In this video I tested out and busted more than 40 myths in CS2. • I tricked CS:GO Pros t... 🔷 discord: / discord 🔷 twitter: / nadeking 🔷 everything: www.nadeking.com
About reloading to save time: although it's not faster to switch reload, but the reload of the bullets is faster than the animation, so if you want to reload and run somewhere else, you can wait untill bullets reload (before the animation ends when people were trying to switch reload) and go somewhere else and then take out your weapon, it will be reloaded and you saved a little time by running a little bit more distance. For example you reload Negev, after bullets actually reloaded you have to wait untill the animation ends to start shooting, if you want to change position just take out your knife after bullets are reloaded (not when the animation ends) and you save some time by doing that
I think the switching after reloading is a holdover from earlier versions of the game. It USED to be faster in 1.6 and source but in CSGO & now CS2 they fixed that so it's not a thing. It also has the benefit of cutting off the tail end of the reload sound which just gives less noise for the enemies to hear (which is the main reason you still see higher level players doing it even though it doesn't necessarily give an advantage)
For #20, I think I know the reason. The fire starts at the area the molotov hits the ground, and then spreads a small distance. This distance is enough to make a difference between more or less health. So if you want to run through a molotov, do it right after it's thrown for more HP.
nades can collide in the air, happened to me when me and my teammate threw HE at the same time into pit, nades collided mid air and basically went to different directions. id look into that a bit more
@@Aesynius Aesynius renamed his video "video debunked, nades can't collide" tldr: player collision off, both players threw nades while inside each other. On the screen it really looked like nades collided, but they hit the players.
switching before the reload animation is done does have a benefit of making 1 less bit of sound, so just in case if you are snekaing during a clutch, it might be worth it to make as less sound as possible
What happens if you start defusing the bomb without a kit and someone shoots a kit on the floor onto you? Does the defuse time continue normally at 10sec, restarts at 5sec, the time is decreased by 10 sec or the bomb is instantly defused?
Did u know that quickswitching while realoading stops the sound of the last part of reload like(shotgun cocking, pistol sliding, assault rifle bolt release) I often use it so if an enemy comes close enough to hear the last part of reload i quickswitch so they wont be able to locate me (if im lucky)
About the quickswitching while reloading while it's technically true there's no time difference but watching the reloading animation feels too slower while quickswitching tricks our brain makes our reaction time faster
9:20 also its broken with the upper part of b bombsite on nuke where u can see counter terrorists walking on platforms, especially gives value in wingmsn
In number 13, Guns like the Scout, AUG, SSG, and things that DOUBLE tap the magazine can be quickswitched faster because you can quickswitch already at the first tap of the 2 taps in the magazine
You can skip the whole animation, but the time needed to shoot again after reloading is the exact same. The game has set a certain cooldown until a weapon is allowed to shoot again when reloading, so it is still more risky to quickswitch.
10:40 pretty sure nades are like the bomb in that the only thing that determines damage is proximity. I think that myth persists from the early days of original CS when you could headshot with nades. I dunno what the hitbox is that determines the nade hit, if it's halfway up the model or the torso, but if it's the torso it makes sense that the "head" nade would do more since it's closer than the ground. It's probably that. But... you're the NadeKing.
in your body armor during fire clip, the one with armor on took 1 less damage for one tick, the one with armor went from 82 to 77, and without armor they went from 82 to 76, it rounded out at the end but the body armor fella still took less damage for one tick, maybe more testing needed
Very unknown trick with the AUG, quickswitching CAN save a few milliseconds off that millennium of a reload time. You want to quick switch right before when the animation would normally smack the magazine’s bottom
I think for the removing silencer thing, it's more so for psychological play rather than practical use. S1mpleb does the same with the usps to make the opponents know it was him that they were fighting
i still heard about the suppressor myths a lot. The suppressor is not the responsable of invisible bullet tracers, it ia the weapon. Of you remove the supp, the damage, spread and everything will still unchanged.
I don't get why content creators keep falsely propagating the right eye peeking myth. If you go to the spots on nuke yourself you can tell without much issue that the "Left eye peeker" in this video was standing too far to the right (line up the corners from the CT's position and look at the red sign above the T). If he stands properly he can see the T's head as well but in this example it's just angle disadvantage because he's fighting with "his" corner. (Yes there is some "left eye" disadvantage while crouching but it's because your characters butt sticks out)
So. I can confirm that grenades DO collide in the air. I peaked out CT garage on Nuke to chuck a frag, right as a smoke came in from above. My grenade not only deflected off the smoke, it bounced back and hit me.
