“621, We Trained You Wrong as a Joke” | Castle Super Beast Clips

Поделиться
HTML-код
  • Опубликовано: 13 дек 2024

Комментарии • 179

  • @NDenizen
    @NDenizen Год назад +289

    621, your mission is to lose all the your AP and repair kits, making you the victor

    • @RarestShadow
      @RarestShadow Год назад +49

      621, you cannot equip weapons on your AC for this mission. Instead, you will be using diplomacy to mix things up a little bit

    • @noellesato311
      @noellesato311 Год назад +22

      Raven, I've rewired your AC with some prototype equipment from RaD, it's supposed to allow you to directly communicate with enemy pilots through a specialized IFF switch. I want you to take this job from the Balam and use this "Talk No Jutsu" system and attempt to establish a comm link with the RLF ace pilot you will be tasked with destroying.

    • @violetshadowstone5250
      @violetshadowstone5250 Год назад +2

      What are you, yoko taro?

  • @Dwags789
    @Dwags789 Год назад +143

    621, the corporations will pay you extra for every orphan killed. Remember it’s just a job.

    • @matilyn_rf
      @matilyn_rf Год назад +19

      Older armored core games have missions that are literally this and it's incredible.

    • @vanitashikari8908
      @vanitashikari8908 Год назад +2

      "4 million dead"

  • @triplesocks
    @triplesocks Год назад +282

    Woolie tricked me into clicking on a Titanfall video with the AC title, good job.

    • @WordoftheElderGods
      @WordoftheElderGods Год назад +28

      Oh, the Apex spin-off?

    • @Dragonsmana
      @Dragonsmana Год назад +22

      Such is the power of Woolie the liar.

    • @violetshadowstone5250
      @violetshadowstone5250 Год назад +3

      ​@@Dragonsmana
      Get a second joke

    • @mp7950
      @mp7950 Год назад +9

      Such is the power of that guy Woolie killed.

    • @Dragonsmana
      @Dragonsmana Год назад +8

      @@violetshadowstone5250 I don't even use that particular meme that much but ok. Stay mad.

  • @Shadest
    @Shadest Год назад +183

    this clip made me realize how badly I need Reggie Vs the Titanfall 2 campaign

  • @pathfindersavant3988
    @pathfindersavant3988 Год назад +23

    I hate how the internet has polluted my mind and prevents me from seeing 621 without imaging a certain letter before it.

  • @Dantarn
    @Dantarn Год назад +59

    They need to do NG++ just to see that the final boss is someone who refuses to give up on the salty runback

    • @teetheluchador
      @teetheluchador Год назад +27

      Canonically losing to someone 4 times and coming back a 5th is crazy lmao. What did he think was gonna change

    • @MrThedude300
      @MrThedude300 Год назад +13

      the kuze special@@teetheluchador

    • @malikoniousjoe
      @malikoniousjoe 6 месяцев назад +4

      @@teetheluchadorThose first 4 fights don’t count cause I had a tummy ache and the sun was in my eyes and I didn’t sleep well the night before, but this time I’ll win for sure.

  • @deifieddata4462
    @deifieddata4462 Год назад +40

    AC6 is exactly like Automata in regards to what people mean when they say that though? You need to go back end beat the game again multiple times to get multiple endings, different dialogue expands the context of your mission, when people say something is like Nier this is what they mean. I don't understand Pat's disagreement with that comment.

    • @CrypticSquid1
      @CrypticSquid1 Год назад +8

      Probably because Automata is effectively just one contiguous story and doesn't really have a branching story with multiple endings: A & B are different POV halves of the first section, C & D are the 99% identical second half with a slight variation on conclusion and both lead directly into E which is the proper actual ending. Any time before ending E the game rolls credits it's basically just lying to you.
      AC6 is more like 4A, where the ending is the actual end, but there are different variations on it if you take different missions, it's just those different missions don't unlock until subsequent playthroughs, and those playthroughs also unlock some extra lore. You could finish it once and have played through the story, all you're really missing is alternate endings, some lore context for a couple background elements...and like a third of the parts. It's not like dropping Automata at ending A and only have seen a third of the story.

