Did you know that "The Smell of a Scary Beast," the lead-in to the boss battel theme, and "VS. Dangerous Beast," the actual boss battle theme, are attributed to different composers? Once you unlock the Jukebox for this game, music notes for different colors will appear. Since Return to Dreamland, these colors act as a key on who composed each song. "The Smell of a Scary Beast" is attributed to Yuki Shimooka, denoted by his green notes. He has made several contributions to spinoffs, but this is first time composing for a mainline game. "VS. Dangerous Beast" is attributed to Hirokazu Ando denoted by his blue notes. He's a real veteran, having been composing for Kirby since Adventure, the second game in the series. Given that even 8-bit thought they were the same composer, it's impressive how in-sync they were!
thank you for pointing this out! kirby music and its composers have always been interesting to dig into. this context is important. it seems like the kirby formula was passed down successfully! yuuta ogasawara’s promotion to lead sound in such a short time since his debut was awesome to see. he was even responsible for “Running Through the New World” (addressed in the beginning of the video) despite many accrediting it to mr. ando pre-release. perhaps it was a joint effort between them? perhaps not. either way, yuuta ogasawara and yuki shimooka really stepped up with this soundtrack. while i’ll always be partial to the series veterans, i couldn’t be prouder of the newcomers! i have absolutely no reason to worry about the future of kirby music.
I don't remember when I first found out about that trivia... Think it was Miiverse on _Kirby Triple Deluxe_ or _Kirby Planet Robobot,_ actually, but they hint at the nature of the Jukebox by mentioning that the red notes are for a composer who has been with the series since _Kirby's Dream Land_ - Jun Ishikawa - and the blue ones for the composer who joined the game after - Hirokazu Ando, in _Kirby's Adventure._ Having known that fact for years now, it kinda blew me away when I saw the yellow notes pop up in _Kirby Star Allies_ for the first time, denoting the newest composer and now primary sound guy, Yuuta Ogasawara, and the three of them are even marked with their Jukebox colours in the booklet for _KIRBY STAR ALLIES: THE ORIGINAL SOUNDTRACK_ in the appropriate manner. I won't lie, I really smiled at that detail - even in the physical soundtracks, they want to stick firmly to that fun Easter egg for the Kirby music nerds out there. Having recently unlocked the band in _Forgotten Land_ myself and unlocked the entire song selection, seeing the green notes definitely made me curious, so I'm glad someone knows who was behind it!
In regards to the thing about the music not being at its climax when defeating the “boss”, that’s most likely because that enemy isn’t a boss. The game doesn’t treat Tortuilding as any more than just a really big standard enemy. So it makes sense for the music not to change.
I think the point is that there’s a big buildup to it as you’ve just spent the last minute or two climbing up to it, so having the music reflect that would be a nice touch
I've always said that at least half of Kirby's storytelling is through its music; this is something I feel the series does even better than Mario (not counting Odyssey, anyway). A good example would be the final boss theme, which doesn't seem to use the Green Greens motif at all, unlike... well, pretty much every other mainline Kirby game. That goes a long way toward making the final boss feel suitably alien, even compared to all the other monstrosities Kirby has had to fight.
Forgotten Land in general has such a phenomenally strong soundtrack, even for Kirby standards, it's insane I'd love to watch more videos on Forgotten Land's music, like Roar of Dedede, which is quite possibly the best version of Dedede's Theme (This song displays yellow notes when played in the Jukebox, which means it was actually made by a newcomer, Yuuta Ogasawara)
As a rather long time Kirby vet, the soundtrack absolutely blew me away. And that new remix for Dedede is the reason I fought him like 7 times in a row because it was such a banger. Personally I hope to see some analysis on the final boss in the extra mode. If you know, you know.
would definitely love to see you cover more of this game's soundtrack. kirby games always have great music and I think they deserve some recognition beyond the 2 or 3 songs people recognize from smash bros. This particular game has among the strongest soundtracks in all of kirby, if you ask me
I always thought Planet Robobot or Triple Deluxe had the strongest, well rounded soundtrack. But after playing Forgotten Land? Dear GOD, HAL Labs weren't messing around once again and now houses some of my favorite original and remixed tunes in the Kirby franchise
I always loved how "messy" kirby boss music is. At first it seems chaotic, but then you notice the different layers. Well, this is the type of music I like the most in general. Simple songs are good, but when everytime I listen to a song I can identify a new element? *Chess kiss* that's what I'm looking for.
"Two Planets Approach The Roche Limit", The final boss also applies this. As the fight progresses, each attack has another section of the song begin and loop until you've progressed further. just before phase two can start, the theme begins repeating the same spiraling melody continues until they're knocked into phase 2, where it drops an octave, bringing in the choir and then intensely brings in the drums in. Perfectly in sync to when they start firing an extremely powerful attack.
I agree that touching on that topic could be interesting, but leitmotifs are pretty common subjects to talk about while I think the unique situation the beach themes are in, having very different melodies and often chord progressions while still being reasonably cohesive, would make for a more engaging video and have a chance to talk about some concept beyond the usual scope of these discussions. Robobot is my favorite Kirby game, don't get me wrong, but funny beach go (trumpets)
1:35 I have never disagreed with something harder than this. In my mind Kirby music is on an entire level all on its own; its use of leitmotifs rival even that of John Williams
Mario is a favorite of many but imo in basically every way the series doesn’t compare to Kirby in the slightest and especially not musically. Mario has his classic tracks but I’ve always preferred Green Greens and Mt. Dedede to them if we even go by older games’ standards. Kirby uses music more effectively. That’s just my opinion, but honestly I stand by it. Just looking at Zero Two’s boss theme or Void Termina’s theme or even just the Forgotten Lands main theme I would definitely stand by the opinion that Kirby is better at fitting a mood than Mario
Nothing captures emotions for me like Kirby music. It has such a familiar, nostalgic feel to it. Kirby final boss music gives me a rise of energy and even the happy songs usually have this sweet note of sadness or longing in there that gives me a bittersweet smile.
I personally love Meta Knights theme in this game. Especially the beginning of it and how it matches with what's happening at the same time on screen. And whoever decided that this is meta knights sound gets a 10/10 from me
Honestly with Forgotten Land releasing and new people falling in love with it, it made me realize how many people have not played Kirby games, which was surprising to me. You’d probably love analyzing Kirby songs considering how important they are in Kirby storytelling and tone setting, so it’s surprising you’ve only really gotten into Forgotten Land.
