Now I understand why it looks more easier in these videos it’s because there’s spikes there and instead of putting slopes where the spikes are you just make it more open
@@IsntPhoenix i think nickxd calls these kind of videos "but it's only slopes". Also i think you should use either D blocks or noclip if you wanna showcase Aeden's version of Azure Flare because of diagonal speed changes and frame alignment
@@nickalusoliveira117 I'm pretty sure, in the case of Azure Flare, this is only on very low fps, which is why it's considered such a challenge to bot on said fps (it's under 60fps but I can't remember the exact number). It's also likely humanly possible to follow a frame perfect route before each speed portal (making it not random), though not realistic with the current skill level. I don't think the level is tight enough anywhere to where x pos alignment could make a timing impossible on 360fps though.
If u wanna play the level search "how hard is slaughte" on gd New video in a few days Also, I didn't mean to copy nicked, didn't know he made these types of videos
This time I will confirm thats the correct difficulty because ive beaten slaughterhouse over 20 times in practice and im trying to beat it right now. Ive done a run through river and the first wave
i have beaten river in start pos too many times that i cant count as well as 34-63 on slaughterhouse and im gonna say this is NOT accurate and the difficulty is exaggerated 🤷♂️🤷♂️
@@architus6569difficulty of it is actually underrated. People talk about it a lot, that's true but people think it's not THAT hard. Even though it IS really hard by adding the music and red and black scenery it increased its difficulty
@@fundayelover6276 buddy, if he could use macro then he would've, since he didn't it means he's using iad menu and iad didn't add macro to the mod menu yet, he's adding it in a few months since 2.2 is coming out and he'd need to port it properly so in short, he doesn't have macro (unless of course I'm wrong and he's using mh mobile and in that case idk :p)
yall bear in mind that these only use basic slopes and not sloped ground spikes, which is what SLH mostly uses. the wave hitbox can clip into these slopes, offering extra leeway that the real slh doesn't give you at all. this version of the waves are still easier than what's actually in the level
Even though it's supposed to be the same, I honestly find this WAY harder than actual SH. Specially talking about the first drop, that clubstep monster looks harder with slopes, and the click consistency thing looks harder too
@@IsntPhoenix Did you align the angled hitbox of the slope exactly to the spike's hitbox, or did you place the slopes slightly above? This looks correct, but I just want to make sure since I know your hitbox can go slightly into a slope without killing you, and you can also die slightly outside of the hitbox of the 45 degree angled groundspikes.
@@MoonFrostElementalye I placed them slightly above to account for that. First comment on any of my videos that mentions this before I say something about it so good job. Well u don't die outsize of spike htiboxes tho, the player just has a different hitbox for spikes
@@IsntPhoenix river is not a deal at all, just 51% and 53% are weird choke points, it's pretty consistent and it's not that long at all, Cuber (74%-91%) is harder on runs and iris(58%-74%), especially (58%-63%) is the most chokepoint heavy part, such odd clicks, and it feels even worse from 0
Now I understand why it looks more easier in these videos it’s because there’s spikes there and instead of putting slopes where the spikes are you just make it more open
I'm not making it more open, I turned on hitboxes and aligned the slopes to the spikes hitbox -_-
@@IsntPhoenix i think nickxd calls these kind of videos "but it's only slopes". Also i think you should use either D blocks or noclip if you wanna showcase Aeden's version of Azure Flare because of diagonal speed changes and frame alignment
@@IsntPhoenix that’s not how it’s meant to look but aight
@@IsntPhoenix basically, Azure Flare has a lot of moments when there is a random chance where either it becomes physically impossible or possible
@@nickalusoliveira117 I'm pretty sure, in the case of Azure Flare, this is only on very low fps, which is why it's considered such a challenge to bot on said fps (it's under 60fps but I can't remember the exact number). It's also likely humanly possible to follow a frame perfect route before each speed portal (making it not random), though not realistic with the current skill level. I don't think the level is tight enough anywhere to where x pos alignment could make a timing impossible on 360fps though.
River just showed no mercy when he saw what he could do in the editor
river is easy :=)
@@wavegodxxx420then do it😊
River is hard but certainly not the hardest part. The main thing is just figuring out how to do it once, and then after that it gets crazy consistent.
I thought river just decorated the part not make the gp aswell
@@wavegodxxx420 wow you did it 😅
If u wanna play the level search "how hard is slaughte" on gd
New video in a few days
Also, I didn't mean to copy nicked, didn't know he made these types of videos
My favorite level, "slaughte"
@@krazy_playsgames ik it's amazing, I love the gd character limit XD
@@IsntPhoenixwhere di i get the og slagterhouse song on gd?
