GGST ▰ Daru (#1 Ranked I-No) vs Baaru (TOP Ranked Slayer). High Level Gameplay

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  • Опубликовано: 10 июн 2024
  • 📝 Daru is currently #1 Ranked I-No and Baaru is #17 Ranked Slayer in Guilty Gear Strive (June 11, 2024).
    📝 Alternative ranking: ➡️ puddle.farm ⚠️ Important note ⚠️ After the data reset, the ranking has not yet formed properly. Players farming ELO on 10th floor will be ignored.
    📌 Slayer high level gameplay: • Slayer high level game...
    📌 I-No high level gameplay: • I-no high level gamepl...
    🎧 Background music in this video:
    1. GGST - Requiem
    2. GGXrd - Dirty Drive
    3. GGXX - Holy Orders
    ------------------------------
    🔎 About socials:
    If I tag socials, then this should be done for ALL players (without a single exception), and not just for one person. Socials of some players can not be found (players with default nicknames, some Asian players, etc). I am convinced that it's extremely dishonest to tag contacts of few people and not to tag all the rest, so there will be no social links in description.
    But I respect the players whose matches I post. Therefore, if you are sure that videos presented "as is" are not acceptable, I will stop posting content with your participation and remove the ones posted earlier.
    If you want to tag socials by yourself, feel free to post usernames in comment section (RUclips may remove links).
    ------------------------------
    ⚠️ All of the footage was captured by me directly from the in-game replay system (openly available for all players to view and share public replays) then edited in DaVinci Resolve. All footage represented on my channel is copyright free. The purpose of these videos is to provide educational high level content of Guilty Gear Strive, so the viewer can learn new combos and more!
    ------------------------------
    #ggst #guiltygearstrive #guiltygear #strive #highlevelgameplay #ggst_sl #ggst_in
  • ИгрыИгры

Комментарии • 66

  • @M-Trigger
    @M-Trigger Месяц назад +103

    Mario vs Wario situation basically

  • @NoolaGaming-noolr
    @NoolaGaming-noolr Месяц назад +59

    I-no HAS to be the most underrated and fun character in the game, she has so much cool things that you can do with her compared to other characters and she has an insanely high skill ceiling so you can keep finding more tech and get better with her.

    • @naw613
      @naw613 Месяц назад

      Go play against happy chaos and let us know what you think!

    • @AMnotQ
      @AMnotQ Месяц назад +7

      @@naw613Happy Chaos is surprisingly simple, if not difficult in execution, definitely not underrated, and has had so much time in the limelight that his gameplan is pretty set-in-stone.
      Daru has been the only major voice for I-No since Diaphone dropped the character, and while he’s trying his best, the character is still clearly under appreciated.

    • @waitingforzato-1i-noinguil301
      @waitingforzato-1i-noinguil301 Месяц назад +1

      ​@@naw613Chaos only has like a 6:4 advantage against I-No now, compared to before where it was much higher - according to Daru_I-No; so the match-up is nowhere near the struggle it used to be. Sol is the problem MU now. Moreover, depending on how strong your mix is with I-No, once you gain your turn and land a hit, the Chaos user is most likely not playing until the next round/or set...

    • @aaaaaaaaaaaaaaaaaaaaa731
      @aaaaaaaaaaaaaaaaaaaaa731 Месяц назад +5

      what's cool about her? From a non i-no player perspective all she does is hovering and doing high lows over and over and over. Her full flight is barely used and i never see her divekicks outside of combos. She seems really boring and repetitive. Kind of wasted potential when you have a flying character and is only used for low ground aerials

    • @KignofDiggins
      @KignofDiggins Месяц назад

      Looking up the slayer matchup so my floor 8 ass can play better and man I can not get those fast reversal supers to come out when dude is on top of me. Go figure Daru is like, just better lmao. Seeing that last combo with stroke RC j.S j.D j.S j.D sultry H>H j.S sultry S was completely rad though, gonna try and practice that.

  • @bobross2123
    @bobross2123 Месяц назад +12

    3:20 This sequence was crazy

  • @Phosphophyllite21
    @Phosphophyllite21 Месяц назад +18

    I hate fighting I-no with a burning passion, but you just can't not like Daru.