@@emblemblade9245 It’s funny cuz growing up I always thought the anime was so much more obscure than the games, but now it seems like it’s the opposite lol
@@CaliCosmicGal It's kind of like in Zelda dungeons where you have a mid-boss and boss, but also a room where Link has to fight two Lizalfos to progress. That Tortuilding is more like those Lizalfos, a bigger obstacle than common enemies, but not mid-boss or boss material.
@@OriginalGameteer Honestly I don’t even really consider it to even be on that level. It’s more of a living set piece than a boss. Either way, you tend to not really expect fancy dynamic music in normal stages anyways.
I was hoping you'd cover this game, but honestly there really is one specific tune I want to see people talking about, and that would be the game's final boss theme. Spoilers below! So the final boss theme of this game, "Two Planets Approach the Roche Limit," is divided into a whopping 16 different sections! There's the phase 1 theme, the phase 2 theme, and 14 transitions to get you from one to the other depending on what part of the phase 1 theme you're currently in when the phase transition occurs. However, that is a simplification, as the game designers cleverly call upon the transition section BEFORE the phase transition actually occurs by setting a specific point on the boss's health bar to call the transition segment, then the transition segment itself loops until the player deals the remainder of the damage needed to trigger phase 2. This has the payoff of letting the devs control the precise timing of the phase 2 theme without ANY abrupt or even slightly noticeable transitions within the piece itself. To the player, this is one complete piece of music that smoothly moves from phase 1 to 2, whilst somehow perfectly accenting the clinimatic attack the boss uses at the start of the second phase. I think the effort and thought Hirokazu Ando put into that is ingenious! It don't think I've personally seen boss music transition between phases this smoothly before!
I wouldn't have called or even considered the first stage's end, to be a "boss", but more of an puzzle/obstacle for the player to finish before completing that stage. That's why the music didn't have any contrast to what was going on during that section, not like how in later stages when mini bosses actually appear, and change up the music(though, I'm pretty sure this stage also had it's first mini boss too).
I thought the complete opposite of the opening theme, it was intentionally devoid of interaction to fade into the background as you explore and relax and learn the game... and actually if i recall correctly, they actually lower the volume during key moments to fade that into the background even more. I had no question it was intentionally like that even before experiencing the dynamic music. I really loved how they set the music to the first level even on the first playthrough. very peaceful and calming like every first level of kirby should be.
Yeah, I had a similar feeling with the music when I played the game for the first time, particularly for the first few levels. It felt like whatever was happening onscreen didn’t really matter all too much because everything was just so happy and fun anyways. The distance the game created between the music and the gameplay there made it so that it felt like the music wasn’t supposed to compliment the game, it was supposed to compliment the player’s emotions (or even Kirby’s emotions). I mean, the main theme that played in the opening area perfectly matched the sense of wonder and pure joy that I had while I started playing the first 3D Kirby game after so long.
I'd love to see other Kirby themes examined, their use of light Leitmotifs and callbacks to other songs really creates a sense of cohesion that I love. From Magolor's phase one theme being a highly remixed version of Hyper zone 1, to Sectonia's Dirty & Beauty having zero 2's theme, to Void Soul using green greens to imply the connection to Kirby, to the new Boss in Kirby and the Forgotten Land "Two Planets Approach the Roche Limit" shares similar vocal samples to Queen Sectonia's 2nd phase theme and a moment that bears a striking resemblance to Void Termina's battle theme at timestamp 3:51, with similar organ progression and choirs. I love Kirby music.
Holy cow! I mean I’ve always loved Kirby and it’s music but it feels like the rug just pulled out from under me. When the heck did Kirby music get so crazy insane!!!!!
2:48 fun extra observation, Ebm and Fm can both be used as upper structures for a D7alt chord, so the choice to use Ebm instead of Eb over the D pedal doesn't just darken the sound, it also enhances the feeling of dominant-ness of the D-vamp.
One of my most favorite soundtrack moments in the demo is actually in the beginning where Kirby goes through the forest and you can hear birdsong outlining the game’s main theme. I only caught it during my second time through when trying out the powered up abilities, but I think it’s another cool attention to detail in what is one of the best Kirby games out there.
I played Kirby after Pokémon Legends Arceus and the scoring of the two games couldn’t be more different. At times in PLA the music was so repetitive and uninspired it detracted from the gameplay, whereas in Kirby it was an audio-visual feast! After completing the main story a band stand is build in Waddle Dee Town so you can go back and listen to your favourite tracks 🎶 🎧
So, I have to say this: I’m in LOVE with the full game’s OST and have been listening to it before I even finished the game. (Something I rarely do) There’s so, many, good, tracks that I honestly can’t help but show it off to all of my friends. And because I’ve recently decided to go into the music part of game dev, I would really like to see you cover at least the more i interesting pieces in your opinion. Even if I just started out studying music theory and can’t fully understand all terminology. I’ll be really excited to have those videos to learn later about my favorite gaming franchise!
This game’s soundtrack is such an absolute blessing on my ears. Banger after banger after banger. This is got to be one of my favorite Kirby soundtracks ever
Spoilers: Possessed Leongar's theme, the song that plays during The Beast Pack's final stand, that one Winter Horns level with the moving buildings theme, the final boss theme, they're all soooo good, oh my god dont get me started on the violins in it. THE VIOLINS!!!! The music in this game is soooo good!!
The theme of the last regular stage is absolutely beautiful I also adore how the beginning events are in time with the music, starting quiet during the descent until the doors open, and quickly shifts aggressively once the initial wave of Beasts see you and call for an assault
It just goes to show just how amazing kirby music really is. Theres plenty of amazing stuff like this all over the series, even in the very first game. One song that still remains equally as amazing to this day is CROWNED. Not only is that song really damn good on it's own, but it used motifs from a bunch of songs found throughout the game, encompassing the journey you had so far. Seriously, this series is full of amazing stuff!
spoiler: the final bosses' track (known in the sound test mode as Two Planets Approach the Roche Limit) doesn't just change once you get it to critical low HP, but near it; as in, if it's near critical HP but hasn't spruced up attacks yet, there's a very short looping track, and usually your momentum to beat down this boss won't make the track loop for very long (unless you pause right here). Once the low HP sets in, the high energy track plays up.
It just blows me away that composers can be so creative while developing an impactful song. It's like writing a story and dropping little hints in the beginning that you gloss over until you get the big reveal and you're just like "THERE! THERE'S THE THING!" Amazing analysis! And yes, I'm all for those jazzy chords!
