Striker players need to understand the interaction of Linkage and Imperm. If imperm is activated first then chained Linkage, then Linkage sends imperm, Imperm will resolve negating the monste, BUT WILL NOT NEGATE S/T in the column because it was not on the field at resolution. I have caught a few Striker players doing this.
You can also block droll by using droplet with turn priority and sending any monster to gy on a search resolution, also in general you can chain widow, drones and/or cannon and then chain droplet sending them all to gy so they all get their secondary effects on resolution. There’s also the iconic multirole shizuku shuffle, where you search widow on the EP and activate targeting shiz, then re-set it with multirole. And of course, another thing with multirole is threatening the double engage turn, multirole activate engage, set whatever, hold your handtraps, then on EP activate multirole first and set engage, then resolve shizuku and add engage. If you have linkage you can set back another interruption and linkage whatever you had on field on their EP to set the engage from your turn and search another with the shiz out of linkage, and over all dont be afraid to linkage on your opp turn for kagari for an add, hayate to force a mill (especially if they go BP and you have no raye in gy) or just to go kaina on something like an accesscode on resolution to dodge an otk.
Great video as always, I thought the information you provided on the droll interaction was really good, but what was even better is how you described dealing with this interaction in person to avoid messy rulings or hurt feelings. THAT is invaluable, its something you learn from very few people and really is a shining beacon of an example as to why your content fills a currently unoccupied niche of "good, usable information". Out of curiosity, are you planning on covering more of the the Wild Survivors decks? Id love to hear what you have to say about nouvelles. Im more of an audio learner, and theres no good resources available at the moment
There is also an interaction that I didn't know about and that wasn't mentioned, I learned it training in solo mode in MD, if you use linkage on cards set by multirole linkage doesn't solve it because in the text it says that it must be sent to the cemetery and as cards set by multirole are banned, linkage resolves without invocation
I learned a lot from watching this video, thank you! Also one thing that was not mentioned is that Linkage does not apply the summoning restrictions (for example that Shizuku has to be summoned using a non-Water Sky Striker Ace Monster), so you can send your Shizuku to the grave and special summon another one in your opponends end phase.
Thank you so much for posting this! Post-banlist I was considering trying out Sky Striker, and this video randomly showed up in my suggestions. Seriously opened my eyes to how skill-expressive and deep this deck can be- the Linkage-send-Engage play was when the whole thing really clicked for me. Just ordered my core for this deck, super excited to play it!
I like how you explain the droll concern. As the droll player, I pause and ask if they have a quick effect to activate after a card resolves to make sure they don’t try to do something fishy to avoid the droll play
The interaction between bystials or widow anchor with linkage are very cool. Basically any quick effect that puts a monster on your field can be used to instantly go into an ace. You do that by going cl1 linkage cl2 window anchor to steal or druiswurm to banish. Chain resolves backwords to cl2 resolves puting a monster on your field then linkage must send that monster to special from the extra. If you used widow anchor that obviously allows you to bypass some floating effects like mirrorjade . If you used druis you get to chain block either it or the link you summon(kagari)
The “fishing for information” bit is a ruling that I wasn’t sure about. Luckily it got ruled in my favor but I felt a little wrong for it, I think the judge thought that I was asking whether the ruling worked at all, not if I was wrong for activating my quickplay after they already dropped droll. I guess it’s technically on the opponent for not asking if I had anything on resolution before immediately dropping their droll.
Great video! could we get a decklist at any point in time? think heat wave is very interesting but no one seems to be playing it, so I'm curious how would you surround it. Greetings.
