re so useful !
Been binging your parkitect videos! My parks look so much better now. I am so glad you decided to do this!
Personally love how this coaster editor works. It’s no Planet Coaster, but it’s probably the best classic style alternative you can get.
Definitely a very handy video! When I get into the scenarios that have more of the intense coaster types, I'll certainly keep the concepts from this video in mind. :D
the most useful tips were how steep a lift hill has to be to keep the train from stopping and rolling back, and how to get it to connect back to the station. :)
Finally
I've been waiting so long for this
Back with the parkitect series
yay!!! coaster tutorials are back :D
awesome video, so glad to see this as it makes me want to get the game a whole lot more. cant wait to make some beast coasters. ive been asking on some of your playthrough videos on how this particular system works, and it looks like everything I hoped for and more. peace
how did you get those supports (the ones supporting the lift hill) on the coaster at 23:11 ? Are those like poles and stuff or what
I really wish the 45 degree turns could be sloped, Im not sure why it cant be but that would make this coaster builder perfect IMO
I don’t even own a pc but I am watching
hell yea for providing parkitect content
Hey Silv! I was wondering if you would add some of your building creations one day to the steam workshop? Btw thank you for the coaster tutorial again. I'm getting a lot better and creative!
Will there be any more planet coaster ones
Satisfying intro, pretty sweet
I had to redo quite a few times because I kept saying Planet Coaster...
at what point does a banked turn, turn into an overbanked turn?
Good question, should've elaborated on that. When turns are banked more than they would have to be (typically, that is more than 90 degrees)
Although I realize my answear might be a little outdated as u asked it 8 months ago, but anyways: It basically depends on the speed of the train and the lenght of ur turn. For that purpose you can check the "lateral G forces" tab in the game for precise evaluation (or alternatively learn the maths and phisics behind it), so there is no simple answear to that question.
plz do more campaign.
9:28 reminds me of Gatekeeper at Cedar Point
Thank you for this tutorial, it really helped!
Could you do a tutorial for flying/inverted coasters in planco
In planco?
We wouldnt understand a thing
Since planco is planet coaster's fictional language
I bet Silv speaks it fluently though :D
Noo my comment got hearted and then i corrected a spelling mistake...
Thumbs Up before i even watched the video. Because I know its gonna be good! :D
Silvarret what are you doing IRL? anything related to design?
just wondering
I already have planet coat and all dlc and spend so many hours in sandbox. I swear i have spent weeks playing, i sit down planning to play for an hour and end up playing for like 4 hours, its very addicting with endless ways to be creative. Anyway i came across this game and it looks awesome as well but if i have planet coster is there a point in getting this game? Does it fell different enough to enjoy on its own? Or end up just quitting and playing planet coaster?
Is parkitect just a simple kids version of planet coaster with less everything and way to be creative? Or is it just a fun but different?
This is my r time watching this for no reason
Could you do a tutorial on how you construct and come up with ideas for buildings and scenery please
Yeeeeeeees!!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!! Thank you!!
Will this be part of a series?
Silvarett, I know this is pushing it, but is it possible for you to share the coasters on your steam profile? I'm more of a doing than listen person, so If I can play around the example coasters on my own, I'd really help! Thanks again and thanks a lot!
I've uploaded the coasters from scenarios that work in flat terrain up until a few episodes ago, should get it up to date again for sure. I'll upload them soon!
how you put it in sandbox mode
Is there support for banking around the heart line? Especially as with zero g rolls or heartline rolls
No.
In your timelapse videos you sometimes - for example with mouse coasters - do the "two stations" thing (one to get out and other to step in) and I've honestly never got that to function? You always say it works better for flow etc. but I guess I'm doing it wrong because it always asks me to build an entrance AND exit for both platforms. How do you get that to work again?
You can definitely do that, maybe you put the order wrong (putting entrance behind the exit) or using an old version? Or maybe one of your station isnt long enough?
I Tweeted this to someone who makes RUclips videos to help them make a better coaster.
I have a problem with a wooden coaster I made in Parkitect sandbox, its numbers are awesome in the preview and test, like 80 excitement and 24 nausea. But when is already open to the public, after two or three rides it switches the nausea info up to 120, which is ultra-extreme, and I don't understand why it happens because everything looks smooth enough. Has something like that happened to you?
Honestly, this never happened to me, but it definitely seems like a bug. I'll report it to the devs!
Could it be related to a very forcefull brake when the next track segment isn't clear?
I usually get it the other way, but thats because it had many trains/coaster on the same track so the game record the first stop which is super short. Just close and open it again maybe?
It updated new results. The stats of coaster did not update and that is from an earlier incomplete version of the coaster.
I don't know how to build more than 1 train per coaster if I use brakes it works but train will wait for longer time , I wish this game had a manual
Could you show how to make a smooth giga coaster sometime no rush
Can you do a hyper coaster tutorial
Can you edit the banking of track pieces in situ? I try to right click and change banking but I can't. Have to delete the piece and place again with new banking. Super frustrating; hope they patch a solution!
Unfortunately you can't, you really have to replace them.
Can u do decoration too?
nice
Please dont say it took 7 years to make that intro :o
This coaster builder and UI is WAY better than rct, It reminds me of off it a lot yeah, i like this coaster UI a lot but the fact theres no open version or cheat version of parkitect is a bummer, With rct you could just download a mod for the game, With parkitect everything is way harder to download and get together, Although i’m a computer person i’ll probably know how it’ll work but still, Both are great games.
Really? Buy on Steam, it downloads it for you. Use Steam Workshop to add mods if you want. It keeps your game updated as well. It's the opposite of hard. Or is the hard part that it costs money?
한국어 버전 없나?ㅠㅠ
Yeeeeeeeeeh
* Planet Coaster has left the chat *
6 3
i thnk you take things to slow, like the brakes where to put when what it does make more simple hmm which why i never complete 1 coaster, i should find someone else explain it
40th liker
First!