The game's pretty old by now, but I'd LOVE if you did a similar video on "Sullied Grace" from triple deluxe. The music syncs up with he bosses phases perfectly, despite not actually waiting for it to change I think. (could be wrong.)
Yeah, I love that kinda stuff. Touhou Fantastc Danmaku Festival 2 does something similar in one of it's later levels, where it syncs up the music to a big reveal in the background. This is after 3 boss fights, each of which could, in theory, change the timing by about a minute each, and without using stems. It's a SHMUP, so the rest of the level takes the same amount of time every time.
my favorite piece of music design in this game is how in the intro area (the forest before the overgrown city area) the birds chirp an "overture" melody that you can hear in most of the overworld/main theme songs! so so nice
Having played the full game some time after watching this video, I'd like to give some interesting tidbits as to how the songs discussed in the video are used past Gorimondo (note that I'm not well versed in music terminology, I'm simply going off of what I've heard in the video and what I've heard in the game). Note that I don't think any less of the music, I just found certain details interesting when applied to more of the game. And of course, spoilers: -Throughout the first 6 worlds, the way the song before a boss plays (called "The Smell of a Scary Beast", or "An Unexpected Beast King" in worlds 4 and 6) is used consistently, starting off the level with the same rhythm (2:14) and shifting to the transition section (3:50) when close enough to the boss. -Gorimondo is the only boss to use the first two of the last tritone measures (5:31); the other bosses who use "The Smell of a Scary Beast" continue the transition section until an appropriate moment in a cutscene, at which point the final measure (5:54) plays. Even so, the cutscenes are timed to make use of it well: The second boss, the giant living tree Tropic Woods, uses it when he begins to shake, building up suspense that is released in a somewhat comical fashion when his harmless-looking face appears, an anti-climax that is quickly replaced with proper release as he roars. The third boss, the leopard Clawroline, covers herself in a cape and hat before approaching her, with the release building up to when she reveals her appearance tossing the hat and cape aside. -Tropic Woods and Clawroline both play the boss theme ("VS. Dangerous Beast") from the beginning as the cutscene ends, meaning they don't quite juxtapose the 3/4 to 6/8 transition with the visuals like Gorimondo's cutscene. -The fifth boss, the wacky armadillo Sillydillo, is something of a middle ground; like Tropic Woods and Clawroline, "The Smell of a Scary Beast" shifts from the transition to the final measure in a matching cutscene: Kirby's little cyan friend Elfilin is kidnapped at the end of world 4, and at the end of the corridor in Sillydillo's level is what seems to be him in a cage; here, the final measure is used as it's revealed the Elfilin inside the cage is actually a decoy. As Kirby approaches it, confused, a loud crash is heard behind him, and "VS. Dangerous Beast" begins to play, the song's first measures now used to gradually reveal the boss' presence, returning to gameplay just as the 6/8 section kicks in like Gorimondo. -I've neglected to mention worlds 4 and 6 because their boss has a unique theme, and "An Unexpected Beast King" has a different outro than "The Smell of a Scary Beast" to match the character. I feel like I'd need to be more musically inclined to discuss him in detail.
The main action theme also fit the game's Nintendo Direct trailer that built up its reveal as the first standard Kirby game with full 3D action. I cried like a baby when I could confirm Kirby was actually moving freely in 3D, and the music definitely had a celebratory/"new era of Kirby" vibe.
Kirby has always been a big inspiration for the way I tell stories through game music (especially with cutscenes!), and this game’s soundtrack in particular is imo the best in the series to date. I’d love more episodes on this little guy.
I love the music in this game :) i spent like 15 minutes just wandering through the overworld just listening to the main theme adapt to the different worlds
The interspersed motifs that are used all across the OST are so fun to catch during a full listen! Some personal favorites: The motif from "Through the Tunnel" all of a sudden showing up in the upper octave piano in the intro to "Northeast Frost Street" The mini boss theme ("Plundering Beast Battle") returns in "The Raging Lion Roars" (Leongar/Forgo Leon battles). "The Raging Lion Roars" is probably one of my favorites since if you listen closely, the almost tribal percussion backdrop creates that atmosphere that fits perfectly for fighting The King of the Beasts One of my favorites is the callback to "The Battle of Blizzard Bridge" in "Two Planets Approach the Roche Limit" And then my personal coup de grace, the Morpho Knight theme. Not only you get the more well defined theme from Star Allies, but that interspersed with "Running Through the New World" and "Welcome to the New World" motifs that still stay in the Morpho Knight theme's C Phrygian Mode...pure ear candy! The composing team did such a great job utilizing motifs that they established early into the game and also creating completely unique themes for other areas. One of my favorite video game OSTs of all time
I saw the thumbnail of this video at some point after the game released, and put the video in my Watch Later to avoid spoiling it. Because of the thumbnail, I spent the whole game looking forward to a cool moment in the game where Kirby inhales an upright bass. Now that I've beaten it I come here and find that the game wasn't even out when this was uploaded. Played myself big time.
This is such a great analysis of a boss battle theme! From the build up to the payoff, paying close attention to the composition in those moments is so very important.
It amazes me how much detail and forethought into the music for this game. I feel like this kind of work isn't seen very often in modern western games.
And this is why I thought there was more effort into the music than the actually gameplay itself. So much thought into the music than one would normally thingk
Please I beg of you, please cover more kirby music! It's the pinnacle of videogame music. Almost all kirby music had this much care put into it! Listen to the boss remixes on star allies from the dream friends content! It's insane! Way better than mario in my opinion, and I love mario as well!
PLEASE DO MORE KIRBY FORGOTTEN LAND SOUNDTRACKS! I just finished the game yesterday and HOLY MOLY the music is BANGERS especially at the final levels! I am still blown away until now 🙈🙈🙈
Since the game has now been out for a few weeks, it’d be awesome to hear your take on the other three bosses who use the standard boss theme, as they all make similar and equally-effective use of the buildup and release of energy in their introduction scenes. Also, while I’m no musical expert, I think the final and true final boss music would be a great topic to discuss, with how the different parts of the song and the battle build up and transition into each other. Just to name a few suggestions.
