For me, "auto" default was off, where your auto default is "on" (see the underline?). I had to go into settings somewhere to change mine to underline the "on" instead of the "off." I bet a lot of other folks have that problem and can't figure out why their smooth shading Auto doesn't match yours.
Awesome, thank you! I love the deep dives on skillshare. Takes forever to get them done, but It's nice knowing that people go there specifically to learn that way! RUclips is fun too, it's more like hang out tutorials!! :)
As an anatomy enthusiast, I have to say that your ramdom mesh looks like a scapula from a four legged animal 🤩 Btw your tips help me a lot with the issues I have encountered while sculpting ❤
Hi Dave! Even when I set Smooth Shading to automatic, every time I insert a new shape, it appears without Smooth Shading. I have to go in and manually turn on the option for all new shapes.
You're so welcome! I get the question a few times a day. There are lots of reasons it may happen of course (nothing is simple in 3D) but this is always my first comment to help! :)
My prints always printed smoothly, even when they looked like smooth shading was off in lychee slicer. So many printers and slicers it’s hard to say, but normally any texture I added stayed, otherwise prints were smooth!
thank you so much!!! also your voice is so pleasant to listen to! also do you know how to increase the number of allowable megabytes of the project? I just noticed that you have almost 5000 MB but my projects can only be 2000 MB can this be changed in the settings? or does it depend on the amount of free memory on the iPad? sorry for language mistakes, English is not my native language
Thanks so much for the kind words!! :) I think that number is dependent on available RAM of the device. I'm using an ipad pro 2021, I don't usually have any issues working on projects..So I don't think about it much. However, have learned to keep the projects much lower polycount these days too!
For some reason my smoothing only works half the time, it is on auto and usually after I subdivide it'll work but then I add clay and it wont smooth the clay any more. I am working on a leg and I added some clay for the knee cap and I can't make it not lumpy.
Subdividing makes it more difficult to smooth. If I’m making a leg I’ll use let’s say two cylinders stretched, sand add a sphere for the knee. I’ll voxel merge them all at 200. If I need to smooth out more, I’ll remesh at a lower number. When I’m happy I may remesh higher to hold the shape
Sometimes if you remesh some high res models together with low res, the low res ones may look funny. I’ll undo and subdivide once which might help. But ultimately the lower the voxel remesh the easier to smooth. I’ve also had someone say that smooth shading on auto was “off” for them. I keep mine on auto and it stays on
I like your videos, and your voive also.. Maybe you should think about dooing some audio books 😊..but seriously: have you ever done any hard edge modeling for rocks? Like ppl do with zbrush, with nomad?
the red symmetry line? That is the symmetry point of a selected object. So if symmetry is on, it'll mirror those areas. Each color line represents the symmetry line! Is that what you mean?
@@drugfreedave yes - i only saw it once, and i kind of assumed i had something turned on, but i couldn't figure out how i did it :D - thanks for clarifying.
For me, "auto" default was off, where your auto default is "on" (see the underline?). I had to go into settings somewhere to change mine to underline the "on" instead of the "off." I bet a lot of other folks have that problem and can't figure out why their smooth shading Auto doesn't match yours.
I went and checked and sure enough that is what I had to do too!!
Oh dang! I would have never imagined that...so confusing - I hope they come across your comment, i'll pin it if i can 👍🏾
Where can I see the settings to change this?
I went to the gear in the right hand corner called "display settings" and made sure smooth shading was selected@@rainfajardo2595
Can you post instruction on how to do that?
you have saved my fucking LIFE bro the amount i've been struggling with the polygons is insane
Oh my! This braking apart of the mesh drove me crazy. With your explanation it all looks so easy and logical. ❤
Solved exactly the issue I had with the mash too. Just one click and it’s gone. Thank you 🙏🏾 🎉
Thank you! Just getting into sculpting and this video helped so much.
Default was set to off for me. Been fighting this for 6 months without knowing it.
Very helpful!