    • @magickoopa24
      @magickoopa24 Год назад +3

      I think the difference is that Route C is a continuation of A&B's, and has wholly unique content: NG++ has more unique content than NG+ that's for sure, but not to the level of Automata. That being said, NG+ being comparable to Nier's Route B is the comparison I'd make

    • @lordentropy460
      @lordentropy460 Год назад +2

      The problem is comparing something to Nier Automata is high praise and Pat was just expecting /more/ than what he got. You're not wrong that it's the same type of format, but the amount of gameplay in Route C+ of Automata is much much higher.
      It's the same problem as with Edgerunners in the same stream: based on what people told him, Pat went into it with an idea of what it would be like and was like 'bummer' when the reality didn't match up. Happens to everyone.

  • @Samael1113
    @Samael1113 Год назад +45

    I honestly thought this was going to be Woolie roasting Pat for the AC lock-on mechanic.... Only to have it hard shift from Titanfall "We Back In" to Pat roasting himself for the AC Lock-on Mechanic lol.

  • @Acidicstudios
    @Acidicstudios Год назад +45

    The way NG+ works in AC6 is pretty much exactly like Neir though.
    Neither AC6 or Nier Automata end until you fight the actual final boss and finish NG++. The first NG+ adds very minimal changes (in Nier you do exactly the same playthrough, just as 9S which doesn't change anything), with NG++ adding way more (AC6 starts sending you missions from ALL-MIND as early as chapter 3, and missions before that can be drastically different/harder). Chapter 5 onwards in AC6 on NG++ is 'completely' different just like it is with Nier.
    Pat's just being wrong as always there.

    • @Maioly
      @Maioly Год назад +19

      and thanks to him being wrong woolie is likely to not play new game+ and new game++

    • @kot4311
      @kot4311 Год назад +1

      I mean, no. Nier’s ending B had a much different beginning and ending and provided more context, as well as having a different playable character, and endings C-E are just a continuation, completely different from the first half of the game. By comparison AC’s NG+ is mostly the same with additions to like 3 missions and a choice that changes the last 5% of the game, and NG++ is pretty much the same game again up until the 80% mark

    • @aftertone3146
      @aftertone3146 Год назад +4

      @@Maioly i sure hope chat or asuna or however else at least convinces him to keep playing just to spend more time on hype robot action

    • @Acidicstudios
      @Acidicstudios Год назад +9

      @@kot4311 Every ending except for the last is a continuation of the story in AC6, even if it boots you back to the start, did you know that?
      Mech parts, weapons and chapter 3, 4 and 5 are '5%' of the game are they? with significant changes to missions in chapters 1 and 2 'as well'? Yeah that's my clue to just disregard everything you're saying right there.

    • @kot4311
      @kot4311 Год назад +4

      @@Acidicstudios Yes, the only choice that affects the ending in NG+ is the one in Chapter 5, which changes the last 3 missions, hence 5%. Also, no, the NG+ cycles are not a continuation. You get more context after the branches, but you start from the beginning with no character acknowledging that the timeline reset, whereas Nier Automata’s latter half takes place after the first half. That’s what a continuation is. Also, you say every chapter has significant changes when Chaper 2 is literally exactly the same in NG+

  • @MoiderahOfVideos
    @MoiderahOfVideos Год назад +27

    instagibbing other AC pilots with a pilebunker never ever ever gets old

    • @DTKloves8
      @DTKloves8 Год назад +3

      It honestly might be the most satisfying weapon in any From Soft game

  • @TorterraJayeon
    @TorterraJayeon Год назад +68

    I honestly legitimately wonder if these guys remember playing For Answer on Mechaweek back in the day (unless it was one of the other guys playing, I haven’t bothered to fully check yet) cause Woolie saying that this was his first Armored Core game in his LP threw me for a loop

    • @Sercotani
      @Sercotani Год назад +22

      ..honestly, it's been a long while, if they've only played just the once, then I don't blame them at all.

