Morph In Cinema 4D Using the Pose Morph Tag

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  • Опубликовано: 28 ноя 2024

Комментарии • 69

  • @Alexdelarge15
    @Alexdelarge15 8 лет назад +20

    This guy Chris...is not human! :) Tnx for the tutorial! :D

    • @themisterjordan
      @themisterjordan 7 лет назад +2

      I would agree... I think Maya needs those selection shortcuts. So fast!

  • @nokeomiga
    @nokeomiga 8 лет назад +2

    The most cool tutorials are those that are encountering problems and possible solutions. Thanxs for share it

  • @Brunaaart
    @Brunaaart 3 года назад +1

    still after all these years..... a life saver! thank u for the tut💜

    • @carloscolton92
      @carloscolton92 3 года назад

      i guess im asking randomly but does someone know of a tool to log back into an Instagram account?
      I somehow forgot my account password. I appreciate any help you can give me.

    • @emilioreign6391
      @emilioreign6391 3 года назад

      @Carlos Colton Instablaster :)

  • @ajieethsabapathi7284
    @ajieethsabapathi7284 5 месяцев назад

    thank you so much ..

  • @Brandonbraun
    @Brandonbraun 4 года назад +4

    is this possible with two separate objects? a simple morph from something like a car model to a plant? or do they have to share the same geometry?

    • @nikyabodigital
      @nikyabodigital 2 года назад

      They probably have to share geometry. I think there's an alternative tho. Try the plane effector - linear plane and adjust scale.

  • @kamruluddnmustafa8080
    @kamruluddnmustafa8080 5 лет назад

    Solely spiking

  • @jossipepegonzalez
    @jossipepegonzalez 2 года назад +2

    So I figured out a fix for the eyes jumping if anyone is wondering like I was. Just make the constraint pin to the subdivision surface instead of the cube/sphere.

  • @흠냐리-q8h
    @흠냐리-q8h 6 лет назад +1

    thanks a lot for wonderful tutorial! but I have same error with eyeball location. how can we solve it? render location is different ;)

  • @batuhanperker
    @batuhanperker 6 лет назад +2

    This tutorial helped me a lot. Thanks again!

  • @dmellis
    @dmellis 7 лет назад +1

    I think I know why the rendered version failed at the end. It has to do with the fact that you're using the Constraint options "As Phone Normal". This affects the position of the eyes. If you go back to frame 1 and uncheck Lock Position before changing subdivision levels and then check it back on the eye positions should follow normally.

  • @marcodelrio
    @marcodelrio 7 лет назад

    Loved the stuff about cameras and object constraint

  • @hayksimonyan2751
    @hayksimonyan2751 6 лет назад +1

    Great video, thanks a lot !!!

  • @bao007fei
    @bao007fei 8 лет назад

    Cool effects!

  • @Sibawaimim
    @Sibawaimim 4 года назад

    How do i combine texture to one in cinema 4d.

  • @mylenedrei6218
    @mylenedrei6218 5 лет назад +1

    Is it possible also to morph texture/material in the process?

  • @vivincentable
    @vivincentable 8 лет назад

    So much to learn here, thank you!

  • @matheusknebel
    @matheusknebel 6 лет назад

    Awesome!

  • @NEWARTSTUDiOS
    @NEWARTSTUDiOS 7 лет назад +6

    Hey guys!
    Is it possible to make this work with different poly count? Like example - transfer a simple sphere to a more complex object like human?
    Great work!

    • @arashchitgar7445
      @arashchitgar7445 7 лет назад

      I have the same question

    • @psygameboy
      @psygameboy 6 лет назад

      It is possible, just make sure the geometrie is absolute the same geometrie. So for example it would work with a daz3d figure that you export in 2 diffrent poses. Exporting the figure to 2 seperate obj. files and use them in c4d to morp from obj 1 to obj 2. Using object not with the same poly count etc will not work!

  • @minuscolochao1557
    @minuscolochao1557 7 лет назад

    cool tuto
    learned a lot!

  • @kirandev
    @kirandev 7 лет назад +3

    This is how bumblebee transform into chevrolet ! take a note :)

  • @sabomarius128
    @sabomarius128 8 лет назад +1

    Thanks!

  • @glmstudiogh
    @glmstudiogh 3 года назад

    Hi. I've got a question about dynamic tags, so I placed a collider body tag on a plane with has shadow catcher on it, and I added a rigid body tag to an object but whenever I played, the object just goes right through the floor. Any help on that please?