@@username_builtGD song file hub
@@username_builtits a nong song so you prob need an android or pc to import the nong song to ur device
This is really cool to see but small thing, would you be able to align the edges so they dont overlap, would just make it look a little cleaner
slopes are a fixed length
@@fayetodeath yeah but you overlap parallel ones to make it look longer or scale them
Realistically it's a showcase so could even be non collidable smaller objects and just use the same macro on it
This time I will confirm thats the correct difficulty because ive beaten slaughterhouse over 20 times in practice and im trying to beat it right now. Ive done a run through river and the first wave
i have beaten river in start pos too many times that i cant count as well as 34-63 on slaughterhouse and im gonna say this is NOT accurate and the difficulty is exaggerated 🤷♂️🤷♂️
@@architus6569 Its really not
@@architus6569difficulty of it is actually underrated. People talk about it a lot, that's true but people think it's not THAT hard. Even though it IS really hard by adding the music and red and black scenery it increased its difficulty
@@architus6569bro just bc your a god at gd doesnt mean its overrated youre probably among 1000 ppl on this planet if not 100 who can beat it
It seems you're using D blocks instead of a bot to record the showcases. Remimder that these sometimes break with faster speeds
are you blind or genuinely can't see he's on mobile?
@@xenongd6974he still has hacks
@@fundayelover6276 buddy, if he could use macro then he would've, since he didn't it means he's using iad menu and iad didn't add macro to the mod menu yet, he's adding it in a few months since 2.2 is coming out and he'd need to port it properly
so in short, he doesn't have macro
(unless of course I'm wrong and he's using mh mobile and in that case idk :p)
@xenongd6974 u know a lot about iad mod menu wow (yes I use that ofc)
there's not a single shred of "d blocks" what are you talking about
yall bear in mind that these only use basic slopes and not sloped ground spikes, which is what SLH mostly uses. the wave hitbox can clip into these slopes, offering extra leeway that the real slh doesn't give you at all. this version of the waves are still easier than what's actually in the level
no bro, he make the slope exactly how it work with the red hitboxes, not just replace them
@@Wutheheooooo what about the blue hitbox.
Even though it's supposed to be the same, I honestly find this WAY harder than actual SH. Specially talking about the first drop, that clubstep monster looks harder with slopes, and the click consistency thing looks harder too
Honestly the final wave looks alot harder than the rest of the level
This video is inaccurate the last waves are easier than river
@@SoleyGD no, Cuber is a lot harder than River
@@zJannisPech I have 25-100 and river is harder however i think cuber is harder from 0 than river is from 0 imo
@@SoleyGD idk, it took me twice as long to do Cuber as it took to do River once, and from what ive heard, River gets a lot more consistent
@@zJannisPech Cuber gets far more consistent than river for me anyway
Ashley wave trials Vs slaughterhouse would be epic!
Which wave is harder
awt fs
Good to know for my slaughterhouse buffed remake
ahora nos queda claro que tidal wave es mas dificil que slaughterhouse
Final*
Get this dude to 1k tonight, I want him to wake up and see it
I thought to myself I could beat Slaughterhouse, and yet I can't even beat HeLL's first wave...
The hitboxing are completely different if you build it this wave bruh.
i might be misunderstanding this, but he turned on hitboxes and aligned the slopes with the possible path. it’s the same
@@itsdeegocorrect
@@96fatcatcorrect
@@IsntPhoenix correct
@@Z8Marccorrect
Why Is This Sound Scary And 😂 Years
t the final wave you turned into a ship
Bro this is tighter than tidalwave
As somebody who’s done the first wave in slh I don’t feel like the gaps are THAT small I think in reality there a bit wider than the video shows
Also I’m River there’s 2 gravity portals missing
@@judahsagawa5749there's no missing gravity portals at rivers wave from what I see
@@Fawnnnnnn There is though
@@MissAkaliKhada oh sht didn't realize they missed the ones in the middle
funny how it's river's part getting called by creators name
Endless river
slaughterhouse with Hyper Low Detail Mode
Ok this is way harder than it looks
Watching in 2024 2.2.7 is out new things (more demons like grandpa demon) (new hardest level tidal wave)
will you ever upload again i miss you isntphoenix 🥺
😢
Almost 1k 🎉
This just looks Comically difficult
Bro never heared about hitboxes
How did i hear my eyes
I went throught that💀
It you play it at 0.25 speed it sounds like I saw a tiny spider
the lines make it WAY harder
they just make it look way harder, its the same gameplay
Would love to see the golden
In river part 18 frame perfect clicks,hmmmmmmmmmm
"넘을수 없는 4차원의 벽"
Looks comically difficult
Bro i can destroy tidal wave's wave parts and i cant even get 1 more % on slaughterhouses's wave
And then they say silent clubstep is harder
Kid name silent clubstep: 💀
it is??