At 6:46 I'm a bit confused by what you mean. If you already have a monster in the emz when activating linkage, you need to send that card for linkage to summon a Sky Striker to the emz. Targeting any other card you control shouldn't be a legal target, and game mechanics wouldn't just send the monster in the emz to grave. Correct me if I'm wrong but I'm pretty sure that's how it works
Yes, you are correct. If you control a monster in the emz, you need to send that monster to the grave with Linkage to resolve the effect. Note that Linkage doesn't target, also it sends to the grave on resolution (as mentiont in the video)
Even tho i already knew all interactions it was well put and good to remember it again. I want to add to it if you play mirrors, roze is better than raye and kagari should be linked into by raye because opp can punish you with shark cannon. Also HAMP is now a card, it is unfair in mirrors and also not many people know that his 2nd eff can help you out floodgates like anti spell
Isn't Multirole only protecting your spell card's activation once that turn? So when u activate your engage, u already used that protection, meaning they can respond to the nxt spell card/s u gonna activate.. sorry I am so confused, can someone explain further?
@@Squiddys they said spell speed 1 so e.g. afterburners and the answer is "no" i'm pretty sure since spell speed 1 cards can only be played when the game state is open, and the game state is only open after both the turn player and the opponent declined to activate any fast effects (spell speed 2+)
Btw we need ways of beating Spright live twin runick and spright melffy, strikers struggles with both variants. If you could provide way, much appreciated.
@@Squiddys Carrot eats a negate so it's fine, it's their main board and multiple interruptions that hurt. Dark Ruler is a good idea, I'll definitely side it. Strike is good going first or second, it's testing well for me so far. Current deck is full of board breakers.
hey, for the first example could you still make droll miss timing if you don’t have multi role? let’s say i use engage to add hornet drones and use turn player to activate hornet drones, would my opponent lose droll timing?
I’ve never really liked striker because I always felt if I didn’t play perfect vs them I just got outpaced once they start meeting the 3 spells in gy bonus effects. The deck is really technical which I generally enjoy in a deck but for some reason it doesn’t really resonate with me. Cards like branded lost/magical meltdown have always really appealed to me due to their outplay potential, so the multi role interactions you showcased was super cool to see. Wonder if the deck is budget enough to play around with
A lot of people say a spell has to stay on field in order to resolve I just saw that heat wave resolved even though it left the field can you please elaborate I’d appreciate it
Basically only spell/traps that activate while already face up (or as they are flipped, continuous traps in particular) need to remain face up to be able to resolve
Sadly, this deck doesn't have a great way to deal with lab. The inability to target lady, and their ability to eradicate fairly consistently is tough. Ash blossom is the best bet trying to stop lady from hitting the field. A lot of people are stating lab will be a top deck next format, hopefully that doesn't come true to give striker a shot.
@@Squiddys Took your advice, so I'm running a trap heavy build, with board breakers like evenly and kaijus, surprisingly good, solemn strike is solid in strikers and helps with the labyrinth match-up.
Yes it is correct. Droll must be activated in the first chain after a card is added from deck to hand. You are correct that it doesn't have to be the first chain in the link on resolution because it is an if/then effect, but it must be in the chain. BUT As turn player, you have priority to activate quick effects, and ss2 or higher s/ts before your opponent at the resolution or a chain or at the start of a new phase. If you used multi-role effect that turn, your opponent cannot respond to spell activations. So with your priority, if you activate a quick play spell after the resolution of adding from deck to hand, they cannot chain drolls effect since they cannot respond to spell cards due to multi-role. So then that chain will resolve and now droll has missed the window to activate, since the last thing to occur was not you adding a card from deck to hand.
@@yugido What I don't understand is why the need for the chain to avoid Droll? After Multiroll activates, the opponent can't do anything against Spell cards anyway so you could just play the spell after its activation or am I missing something?
@@makenaiyomi1083 Yes you are missing something. Multirole only stops your opponent from responding to spell card activations. Droll would be in the next chain and not responding to a spell card activation, hence why on resolution, as turn player, you can activate a quick play spell card before your opponent gets to activate droll, so now droll can't be used.