  • @psygameboy
    @psygameboy 6 лет назад

    Awsome tut. I can use it for morphing between 2 diffrent daz3d poses!

  • @studioqali482
    @studioqali482 7 лет назад

    superb !

  • @dQminQ
    @dQminQ 5 лет назад

    I followed the tutorial step by step (but with my own shapes), the transform happens in viewport perfectly, but whenever I render the scene out on the point where change happens objects "jumps"(scales up fast and then back) D: Can you help me why this might happen?

  • @motoadrenalin8192
    @motoadrenalin8192 5 лет назад +1

    Pose morph Fbx do not export. Help me

  • @brdklt
    @brdklt 8 лет назад +1

    perfect ! :)

  • @gauravchandrakar5160
    @gauravchandrakar5160 8 лет назад +1

    Love the Intro!1

  • @bilalov5090
    @bilalov5090 7 лет назад +1

    Tried to animate from the sphere to the ruby. Geometry breaks down.

  • @Ambitiouz_mindset
    @Ambitiouz_mindset 5 лет назад

    Thanks so much for the tutorial, how could I do a hulk transformation from a human model?

    • @Greyscalegorilla
      @Greyscalegorilla  5 лет назад

      Where are you stuck?

    • @Ambitiouz_mindset
      @Ambitiouz_mindset 5 лет назад

      Not stuck just interested like if I wanted a full body morph should I not rig the character especially with the height difference of hulk and banner

  • @mrico5891
    @mrico5891 7 лет назад

    I have a Pc..what is that keybord symbol after command 16:08??

    • @dmellis
      @dmellis 7 лет назад

      That's the Option key on a Mac. It's Alt on a PC.

  • @daily-minute
    @daily-minute 5 лет назад +1

    It was hard to follow you!

  • @Rafaelinux
    @Rafaelinux 8 лет назад

    Why do I feel like I've already seen this morphing boat with eyes???

    • @Greyscalegorilla
      @Greyscalegorilla  8 лет назад

      This is a remastered tutorial that we posted on RUclips for the first time. It was also filmed during AskGSG, so you may have seen it on Twitch.tv.

    • @Rafaelinux
      @Rafaelinux 8 лет назад

      I watched something like this in Vimeo like a year ago, perhaps?

  • @danixmnk333
    @danixmnk333 6 лет назад

    deberias subtitularlos :'v

  • @Fisherman168
    @Fisherman168 7 лет назад

    Dear GSG! could you please make video "Pacman Animation in Cinema4D"? I need your help! I can't animation pacman's mouth shut and open.
    Thank you first.

  • @SpacePowerVibes
    @SpacePowerVibes 8 лет назад +1

    👍🏻😁👏🏼

  • @AdrianJensen
    @AdrianJensen 8 лет назад

    Who loves me?

  • @bilalov5090
    @bilalov5090 7 лет назад

    This method does not work....

    • @dmellis
      @dmellis 7 лет назад +2

      Make sure you have the same number of points from one object to the next.

  • @koolboihd8420
    @koolboihd8420 7 лет назад

    You missed editing out a mistake in the outro lol

  • @arashchitgar7445
    @arashchitgar7445 7 лет назад +4

    don't you think that was extremely fast for a teaching??? why?? all the speaking, the acting....that was just like reviewing...not teaching...

    • @ericsheng3481
      @ericsheng3481 7 лет назад +1

      It's not hard if you familiar with cinema 4d.

    • @arashchitgar7445
      @arashchitgar7445 7 лет назад

      yeah you're right...I got mad at that moment, I hope they forgive me and accept my apology 😕 sorry

    • @dmellis
      @dmellis 7 лет назад +1

      Chris talks fast sometimes but that's what the pause and rewind buttons are for. It's a lot better than people who talk slow.

  • @horizonroku4109
    @horizonroku4109 5 лет назад +2

    talks a little too fast for a tutorial

    • @Greyscalegorilla
      @Greyscalegorilla  5 лет назад

      Thanks for the feedback.

    • @nbbirds5780
      @nbbirds5780 5 лет назад

      You may change the playback speed to 0.75, 05, or 0.25 ;)

  • @BenDaleTV
    @BenDaleTV 4 года назад

    So this works, but you are limited because each object must have the same amount of points on each. But its rarely the case you start from this point in real life Mr GSG... So has anyone else got a better method that doesn't depend on each object having identical poly counts.Thumbs down.