I think its exaggerated
they're easily at the same difficulty
it really depends on the player to rate how hard they are
Silent clubstep is excruciatingly difficult in different ways, slaughterhouse just looks harder because there’s no wave in silent clubstep
How did you change the song of slaughterhouse?
And Doggie said River is free😅
0 mistakes the drop
1 - 3 rivers part
(Dont know the rest of the waves click pattern)
How big are the mistakes?
@@IsntPhoenix not that big
He put layin on slaugherhouse
Jesus Christ, you have some skill😮
Or some gravity portals and d blocks
thats crazy
I’m not looking through the whole thing but the first double click in the drop wave is not accurate
have you uploaded these to the server?
Yes, pinned comment might be broken, look up, "how hard is slaughte" on gd
i tried to exit the video once o watched it wish the exit button in geometry dash XD
can i have the id?
Definitely look’s easier when your screen isn’t fully black
no one is gonna talk about his 100% ACCURACY?
Botted
Nope, autoed, gravity switch and d blocks
Level but slopes by nickxd POV:
I uploaded this before I knew his existed. Ima do levels he hasn't in the future and try to research more if anyone has done them yet
@@IsntPhoenixI know, just said about that and your version is to different
that looks way harder than slaughterhouse
Wow, sakupen circles wave is a bit harder, but in the original version is easier to see.
Sakupen circles is 3x speed bruh
we need grief
This is totally not recorded with noclip accuracy
Autoed
ID
Id?
something is telling me i could beat it😊
Holy shi-
How did you get the song
Its harder because of the bright of the level
the river click pattern is incorrect
I literally made this layered over the orignal with hitboxes on. I don't think it is that easy to tell if it is incorrect
did you compare this to the spikes or the spike hitboxes, because this 2 are wildly different
I made this on top of the original level with hitboxes on, it's accurate
@@IsntPhoenix oh that's good
@@IsntPhoenix Did you align the angled hitbox of the slope exactly to the spike's hitbox, or did you place the slopes slightly above? This looks correct, but I just want to make sure since I know your hitbox can go slightly into a slope without killing you, and you can also die slightly outside of the hitbox of the 45 degree angled groundspikes.
@@MoonFrostElementalye I placed them slightly above to account for that. First comment on any of my videos that mentions this before I say something about it so good job. Well u don't die outsize of spike htiboxes tho, the player just has a different hitbox for spikes
But Spike hitboxes...
Now do Formosa
Че? Когда я это прохожу вообще не чувствуется эта сложность, которая показана на видео.
Thats.. not that accurate, especially the first wave..? You have way more space
Not really, river is just longer and that's why people say it is harder (i think, could be wrong)
@@IsntPhoenix river is not a deal at all, just 51% and 53% are weird choke points, it's pretty consistent and it's not that long at all, Cuber (74%-91%) is harder on runs and iris(58%-74%), especially (58%-63%) is the most chokepoint heavy part, such odd clicks, and it feels even worse from 0
Нет тайдл вейв правда тяжелее вейв имеет
Тут на процентов 1-4(макс.) Продвигаюсь, там 1-2
now slauter house harder tidal wave lol
This is very in accurate
i watched on high speeds lol
Berikan saya cara agar wave bisa berseluncur saat 0:06
Ok maybe this is harder than sc
This os harder then the original
Mf fr did it
This is stupidid hard
The song name name tho💀
Id level
Silent club is easier change my mind
Not that realistic, spike hitboxes are smaller than the slopes, so this is much harder than the real slh
he said he aligned each slope to the hitboxes so yes it is accurate
Not d blockes
Pls noclip mod link
Link mod menu ?
answer: very hard
I saw the exploits 💀
Auto
@@IsntPhoenix k
am i the only person who thinks it looks harder in theese vids
YOO
Y ese noclip del diablo
this is wrong btw, spike hitboxes are not hitbox accurate.
If u mean that the player has different hitboxes for spikes and for blocks, then ik that, and did account for that
if yopu give me the id then i will sub
Song name? 🤔
Crim3s - LOST i think
nah theyre def easier than they look
Pásate slaughterhouse
Tidal wave 💀💀💀
Hacked by zoink
tf u mean hacked lol@@FoxLadyQueen
@@FoxLadyQueen💀
@@FoxLadyQueensource: trust me bro
Idk man this looks easier to me
Cheese
this is just highly innacurate
Too hard
Hacker!!!!!
You know that that is the point right?
You have this all wrong, it’s smaller slopes and it’s not lines. Good faking though