Apparently the final boss them has *fourteen* different transitions just so no matter how much time it takes you to beat phase 1, the music smoothly transitions into phase 2
okay i cried watching this video bc of how much i love this game and how happy i am at how perfectly constructed this gorimondo music sequence is. but riddle me this: why do i like the title screen theme so much ⭐🎸 and WHY is the track for the light-bulb mouth sections in the full game such a fucking BANGER 🤔💡
the kh3 rock titan fight does this too, and it coincidentally also was at the end of the demo (i think). Herc leaves and you're left with a thought of 'shit this would be an ironic time to fight a titan' and then there he is. You're treated to shorter loops of music borrowing from the melody to The Deep End (a boss theme from kh1 that rock titan used) for about 3 minutes while you scale the mountain until you finally get treated to an explosive rearrangement of that same piece. It's impossible to not have fun with.
I can see both sides of the argument for the Tortuilding fight. To many people it was less of a boss and more part of the course, but it was a climactic part of the course. After having played through some of it though, the music does not stop being amazing! Right off the bat the 1-2 music absolutely SLAPS! I'd love to see you break down some more music from this game once you've gotten a chance to play through it! It has a very "Mario Odyssey" feel in the significance of the music, how fitting it all is, and just how excited it makes me to play more!
The melody variation on the boss fight reminds me of the Chow Down riff from The Lion King on broadway. Like, the difference between the riff being used in the song and then being used as the entry into the chase sequence right after.
I just want to add for fun: Almost every Kirby boss theme (including this one) starts with a big, attention-grabbing intro, followed by a quick "break" that perfectly syncs with the boss' healthbar filling up, which I'm sure is intentional. I've always noticed this and I'm glad you expanded on that idea (music + action) in much more detail than I could have! Edit: Thought of a couple other examples too just to prove this is a common theme in the series. In Kirby: Canvas Curse, during the final boss battle with Drawcia, if you land every hit on her during the first phase of the battle, she'll transition to the second phase of her battle JUST as the beat in her theme drops (about 50 seconds in). Also, as long as you're not using a super powerful ability like Hammer on Queen Sectonia from Triple Deluxe, she generally transitions to her second phase as the beat drops in her theme too (around the 1:10 mark in her theme). It's great stuff.
Having only made it part of the way through the game, I think my favorite music I've encountered so far was the Invasion at the House of Horrors level.
If there was one thing I wanted you to review from this game, it's a MASSIVE FINAL BOSS SPOILER. If you can, please review " Two Planets Approach The Roche Limit "
It is unfortunate for the demo that turtuilding didn't have a nice looping swell of some sort to heigthen that final big dive with the cone. But we now know that isn't even the true end of thr level, nor a boss, but a nice height would've been nice to make that big dive feel more powerful. Everything else here is excellent, got me feeling all excited about kirby all over again
Can you do an episode of the boss music in Will You Snail? The Mama Squid theme in particular fits the feeling of being slowly backed into a corner by the boss almost perfected.
Did you know that "The Smell of a Scary Beast," the lead-in to the boss battel theme, and "VS. Dangerous Beast," the actual boss battle theme, are attributed to different composers? Once you unlock the Jukebox for this game, music notes for different colors will appear. Since Return to Dreamland, these colors act as a key on who composed each song.
"The Smell of a Scary Beast" is attributed to Yuki Shimooka, denoted by his green notes. He has made several contributions to spinoffs, but this is first time composing for a mainline game.
"VS. Dangerous Beast" is attributed to Hirokazu Ando denoted by his blue notes. He's a real veteran, having been composing for Kirby since Adventure, the second game in the series.
Given that even 8-bit thought they were the same composer, it's impressive how in-sync they were!
The best teamwork is when a team can be seen as one person
They must have talked to each other about it. There's no way they used the same motif on accident. But props to them for doing that.
thank you for pointing this out! kirby music and its composers have always been interesting to dig into. this context is important.
it seems like the kirby formula was passed down successfully! yuuta ogasawara’s promotion to lead sound in such a short time since his debut was awesome to see. he was even responsible for “Running Through the New World” (addressed in the beginning of the video) despite many accrediting it to mr. ando pre-release. perhaps it was a joint effort between them? perhaps not.
either way, yuuta ogasawara and yuki shimooka really stepped up with this soundtrack. while i’ll always be partial to the series veterans, i couldn’t be prouder of the newcomers! i have absolutely no reason to worry about the future of kirby music.
I don't remember when I first found out about that trivia... Think it was Miiverse on _Kirby Triple Deluxe_ or _Kirby Planet Robobot,_ actually, but they hint at the nature of the Jukebox by mentioning that the red notes are for a composer who has been with the series since _Kirby's Dream Land_ - Jun Ishikawa - and the blue ones for the composer who joined the game after - Hirokazu Ando, in _Kirby's Adventure._
Having known that fact for years now, it kinda blew me away when I saw the yellow notes pop up in _Kirby Star Allies_ for the first time, denoting the newest composer and now primary sound guy, Yuuta Ogasawara, and the three of them are even marked with their Jukebox colours in the booklet for _KIRBY STAR ALLIES: THE ORIGINAL SOUNDTRACK_ in the appropriate manner. I won't lie, I really smiled at that detail - even in the physical soundtracks, they want to stick firmly to that fun Easter egg for the Kirby music nerds out there.
Having recently unlocked the band in _Forgotten Land_ myself and unlocked the entire song selection, seeing the green notes definitely made me curious, so I'm glad someone knows who was behind it!
This new composer is promising.
In regards to the thing about the music not being at its climax when defeating the “boss”, that’s most likely because that enemy isn’t a boss.
The game doesn’t treat Tortuilding as any more than just a really big standard enemy. So it makes sense for the music not to change.
Especially when it just goes down in one hit
I think the point is that there’s a big buildup to it as you’ve just spent the last minute or two climbing up to it, so having the music reflect that would be a nice touch
Exactly what I was thinking
Pretty much how Kirby games have worked for a long time. A slightly tougher enemy in the level, no extra fanfare with it.
Exact and correct. Just a normal enemy, why would he get a boss theme or treatment?
I've always said that at least half of Kirby's storytelling is through its music; this is something I feel the series does even better than Mario (not counting Odyssey, anyway). A good example would be the final boss theme, which doesn't seem to use the Green Greens motif at all, unlike... well, pretty much every other mainline Kirby game. That goes a long way toward making the final boss feel suitably alien, even compared to all the other monstrosities Kirby has had to fight.
This game feels very alien in general. It feels different from every game in terms of the new enemy designs which is cool
The final boss music have some sections that sound like it should be Green Greens but the composer said “Nope, not this time”.
The transition to the second phase perfectly lines up with the attack he performs at that moment.
