Raven, I've rewired your AC with some prototype equipment from RaD, it's supposed to allow you to directly communicate with enemy pilots through a specialized IFF switch. I want you to take this job from the Balam and use this "Talk No Jutsu" system and attempt to establish a comm link with the RLF ace pilot you will be tasked with destroying.
@@teetheluchadorThose first 4 fights don’t count cause I had a tummy ache and the sun was in my eyes and I didn’t sleep well the night before, but this time I’ll win for sure.
AC6 is exactly like Automata in regards to what people mean when they say that though? You need to go back end beat the game again multiple times to get multiple endings, different dialogue expands the context of your mission, when people say something is like Nier this is what they mean. I don't understand Pat's disagreement with that comment.
Probably because Automata is effectively just one contiguous story and doesn't really have a branching story with multiple endings: A & B are different POV halves of the first section, C & D are the 99% identical second half with a slight variation on conclusion and both lead directly into E which is the proper actual ending. Any time before ending E the game rolls credits it's basically just lying to you. AC6 is more like 4A, where the ending is the actual end, but there are different variations on it if you take different missions, it's just those different missions don't unlock until subsequent playthroughs, and those playthroughs also unlock some extra lore. You could finish it once and have played through the story, all you're really missing is alternate endings, some lore context for a couple background elements...and like a third of the parts. It's not like dropping Automata at ending A and only have seen a third of the story.
I think the difference is that Route C is a continuation of A&B's, and has wholly unique content: NG++ has more unique content than NG+ that's for sure, but not to the level of Automata. That being said, NG+ being comparable to Nier's Route B is the comparison I'd make
The problem is comparing something to Nier Automata is high praise and Pat was just expecting /more/ than what he got. You're not wrong that it's the same type of format, but the amount of gameplay in Route C+ of Automata is much much higher. It's the same problem as with Edgerunners in the same stream: based on what people told him, Pat went into it with an idea of what it would be like and was like 'bummer' when the reality didn't match up. Happens to everyone.
I honestly thought this was going to be Woolie roasting Pat for the AC lock-on mechanic.... Only to have it hard shift from Titanfall "We Back In" to Pat roasting himself for the AC Lock-on Mechanic lol.
The way NG+ works in AC6 is pretty much exactly like Neir though. Neither AC6 or Nier Automata end until you fight the actual final boss and finish NG++. The first NG+ adds very minimal changes (in Nier you do exactly the same playthrough, just as 9S which doesn't change anything), with NG++ adding way more (AC6 starts sending you missions from ALL-MIND as early as chapter 3, and missions before that can be drastically different/harder). Chapter 5 onwards in AC6 on NG++ is 'completely' different just like it is with Nier. Pat's just being wrong as always there.
I mean, no. Nier’s ending B had a much different beginning and ending and provided more context, as well as having a different playable character, and endings C-E are just a continuation, completely different from the first half of the game. By comparison AC’s NG+ is mostly the same with additions to like 3 missions and a choice that changes the last 5% of the game, and NG++ is pretty much the same game again up until the 80% mark
@@kot4311 Every ending except for the last is a continuation of the story in AC6, even if it boots you back to the start, did you know that? Mech parts, weapons and chapter 3, 4 and 5 are '5%' of the game are they? with significant changes to missions in chapters 1 and 2 'as well'? Yeah that's my clue to just disregard everything you're saying right there.
@@Acidicstudios Yes, the only choice that affects the ending in NG+ is the one in Chapter 5, which changes the last 3 missions, hence 5%. Also, no, the NG+ cycles are not a continuation. You get more context after the branches, but you start from the beginning with no character acknowledging that the timeline reset, whereas Nier Automata’s latter half takes place after the first half. That’s what a continuation is. Also, you say every chapter has significant changes when Chaper 2 is literally exactly the same in NG+
I honestly legitimately wonder if these guys remember playing For Answer on Mechaweek back in the day (unless it was one of the other guys playing, I haven’t bothered to fully check yet) cause Woolie saying that this was his first Armored Core game in his LP threw me for a loop
I had the same reaction, but going back to the video Pat is the one actually playing while Woolie is observing. So technically Armored Core 6 is the first time he was actually on the controller.
AC6 on ng+ when you understand the mechanics is super short. The longest missions at S rank take 6 minutes. Most missions take around 3 minutes to S rank.
Big note, the meat suit seen in story trailer isn't actually the case for 621 or the other augmented humans. What we see in the trailer is 621 in storage being brought out and "unthawed".