  • @waitingforzato-1i-noinguil301
    @waitingforzato-1i-noinguil301 Месяц назад +23

    I watched this match during Daru_I-No's stream, and the new techniques that he has crafted for I-No (like the fast BRC hover dash oki) are always a pleasure to watch.
    Also, based on my observations regarding several comments, Slayer is one of the most disliked characters in Strive within the shortest period of time - I believe people began disliking this character the very same week it was released. I find this ironic, because there were so many people who have shown a great deal of excitement and enthusiasm to use Slayer once he becomes available; and when I made a post wishing for Zato, I-No, and Asuka to have a 8:2 advantage minimum against Slayer as a joke, I was then met with comments hoping that Slayer's only disadvantaged match-up is Potemkin...
    Moreover, now we have multiple comments indicating that he is overtuned... with this sudden shift in the mindset of many, I assume that characters like Chaos, Jack-O', Goldlewis, Bedman?, Ky, among others, will become popular character picks, as I have heard that they all do well against Slayer.
    Last, after watching many of Daru_I-No's matches vs. various Slayers users, I am pleased that this match-up appears to be better/easier than in Xrd - I-No has a tool for just about everything Slayer can send at her; is the Slayer user constantly throwing out Mappa? Use STBT; is the Slayer user repeatedly using 2HS? Use MLA; is the Slayer user playing neutral with you? Well, 2S, 5S, 6HS, and 2HS can be very strong tools against Slayer. It appears that the biggest advantage Slayer has over I-No (currently) mainly lies within the much higher return (damage) the Slayer user gets once they land a combo, and the ability to start their offense/mixup game afterwards.
    I don't know if this match-up is around a 6:4 disadvantage for I-No, like I-No vs. Chaos currently is, but I'm hoping that it only becomes easier with time.
    My apologies about the long post...

    • @mc3941
      @mc3941 Месяц назад +1

      Nice to see some I-no optimism around here; greatly appreciated!

    • @benisign
      @benisign Месяц назад +11

      Don't apologize for the long post. Instead pity those who aren't willing to discuss the game they claim to love at length.

    • @waitingforzato-1i-noinguil301
      @waitingforzato-1i-noinguil301 Месяц назад +2

      ​​@mc3941 I find constantly dwelling on a character's shortcomings as counterproductive, and inutile. Therefore, I never downplayed any character I've ever used - Zato is weak right now, but making several comments here won't do any good, as ASW does not read any posts here, and probably will not take them into consideration, anyway. I also think I-No as a character is in a very good place right now; she is considered A+ tier, which includes Chaos, A.B.A, Slayer (currently), Asuka, and a few others - and those are names of some characters that were incredibly strong in season 2 (Chaos and Asuka), so I'm happy to know that she's one tier below S tier - which means she's a viable, strong character.

    • @diacosiapentacontaheptagon9210
      @diacosiapentacontaheptagon9210 Месяц назад

      sorry, whats this on the bed and slayer mu being in bed's favor?

    • @ssaunter9965
      @ssaunter9965 Месяц назад

      The guessing game around mappa hunch in neutral feels favored towards slayer. He can easily bait with p mappa and whiff punish with k version. Reacting to mappa hunch with stroke or 2H doesn’t feel possible except maybe at max range. 6p is an option but the long recovery will get you whiff punished if he baits it out, with a devastating reward after.
      That’s a difficulty I’m having with the matchup but it may improve with more experience

  • @CHEYMIX
    @CHEYMIX Месяц назад +36

    i wish nothing but the best for daru. it just sucks that everytime they make it to the world tour they have to fight nago or hc bullshit. i hope they pick up aba as a secondary

    • @M-Trigger
      @M-Trigger Месяц назад +7

      You just reminded me of his match against TigerPop in the road to EVO Stream, poor Daru was struggling HARD.

    • @trevorpearlharbor5171
      @trevorpearlharbor5171 Месяц назад +4

      Daru puts in that grind, but I wanna see them rewarded for it. Their I-No is so strong, but they always get pitted against broken ass characters in tournaments. It sucks...

    • @eebbaa5560
      @eebbaa5560 14 дней назад

      why do y’all be calling dudes “they”

  • @OliveEaters
    @OliveEaters Месяц назад +3

    fuck this is making me want to play i-no that looked so disgustingly fun.

  • @ShadowNinjaMaster93
    @ShadowNinjaMaster93 Месяц назад +5

    I sure hope the one who's name ends in "aru" wins!