This was so well worded haha. I totally agree with everything!
I know this has not much to do with this comment, but i need to ask, is the music in this game orchestrated?
Forgotten Land in general has such a phenomenally strong soundtrack, even for Kirby standards, it's insane
I'd love to watch more videos on Forgotten Land's music, like Roar of Dedede, which is quite possibly the best version of Dedede's Theme (This song displays yellow notes when played in the Jukebox, which means it was actually made by a newcomer, Yuuta Ogasawara)
As a rather long time Kirby vet, the soundtrack absolutely blew me away. And that new remix for Dedede is the reason I fought him like 7 times in a row because it was such a banger.
Personally I hope to see some analysis on the final boss in the extra mode. If you know, you know.
everywhere i go... i see his face...
Not ‘quite possibly’. It IS the best version of Dedede’s theme ;)
would definitely love to see you cover more of this game's soundtrack. kirby games always have great music and I think they deserve some recognition beyond the 2 or 3 songs people recognize from smash bros. This particular game has among the strongest soundtracks in all of kirby, if you ask me
I always thought Planet Robobot or Triple Deluxe had the strongest, well rounded soundtrack. But after playing Forgotten Land?
Dear GOD, HAL Labs weren't messing around once again and now houses some of my favorite original and remixed tunes in the Kirby franchise
Northeast Frost Street
Roar of De De De
nuff said
Moonlight Canyon deserves a mention as well. The music kicking in as you get out of the dark cave area and the camera pans out gave me goosebumps
Agreed. Definitely.
I always loved how "messy" kirby boss music is. At first it seems chaotic, but then you notice the different layers. Well, this is the type of music I like the most in general. Simple songs are good, but when everytime I listen to a song I can identify a new element? *Chess kiss* that's what I'm looking for.
chess kiss XD
I know _exactly_ what you're talking about, and I _love_ music like that! (Unfortunately, I have no chess set to kiss. 😉)
Ay, we kiss our chess in this reply section.
"Two Planets Approach The Roche Limit", The final boss also applies this.
As the fight progresses, each attack has another section of the song begin and loop until you've progressed further. just before phase two can start, the theme begins repeating the same spiraling melody continues until they're knocked into phase 2, where it drops an octave, bringing in the choir and then intensely brings in the drums in. Perfectly in sync to when they start firing an extremely powerful attack.
I am begging and screaming for you to cover the beach themes in these games, which all share so much DNA they might as well be one really big song
That and the entirety of Robobot's OST, since pretty much all of it shares bits and pieces of the main leitmotif: The Nobel Haltmann
I agree that touching on that topic could be interesting, but leitmotifs are pretty common subjects to talk about while I think the unique situation the beach themes are in, having very different melodies and often chord progressions while still being reasonably cohesive, would make for a more engaging video and have a chance to talk about some concept beyond the usual scope of these discussions. Robobot is my favorite Kirby game, don't get me wrong, but funny beach go (trumpets)
1:35 I have never disagreed with something harder than this. In my mind Kirby music is on an entire level all on its own; its use of leitmotifs rival even that of John Williams
Same. Mario can’t even serve Kirby’s Maxim Tomato in terms of music
It's insane how interconnected every kirby piece is musically
Hey if you like that look up "Christopher larkin" he's head of music for hollow knight
Mario is a favorite of many but imo in basically every way the series doesn’t compare to Kirby in the slightest and especially not musically. Mario has his classic tracks but I’ve always preferred Green Greens and Mt. Dedede to them if we even go by older games’ standards. Kirby uses music more effectively. That’s just my opinion, but honestly I stand by it. Just looking at Zero Two’s boss theme or Void Termina’s theme or even just the Forgotten Lands main theme I would definitely stand by the opinion that Kirby is better at fitting a mood than Mario
Nothing captures emotions for me like Kirby music. It has such a familiar, nostalgic feel to it. Kirby final boss music gives me a rise of energy and even the happy songs usually have this sweet note of sadness or longing in there that gives me a bittersweet smile.
I personally love Meta Knights theme in this game. Especially the beginning of it and how it matches with what's happening at the same time on screen. And whoever decided that this is meta knights sound gets a 10/10 from me
Honestly with Forgotten Land releasing and new people falling in love with it, it made me realize how many people have not played Kirby games, which was surprising to me. You’d probably love analyzing Kirby songs considering how important they are in Kirby storytelling and tone setting, so it’s surprising you’ve only really gotten into Forgotten Land.
Return to Dreamland and so on, tell so much in the final boss songs
You’d be surprised how many people still mistakenly use the anime as Kirby lore
@@emblemblade9245 people still say dedede is a villain in the year of our lord 2022
@@emblemblade9245
It’s funny cuz growing up I always thought the anime was so much more obscure than the games, but now it seems like it’s the opposite lol
King Dedede's theme in this is soo epic it broke my spine from me head bopping to it.
To be fair, the tortuilding at the end of the level is not a boss.
It’s boss-ish role. Not quite a boss but serves as a last obstacle
@@CaliCosmicGal It's kind of like in Zelda dungeons where you have a mid-boss and boss, but also a room where Link has to fight two Lizalfos to progress. That Tortuilding is more like those Lizalfos, a bigger obstacle than common enemies, but not mid-boss or boss material.
I'd say it's an equivalent to Robobot's Gigavolt or the Hypernova minibosses
A bigger foe only defeated with the specific games gimmick
@@OriginalGameteer Honestly I don’t even really consider it to even be on that level. It’s more of a living set piece than a boss.
Either way, you tend to not really expect fancy dynamic music in normal stages anyways.
There are two points in the game where either birds or wind “sing” the game’s main theme and I think that’s really cool
Where's the second time?
@@epicredhot5675 in the room before fighting the blob
Just discovered that last night.
Great little detail.
I was hoping you'd cover this game, but honestly there really is one specific tune I want to see people talking about, and that would be the game's final boss theme. Spoilers below!
So the final boss theme of this game, "Two Planets Approach the Roche Limit," is divided into a whopping 16 different sections! There's the phase 1 theme, the phase 2 theme, and 14 transitions to get you from one to the other depending on what part of the phase 1 theme you're currently in when the phase transition occurs. However, that is a simplification, as the game designers cleverly call upon the transition section BEFORE the phase transition actually occurs by setting a specific point on the boss's health bar to call the transition segment, then the transition segment itself loops until the player deals the remainder of the damage needed to trigger phase 2. This has the payoff of letting the devs control the precise timing of the phase 2 theme without ANY abrupt or even slightly noticeable transitions within the piece itself. To the player, this is one complete piece of music that smoothly moves from phase 1 to 2, whilst somehow perfectly accenting the clinimatic attack the boss uses at the start of the second phase. I think the effort and thought Hirokazu Ando put into that is ingenious! It don't think I've personally seen boss music transition between phases this smoothly before!