@@NocturneJester From what I know it might be a reference to the Human Plus program from earlier AC's. If you went into severe debt you would be forcibly augmented into a much better but much less human pilot incapable of living a normal life. Correct me if I'm wrong.
@@Onionfellow At the end of the liberator route, Walter also mentions that "You have the credits. Undo the surgery and go back to a normal life" Meaning that in AC6 it is possible to reverse augmentation once you can pay back yoru debts
idk if I should feel stupid or proud of myself for beating the game 3 times just using the softlock while getting pissed about how difficult it was to track the faster ac's. But once I started mixing the hardlock in between, the game felt so different and even smoother. The accuracy loss is worth it.
16:00 pat is so wrong here at the least when it comes to new game++ there is an entirely different route though the game on it with only some repeated missions.
Iguazu is actually a pretty good pilot, all in all. He was just surrounded by god-tier pilots all the time. Credit where credit is due as well, what he did in NG++ is pretty rad.
As someone brand new to AC, but a long-time Souls veteran... this is such an odd problem. "Hard Lock, Hands Off" was obvious to me during the INTRO, I don't know how you get to Balteus much less the end of the story mode without figuring it out!
How is NG+/++ not like Nier? It's the same concept of more / different perspective in a cyclical story, just because it's not as transformative doesn't mean it's not a valid comparison.
I guess it's to say it's applicable in the macro sense but not in the micro sense. There's no progression of the timeline, no massive switch of perspective, simply an alternate turn of events. It's great, don't get me wrong, but it's not as deep as how Nier did it. (Which they didn't have to emulate perfectly of course)
@@SamSphinx For sure, but it's a nice quick and dirty way of outlining how the progression works in the game. One just shouldn't expect it to go all out like Nier did.
"I don't know why it's different from all the other games" Well, that's easy. All the other Armored Core games don't have a hard lock-on to begin with.
@@kot4311I really don't get what their issue was. It's the same in Soulsborne games. Why would you be wiggling the stick around when you're already locked on? Your thumb should be on the buttons so you can dodge and such.
I've mostly found that to be a complete non-issue for the most part and a massive benefit to have my evasive options not detract from my camera control.
@@FranklinW I think majority of bosses it's easier to just hard lock. I've found Balteus, Enforcer, and the Ravens to be really the only ones I felt like my FCS can't keep up with the fast 180 camera swings so I just manually 180 and re-lock
621 is Human+, a generation 4 augmentee Human+ is an augmentation procedure that enhances the ability to pilot Armored cores at the cost of your "humanity" as some of the augmentations suck and cause things like muscle rigidity, making you unable to have facial expressions and eventually stopping your heart
19:00 It is in the game... a different game tho! Armored Core 1, annnd a mistranslation in the new game Augmented humans are supposed to be called Human Plus; Which is what you became if you went into debt in AC1 and had to sell your body to the corporations.
oh man it feels good to just out punch [Ronin] watch the pilot rage nuke eject in front of me to just get goosed outta the sky and spend the next 5 respawns trying to get even it feels even better to play dry dock as [Scorch] and just bounce cans of that good stuff into sweaty [Tone]
The people were wrong about it being like nier, but let's be real you're absolutely missing out on cool shit if you don't do ng++. If you enjoyed the first playthrough then it's definitely mandatory i'd say.
man i love the pile bunker. the best part of it i discovered early was that you can charge it while dashing in. it went from "man, this is gonna be hard to land this point blank attack" to me going in for the bunker the millisecond my opponent is stunned. i fucking love it. my "training arc" was reduced to a "training episode"😆 edit: wasnt expecting Woolie to bring out the Kshatriya model. that mobile suit is so cool. and it has a cool pilot!
regarding the nier comparison: i can see why people could draw a parallel there, in that NG+ has very minor tweaks to many interactions for a sharp-eyed player to catch as well as the new missions popping up apparently due to a butterfly effect (and presumably NG++ has even more) that lends more context and crumbs regarding the third route/ending, particularly arena stuff and the various combat logs that said, it's nowhere near the scale or depth that nier puts into that sort of intertwining multi-ending storytelling by a LONG shot
10:52 i accidently S ranked a mission by killing V.I before he could heal with my improved level clearing build. i had no idea it was that easy, i wonder if you could save the allied AC... it seems quite possible
Try camera rotation speed 10. AC games are hi-speed. Slow camera puts you at a disadvantage. Woolie is really going to struggle later if he doesn't learn to understand and use the multi-lock function for his missiles. Watching him unload a full missile barrage on a single MT is painful. Just boost kick or sword them. It only takes 1 boost kick to kill them for free. You have different blade types: laser and pulse. Laser for damage, pulse for shields. PA interference is how much extra damage it does to pulse shielding. You can name your AC in the AC Data menu. Default is "loader 4" which is rather boring for an AC. Hope you guys are well!