  • @spectoestis3106
    @spectoestis3106 Месяц назад +1

    you sent this man into a death trap

  • @JeansDG-2
    @JeansDG-2 Месяц назад +1

    How are you getting MMR for the slayer while rating update is down

  • @nowa4247
    @nowa4247 Месяц назад +6

    4:38 WHAT IS HAPPENING

    • @kison7715
      @kison7715 Месяц назад +3

      strive is happening

    • @nowa4247
      @nowa4247 Месяц назад +3

      @@kison7715 Understandable have an Accent Core +R day

  • @Murakami2077
    @Murakami2077 Месяц назад +5

    Save Guilty Gear Strive... Daru

  • @AMnotQ
    @AMnotQ Месяц назад

    He’s just so insanely intelligent man. If only his character was as good as him…

  • @barrymaaslow3480
    @barrymaaslow3480 Месяц назад +1

    Breh...Daru, from 1:20 to 1:24?! LOL! Crazy skills.

  • @ginn1902
    @ginn1902 Месяц назад

    Only players at the level of Mocchi can deal with Daru.

  • @lilacrain3283
    @lilacrain3283 Месяц назад

    1:23 I got hit

  • @Amar-078
    @Amar-078 Месяц назад

    Dont know why but they should buff ino 6-hs

  • @MayGGST
    @MayGGST Месяц назад +2

    i straight up never ever played ino before in my life and i cant remember if i ever fought ino before so i have no idea whats going on or what she does

    • @ChicoChopsFGC
      @ChicoChopsFGC Месяц назад +6

      Mix

    • @Dead_Joe
      @Dead_Joe Месяц назад +11

      Every time I fight I-no I'm like "I'm gonna block this whole ass mixup this time" and then I guess wrong every 50/50.

    • @NoolaGaming-noolr
      @NoolaGaming-noolr Месяц назад +8

      I-no is a rush-down character that has great mixes and a unique hover dash.
      Command normal 2 is a two hitting attack with decent range and good damage, it is very good in combos.
      Command normal 1 is her 6p.
      I-no has five specials:
      Stroke the big tree is a low hitting attack and I-no lunges forward, there is two versions with different reaches.
      Chemical love is a very long projectile that hits forward, it is a very good poke and punishing at long ranges however it struggles against low profile moves.
      Antidepressant scale is a projectile that accelerates the longer it is out, the number of times it will hit will also increases the longer it is out for. You can also control its trajectory.
      Mad love agitato is a leap that strikes foward, making the enemy block leaves you at an advantage.
      Sultry performance is a lunge that has to be used in mid air the HS version is horizontal, S version is diagonal and the K version is also diagonal but much steeper. Additionally I-no can charge it up by holding, dealing more damage and pressing the button again after hitting will leap I-no forward.
      Overdrives:
      Megalomania is a grab that deals huge damage. If it whiffs I-no will still activate it but it’s blockable but she is invincible.
      Ultimate fortissimo leaps I-no in the air and is a huge projectile, it can be activated in the air without the leap.
      That’s basically the very basics of I-no.

    • @MayGGST
      @MayGGST Месяц назад +2

      @@NoolaGaming-noolr what the fuck im not reading all that

    • @ShadowNinjaMaster93
      @ShadowNinjaMaster93 Месяц назад +7

      @@MayGGST My dude, you all but asked.

  • @lofaiskov
    @lofaiskov Месяц назад

    3:32 that's the first time i see some one actually using that super on high level

    • @ShadowNinjaMaster93
      @ShadowNinjaMaster93 Месяц назад +1

      Because 100 meter is a hard ask sometimes, especially at high level, and especially since RCs are basically the only way to make Pilebunkers safe on block.

    • @lofaiskov
      @lofaiskov Месяц назад

      @@ShadowNinjaMaster93 ik I just think it was a cool way of finishing a round

    • @Necroxion
      @Necroxion Месяц назад

      Gobou did it once, I think his opponent was using Nago

    • @lofaiskov
      @lofaiskov Месяц назад

      @@Necroxion deserved then

  • @mcbill7352
    @mcbill7352 Месяц назад

    annoying vs annoying

    • @jreut09
      @jreut09 Месяц назад +23

      Guilty Gear in a nutshell

    • @kalecraft8906
      @kalecraft8906 Месяц назад +12

      You playing the wrong game if you can't handle BS characters lol

    • @NoolaGaming-noolr
      @NoolaGaming-noolr Месяц назад +7

      Every character is annoying in their own ways, some characters are more annoying than others but it mostly comes down to personally preference. For example I find ABA and slayer a nightmare to fight but other players might not find them that bad.

    • @joycegaming700
      @joycegaming700 Месяц назад +2

      ​@NylaGaming-iq8tw as an asuka player I find myself sometimes stopping zoning for aba because I feel bad for her not being able to counter play all the projectiles so I just use high low mixups

    • @ccookiez.
      @ccookiez. Месяц назад +2

      ⁠@@joycegaming700as an asuka player i love abusing aba players