THIS
I really hope we get a part 2 for this video that talks about it.
HOLY CRAP SO THAT'S HOW ALL OF THOSE ARE USED??
"Two Planets Approach the Roche Limit" is a fucking fantastic title for a final boss theme.
please, please do this one. (and by extension "A full speed farewell form the new world")
@@goodgizmo8132 Having heard how epic that theme is, I hope that happens as well, which is exactly why I gave this comment chain an upvote.
I wouldn't have called or even considered the first stage's end, to be a "boss", but more of an puzzle/obstacle for the player to finish before completing that stage. That's why the music didn't have any contrast to what was going on during that section, not like how in later stages when mini bosses actually appear, and change up the music(though, I'm pretty sure this stage also had it's first mini boss too).
I thought the complete opposite of the opening theme, it was intentionally devoid of interaction to fade into the background as you explore and relax and learn the game... and actually if i recall correctly, they actually lower the volume during key moments to fade that into the background even more. I had no question it was intentionally like that even before experiencing the dynamic music. I really loved how they set the music to the first level even on the first playthrough. very peaceful and calming like every first level of kirby should be.
Yeah, I had a similar feeling with the music when I played the game for the first time, particularly for the first few levels. It felt like whatever was happening onscreen didn’t really matter all too much because everything was just so happy and fun anyways. The distance the game created between the music and the gameplay there made it so that it felt like the music wasn’t supposed to compliment the game, it was supposed to compliment the player’s emotions (or even Kirby’s emotions). I mean, the main theme that played in the opening area perfectly matched the sense of wonder and pure joy that I had while I started playing the first 3D Kirby game after so long.
That exactly what I was thinking! I feel it’s very “Kirby” to have an anticlimactic first boss
I'd love to see other Kirby themes examined, their use of light Leitmotifs and callbacks to other songs really creates a sense of cohesion that I love. From Magolor's phase one theme being a highly remixed version of Hyper zone 1, to Sectonia's Dirty & Beauty having zero 2's theme, to Void Soul using green greens to imply the connection to Kirby, to the new Boss in Kirby and the Forgotten Land "Two Planets Approach the Roche Limit" shares similar vocal samples to Queen Sectonia's 2nd phase theme and a moment that bears a striking resemblance to Void Termina's battle theme at timestamp 3:51, with similar organ progression and choirs.
I love Kirby music.
I could be down to watch this again. Was pretty good the first time
The video so nice I posted it twice
lol came to say this!!
Holy cow! I mean I’ve always loved Kirby and it’s music but it feels like the rug just pulled out from under me. When the heck did Kirby music get so crazy insane!!!!!
2:48 fun extra observation,
Ebm and Fm can both be used as upper structures for a D7alt chord, so the choice to use Ebm instead of Eb over the D pedal doesn't just darken the sound, it also enhances the feeling of dominant-ness of the D-vamp.
Nice Observation!
One of my most favorite soundtrack moments in the demo is actually in the beginning where Kirby goes through the forest and you can hear birdsong outlining the game’s main theme. I only caught it during my second time through when trying out the powered up abilities, but I think it’s another cool attention to detail in what is one of the best Kirby games out there.
I played Kirby after Pokémon Legends Arceus and the scoring of the two games couldn’t be more different. At times in PLA the music was so repetitive and uninspired it detracted from the gameplay, whereas in Kirby it was an audio-visual feast! After completing the main story a band stand is build in Waddle Dee Town so you can go back and listen to your favourite tracks 🎶 🎧
He could talk about the transition into Phase Two of the Final trainer battle.
@@tylercharles4587 I would love to listen to 8-bit's breakdown of PLA! Maybe even throw in a previous Pokemon game or two too
This game is so much fun. So lighthearted and full of serotonin. Inject that pink marshmallow directly into my veins.
So, I have to say this:
I’m in LOVE with the full game’s OST and have been listening to it before I even finished the game. (Something I rarely do)
There’s so, many, good, tracks that I honestly can’t help but show it off to all of my friends. And because I’ve recently decided to go into the music part of game dev, I would really like to see you cover at least the more i interesting pieces in your opinion.
Even if I just started out studying music theory and can’t fully understand all terminology. I’ll be really excited to have those videos to learn later about my favorite gaming franchise!
This game’s soundtrack is such an absolute blessing on my ears. Banger after banger after banger. This is got to be one of my favorite Kirby soundtracks ever
Just wait until this man hears two planets approach the roche limit
pretty sure they got slightly within lol
Spoilers:
Possessed Leongar's theme, the song that plays during The Beast Pack's final stand, that one Winter Horns level with the moving buildings theme, the final boss theme, they're all soooo good, oh my god dont get me started on the violins in it. THE VIOLINS!!!! The music in this game is soooo good!!
The theme of the last regular stage is absolutely beautiful
I also adore how the beginning events are in time with the music, starting quiet during the descent until the doors open, and quickly shifts aggressively once the initial wave of Beasts see you and call for an assault
Ah, the "Gorilla Figure". You can find it almost anywhere in monkey literature.
It just goes to show just how amazing kirby music really is. Theres plenty of amazing stuff like this all over the series, even in the very first game. One song that still remains equally as amazing to this day is CROWNED. Not only is that song really damn good on it's own, but it used motifs from a bunch of songs found throughout the game, encompassing the journey you had so far. Seriously, this series is full of amazing stuff!
spoiler:
the final bosses' track (known in the sound test mode as Two Planets Approach the Roche Limit) doesn't just change once you get it to critical low HP, but near it; as in, if it's near critical HP but hasn't spruced up attacks yet, there's a very short looping track, and usually your momentum to beat down this boss won't make the track loop for very long (unless you pause right here). Once the low HP sets in, the high energy track plays up.
those jazz chords at the end blew my mind muhahah
It just blows me away that composers can be so creative while developing an impactful song. It's like writing a story and dropping little hints in the beginning that you gloss over until you get the big reveal and you're just like "THERE! THERE'S THE THING!"
Amazing analysis! And yes, I'm all for those jazzy chords!