The camera setting is one of the things I always do before starting the game in fromsoft games. Voice level up, sound effects down, music up, camera speed way up.
@HalcyonSunset I'm not a big fan of the Zimmerman. It has a good balance of impact and range, but for my playstyle, its use was situational and sweet sixteen or an ion weapon or light weight burst kinetic often served better with a little practice. I hope Zimm gets nerfed and other weapons buffed. I would love to see more variety in weapon choice in time. Like dual melee...I want it so bad! Certain combos would be super OP though, so I can kind of see why it wasn't allowed. Imagine have 4 melee weapons. I would love to do a melee only playthough and see how that feels. Totally different style of play would be interesting to see if it's viable against some of the bosses!
@castform57 I do the same thing but usually I keep camera speed around 8, so 10 was a marked increase from my norm. These games all have such amazing OST's! It's a shame I'm not always able to appreciate them in the moment though, lol. For a few boss fights in AC6 I actually had to turn voices to 0 so I could focus. I felt bad afterwards but I had to. The captions being in the middle of my screen was bad enough to throw me off a few times. Thinking words are missiles or bullets flying at me. Still, I am so glad Armored Core has been resurrected in grand fashion and people are loving it. I can't wait for more A.C. games, it's like Bloodborne in that once you get a taste for it, no other game can scratch that particular itch.
@@NocturneJester I'm mostly just making a cheeky joke that he'll get told about the Zimmerman, try it and then steamroll the game without an issue, like he did in ER Thankfully shotguns doesn't seem like his playstyle as he loves melee, it'll be a fun watch
God bless the janitor. I just hope Titanfall 3 isn't just singleplayer Apex, because they already shot down like 2 projects that were that INCLUDING a project named Titanfall 3
I never lost my titanfall skills that shit is muscle memory. I still use parkour to outsmart opponents even in other games. I even still play use caustic like the pyro mech strategies. It feelsso good to choke enemies on flammable DPS gas
So I am rewatching these after starting to play the game and all this talk about baultaus and how hard he was and was worried about facing him. But I apparently already beat him
8:50 Did- did they not play any Souls or Elden Ring? That's rhetorical, obviously, but that's 101 stuff. You click the stick and it locks on to the enemy. If an enemy is fast and/or airborne, they'll break the lock when they fly out of your view. I really dont understand what they're talking about, here.
I disagree with Pat on Arena vs in mission encounters. Michigan gave me quite a bit of trouble in the Arena but when I met him in mission I shredded his ass without even needing to heal. I stomped him like it was a grizzly bear vs a squirrel. With King, I chewed him up in the Arena and chewed him up in the mission. I'm on the Zimmerman/Songbird meta though.
Pat only found that out on the last boss? That is crazy. I watched streamers before playing the game and seeing them constantly break the lock-on, which confused me. Then I play the game and realize in the first missions that moving the camera cancels the lock. I feel like you can notice that pretty early, at least on controllers. If you play on keyboard then...that's your own fault I guess. Btw, the arena is a joke once you find out the shotguns are god tier.
Sometimes you just get too caught up in the "cool" ya' know? I got all the achievements week one and am on my 4th playthrough and just figured out the lock on break. One of my favourite things about Armoured Core is finding out new mechanics or the ones you weren't using. It's like a big genocidal easter egg hunt.
You know that comment about learning lock on breaks if you move the right stick and it doesnt do that in dark souls and they were treating the lock like dark souls? I just have to wonder if that was the point of reference why would it be a problem, is Pat just constantly finagling his right stick while locked in Dark Souls? It is really useful to finally have ingrained though, especially on the default control scheme which is practically made with the assumption you are using Target Assist.
It comes in a little pop up on the first mission, when you lock on the right stick is mean to move between multiple enemies - but when there is just one there is nothing to switch to so it turns it off. Manual targeting is also still good because auto lock reduces your ACs targeting and tracking compensation, so you can miss about 30% more of your shots
@@sdbzfan1 I agree, i played and beat AC6 with my PS5 controller. But i would never wanna play a precision shooter like Titanfall 2/Apex or like CS GO/Valorant with a controller, need my mouse and keyboard for that.