    • @jeffersongray9356
      @jeffersongray9356 Год назад +39

      I had the same reaction, but going back to the video Pat is the one actually playing while Woolie is observing. So technically Armored Core 6 is the first time he was actually on the controller.

    • @Vanity0666
      @Vanity0666 Год назад +2

      To be fair For Answer has the least in common with most Armored Core games

    • @mohawklogan
      @mohawklogan Год назад +1

      I mean wasn't Pat playing? And even then they only did 3 or 4 missions, I wouldn't count that either.

    • @danhectic5629
      @danhectic5629 Год назад

      yea & they somehow fought Spirit of Motherwill without the frame rate eating complete shit or the PS3 catching fire.

  • @Jetiko27
    @Jetiko27 Год назад +23

    The only reason I ever stopped playing Titanfall 2 was the DDOS. We are so back, guys!

  • @spark9189
    @spark9189 Год назад +28

    you absolutely should play ng+ and ng++.the end credits song for the final ending alone is worth it.

  • @krizalllid
    @krizalllid Год назад +18

    AC6 on ng+ when you understand the mechanics is super short.
    The longest missions at S rank take 6 minutes. Most missions take around 3 minutes to S rank.

  • @RippahRooJizah
    @RippahRooJizah Год назад +14

    Funnily enough, AC4, FA, V, and VD all had hard locks that broke when you moved the camera.

  • @nevy4256
    @nevy4256 Год назад +45

    Big note, the meat suit seen in story trailer isn't actually the case for 621 or the other augmented humans. What we see in the trailer is 621 in storage being brought out and "unthawed".

    • @Onionfellow
      @Onionfellow Год назад +13

      @@NocturneJester From what I know it might be a reference to the Human Plus program from earlier AC's. If you went into severe debt you would be forcibly augmented into a much better but much less human pilot incapable of living a normal life.
      Correct me if I'm wrong.

    • @insertedgynamehere___969
      @insertedgynamehere___969 Год назад +12

      @@Onionfellow Walter made mention of us being able to "buy our life back" in one of the first missions so you might be on to something

    • @vj7248
      @vj7248 Год назад +2

      That story trailer mirrors the 'Human Plus' cutscene of AC1 so there's definitely more going on there than just 'sleepy time'.

    • @BTM8109
      @BTM8109 Год назад

      617 and 620 were both crazy badasses too and yet the story trailer was the end for both

    • @aftertone3146
      @aftertone3146 Год назад +7

      @@Onionfellow At the end of the liberator route, Walter also mentions that "You have the credits. Undo the surgery and go back to a normal life" Meaning that in AC6 it is possible to reverse augmentation once you can pay back yoru debts

  • @BoxcarPhill
    @BoxcarPhill Год назад +25

    idk if I should feel stupid or proud of myself for beating the game 3 times just using the softlock while getting pissed about how difficult it was to track the faster ac's. But once I started mixing the hardlock in between, the game felt so different and even smoother. The accuracy loss is worth it.

  • @MicronOnline
    @MicronOnline Год назад +15

    Titanfall and Armoured core
    heck yeah mech gaming

  • @DeepestDankest
    @DeepestDankest Год назад +11

    617 must have been a real badass if he managed to already outlive 618 and then 619 and 620 in that particular mission.

  • @TheSpookiestSkeleton
    @TheSpookiestSkeleton Год назад +21

    Look guys 621 has a very very very specific association in my mind

  • @Shadar22
    @Shadar22 Год назад +4

    621, make sure to run out of ammo in the middle of a boss fight

  • @Maioly
    @Maioly Год назад +11

    16:00 pat is so wrong here
    at the least when it comes to new game++
    there is an entirely different route though the game on it with only some repeated missions.

    • @Vanity0666
      @Vanity0666 Год назад

      Which is funny because ac4FA does literally the exact same thing, on NG++ you get to side with the terrorist sect and kill 90 million people for fun

    • @RippahRooJizah
      @RippahRooJizah Год назад

      ​@@Vanity0666*100 million

  • @axsprime
    @axsprime Год назад +52

    SPOILERS
    That Iguazu that was trained wrong as a joke.