I loved how the pre boss theme transitioned to a cutscene during the King's battle. And his boss battle theme is great too
The game's pretty old by now, but I'd LOVE if you did a similar video on "Sullied Grace" from triple deluxe. The music syncs up with he bosses phases perfectly, despite not actually waiting for it to change I think. (could be wrong.)
I had to give this comment a free like sheerly based on your Boltreaver profile pic.
Yeah, I love that kinda stuff. Touhou Fantastc Danmaku Festival 2 does something similar in one of it's later levels, where it syncs up the music to a big reveal in the background. This is after 3 boss fights, each of which could, in theory, change the timing by about a minute each, and without using stems. It's a SHMUP, so the rest of the level takes the same amount of time every time.
Yeah, you’ll typically do just the right amount of damage for the intense part to begin at the first phase shift
I also noticed this game has slower tempo music compared to most Kirby games; still a fantastic soundtrack, however!
Sword of the Surviving Guardian has to be my favorite theme in the game.
Okay so, that boss battle music, insanely cool, holy moly man...
my favorite piece of music design in this game is how in the intro area (the forest before the overgrown city area) the birds chirp an "overture" melody that you can hear in most of the overworld/main theme songs! so so nice
You’d have a fun time analyzing Kirby Star Allies’ ost
Won't go into detail, but that same pre-boss fight song was used beautifully for the endgame for the same reasons as this video describes.
And here we are!
Having played the full game some time after watching this video, I'd like to give some interesting tidbits as to how the songs discussed in the video are used past Gorimondo (note that I'm not well versed in music terminology, I'm simply going off of what I've heard in the video and what I've heard in the game). Note that I don't think any less of the music, I just found certain details interesting when applied to more of the game. And of course, spoilers:
-Throughout the first 6 worlds, the way the song before a boss plays (called "The Smell of a Scary Beast", or "An Unexpected Beast King" in worlds 4 and 6) is used consistently, starting off the level with the same rhythm (2:14) and shifting to the transition section (3:50) when close enough to the boss.
-Gorimondo is the only boss to use the first two of the last tritone measures (5:31); the other bosses who use "The Smell of a Scary Beast" continue the transition section until an appropriate moment in a cutscene, at which point the final measure (5:54) plays. Even so, the cutscenes are timed to make use of it well: The second boss, the giant living tree Tropic Woods, uses it when he begins to shake, building up suspense that is released in a somewhat comical fashion when his harmless-looking face appears, an anti-climax that is quickly replaced with proper release as he roars. The third boss, the leopard Clawroline, covers herself in a cape and hat before approaching her, with the release building up to when she reveals her appearance tossing the hat and cape aside.
-Tropic Woods and Clawroline both play the boss theme ("VS. Dangerous Beast") from the beginning as the cutscene ends, meaning they don't quite juxtapose the 3/4 to 6/8 transition with the visuals like Gorimondo's cutscene.
-The fifth boss, the wacky armadillo Sillydillo, is something of a middle ground; like Tropic Woods and Clawroline, "The Smell of a Scary Beast" shifts from the transition to the final measure in a matching cutscene: Kirby's little cyan friend Elfilin is kidnapped at the end of world 4, and at the end of the corridor in Sillydillo's level is what seems to be him in a cage; here, the final measure is used as it's revealed the Elfilin inside the cage is actually a decoy. As Kirby approaches it, confused, a loud crash is heard behind him, and "VS. Dangerous Beast" begins to play, the song's first measures now used to gradually reveal the boss' presence, returning to gameplay just as the 6/8 section kicks in like Gorimondo.
-I've neglected to mention worlds 4 and 6 because their boss has a unique theme, and "An Unexpected Beast King" has a different outro than "The Smell of a Scary Beast" to match the character. I feel like I'd need to be more musically inclined to discuss him in detail.
Been a huge fan of your channel for ages, always inspiring stuff :)
Best notation in the video: "Lotsa drums" (@ 11:35) 🙂
The Brawl at the Mall boss buildup always made me think of Bowser's Road, it's just got that perfect melodic tension to it!
If you enjoy 70s music and more precisely Japanese 70s music, you're going to love this soundtrack
I’ve always loved Kirby music and it’s really neat to see someone break a track down like this.
The main action theme also fit the game's Nintendo Direct trailer that built up its reveal as the first standard Kirby game with full 3D action. I cried like a baby when I could confirm Kirby was actually moving freely in 3D, and the music definitely had a celebratory/"new era of Kirby" vibe.
The miniboss theme freaking SLAPS too btw
I'd love to see you tackle more tracks from Forgotten Land. It has a banger soundtrack and it's become my favorite in the entire series!
Kirby has always been a big inspiration for the way I tell stories through game music (especially with cutscenes!), and this game’s soundtrack in particular is imo the best in the series to date. I’d love more episodes on this little guy.
I love the music in this game :) i spent like 15 minutes just wandering through the overworld just listening to the main theme adapt to the different worlds
Are you gonna Analyze “Two Planets approach the Roche Limit”?
The interspersed motifs that are used all across the OST are so fun to catch during a full listen! Some personal favorites:
The motif from "Through the Tunnel" all of a sudden showing up in the upper octave piano in the intro to "Northeast Frost Street"
The mini boss theme ("Plundering Beast Battle") returns in "The Raging Lion Roars" (Leongar/Forgo Leon battles). "The Raging Lion Roars" is probably one of my favorites since if you listen closely, the almost tribal percussion backdrop creates that atmosphere that fits perfectly for fighting The King of the Beasts
One of my favorites is the callback to "The Battle of Blizzard Bridge" in "Two Planets Approach the Roche Limit"
And then my personal coup de grace, the Morpho Knight theme. Not only you get the more well defined theme from Star Allies, but that interspersed with "Running Through the New World" and "Welcome to the New World" motifs that still stay in the Morpho Knight theme's C Phrygian Mode...pure ear candy!
The composing team did such a great job utilizing motifs that they established early into the game and also creating completely unique themes for other areas. One of my favorite video game OSTs of all time
I saw the thumbnail of this video at some point after the game released, and put the video in my Watch Later to avoid spoiling it. Because of the thumbnail, I spent the whole game looking forward to a cool moment in the game where Kirby inhales an upright bass. Now that I've beaten it I come here and find that the game wasn't even out when this was uploaded. Played myself big time.
Me Reading the thumbnail: "scoring a in scene kirby"
This is such a great analysis of a boss battle theme! From the build up to the payoff, paying close attention to the composition in those moments is so very important.