Using a controller is more comfortable and uses less space VS a keyboard/mouse. Sure, you loose the aim benefit of the mouse but no one cares unless you're a sweaty player.
@@unnamedx2It probably was Rubicon because the Hounds end up fighting the Cataphract, which is a PCA unit and the PCA's role in the story is to keep people off Rubicon. In the story trailer 619 is killed by the cannon, 620 is killed by the Cataphract, and 617 is implied to die when they pop Assault Armor to destroy the PCA cannon. 618 is killed off screen by Sulla. So unless 617 actually survived and they just decided to redesignate him 621 for whatever reason, 621 was never on the suicide mission and nobody survived it.
621, your mission is to lose all the your AP and repair kits, making you the victor
621, you cannot equip weapons on your AC for this mission. Instead, you will be using diplomacy to mix things up a little bit
Raven, I've rewired your AC with some prototype equipment from RaD, it's supposed to allow you to directly communicate with enemy pilots through a specialized IFF switch. I want you to take this job from the Balam and use this "Talk No Jutsu" system and attempt to establish a comm link with the RLF ace pilot you will be tasked with destroying.
What are you, yoko taro?
621, the corporations will pay you extra for every orphan killed. Remember it’s just a job.
Older armored core games have missions that are literally this and it's incredible.
"4 million dead"
Woolie tricked me into clicking on a Titanfall video with the AC title, good job.
Oh, the Apex spin-off?
Such is the power of Woolie the liar.
@@Dragonsmana
Get a second joke
Such is the power of that guy Woolie killed.
@@violetshadowstone5250 I don't even use that particular meme that much but ok. Stay mad.
this clip made me realize how badly I need Reggie Vs the Titanfall 2 campaign
Private Red questioning his superior on Titan Consent rules
My first thought as well
YES
I hate how the internet has polluted my mind and prevents me from seeing 621 without imaging a certain letter before it.
*E*
**A blue phantom appears**
They need to do NG++ just to see that the final boss is someone who refuses to give up on the salty runback
Canonically losing to someone 4 times and coming back a 5th is crazy lmao. What did he think was gonna change
the kuze special@@teetheluchador
@@teetheluchadorThose first 4 fights don’t count cause I had a tummy ache and the sun was in my eyes and I didn’t sleep well the night before, but this time I’ll win for sure.
AC6 is exactly like Automata in regards to what people mean when they say that though? You need to go back end beat the game again multiple times to get multiple endings, different dialogue expands the context of your mission, when people say something is like Nier this is what they mean. I don't understand Pat's disagreement with that comment.
Probably because Automata is effectively just one contiguous story and doesn't really have a branching story with multiple endings: A & B are different POV halves of the first section, C & D are the 99% identical second half with a slight variation on conclusion and both lead directly into E which is the proper actual ending. Any time before ending E the game rolls credits it's basically just lying to you.
AC6 is more like 4A, where the ending is the actual end, but there are different variations on it if you take different missions, it's just those different missions don't unlock until subsequent playthroughs, and those playthroughs also unlock some extra lore. You could finish it once and have played through the story, all you're really missing is alternate endings, some lore context for a couple background elements...and like a third of the parts. It's not like dropping Automata at ending A and only have seen a third of the story.
I think the difference is that Route C is a continuation of A&B's, and has wholly unique content: NG++ has more unique content than NG+ that's for sure, but not to the level of Automata. That being said, NG+ being comparable to Nier's Route B is the comparison I'd make
The problem is comparing something to Nier Automata is high praise and Pat was just expecting /more/ than what he got. You're not wrong that it's the same type of format, but the amount of gameplay in Route C+ of Automata is much much higher.
It's the same problem as with Edgerunners in the same stream: based on what people told him, Pat went into it with an idea of what it would be like and was like 'bummer' when the reality didn't match up. Happens to everyone.
I honestly thought this was going to be Woolie roasting Pat for the AC lock-on mechanic.... Only to have it hard shift from Titanfall "We Back In" to Pat roasting himself for the AC Lock-on Mechanic lol.
The way NG+ works in AC6 is pretty much exactly like Neir though.
Neither AC6 or Nier Automata end until you fight the actual final boss and finish NG++. The first NG+ adds very minimal changes (in Nier you do exactly the same playthrough, just as 9S which doesn't change anything), with NG++ adding way more (AC6 starts sending you missions from ALL-MIND as early as chapter 3, and missions before that can be drastically different/harder). Chapter 5 onwards in AC6 on NG++ is 'completely' different just like it is with Nier.