Glad it was helpful! Thanks for watching!! :)
loving you're class, here on youtube and also on skillshare, they're amazing
Awesome, thank you! I love the deep dives on skillshare. Takes forever to get them done, but It's nice knowing that people go there specifically to learn that way! RUclips is fun too, it's more like hang out tutorials!! :)
As an anatomy enthusiast, I have to say that your ramdom mesh looks like a scapula from a four legged animal 🤩
Btw your tips help me a lot with the issues I have encountered while sculpting ❤
Happy to help! I would eventually like to do an animal skill likeness, they can look pretty amazing!
Hi Dave!
Even when I set Smooth Shading to automatic, every time I insert a new shape, it appears without Smooth Shading. I have to go in and manually turn on the option for all new shapes.
Very helpful, thanks!
So happy to help! Thanks for swinging by!! :)
so helpful 💞
Glad it was helpful! I appreciate you watching! :)
Thank you 😊
You're welcome 😊
Thank you so much for all your great work 🔥❤
Thank you so much! You got me wondering about that smooth mesh ever since. I'm glad you're sharing your work here ...
Glad I got you to wonder :) I appreciate you swinging by the channel! 💯
Thank you
I needed this! Thank you!
You're so welcome! I get the question a few times a day. There are lots of reasons it may happen of course (nothing is simple in 3D) but this is always my first comment to help! :)
@@drugfreedave❤🙌 dude!!!
thank you thank you thank you for this! this really helps! :D
hi Dave would you show us the wire frame on this pipeline for sculpting? And thanks for this information and sharing with us 😊
Good tips
Thanks!
Thank for for this! I was wondering if this smoothing will show on a 3d print if exported to an stl file?
My prints always printed smoothly, even when they looked like smooth shading was off in lychee slicer. So many printers and slicers it’s hard to say, but normally any texture I added stayed, otherwise prints were smooth!
Great video and you explain things well. Subacribed
thank you so much!!! also your voice is so pleasant to listen to!
also do you know how to increase the number of allowable megabytes of the project? I just noticed that you have almost 5000 MB but my projects can only be 2000 MB
can this be changed in the settings? or does it depend on the amount of free memory on the iPad?
sorry for language mistakes, English is not my native language
Thanks so much for the kind words!! :) I think that number is dependent on available RAM of the device. I'm using an ipad pro 2021, I don't usually have any issues working on projects..So I don't think about it much. However, have learned to keep the projects much lower polycount these days too!
@@drugfreedave oh okay! thank you so much!
how did you get thoses extra tools on the right? like "smooth edge"?
For some reason my smoothing only works half the time, it is on auto and usually after I subdivide it'll work but then I add clay and it wont smooth the clay any more. I am working on a leg and I added some clay for the knee cap and I can't make it not lumpy.
Subdividing makes it more difficult to smooth. If I’m making a leg I’ll use let’s say two cylinders stretched, sand add a sphere for the knee. I’ll voxel merge them all at 200. If I need to smooth out more, I’ll remesh at a lower number. When I’m happy I may remesh higher to hold the shape
Sometimes if you remesh some high res models together with low res, the low res ones may look funny. I’ll undo and subdivide once which might help. But ultimately the lower the voxel remesh the easier to smooth. I’ve also had someone say that smooth shading on auto was “off” for them. I keep mine on auto and it stays on
I like your videos, and your voive also.. Maybe you should think about dooing some audio books 😊..but seriously: have you ever done any hard edge modeling for rocks? Like ppl do with zbrush, with nomad?
Thank you!! I have done some Voice acting in the past :) - You may find some of the hard edge stuff with @procreatefx 👍🏾
I have to ask - i've gotten that red line a couple of times, but can't figure out how/why. Can you tell me what it's about? Thanks!
the red symmetry line? That is the symmetry point of a selected object. So if symmetry is on, it'll mirror those areas. Each color line represents the symmetry line! Is that what you mean?
@@drugfreedave yes - i only saw it once, and i kind of assumed i had something turned on, but i couldn't figure out how i did it :D - thanks for clarifying.
mine was already on auto.. and even if i change the resolution on the vortex thingy my sphere is still pixelated??
Your auto was set to “on”?
Hello! Can you help me? Whenever i use my crease tool , it seems pixelated. But i saw few ones , that it was smooth :( hope you can help
Nothing helped in the video? 🤔
thank you!