Could you explain how Multirole targeting Raye works the same way as Area zero targeting Raye? I understand why on Area zero because of the "... then, if x happens, do y" but there is none of that type of text on Multirole
Because targeting is the cost. If you read the effect, it does not state the card must be destroyed, then do this. That is called a sequence. If a card effect has a sequence, you must resolve the effect in the stated order of the sequence. A card will always attempt to resolve as much of its effect as possible. Multi-role states destroy the card, ALSO apply this effect. Since the effect uses the term also, it means both effects are applied at the same time, and are not done in sequence. There fore it will attempt to send the target and your opponent can't activate cards in response to spells will both resolve together.
Striker players need to understand the interaction of Linkage and Imperm. If imperm is activated first then chained Linkage, then Linkage sends imperm, Imperm will resolve negating the monste, BUT WILL NOT NEGATE S/T in the column because it was not on the field at resolution. I have caught a few Striker players doing this.
I thought I knew the deck after 4 years of playing it, but still managed to learn something new. That droll interaction was really helpful
You can also block droll by using droplet with turn priority and sending any monster to gy on a search resolution, also in general you can chain widow, drones and/or cannon and then chain droplet sending them all to gy so they all get their secondary effects on resolution. There’s also the iconic multirole shizuku shuffle, where you search widow on the EP and activate targeting shiz, then re-set it with multirole.
And of course, another thing with multirole is threatening the double engage turn, multirole activate engage, set whatever, hold your handtraps, then on EP activate multirole first and set engage, then resolve shizuku and add engage. If you have linkage you can set back another interruption and linkage whatever you had on field on their EP to set the engage from your turn and search another with the shiz out of linkage, and over all dont be afraid to linkage on your opp turn for kagari for an add, hayate to force a mill (especially if they go BP and you have no raye in gy) or just to go kaina on something like an accesscode on resolution to dodge an otk.
Great video as always, I thought the information you provided on the droll interaction was really good, but what was even better is how you described dealing with this interaction in person to avoid messy rulings or hurt feelings. THAT is invaluable, its something you learn from very few people and really is a shining beacon of an example as to why your content fills a currently unoccupied niche of "good, usable information".
Out of curiosity, are you planning on covering more of the the Wild Survivors decks? Id love to hear what you have to say about nouvelles. Im more of an audio learner, and theres no good resources available at the moment
@@Squiddys sick one, keen for future uploads 🤙
my old comints got daleted fml :( yessir i will be/have xD@@CS0723
There is also an interaction that I didn't know about and that wasn't mentioned, I learned it training in solo mode in MD, if you use linkage on cards set by multirole linkage doesn't solve it because in the text it says that it must be sent to the cemetery and as cards set by multirole are banned, linkage resolves without invocation
Educational and solid content. Excellent work, Squiddy.
I learned a lot from watching this video, thank you!
Also one thing that was not mentioned is that Linkage does not apply the summoning restrictions (for example that Shizuku has to be summoned using a non-Water Sky Striker Ace Monster), so you can send your Shizuku to the grave and special summon another one in your opponends end phase.
Thank you so much for posting this! Post-banlist I was considering trying out Sky Striker, and this video randomly showed up in my suggestions. Seriously opened my eyes to how skill-expressive and deep this deck can be- the Linkage-send-Engage play was when the whole thing really clicked for me. Just ordered my core for this deck, super excited to play it!
I like how you explain the droll concern. As the droll player, I pause and ask if they have a quick effect to activate after a card resolves to make sure they don’t try to do something fishy to avoid the droll play
The interaction between bystials or widow anchor with linkage are very cool. Basically any quick effect that puts a monster on your field can be used to instantly go into an ace. You do that by going cl1 linkage cl2 window anchor to steal or druiswurm to banish. Chain resolves backwords to cl2 resolves puting a monster on your field then linkage must send that monster to special from the extra. If you used widow anchor that obviously allows you to bypass some floating effects like mirrorjade . If you used druis you get to chain block either it or the link you summon(kagari)
Pretty sure you would atleast need to set another card on field or you wouldn’t be able to meet the activation condition of linkage
@@adrianmaxwell9246 yes that's correct
10:48 you can actually also just activate the quickplay spell you target, and still get the effect
The “fishing for information” bit is a ruling that I wasn’t sure about. Luckily it got ruled in my favor but I felt a little wrong for it, I think the judge thought that I was asking whether the ruling worked at all, not if I was wrong for activating my quickplay after they already dropped droll. I guess it’s technically on the opponent for not asking if I had anything on resolution before immediately dropping their droll.
