I played Lance throughout most of the beta, and I really think he's gonna be a menace in Rising, and people are gonna hate him. But god damn if he isn't fun.
...Where's the "combo limit"? I don't think that looks right. Reminds me of a combo you could do with Zooey where you actually 'reset' midcombo but the bar doesn't move and still counts towards the total combo, but that got patched; in this case it goes for FAR TOO LONG and too many hits and doesn't display "Combo Limit" at all. Am I missing something...?
The "combo limit" is more understandable if you just call it a juggle limit. With this in mind look at how these Lancelot combos go and you'll see why.
Hey I have a question. I was able to do 80 percent of this combo in training but whenever I go for the second rage strike the opponent never gets the same height as the first rage strike. This happens whenever I try to do double rage strike combos without the follow up that costs meter, no matter what character I'm using. Is there something I'm missing? I'm still only a week into the game.
This was recorded during the beta that took place a month before launch. For the full release, they changed raging strike so that if you do more than one in a single combo, the second one does drastically less knock up and is basically impossible to combo from. Lance still has wild combos similar to this, but you can't do stuff exactly like this because everyone was just looping three raging strikes in the corner every time before the change.
@@shadowbytheway1686 The devs also want it to have a F2P version I think ? But it'll probably be missing some stuff, I guess it'll have a free character rotation and/or unlock system or something.
GBVSR is exponentially better than the bast game. Theres only 2 problems with it, the lack of hard knockdowns and how cooldowns kinda feel redundent with simple and technical inputd being the same.
Most FGC content creators play the games primarily to prepare for entering brackets, with the content creation part being mostly an after-thought. The ones that are in it for the content first and foremost tend to have pretty professional setups (see: Maximillian, Sajam, Coney, etc.)
@@H1_R3Z I know but for real, setting up mic audio filters takes around 30 mins max so that's not a good excuse to me since they still want growth on their channel on the side.
Granblue having actual sauce? Never thought I'd see the day
It's always had some.
@@pikachuattack542 the first game did not have any
@@TitanicTitan26 how
First game had 0 sauce! Agreed 😂
It always had sauce the issue is the first game's sauce was reserved for very specific characters
I played Lance throughout most of the beta, and I really think he's gonna be a menace in Rising, and people are gonna hate him.
But god damn if he isn't fun.
Is not even the longest Lance combo of this beta. This game is sick
This game looks so sick can't wait for launch
4 granblue videos in a week!! WE’RE SO BACKKK
Ahhh more grandblue we here for it!
After 1k tries but great combo man! Haha Lancelot still got it! Dang, why is December so far yet!
...Where's the "combo limit"? I don't think that looks right. Reminds me of a combo you could do with Zooey where you actually 'reset' midcombo but the bar doesn't move and still counts towards the total combo, but that got patched; in this case it goes for FAR TOO LONG and too many hits and doesn't display "Combo Limit" at all. Am I missing something...?
The "combo limit" is more understandable if you just call it a juggle limit. With this in mind look at how these Lancelot combos go and you'll see why.
Anything with that short wall jump overhead side-swap in it is peak steeze
Does anyone know the song that starts playing at 1:10
THIS COMBO STILL HAUNTS ME
Hey I have a question. I was able to do 80 percent of this combo in training but whenever I go for the second rage strike the opponent never gets the same height as the first rage strike. This happens whenever I try to do double rage strike combos without the follow up that costs meter, no matter what character I'm using. Is there something I'm missing? I'm still only a week into the game.
This was recorded during the beta that took place a month before launch. For the full release, they changed raging strike so that if you do more than one in a single combo, the second one does drastically less knock up and is basically impossible to combo from. Lance still has wild combos similar to this, but you can't do stuff exactly like this because everyone was just looping three raging strikes in the corner every time before the change.
Lol that fool dp I made u drop that shit 2:32😂
My man, I gotta see a combo video for lance or at least a breakdown that combo!
21 days to go 3 week mark reached
Is this old footage? Betas over right
Ults doesn't count to combo limit?
Lance has a restand that resets combo limit
does anybody know the price for this game?
$50 for base game
@@muhammadnurfitri196 ah shit I was getting myself excited over nothing I wont be able to play this shit lmao
@@shadowbytheway1686tight on budget? You can play the free to play version until you have the budget or till game goes on sale
there will be a F2P version too with Gran + 3 rotating characters
@@shadowbytheway1686 The devs also want it to have a F2P version I think ? But it'll probably be missing some stuff, I guess it'll have a free character rotation and/or unlock system or something.
NUH UH MINE'S BETTER, jokes aside im going to save the vid and write down that combo, a must have for flashy combos as a Lancelot main
GBVSR is exponentially better than the bast game. Theres only 2 problems with it, the lack of hard knockdowns and how cooldowns kinda feel redundent with simple and technical inputd being the same.
Why do most of FG content creators have bad mic audio? lol
Most FGC content creators play the games primarily to prepare for entering brackets, with the content creation part being mostly an after-thought. The ones that are in it for the content first and foremost tend to have pretty professional setups (see: Maximillian, Sajam, Coney, etc.)
@@H1_R3Z I know but for real, setting up mic audio filters takes around 30 mins max so that's not a good excuse to me since they still want growth on their channel on the side.
test servers are alive ?
Old beta 2 footage
Ayoooo