There must be some similarities as I told Anomaly some of the stuff :D but I tried to keep it as fresh as possible.. Here are surely at least some unique info even for potentially same topics.
So will pros finally use skins now. Seeing as they made a gentleman’s agreement way back in the day when we all found out they have different hitboxes.
@@NadeKing that’s what I mean. Seeing as they are all the same size. That fixes the issue so now there is no need for the gentleman’s agreement. I might be miss understanding you.
They could NEVER collide. There is another explanation for your play that doesn't involve grenades colliding, because they never had the ability to collide. ruclips.net/video/zdYOU6ila6k/видео.html
I Quickswap my reloads because when you change the mag and then cycle the weapon/release the bolt its all audible but if you change the mag and then qs the second half of the animation is now a weapon change and not a reload and it's silent
Great video all round. But how about the myth where; you quick switch reload so the enemy only hears half the reload or will they hear the full reload? Not talking about fake reloading.
Man can you help me with fps I have a problem.. playing on "high" with 140-160 fps and when i switch to "medium" it doesnt increase my fps not even a lil bit.. what can i do
hiding the bomb is impossible because it always blinks. but if you plant the bomb in the water fountain.and the cts go defuse the bomb it will make a noise .and the player can hear water from the fountain.which will the player kill cts easily
this the most eu content ive seen in 2023
lmfao
its just straight facts (im totally not an european)
eu silver = na global
If you inspect the dual berettas, you tap both pistols together. This is audible to other players who are nearby.
It is not the weapon pullout tho.
Does others hear deagle special inspect. Could swear i have heard it
@@mikoruotsalainenthere's only one way to find out
@@spacemeter3001how?
this is true because the radar flashes when you tap them
The worst thing about the pullout audio is that you can see the pullout sound in the minimap circle around your player but others still cant hear it
no you cant
As long as you know it doesn't matter if you spam
@@talkietoaster4828 pretty sure you can
He just bodied NA
What is NA?!
@@anuchitseeyangnok8215exactly
North America. Typically, most of EU pros can beat NA pros.@@anuchitseeyangnok8215
@@anuchitseeyangnok8215NA is still trying to figure out
@@DangOldRegularOld 🤣🤣🤣🤣 this is embarrassing lil bro, I'd delete this if I was you
About reloading to save time: although it's not faster to switch reload, but the reload of the bullets is faster than the animation, so if you want to reload and run somewhere else, you can wait untill bullets reload (before the animation ends when people were trying to switch reload) and go somewhere else and then take out your weapon, it will be reloaded and you saved a little time by running a little bit more distance. For example you reload Negev, after bullets actually reloaded you have to wait untill the animation ends to start shooting, if you want to change position just take out your knife after bullets are reloaded (not when the animation ends) and you save some time by doing that
Nice
I think the switching after reloading is a holdover from earlier versions of the game. It USED to be faster in 1.6 and source but in CSGO & now CS2 they fixed that so it's not a thing. It also has the benefit of cutting off the tail end of the reload sound which just gives less noise for the enemies to hear (which is the main reason you still see higher level players doing it even though it doesn't necessarily give an advantage)
Making these vids must be so fun
2:25 ,,Now act confused" xD
I love when nadeking bust the myths and busted all over the place
I actually didn't know about number 3 and would get confused why my teammates would make noise by pulling out their ak in a clutch
So we are in silver alright
For #20, I think I know the reason. The fire starts at the area the molotov hits the ground, and then spreads a small distance. This distance is enough to make a difference between more or less health. So if you want to run through a molotov, do it right after it's thrown for more HP.
NadeKing back at it again🔥🔥🔥
nades can collide in the air, happened to me when me and my teammate threw HE at the same time into pit, nades collided mid air and basically went to different directions. id look into that a bit more
show me proof video plz, usually when people send me clips like that nades bounced off from some wall or other object that is part of the map
@@Aesynius Aesynius renamed his video "video debunked, nades can't collide"
tldr: player collision off, both players threw nades while inside each other. On the screen it really looked like nades collided, but they hit the players.
@@VADemon correct
switching before the reload animation is done does have a benefit of making 1 less bit of sound, so just in case if you are snekaing during a clutch, it might be worth it to make as less sound as possible
1:17 he roasted NA so hard
Nice #5, that was necessary!
Its always a happy day when NadeKing uploads!!!🔥🔥🔥🔥
amazing to hear that manas!
Heeey nice video NadeKing! Your videos are awesome keep it up!! 🔥🔥🔥
What happens if you start defusing the bomb without a kit and someone shoots a kit on the floor onto you? Does the defuse time continue normally at 10sec, restarts at 5sec, the time is decreased by 10 sec or the bomb is instantly defused?