Can picture an argument in locals about droll and lock bird timing etc
Expected very basic stuff like Shizuku shuffle, linkage OTK, etc. but was pleasantly surprised, great video!
Yo you’ve become one of the best sources for clear cut ygo content and info! Keep it up
Its on both playets to discuss if it is an open game state after the resolution of an effect and if turn player is passing priority.
Great video! could we get a decklist at any point in time? think heat wave is very interesting but no one seems to be playing it, so I'm curious how would you surround it. Greetings.
awesome video! coming back to the game and picked up strikers maybe ill see ya soon!
Playing striker really improves my knowledge of rulings. Very informative video thanks!
At 6:46 I'm a bit confused by what you mean. If you already have a monster in the emz when activating linkage, you need to send that card for linkage to summon a Sky Striker to the emz. Targeting any other card you control shouldn't be a legal target, and game mechanics wouldn't just send the monster in the emz to grave. Correct me if I'm wrong but I'm pretty sure that's how it works
Yes, you are correct. If you control a monster in the emz, you need to send that monster to the grave with Linkage to resolve the effect. Note that Linkage doesn't target, also it sends to the grave on resolution (as mentiont in the video)
Brother, thank you so much for this video. So much informative content that I either didn’t know or forgot
Even tho i already knew all interactions it was well put and good to remember it again. I want to add to it if you play mirrors, roze is better than raye and kagari should be linked into by raye because opp can punish you with shark cannon. Also HAMP is now a card, it is unfair in mirrors and also not many people know that his 2nd eff can help you out floodgates like anti spell
Isn't Multirole only protecting your spell card's activation once that turn? So when u activate your engage, u already used that protection, meaning they can respond to the nxt spell card/s u gonna activate.. sorry I am so confused, can someone explain further?
For the first example 1:16 are you able to add a spell speed 1 striker card and still activate it before the opponent drolls?
yessir
@@Squiddys they said spell speed 1 so e.g. afterburners and the answer is "no" i'm pretty sure since spell speed 1 cards can only be played when the game state is open, and the game state is only open after both the turn player and the opponent declined to activate any fast effects (spell speed 2+)
Btw we need ways of beating Spright live twin runick and spright melffy, strikers struggles with both variants.
If you could provide way, much appreciated.
@@Squiddys Carrot eats a negate so it's fine, it's their main board and multiple interruptions that hurt.
Dark Ruler is a good idea, I'll definitely side it.
Strike is good going first or second, it's testing well for me so far.
Current deck is full of board breakers.
hey, for the first example could you still make droll miss timing if you don’t have multi role? let’s say i use engage to add hornet drones and use turn player to activate hornet drones, would my opponent lose droll timing?
no in that case they would still be able to chain droll as its a quick eff
@@Squiddys okay! thank you so much!
I knew Linkage was good, but I did not realize Linkage was CRAZY
Can I draw a card of engage and than after resolve activate a quick spell to play around droll?
ya any quickplay works
is it work as well with sulliek? if we negate the monster in chain with the opponent sullie, does sulliek still send the tearlament cards to the gy?
I’ve never really liked striker because I always felt if I didn’t play perfect vs them I just got outpaced once they start meeting the 3 spells in gy bonus effects. The deck is really technical which I generally enjoy in a deck but for some reason it doesn’t really resonate with me. Cards like branded lost/magical meltdown have always really appealed to me due to their outplay potential, so the multi role interactions you showcased was super cool to see. Wonder if the deck is budget enough to play around with
YESSS EDUCATIONAL STRIKER LETS GOOO
Salamangreat and Sky Strikers are on of the very fiew cool link decks, in fact they are Based.
sorry but when you add a quickspell who is activateable the Enemy need to ask if i can do smg then he can do smg simply because Turn Player Prio
yup turn player gets prio to use any quick eff's first
What do u mean play around droll you still get drolled on res of the new spell
Really great video, thanks!
this is the best sky striker video
Holy smokes crazy knowledge
Deck list? And gameplay?
