The Fastest Killing Sniper & Marksman Rifles in Season 22 Apex Legends
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- Опубликовано: 15 ноя 2024
- In today’s video, we’re making a TTK tier list of the fastest killing sniper & marksman rifles in Apex Legends Season 22. If you’ve ever wondered what sniper is the best or which weapons are considered the best in Apex, you’re in the right place! We’ll explore the TTK stats for both marksman and sniper rifles, highlighting key differences in performance and usability to help you determine the best sniper in Apex Legends. This video is packed with Apex tips and tricks that will enhance your gameplay, making it perfect for those looking for an Apex Legends guide.We’ll also discuss the Apex Season 22 weapon tier list and how these weapons rank among the Apex Legends best weapons. Whether you’re a beginner seeking a how to play Apex beginners guide or a seasoned player wanting to refine your loadout, this video will provide valuable insights. Don’t forget to like, subscribe, and hit the notification bell for more content on Apex Legends weapon ranking and Apex TTK!
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Its hard to tune them right. Give them more power and they may become very frustrating, but a light buff would be nice.
Especially on charge rifle its laughable (but fun). So much time to shoot and the charged senti is better in every way.
The remove of aimpunch was a slight buff to them. Hipfire accuracy should be increased on all of them (Vantages hipfire is hilariously bad)
To me it's easy, make ttk equal to Ar's, somewhere 1.5s, and make fixed hi magnification scopes like on kraber or even more, so shooting mid and close gonna be really hard, and hipfire so bad so you barely can hit somth at 2 meters, then those weapons can perform well at their range. And need somth to do with ARs, decrease damage with range, like R99 has now, and maybe 2x optics should be maximum, so marksman could had an edge in 2-4x zoom, or just add some new useful scopes for marksman. So ideally each weapon should perform well on it's own distance and has serious drawbacks at other ranges, like shotguns 5-10m, smg 10-15, AR 20-40, marksman 50-70, sniper 75-200, then you can had variety of choises. And maybe increase headshot damage with range is a way to go as well, because to knock gibby in red from 300m distance you need 3 headshots, nobody ever gonna let you hit him three times in a row, and im not even talking about how hard gonna be land thost shots in a head
But I'm not a dev, I'm just a gamer who gaming whole life
Sniping rifles are way too underwhelming right now, the changes of weapon meta and map changes especially did way too much dmg to the early sniping meta. =(
Feels like, ar/lmg+close combat weapon is the usual way to go.