Pat's just being wrong as always there.
and thanks to him being wrong woolie is likely to not play new game+ and new game++
I mean, no. Nier’s ending B had a much different beginning and ending and provided more context, as well as having a different playable character, and endings C-E are just a continuation, completely different from the first half of the game. By comparison AC’s NG+ is mostly the same with additions to like 3 missions and a choice that changes the last 5% of the game, and NG++ is pretty much the same game again up until the 80% mark
@@Maioly i sure hope chat or asuna or however else at least convinces him to keep playing just to spend more time on hype robot action
@@kot4311 Every ending except for the last is a continuation of the story in AC6, even if it boots you back to the start, did you know that?
Mech parts, weapons and chapter 3, 4 and 5 are '5%' of the game are they? with significant changes to missions in chapters 1 and 2 'as well'? Yeah that's my clue to just disregard everything you're saying right there.
@@Acidicstudios Yes, the only choice that affects the ending in NG+ is the one in Chapter 5, which changes the last 3 missions, hence 5%. Also, no, the NG+ cycles are not a continuation. You get more context after the branches, but you start from the beginning with no character acknowledging that the timeline reset, whereas Nier Automata’s latter half takes place after the first half. That’s what a continuation is. Also, you say every chapter has significant changes when Chaper 2 is literally exactly the same in NG+
instagibbing other AC pilots with a pilebunker never ever ever gets old
It honestly might be the most satisfying weapon in any From Soft game
I honestly legitimately wonder if these guys remember playing For Answer on Mechaweek back in the day (unless it was one of the other guys playing, I haven’t bothered to fully check yet) cause Woolie saying that this was his first Armored Core game in his LP threw me for a loop
..honestly, it's been a long while, if they've only played just the once, then I don't blame them at all.
I had the same reaction, but going back to the video Pat is the one actually playing while Woolie is observing. So technically Armored Core 6 is the first time he was actually on the controller.
To be fair For Answer has the least in common with most Armored Core games
I mean wasn't Pat playing? And even then they only did 3 or 4 missions, I wouldn't count that either.
yea & they somehow fought Spirit of Motherwill without the frame rate eating complete shit or the PS3 catching fire.
The only reason I ever stopped playing Titanfall 2 was the DDOS. We are so back, guys!
you absolutely should play ng+ and ng++.the end credits song for the final ending alone is worth it.
AC6 on ng+ when you understand the mechanics is super short.
The longest missions at S rank take 6 minutes. Most missions take around 3 minutes to S rank.
Funnily enough, AC4, FA, V, and VD all had hard locks that broke when you moved the camera.
Big note, the meat suit seen in story trailer isn't actually the case for 621 or the other augmented humans. What we see in the trailer is 621 in storage being brought out and "unthawed".
@@NocturneJester From what I know it might be a reference to the Human Plus program from earlier AC's. If you went into severe debt you would be forcibly augmented into a much better but much less human pilot incapable of living a normal life.
Correct me if I'm wrong.
@@Onionfellow Walter made mention of us being able to "buy our life back" in one of the first missions so you might be on to something
That story trailer mirrors the 'Human Plus' cutscene of AC1 so there's definitely more going on there than just 'sleepy time'.
617 and 620 were both crazy badasses too and yet the story trailer was the end for both
@@Onionfellow At the end of the liberator route, Walter also mentions that "You have the credits. Undo the surgery and go back to a normal life" Meaning that in AC6 it is possible to reverse augmentation once you can pay back yoru debts
idk if I should feel stupid or proud of myself for beating the game 3 times just using the softlock while getting pissed about how difficult it was to track the faster ac's. But once I started mixing the hardlock in between, the game felt so different and even smoother. The accuracy loss is worth it.
Same
Titanfall and Armoured core
heck yeah mech gaming
617 must have been a real badass if he managed to already outlive 618 and then 619 and 620 in that particular mission.
Look guys 621 has a very very very specific association in my mind
Monosodium glutamate, of course.
621, make sure to run out of ammo in the middle of a boss fight
16:00 pat is so wrong here
at the least when it comes to new game++
there is an entirely different route though the game on it with only some repeated missions.
Which is funny because ac4FA does literally the exact same thing, on NG++ you get to side with the terrorist sect and kill 90 million people for fun
@@Vanity0666*100 million
SPOILERS
That Iguazu that was trained wrong as a joke.