I don't think you can shoot a def kit around.
It probably stays the same time because the defuse script is triggered when you dind't have a kit.
if u start without kit its 10 sec, u have to start again to get 5 sec defuse
@@NeverStopGivingUp you can shoot them to move them, I saw a guy shooting them off the map on vertigo, haha
you remind me of Mythbusters - great job, man :)
i love u man keep it up !
Did u know that quickswitching while realoading stops the sound of the last part of reload like(shotgun cocking, pistol sliding, assault rifle bolt release)
I often use it so if an enemy comes close enough to hear the last part of reload i quickswitch so they wont be able to locate me (if im lucky)
About the quickswitching while reloading while it's technically true there's no time difference but watching the reloading animation feels too slower while quickswitching tricks our brain makes our reaction time faster
very useful for all players keep it up 👍
9:20 also its broken with the upper part of b bombsite on nuke where u can see counter terrorists walking on platforms, especially gives value in wingmsn
if you reload then switch back, is the second part of that audible? or is it silent like regular taking out weapon?
Now in csgo you could reload nova xm and sawed off silently is this still the case?
In number 13, Guns like the Scout, AUG, SSG, and things that DOUBLE tap the magazine can be quickswitched faster because you can quickswitch already at the first tap of the 2 taps in the magazine
You can skip the whole animation, but the time needed to shoot again after reloading is the exact same. The game has set a certain cooldown until a weapon is allowed to shoot again when reloading, so it is still more risky to quickswitch.
@@bonesvivi Nah it doesnt apply to those guns ive tried it before and it doesnt cooldown
show proof video or I will throw a fish in your house@@ritLoe4222
10:40 pretty sure nades are like the bomb in that the only thing that determines damage is proximity. I think that myth persists from the early days of original CS when you could headshot with nades. I dunno what the hitbox is that determines the nade hit, if it's halfway up the model or the torso, but if it's the torso it makes sense that the "head" nade would do more since it's closer than the ground. It's probably that. But... you're the NadeKing.
Thanks for all the info
in your body armor during fire clip, the one with armor on took 1 less damage for one tick, the one with armor went from 82 to 77, and without armor they went from 82 to 76, it rounded out at the end but the body armor fella still took less damage for one tick, maybe more testing needed
when planting and they fake and get off, does it continue to make the sound or can you clearly hear them get off of the device?
God tier content never stops!
love ur vids Nade!
thanks for all the testings to find number 5 - finally truth has been spoken
thx for the content nade
number 5 got me off guard, love it
Very unknown trick with the AUG, quickswitching CAN save a few milliseconds off that millennium of a reload time. You want to quick switch right before when the animation would normally smack the magazine’s bottom
hey, whats that usp skin that nadeking showed many times throughout the video? I loved it
Now in CS2 Dual Berretas make noise when you inspect it, you can see it on map.
Fun fact:When you reload any weapon, there is a reloading sound but, when you reload the R8 Revolver, there is no reloading sound.
I think for the removing silencer thing, it's more so for psychological play rather than practical use. S1mpleb does the same with the usps to make the opponents know it was him that they were fighting
Love the Intro ❤️ xD
i still heard about the suppressor myths a lot. The suppressor is not the responsable of invisible bullet tracers, it ia the weapon. Of you remove the supp, the damage, spread and everything will still unchanged.
I somehow never noticed the difference between the wire colors, but I did notice the bomb numbers going faster.
might aswell just shoot the legs from now on pistol rounds,great video 😅
You actually gave us 42 myths! You used #11 twice! 🤫
You over-delivered even MORE than you thought! haha
Uhh 5.?
I ran off silo the other day and then at the exact moment a CT peeked and tagged me so I ran into my death 😂
If you look down and inspect the incendiary the grenade will explode earlier
thank you. great stuff
How to use the bomb radius? Is there any command?
I don't get why content creators keep falsely propagating the right eye peeking myth. If you go to the spots on nuke yourself you can tell without much issue that the "Left eye peeker" in this video was standing too far to the right (line up the corners from the CT's position and look at the red sign above the T). If he stands properly he can see the T's head as well but in this example it's just angle disadvantage because he's fighting with "his" corner.