    • @1wayroad935
      @1wayroad935 Год назад +11

      Iguazu is actually a pretty good pilot, all in all. He was just surrounded by god-tier pilots all the time.
      Credit where credit is due as well, what he did in NG++ is pretty rad.

    • @krizalllid
      @krizalllid Год назад +9

      ​@@1wayroad935Powered by petty spite to the end

    • @Shadest
      @Shadest Год назад +4

      Local man literally too angry to die

    • @teetheluchador
      @teetheluchador Год назад +3

      @@1wayroad935dude dies in like 30 seconds to the ice worm lol. He ain’t that good

    • @phantomgoblin5540
      @phantomgoblin5540 Год назад +1

      Hes a Yamcha in a world of Gokus and Vegetas

  • @AncelDeLambert
    @AncelDeLambert Год назад +6

    As someone brand new to AC, but a long-time Souls veteran... this is such an odd problem. "Hard Lock, Hands Off" was obvious to me during the INTRO, I don't know how you get to Balteus much less the end of the story mode without figuring it out!

  • @InReserveProductions
    @InReserveProductions Год назад +4

    "I am bleeding, making me the victor."

  • @cyberspacecat
    @cyberspacecat Год назад +12

    How is NG+/++ not like Nier? It's the same concept of more / different perspective in a cyclical story, just because it's not as transformative doesn't mean it's not a valid comparison.

    • @SamSphinx
      @SamSphinx Год назад +2

      I guess it's to say it's applicable in the macro sense but not in the micro sense.
      There's no progression of the timeline, no massive switch of perspective, simply an alternate turn of events.
      It's great, don't get me wrong, but it's not as deep as how Nier did it. (Which they didn't have to emulate perfectly of course)

    • @cyberspacecat
      @cyberspacecat Год назад +7

      @@SamSphinx For sure, but it's a nice quick and dirty way of outlining how the progression works in the game. One just shouldn't expect it to go all out like Nier did.

    • @SamSphinx
      @SamSphinx Год назад

      @cyberspacecat Agreed. While AC6 is a masterclass in its own way, it's not the avant-garde art piece that was Automata :P

    • @samuelbruno6505
      @samuelbruno6505 Год назад +5

      They're saying it's not like Nier Automata
      It's not a whole second act like in Automata
      It is more like Nier original though

  • @Salacavalini
    @Salacavalini Год назад +6

    "I don't know why it's different from all the other games"
    Well, that's easy. All the other Armored Core games don't have a hard lock-on to begin with.

    • @RippahRooJizah
      @RippahRooJizah Год назад +5

      4, V, and their enhancements had a hard lock on. And like AC6, it broke if you touched the right stick.

    • @kot4311
      @kot4311 Год назад

      Pretty sure he was referring to the lock-on in Soulsborne games

    • @Edward-Not-Elric
      @Edward-Not-Elric 10 месяцев назад

      ​@@kot4311I really don't get what their issue was. It's the same in Soulsborne games. Why would you be wiggling the stick around when you're already locked on? Your thumb should be on the buttons so you can dodge and such.

  • @throne_56
    @throne_56 Год назад +7

    We are back, Pilots

  • @saberwolf013
    @saberwolf013 Год назад +24

    I cant believe I beat Baltaus with 30% of my ram being taken up that information is GAME CHANGING

    • @FranklinW
      @FranklinW Год назад +3

      Until you find out that hard lock-on reduces your tracking ability, so you end up using both soft and hard lock-on.

    • @henryzweihander8282
      @henryzweihander8282 Год назад +4

      I've mostly found that to be a complete non-issue for the most part and a massive benefit to have my evasive options not detract from my camera control.