Iguazu is actually a pretty good pilot, all in all. He was just surrounded by god-tier pilots all the time.
Credit where credit is due as well, what he did in NG++ is pretty rad.
@@1wayroad935Powered by petty spite to the end
Local man literally too angry to die
@@1wayroad935dude dies in like 30 seconds to the ice worm lol. He ain’t that good
Hes a Yamcha in a world of Gokus and Vegetas
As someone brand new to AC, but a long-time Souls veteran... this is such an odd problem. "Hard Lock, Hands Off" was obvious to me during the INTRO, I don't know how you get to Balteus much less the end of the story mode without figuring it out!
"I am bleeding, making me the victor."
How is NG+/++ not like Nier? It's the same concept of more / different perspective in a cyclical story, just because it's not as transformative doesn't mean it's not a valid comparison.
I guess it's to say it's applicable in the macro sense but not in the micro sense.
There's no progression of the timeline, no massive switch of perspective, simply an alternate turn of events.
It's great, don't get me wrong, but it's not as deep as how Nier did it. (Which they didn't have to emulate perfectly of course)
@@SamSphinx For sure, but it's a nice quick and dirty way of outlining how the progression works in the game. One just shouldn't expect it to go all out like Nier did.
@cyberspacecat Agreed. While AC6 is a masterclass in its own way, it's not the avant-garde art piece that was Automata :P
They're saying it's not like Nier Automata
It's not a whole second act like in Automata
It is more like Nier original though
"I don't know why it's different from all the other games"
Well, that's easy. All the other Armored Core games don't have a hard lock-on to begin with.
4, V, and their enhancements had a hard lock on. And like AC6, it broke if you touched the right stick.
Pretty sure he was referring to the lock-on in Soulsborne games
@@kot4311I really don't get what their issue was. It's the same in Soulsborne games. Why would you be wiggling the stick around when you're already locked on? Your thumb should be on the buttons so you can dodge and such.
We are back, Pilots
I cant believe I beat Baltaus with 30% of my ram being taken up that information is GAME CHANGING
Until you find out that hard lock-on reduces your tracking ability, so you end up using both soft and hard lock-on.
I've mostly found that to be a complete non-issue for the most part and a massive benefit to have my evasive options not detract from my camera control.
@@FranklinW I think majority of bosses it's easier to just hard lock. I've found Balteus, Enforcer, and the Ravens to be really the only ones I felt like my FCS can't keep up with the fast 180 camera swings so I just manually 180 and re-lock
@@FranklinWnot with a melee build babyyyyyy
621 is Human+, a generation 4 augmentee
Human+ is an augmentation procedure that enhances the ability to pilot Armored cores at the cost of your "humanity" as some of the augmentations suck and cause things like muscle rigidity, making you unable to have facial expressions and eventually stopping your heart
Sometimes it turns you into an omniscient near-god capable of splitting your consciousness across a legion of clones
@@Vanity0666 Pretty sure that's because Nineball is an AI, not because he's a human+
@@tusk1026 part of the human+ program is digitized consciousness, 9Ball is part of the program
19:00 It is in the game... a different game tho!
Armored Core 1, annnd a mistranslation in the new game
Augmented humans are supposed to be called Human Plus; Which is what you became if you went into debt in AC1 and had to sell your body to the corporations.
Human+ is just an old school alt term for Transhumanism to begin with so its full circle
oh man it feels good to just out punch [Ronin] watch the pilot rage nuke eject in front of me to just get goosed outta the sky and spend the next 5 respawns trying to get even
it feels even better to play dry dock as [Scorch] and just bounce cans of that good stuff into sweaty [Tone]
The people were wrong about it being like nier, but let's be real you're absolutely missing out on cool shit if you don't do ng++. If you enjoyed the first playthrough then it's definitely mandatory i'd say.
man i love the pile bunker. the best part of it i discovered early was that you can charge it while dashing in. it went from
"man, this is gonna be hard to land this point blank attack" to me going in for the bunker the millisecond my opponent is stunned.
i fucking love it. my "training arc" was reduced to a "training episode"😆
edit: wasnt expecting Woolie to bring out the Kshatriya model. that mobile suit is so cool. and it has a cool pilot!
regarding the nier comparison: i can see why people could draw a parallel there, in that NG+ has very minor tweaks to many interactions for a sharp-eyed player to catch as well as the new missions popping up apparently due to a butterfly effect (and presumably NG++ has even more) that lends more context and crumbs regarding the third route/ending, particularly arena stuff and the various combat logs
that said, it's nowhere near the scale or depth that nier puts into that sort of intertwining multi-ending storytelling by a LONG shot
I still stand on the hill that stay on soft lock well help in the long run and I know one boss that hard lock might not work.