A lot of people say a spell has to stay on field in order to resolve I just saw that heat wave resolved even though it left the field can you please elaborate I’d appreciate it
only continuous, pendulum scales, field spells, equip spells need to remain on the field to resolve. A normal spell like heat wave doesnt need to
Basically only spell/traps that activate while already face up (or as they are flipped, continuous traps in particular) need to remain face up to be able to resolve
Labrynth game 2/3 when then flip eradicator is the hardest match up. Are there any cards we can side going second that can let ys survive/win ?
Sadly, this deck doesn't have a great way to deal with lab. The inability to target lady, and their ability to eradicate fairly consistently is tough. Ash blossom is the best bet trying to stop lady from hitting the field. A lot of people are stating lab will be a top deck next format, hopefully that doesn't come true to give striker a shot.
@@Squiddys Took your advice, so I'm running a trap heavy build, with board breakers like evenly and kaijus, surprisingly good, solemn strike is solid in strikers and helps with the labyrinth match-up.
Are you sure about droll , if I add and have an effect and I activate the effect at the end of res of the second effect droll suppose still be live
Yes it is correct. Droll must be activated in the first chain after a card is added from deck to hand. You are correct that it doesn't have to be the first chain in the link on resolution because it is an if/then effect, but it must be in the chain. BUT As turn player, you have priority to activate quick effects, and ss2 or higher s/ts before your opponent at the resolution or a chain or at the start of a new phase. If you used multi-role effect that turn, your opponent cannot respond to spell activations. So with your priority, if you activate a quick play spell after the resolution of adding from deck to hand, they cannot chain drolls effect since they cannot respond to spell cards due to multi-role. So then that chain will resolve and now droll has missed the window to activate, since the last thing to occur was not you adding a card from deck to hand.
@@yugido What I don't understand is why the need for the chain to avoid Droll? After Multiroll activates, the opponent can't do anything against Spell cards anyway so you could just play the spell after its activation or am I missing something?
@@makenaiyomi1083 Yes you are missing something. Multirole only stops your opponent from responding to spell card activations. Droll would be in the next chain and not responding to a spell card activation, hence why on resolution, as turn player, you can activate a quick play spell card before your opponent gets to activate droll, so now droll can't be used.
@@yugido Thank you. Now I get it.
Could you explain how Multirole targeting Raye works the same way as Area zero targeting Raye? I understand why on Area zero because of the "... then, if x happens, do y" but there is none of that type of text on Multirole
Because targeting is the cost. If you read the effect, it does not state the card must be destroyed, then do this. That is called a sequence. If a card effect has a sequence, you must resolve the effect in the stated order of the sequence. A card will always attempt to resolve as much of its effect as possible. Multi-role states destroy the card, ALSO apply this effect. Since the effect uses the term also, it means both effects are applied at the same time, and are not done in sequence. There fore it will attempt to send the target and your opponent can't activate cards in response to spells will both resolve together.
@@yugido the targeting for cost I already understood but the rest of the explanation helped alot. Thanks!
Exactly what we need. 😂
Thank you 🙏🏾
Amazing content, thank you :)
Squiddy is a gud dualist 😊
Is this THE squiddy from DN?
YOU CHET
chet@@GodKiller97
whats the name of the simulator you're using? Cheers
@@Squiddys ty so much
dualingbook.com :v
all these key tips and u forgot the Shizuku shuffle :((
ngl these are far by secrets. i did these since 2018
@@Squiddys thank you thank you
Do the voice
nice tips!!