    • @richardjohnson8991
      @richardjohnson8991 Год назад +3

      @@FranklinW I think majority of bosses it's easier to just hard lock. I've found Balteus, Enforcer, and the Ravens to be really the only ones I felt like my FCS can't keep up with the fast 180 camera swings so I just manually 180 and re-lock

    • @Dan-Ky-Kang
      @Dan-Ky-Kang Год назад +1

      ​@@FranklinWnot with a melee build babyyyyyy

  • @kokeanikilator
    @kokeanikilator Год назад +5

    621 is Human+, a generation 4 augmentee
    Human+ is an augmentation procedure that enhances the ability to pilot Armored cores at the cost of your "humanity" as some of the augmentations suck and cause things like muscle rigidity, making you unable to have facial expressions and eventually stopping your heart

    • @Vanity0666
      @Vanity0666 Год назад +1

      Sometimes it turns you into an omniscient near-god capable of splitting your consciousness across a legion of clones

    • @tusk1026
      @tusk1026 Год назад +5

      @@Vanity0666 Pretty sure that's because Nineball is an AI, not because he's a human+

    • @Vanity0666
      @Vanity0666 Год назад

      @@tusk1026 part of the human+ program is digitized consciousness, 9Ball is part of the program

  • @Maioly
    @Maioly Год назад +4

    19:00 It is in the game... a different game tho!
    Armored Core 1, annnd a mistranslation in the new game
    Augmented humans are supposed to be called Human Plus; Which is what you became if you went into debt in AC1 and had to sell your body to the corporations.

    • @Vanity0666
      @Vanity0666 Год назад +2

      Human+ is just an old school alt term for Transhumanism to begin with so its full circle

  • @areallybigdwarf4560
    @areallybigdwarf4560 Год назад +15

    oh man it feels good to just out punch [Ronin] watch the pilot rage nuke eject in front of me to just get goosed outta the sky and spend the next 5 respawns trying to get even
    it feels even better to play dry dock as [Scorch] and just bounce cans of that good stuff into sweaty [Tone]

  • @GoblikonBox
    @GoblikonBox Год назад +3

    The people were wrong about it being like nier, but let's be real you're absolutely missing out on cool shit if you don't do ng++. If you enjoyed the first playthrough then it's definitely mandatory i'd say.

  • @ArcRay20
    @ArcRay20 Год назад +1

    man i love the pile bunker. the best part of it i discovered early was that you can charge it while dashing in. it went from
    "man, this is gonna be hard to land this point blank attack" to me going in for the bunker the millisecond my opponent is stunned.
    i fucking love it. my "training arc" was reduced to a "training episode"😆
    edit: wasnt expecting Woolie to bring out the Kshatriya model. that mobile suit is so cool. and it has a cool pilot!

  • @leafgreenbeast
    @leafgreenbeast Год назад +1

    regarding the nier comparison: i can see why people could draw a parallel there, in that NG+ has very minor tweaks to many interactions for a sharp-eyed player to catch as well as the new missions popping up apparently due to a butterfly effect (and presumably NG++ has even more) that lends more context and crumbs regarding the third route/ending, particularly arena stuff and the various combat logs
    that said, it's nowhere near the scale or depth that nier puts into that sort of intertwining multi-ending storytelling by a LONG shot

  • @xdelta92
    @xdelta92 Год назад +2

    I still stand on the hill that stay on soft lock well help in the long run and I know one boss that hard lock might not work.

  • @GhostSoapO
    @GhostSoapO Год назад +1

    “621, weeeeoooooeooooooweooooooooooooooowowoeweweweweeeeeeeewooo”

    • @danhectic5629
      @danhectic5629 Год назад

      * pulls shirt off *
      * puts shirt back on *
      * pulls shirt off *
      * puts shirt back on *

  • @BTM8109
    @BTM8109 Год назад

    I immediately thought of Bunk voice clips also, just a "sheeeeeet" every time the pile bunker hits

  • @brentramsten249
    @brentramsten249 Год назад +1

    10:52 i accidently S ranked a mission by killing V.I before he could heal with my improved level clearing build.
    i had no idea it was that easy,
    i wonder if you could save the allied AC... it seems quite possible