“621, weeeeoooooeooooooweooooooooooooooowowoeweweweweeeeeeeewooo”
* pulls shirt off *
* puts shirt back on *
* pulls shirt off *
* puts shirt back on *
I immediately thought of Bunk voice clips also, just a "sheeeeeet" every time the pile bunker hits
10:52 i accidently S ranked a mission by killing V.I before he could heal with my improved level clearing build.
i had no idea it was that easy,
i wonder if you could save the allied AC... it seems quite possible
Try camera rotation speed 10. AC games are hi-speed. Slow camera puts you at a disadvantage.
Woolie is really going to struggle later if he doesn't learn to understand and use the multi-lock function for his missiles. Watching him unload a full missile barrage on a single MT is painful. Just boost kick or sword them. It only takes 1 boost kick to kill them for free.
You have different blade types: laser and pulse. Laser for damage, pulse for shields. PA interference is how much extra damage it does to pulse shielding.
You can name your AC in the AC Data menu. Default is "loader 4" which is rather boring for an AC.
Hope you guys are well!
It's fine, Woolie will find out about the Zimmerman and then cruise through the whole game like he did with elden ring and stepping
The camera setting is one of the things I always do before starting the game in fromsoft games. Voice level up, sound effects down, music up, camera speed way up.
@HalcyonSunset I'm not a big fan of the Zimmerman. It has a good balance of impact and range, but for my playstyle, its use was situational and sweet sixteen or an ion weapon or light weight burst kinetic often served better with a little practice. I hope Zimm gets nerfed and other weapons buffed. I would love to see more variety in weapon choice in time. Like dual melee...I want it so bad! Certain combos would be super OP though, so I can kind of see why it wasn't allowed.
Imagine have 4 melee weapons. I would love to do a melee only playthough and see how that feels. Totally different style of play would be interesting to see if it's viable against some of the bosses!
@castform57 I do the same thing but usually I keep camera speed around 8, so 10 was a marked increase from my norm. These games all have such amazing OST's! It's a shame I'm not always able to appreciate them in the moment though, lol. For a few boss fights in AC6 I actually had to turn voices to 0 so I could focus. I felt bad afterwards but I had to. The captions being in the middle of my screen was bad enough to throw me off a few times. Thinking words are missiles or bullets flying at me. Still, I am so glad Armored Core has been resurrected in grand fashion and people are loving it. I can't wait for more A.C. games, it's like Bloodborne in that once you get a taste for it, no other game can scratch that particular itch.
@@NocturneJester I'm mostly just making a cheeky joke that he'll get told about the Zimmerman, try it and then steamroll the game without an issue, like he did in ER
Thankfully shotguns doesn't seem like his playstyle as he loves melee, it'll be a fun watch
God bless the janitor. I just hope Titanfall 3 isn't just singleplayer Apex, because they already shot down like 2 projects that were that INCLUDING a project named Titanfall 3
I never lost my titanfall skills
that shit is muscle memory. I still use parkour to outsmart opponents even in other games.
I even still play use caustic like the pyro mech strategies. It feelsso good to choke enemies on flammable DPS gas
So I am rewatching these after starting to play the game and all this talk about baultaus and how hard he was and was worried about facing him. But I apparently already beat him
8:50 Did- did they not play any Souls or Elden Ring? That's rhetorical, obviously, but that's 101 stuff. You click the stick and it locks on to the enemy. If an enemy is fast and/or airborne, they'll break the lock when they fly out of your view.
I really dont understand what they're talking about, here.
I disagree with Pat on Arena vs in mission encounters. Michigan gave me quite a bit of trouble in the Arena but when I met him in mission I shredded his ass without even needing to heal. I stomped him like it was a grizzly bear vs a squirrel. With King, I chewed him up in the Arena and chewed him up in the mission. I'm on the Zimmerman/Songbird meta though.
As a AC fan from the past, I am happy they finally embraced the Raven's life. Too bad they never tried the old one before 6.
I mean for what is worth, Pat did play For Answer at the least
did anyone tell them to turn up camera speed? i guess it actually speeds up the dang lock-on follow cam(?!)