It amazes me how much detail and forethought into the music for this game. I feel like this kind of work isn't seen very often in modern western games.
I haven't even played this game yet but they absolutely nailed it with this track. It builds suspense and brings the energy when you need it.
What a tremendous analysis! Thank you so much for breaking this down for us!
And this is why I thought there was more effort into the music than the actually gameplay itself. So much thought into the music than one would normally thingk
Man, you’ve only scratched the surface with this game’s incredible OST.
Please I beg of you, please cover more kirby music! It's the pinnacle of videogame music. Almost all kirby music had this much care put into it! Listen to the boss remixes on star allies from the dream friends content! It's insane! Way better than mario in my opinion, and I love mario as well!
PLEASE DO MORE KIRBY FORGOTTEN LAND SOUNDTRACKS! I just finished the game yesterday and HOLY MOLY the music is BANGERS especially at the final levels! I am still blown away until now 🙈🙈🙈
Since the game has now been out for a few weeks, it’d be awesome to hear your take on the other three bosses who use the standard boss theme, as they all make similar and equally-effective use of the buildup and release of energy in their introduction scenes. Also, while I’m no musical expert, I think the final and true final boss music would be a great topic to discuss, with how the different parts of the song and the battle build up and transition into each other. Just to name a few suggestions.
The thematic music battle thing gave me goosebumps. I never noticed how smooth that was
I love when songs modulate between 3/4 and 6/8 like this, so much fun rhythmic interplay to be had!
Just finished this game (and am trying to 100% atm)-- and I would LOOOVE to see you cover more of forgotten land's score! There's some serious bangers
I'd like to see you cover more of the songs in this game
Maybe more of the boss themes in particular
Apparently the final boss them has *fourteen* different transitions just so no matter how much time it takes you to beat phase 1, the music smoothly transitions into phase 2
There's this, and then there's the final boss and true final boss. Two planets approaching the roche limit just hits different.
I hope you do more videos like this one with the new kirby game! This was awesome to watch!
okay i cried watching this video bc of how much i love this game and how happy i am at how perfectly constructed this gorimondo music sequence is. but riddle me this: why do i like the title screen theme so much ⭐🎸 and WHY is the track for the light-bulb mouth sections in the full game such a fucking BANGER 🤔💡
Can't wait for your analysis on the last level's music. Cause if you want an even better example, that moment is in my opinion the best.
the kh3 rock titan fight does this too, and it coincidentally also was at the end of the demo (i think). Herc leaves and you're left with a thought of 'shit this would be an ironic time to fight a titan' and then there he is. You're treated to shorter loops of music borrowing from the melody to The Deep End (a boss theme from kh1 that rock titan used) for about 3 minutes while you scale the mountain until you finally get treated to an explosive rearrangement of that same piece. It's impossible to not have fun with.
OH MY GOSH I legit have played the new Kirby for a week straight was HOPING you would do this game, the boss music is AMAZING
Music is not a language I understand, but I always welcome it with open arms... or ears I guess
You HAVE to cover Midna's Lament from Twilight Princess. I would LOVE to hear what you have to say about it!
Kirby's always done very well with the music for boss stages
Never disappointed. Almost glad you had to post it again, cos I missed it the first time. I hope the vid does even better this time around.
I love this game, and it's music is stellar.
I can see both sides of the argument for the Tortuilding fight. To many people it was less of a boss and more part of the course, but it was a climactic part of the course. After having played through some of it though, the music does not stop being amazing! Right off the bat the 1-2 music absolutely SLAPS!
I'd love to see you break down some more music from this game once you've gotten a chance to play through it! It has a very "Mario Odyssey" feel in the significance of the music, how fitting it all is, and just how excited it makes me to play more!
The full game is released. The music for a lot of the other main bosses use the exact same melody as the first, but with different instruments.
You gotta talk about the King Dedede theme in this game! One of the most exciting game tracks I’ve heard in ages!
Forgotten land is such a banger
I was not sure I wanted to play that new Kirby, but this convinced me! 🤩
The melody variation on the boss fight reminds me of the Chow Down riff from The Lion King on broadway. Like, the difference between the riff being used in the song and then being used as the entry into the chase sequence right after.
I don't necessarily mean the nature of the melody or the dorian-ness (?) of it...I just mean the nature of the variation.
Dude! You stay killing it with the music analysis. Easily a top tier channel in my eyes, keep it up!
I just want to add for fun: Almost every Kirby boss theme (including this one) starts with a big, attention-grabbing intro, followed by a quick "break" that perfectly syncs with the boss' healthbar filling up, which I'm sure is intentional. I've always noticed this and I'm glad you expanded on that idea (music + action) in much more detail than I could have!
Edit: Thought of a couple other examples too just to prove this is a common theme in the series. In Kirby: Canvas Curse, during the final boss battle with Drawcia, if you land every hit on her during the first phase of the battle, she'll transition to the second phase of her battle JUST as the beat in her theme drops (about 50 seconds in). Also, as long as you're not using a super powerful ability like Hammer on Queen Sectonia from Triple Deluxe, she generally transitions to her second phase as the beat drops in her theme too (around the 1:10 mark in her theme). It's great stuff.
I've always wondered how they did that for Drawcia and Sectonia
Having only made it part of the way through the game, I think my favorite music I've encountered so far was the Invasion at the House of Horrors level.
"Woooooooo" you always make these videos fascinating and fun. Thanks!
If there was one thing I wanted you to review from this game, it's a MASSIVE FINAL BOSS SPOILER.
If you can, please review " Two Planets Approach The Roche Limit "
Im a kirby lore and music theory nerd and I finally found the right video 😭
I could name all of the great Kirby themes.
All of them!
The main theme sounds like if cascade kingdom was kirbified
chaos elfillin's transition during the bouncy ball sequence
You should listen to the rest of the OST as well. Forgotten Land's full soundtrack is really good.
It is unfortunate for the demo that turtuilding didn't have a nice looping swell of some sort to heigthen that final big dive with the cone. But we now know that isn't even the true end of thr level, nor a boss, but a nice height would've been nice to make that big dive feel more powerful. Everything else here is excellent, got me feeling all excited about kirby all over again
Can you do an episode of the boss music in Will You Snail? The Mama Squid theme in particular fits the feeling of being slowly backed into a corner by the boss almost perfected.
I mean...that turtle thing isn't a boss...
This song gets used in a really cool way in the final level