  • @DeviousX13X
    @DeviousX13X Год назад +14

    Try camera rotation speed 10. AC games are hi-speed. Slow camera puts you at a disadvantage.
    Woolie is really going to struggle later if he doesn't learn to understand and use the multi-lock function for his missiles. Watching him unload a full missile barrage on a single MT is painful. Just boost kick or sword them. It only takes 1 boost kick to kill them for free.
    You have different blade types: laser and pulse. Laser for damage, pulse for shields. PA interference is how much extra damage it does to pulse shielding.
    You can name your AC in the AC Data menu. Default is "loader 4" which is rather boring for an AC.
    Hope you guys are well!

    • @HalcyonSunset
      @HalcyonSunset Год назад +5

      It's fine, Woolie will find out about the Zimmerman and then cruise through the whole game like he did with elden ring and stepping

    • @castform57
      @castform57 Год назад +1

      The camera setting is one of the things I always do before starting the game in fromsoft games. Voice level up, sound effects down, music up, camera speed way up.

    • @DeviousX13X
      @DeviousX13X Год назад +2

      @HalcyonSunset I'm not a big fan of the Zimmerman. It has a good balance of impact and range, but for my playstyle, its use was situational and sweet sixteen or an ion weapon or light weight burst kinetic often served better with a little practice. I hope Zimm gets nerfed and other weapons buffed. I would love to see more variety in weapon choice in time. Like dual melee...I want it so bad! Certain combos would be super OP though, so I can kind of see why it wasn't allowed.
      Imagine have 4 melee weapons. I would love to do a melee only playthough and see how that feels. Totally different style of play would be interesting to see if it's viable against some of the bosses!

    • @DeviousX13X
      @DeviousX13X Год назад +1

      @castform57 I do the same thing but usually I keep camera speed around 8, so 10 was a marked increase from my norm. These games all have such amazing OST's! It's a shame I'm not always able to appreciate them in the moment though, lol. For a few boss fights in AC6 I actually had to turn voices to 0 so I could focus. I felt bad afterwards but I had to. The captions being in the middle of my screen was bad enough to throw me off a few times. Thinking words are missiles or bullets flying at me. Still, I am so glad Armored Core has been resurrected in grand fashion and people are loving it. I can't wait for more A.C. games, it's like Bloodborne in that once you get a taste for it, no other game can scratch that particular itch.

    • @HalcyonSunset
      @HalcyonSunset Год назад

      @@NocturneJester I'm mostly just making a cheeky joke that he'll get told about the Zimmerman, try it and then steamroll the game without an issue, like he did in ER
      Thankfully shotguns doesn't seem like his playstyle as he loves melee, it'll be a fun watch

  • @vincenttorrijos9680
    @vincenttorrijos9680 Год назад +1

    God bless the janitor. I just hope Titanfall 3 isn't just singleplayer Apex, because they already shot down like 2 projects that were that INCLUDING a project named Titanfall 3

  • @Biodeamon
    @Biodeamon 10 месяцев назад

    I never lost my titanfall skills
    that shit is muscle memory. I still use parkour to outsmart opponents even in other games.
    I even still play use caustic like the pyro mech strategies. It feelsso good to choke enemies on flammable DPS gas

  • @goldsocks9999
    @goldsocks9999 10 месяцев назад +1

    So I am rewatching these after starting to play the game and all this talk about baultaus and how hard he was and was worried about facing him. But I apparently already beat him

  • @Edward-Not-Elric
    @Edward-Not-Elric 10 месяцев назад

    8:50 Did- did they not play any Souls or Elden Ring? That's rhetorical, obviously, but that's 101 stuff. You click the stick and it locks on to the enemy. If an enemy is fast and/or airborne, they'll break the lock when they fly out of your view.
    I really dont understand what they're talking about, here.

  • @Ersanven
    @Ersanven Год назад

    I disagree with Pat on Arena vs in mission encounters. Michigan gave me quite a bit of trouble in the Arena but when I met him in mission I shredded his ass without even needing to heal. I stomped him like it was a grizzly bear vs a squirrel. With King, I chewed him up in the Arena and chewed him up in the mission. I'm on the Zimmerman/Songbird meta though.