Would be funny if there will be a mod where the squeaking shoes SFX plays whenever your AC walks if you don't use the Hard Lock properly
How do they do the turning thing they were talking about? I think I’m not doing it either.
Titanfall forever baby! Been very wholesome to see the SBFP network was still alive too! We should make a CSB network now that its back!
...i'm just starting act 4 NG+ and didnt know you could just let the lock-on sit when people were rushing past you
Auto-lock behaved the same way in 4 and 4 answer.
Pat only found that out on the last boss? That is crazy. I watched streamers before playing the game and seeing them constantly break the lock-on, which confused me. Then I play the game and realize in the first missions that moving the camera cancels the lock. I feel like you can notice that pretty early, at least on controllers. If you play on keyboard then...that's your own fault I guess.
Btw, the arena is a joke once you find out the shotguns are god tier.
Sometimes you just get too caught up in the "cool" ya' know? I got all the achievements week one and am on my 4th playthrough and just figured out the lock on break. One of my favourite things about Armoured Core is finding out new mechanics or the ones you weren't using. It's like a big genocidal easter egg hunt.
didnt think they were gonna talk about titanfall with that title
Recently bought Titanfall 2 on sale for $3 and played through the campaign on my Steam Deck.
Best $3 I've recently spent.
You know that comment about learning lock on breaks if you move the right stick and it doesnt do that in dark souls and they were treating the lock like dark souls? I just have to wonder if that was the point of reference why would it be a problem, is Pat just constantly finagling his right stick while locked in Dark Souls?
It is really useful to finally have ingrained though, especially on the default control scheme which is practically made with the assumption you are using Target Assist.
The lock on works the same as earlier Armored Core games (from 4 onward I think). This isn't Dark Souls and that's messing with Pat
I am so happy for Armored Core and Titanfall fans!
I will admit... i platted the game... i didn't know this about the lock-on
I figured out the lock on eventually. But I totally thought the assault boost was a hold and not a toggle until ng++
@@talkingtakotaco8611did you ever kick? how is this possible
I also didnt figure out the lock on until i beat chapter 4.
It 100% is like nier
Dammit.......why is this not in the tutorial? I've literally been manually targeting everything
It comes in a little pop up on the first mission, when you lock on the right stick is mean to move between multiple enemies - but when there is just one there is nothing to switch to so it turns it off.
Manual targeting is also still good because auto lock reduces your ACs targeting and tracking compensation, so you can miss about 30% more of your shots
I’m confused are they talking about toggling lock on or holding the lock on stick
The trick is to not lock on
That’s alot of nuts!
Oh i was thinking of the other 621 instead
Still no Titanfall 3 announcement.
When it comes to lock on being different, I feel like the simple answer is that guns are the primary tool now instead of melee
Is Titanfall 2 back? Dude I have been waiting for it to come back for a year now
Titanfall 2 is so back!!
Wait what's going on with Titanfall?
Like.
I get that its personal preference, but i will never understand people playing shooters with controllers.
Depends on the shooter, if its run and gun then mouse and keyboard
If its giant robots, controller all the way
I grew up playing shooters on controller because of Halo and the PS2. Your body just adapts to what you have on hand, really.
@@sdbzfan1 I agree, i played and beat AC6 with my PS5 controller. But i would never wanna play a precision shooter like Titanfall 2/Apex or like CS GO/Valorant with a controller, need my mouse and keyboard for that.
It's just faster, although more inaccurate
Using a controller is more comfortable and uses less space VS a keyboard/mouse. Sure, you loose the aim benefit of the mouse but no one cares unless you're a sweaty player.
In the trailer it is 621 who survives the suicide mission
No it’s not you’re not even on the planet until the game starts
@@teetheluchador are you sure that was rubicon
@@unnamedx2It probably was Rubicon because the Hounds end up fighting the Cataphract, which is a PCA unit and the PCA's role in the story is to keep people off Rubicon.
In the story trailer 619 is killed by the cannon, 620 is killed by the Cataphract, and 617 is implied to die when they pop Assault Armor to destroy the PCA cannon. 618 is killed off screen by Sulla.
So unless 617 actually survived and they just decided to redesignate him 621 for whatever reason, 621 was never on the suicide mission and nobody survived it.
That’s 621 in the trailer.
No, it's the other Hounds. Walter then gets 621 as their replacement.
The game implies a couple times that 621 is a new guy and 617's group was a different set of hounds.
I literally made googly eyes for my mechs 🫢