(Yes there is some "left eye" disadvantage while crouching but it's because your characters butt sticks out)
The best is when wall hackers say "I heard you pull your gun out"
when you fake reload you want the opponent to starting rushing you as soon as reloading sound starts, so its too late when they realize it
Nadeking the Mythbuster
Fun fact: Dual berettas make a sound when you inspect them.
when i play competiv my teammates sometimes complain about me swithing weapen because they think it makes noises
8:18 NNNAARRRRRRR 💀
So. I can confirm that grenades DO collide in the air. I peaked out CT garage on Nuke to chuck a frag, right as a smoke came in from above. My grenade not only deflected off the smoke, it bounced back and hit me.
Nadeking can u make a smoke video for active map!
I have over 700 hours and i never knew there was a third option when nading (middle click)
That 20% larger head hitbox figure is misleading because that refers to the volume of the hitbox. In practice, only the area matters.
Myth: Saying afk when teammate isn’t afk wins round
2:22 the traffic cone has been planted 👽
You can silently jump if the ending position is lower than you current position and you press S just before landing
you mean silently land
If you look at the spray shoot pattern of MAG-7 and effective distance, damage. It's way worse.
thanks again for the nice video
13:11 Myth busted! I already watched it ;)
callouts are good! a myth new players should learn about
What was the AWP doing at Myth 15💀
this is just a old anomaly video for csgo and not cs2
There must be some similarities as I told Anomaly some of the stuff :D but I tried to keep it as fresh as possible.. Here are surely at least some unique info even for potentially same topics.
hmm@@NadeKing
Good video like always.
tip! if you crouch right after you jumped you can jump up higher (mirage triple is so much easier then)
6:26 Bro's got some shaky hands
So will pros finally use skins now. Seeing as they made a gentleman’s agreement way back in the day when we all found out they have different hitboxes.
did you watch the video? :)
heads are ~20% bigger in CS2 than they were in CS:GO, but models head sizes inside the game are kinda the same
@@NadeKing that’s what I mean. Seeing as they are all the same size. That fixes the issue so now there is no need for the gentleman’s agreement. I might be miss understanding you.
I figured the last one out by flashing my self as i jump off of vertigo
Myth 41 busted; Nadeking cannot upload a bad video
Grenades used to collide, i once collided he with my teammate flash. That was quite burning combo.
They could NEVER collide. There is another explanation for your play that doesn't involve grenades colliding, because they never had the ability to collide.
ruclips.net/video/zdYOU6ila6k/видео.html
Wish i could still play the game,my pc dosent run it(worked the first time i joined the game and then it just crashes)
lmao you can only get the grenade to do about 60 damage, but i take over 90 damage from it every day
Is the Zeus Recharge audible to others or only when dropped?
9:10 what is the knife doin? It litrally slides up when you fall and the finger goes trough it
Flash pullout does make sound tho.
They fixed the knife combo btw. Now right right left always kill.
I still have one question: Can chicken still block shots?
I Quickswap my reloads because when you change the mag and then cycle the weapon/release the bolt its all audible but if you change the mag and then qs the second half of the animation is now a weapon change and not a reload and it's silent
Not anymore, this was changed. The full reload sound is played
love all your vids and just wanted to say keep up the good work. Greetings from Australia
Thanks, cheers to AUS :) will do!
Great video all round.
But how about the myth where; you quick switch reload so the enemy only hears half the reload or will they hear the full reload? Not talking about fake reloading.
watch the whole video
@@yes-69 I did
@@sonoramic then you should know the answer to your question
@@splinte111 i must have missed it. time stamp?
@@sonoramic 12:55
bro did you ai your voice
Molotov seemed to do 1 extra damage though
Great video NadeKing. Keep up the great work and much love from Ukraine
@@NadeKing
@@NadeKingdaym 😅
@@NadeKingcringe
@@justaboy9481cope
you can silent jump if you crouch jump uncrouch
ans the same to fall without sound
i can't help but notice the shakey awp 6 mins in the video its like the terrorist doesnt want to hold the gun HAHAHA
5:50 thats why i peek wide like an idiot but it works
Cleanest NA ROAST ever! I kneel before you, my King.
that sniper animation at 6:25 damn
Man can you help me with fps
I have a problem.. playing on "high" with 140-160 fps and when i switch to "medium" it doesnt increase my fps not even a lil bit.. what can i do
Left click nade very helpful 👍
I have seen a crazy amount of golds from cases in CS2. Think 6 out of maybe 150 cases.
What? all this time i thought weapon changes made noises, my whole game play is gonna change now.
Shooting enemies in abdomen does the most damage it counts as a body shot but the armour doesn’t cover the abdomen
hiding the bomb is impossible because it always blinks. but if you plant the bomb in the water fountain.and the cts go defuse the bomb it will make a noise .and the player can hear water from the fountain.which will the player kill cts easily