  • @Max501
    @Max501 Год назад +1

    As a AC fan from the past, I am happy they finally embraced the Raven's life. Too bad they never tried the old one before 6.

    • @TorterraJayeon
      @TorterraJayeon Год назад +1

      I mean for what is worth, Pat did play For Answer at the least

  • @danhectic5629
    @danhectic5629 Год назад

    did anyone tell them to turn up camera speed? i guess it actually speeds up the dang lock-on follow cam(?!)

  • @1wayroad935
    @1wayroad935 Год назад

    Would be funny if there will be a mod where the squeaking shoes SFX plays whenever your AC walks if you don't use the Hard Lock properly

  • @conker690
    @conker690 Год назад

    How do they do the turning thing they were talking about? I think I’m not doing it either.

  • @UndeadGary
    @UndeadGary Год назад

    Titanfall forever baby! Been very wholesome to see the SBFP network was still alive too! We should make a CSB network now that its back!

  • @leafgreenbeast
    @leafgreenbeast Год назад +1

    ...i'm just starting act 4 NG+ and didnt know you could just let the lock-on sit when people were rushing past you

  • @EloquentiaSerpentis
    @EloquentiaSerpentis Год назад

    Auto-lock behaved the same way in 4 and 4 answer.

  • @kingofbel6499
    @kingofbel6499 Год назад

    Pat only found that out on the last boss? That is crazy. I watched streamers before playing the game and seeing them constantly break the lock-on, which confused me. Then I play the game and realize in the first missions that moving the camera cancels the lock. I feel like you can notice that pretty early, at least on controllers. If you play on keyboard then...that's your own fault I guess.
    Btw, the arena is a joke once you find out the shotguns are god tier.

  • @LK-bs1pi
    @LK-bs1pi Год назад

    Sometimes you just get too caught up in the "cool" ya' know? I got all the achievements week one and am on my 4th playthrough and just figured out the lock on break. One of my favourite things about Armoured Core is finding out new mechanics or the ones you weren't using. It's like a big genocidal easter egg hunt.

  • @attackofthecopyrightbots
    @attackofthecopyrightbots Год назад

    didnt think they were gonna talk about titanfall with that title

  • @BenLubar
    @BenLubar Год назад

    Recently bought Titanfall 2 on sale for $3 and played through the campaign on my Steam Deck.
    Best $3 I've recently spent.

  • @azure98
    @azure98 Год назад

    You know that comment about learning lock on breaks if you move the right stick and it doesnt do that in dark souls and they were treating the lock like dark souls? I just have to wonder if that was the point of reference why would it be a problem, is Pat just constantly finagling his right stick while locked in Dark Souls?
    It is really useful to finally have ingrained though, especially on the default control scheme which is practically made with the assumption you are using Target Assist.

    • @MattManDX1
      @MattManDX1 Год назад

      The lock on works the same as earlier Armored Core games (from 4 onward I think). This isn't Dark Souls and that's messing with Pat

  • @fernandozavaletabustos205
    @fernandozavaletabustos205 Год назад

    I am so happy for Armored Core and Titanfall fans!

  • @SamSphinx
    @SamSphinx Год назад +2

    I will admit... i platted the game... i didn't know this about the lock-on

    • @talkingtakotaco8611
      @talkingtakotaco8611 Год назад +1

      I figured out the lock on eventually. But I totally thought the assault boost was a hold and not a toggle until ng++

    • @theultimategman407
      @theultimategman407 Год назад +1

      ​@@talkingtakotaco8611did you ever kick? how is this possible

  • @Tekrel
    @Tekrel Год назад

    I also didnt figure out the lock on until i beat chapter 4.

  • @thotacon
    @thotacon Год назад +3

    It 100% is like nier

  • @treshaw4122
    @treshaw4122 Год назад +1

    Dammit.......why is this not in the tutorial? I've literally been manually targeting everything

    • @Coonami
      @Coonami Год назад +1

      It comes in a little pop up on the first mission, when you lock on the right stick is mean to move between multiple enemies - but when there is just one there is nothing to switch to so it turns it off.
      Manual targeting is also still good because auto lock reduces your ACs targeting and tracking compensation, so you can miss about 30% more of your shots

  • @Williby45
    @Williby45 Год назад

    I’m confused are they talking about toggling lock on or holding the lock on stick

  • @jotarokujo5305
    @jotarokujo5305 Год назад

    The trick is to not lock on

  • @AidilAfham
    @AidilAfham Год назад

    That’s alot of nuts!

  • @Danzin_Danzibar
    @Danzin_Danzibar Год назад

    Oh i was thinking of the other 621 instead

  • @StrawberryBatman
    @StrawberryBatman 4 месяца назад

    Still no Titanfall 3 announcement.

  • @dylan_oby0284
    @dylan_oby0284 Год назад

    When it comes to lock on being different, I feel like the simple answer is that guns are the primary tool now instead of melee

  • @richardjohnson8991
    @richardjohnson8991 Год назад

    Is Titanfall 2 back? Dude I have been waiting for it to come back for a year now

  • @Dracobyte
    @Dracobyte Год назад

    Titanfall 2 is so back!!

  • @LilAnonomus
    @LilAnonomus Год назад

    Wait what's going on with Titanfall?

  • @blackdragoncyrus
    @blackdragoncyrus Год назад +1

    Like.

  • @sevxone
    @sevxone Год назад +7

    I get that its personal preference, but i will never understand people playing shooters with controllers.

    • @sdbzfan1
      @sdbzfan1 Год назад +6

      Depends on the shooter, if its run and gun then mouse and keyboard
      If its giant robots, controller all the way

    • @1wayroad935
      @1wayroad935 Год назад +1

      I grew up playing shooters on controller because of Halo and the PS2. Your body just adapts to what you have on hand, really.

    • @sevxone
      @sevxone Год назад +1

      @@sdbzfan1 I agree, i played and beat AC6 with my PS5 controller. But i would never wanna play a precision shooter like Titanfall 2/Apex or like CS GO/Valorant with a controller, need my mouse and keyboard for that.

    • @Gordozinho
      @Gordozinho Год назад

      It's just faster, although more inaccurate

    • @Max501
      @Max501 Год назад

      Using a controller is more comfortable and uses less space VS a keyboard/mouse. Sure, you loose the aim benefit of the mouse but no one cares unless you're a sweaty player.

  • @unnamedx2
    @unnamedx2 Год назад +1

    In the trailer it is 621 who survives the suicide mission

    • @teetheluchador
      @teetheluchador Год назад +2

      No it’s not you’re not even on the planet until the game starts

    • @unnamedx2
      @unnamedx2 Год назад +1

      @@teetheluchador are you sure that was rubicon

    • @JF-vz1ju
      @JF-vz1ju Год назад +1

      ​@@unnamedx2It probably was Rubicon because the Hounds end up fighting the Cataphract, which is a PCA unit and the PCA's role in the story is to keep people off Rubicon.
      In the story trailer 619 is killed by the cannon, 620 is killed by the Cataphract, and 617 is implied to die when they pop Assault Armor to destroy the PCA cannon. 618 is killed off screen by Sulla.
      So unless 617 actually survived and they just decided to redesignate him 621 for whatever reason, 621 was never on the suicide mission and nobody survived it.

  • @SauceBoss69
    @SauceBoss69 Год назад

    That’s 621 in the trailer.

    • @julbot1
      @julbot1 Год назад +4

      No, it's the other Hounds. Walter then gets 621 as their replacement.

    • @RippahRooJizah
      @RippahRooJizah Год назад +2

      The game implies a couple times that 621 is a new guy and 617's group was a different set of hounds.

  • @Juanshonium
    @Juanshonium Год назад +1

    I literally made googly eyes for my mechs 🫢