i guess im asking randomly but does someone know of a tool to log back into an Instagram account? I somehow forgot my account password. I appreciate any help you can give me.
So I figured out a fix for the eyes jumping if anyone is wondering like I was. Just make the constraint pin to the subdivision surface instead of the cube/sphere.
I think I know why the rendered version failed at the end. It has to do with the fact that you're using the Constraint options "As Phone Normal". This affects the position of the eyes. If you go back to frame 1 and uncheck Lock Position before changing subdivision levels and then check it back on the eye positions should follow normally.
Hey guys! Is it possible to make this work with different poly count? Like example - transfer a simple sphere to a more complex object like human? Great work!
It is possible, just make sure the geometrie is absolute the same geometrie. So for example it would work with a daz3d figure that you export in 2 diffrent poses. Exporting the figure to 2 seperate obj. files and use them in c4d to morp from obj 1 to obj 2. Using object not with the same poly count etc will not work!
Hi. I've got a question about dynamic tags, so I placed a collider body tag on a plane with has shadow catcher on it, and I added a rigid body tag to an object but whenever I played, the object just goes right through the floor. Any help on that please?
I followed the tutorial step by step (but with my own shapes), the transform happens in viewport perfectly, but whenever I render the scene out on the point where change happens objects "jumps"(scales up fast and then back) D: Can you help me why this might happen?
Dear GSG! could you please make video "Pacman Animation in Cinema4D"? I need your help! I can't animation pacman's mouth shut and open. Thank you first.
So this works, but you are limited because each object must have the same amount of points on each. But its rarely the case you start from this point in real life Mr GSG... So has anyone else got a better method that doesn't depend on each object having identical poly counts.Thumbs down.
This guy Chris...is not human! :) Tnx for the tutorial! :D
I would agree... I think Maya needs those selection shortcuts. So fast!
The most cool tutorials are those that are encountering problems and possible solutions. Thanxs for share it
still after all these years..... a life saver! thank u for the tut💜
i guess im asking randomly but does someone know of a tool to log back into an Instagram account?
I somehow forgot my account password. I appreciate any help you can give me.
@Carlos Colton Instablaster :)
thank you so much ..
is this possible with two separate objects? a simple morph from something like a car model to a plant? or do they have to share the same geometry?
They probably have to share geometry. I think there's an alternative tho. Try the plane effector - linear plane and adjust scale.
Solely spiking
So I figured out a fix for the eyes jumping if anyone is wondering like I was. Just make the constraint pin to the subdivision surface instead of the cube/sphere.
thanks a lot for wonderful tutorial! but I have same error with eyeball location. how can we solve it? render location is different ;)
This tutorial helped me a lot. Thanks again!
I think I know why the rendered version failed at the end. It has to do with the fact that you're using the Constraint options "As Phone Normal". This affects the position of the eyes. If you go back to frame 1 and uncheck Lock Position before changing subdivision levels and then check it back on the eye positions should follow normally.
subdivision levels??
Loved the stuff about cameras and object constraint
Great video, thanks a lot !!!
Cool effects!
How do i combine texture to one in cinema 4d.
Is it possible also to morph texture/material in the process?
Yes.
@@Greyscalegorilla How? thanks!
So much to learn here, thank you!
Thanks for watching!
Awesome!
Hey guys!
Is it possible to make this work with different poly count? Like example - transfer a simple sphere to a more complex object like human?
Great work!
I have the same question
It is possible, just make sure the geometrie is absolute the same geometrie. So for example it would work with a daz3d figure that you export in 2 diffrent poses. Exporting the figure to 2 seperate obj. files and use them in c4d to morp from obj 1 to obj 2. Using object not with the same poly count etc will not work!
cool tuto
learned a lot!
This is how bumblebee transform into chevrolet ! take a note :)
Thanks!
Hi. I've got a question about dynamic tags, so I placed a collider body tag on a plane with has shadow catcher on it, and I added a rigid body tag to an object but whenever I played, the object just goes right through the floor. Any help on that please?
Awsome tut. I can use it for morphing between 2 diffrent daz3d poses!
superb !
I followed the tutorial step by step (but with my own shapes), the transform happens in viewport perfectly, but whenever I render the scene out on the point where change happens objects "jumps"(scales up fast and then back) D: Can you help me why this might happen?
Pose morph Fbx do not export. Help me
perfect ! :)
Love the Intro!1
Thanks!
Tried to animate from the sphere to the ruby. Geometry breaks down.
Thanks so much for the tutorial, how could I do a hulk transformation from a human model?
Where are you stuck?
Not stuck just interested like if I wanted a full body morph should I not rig the character especially with the height difference of hulk and banner
I have a Pc..what is that keybord symbol after command 16:08??
That's the Option key on a Mac. It's Alt on a PC.
It was hard to follow you!
Why do I feel like I've already seen this morphing boat with eyes???
This is a remastered tutorial that we posted on RUclips for the first time. It was also filmed during AskGSG, so you may have seen it on Twitch.tv.
I watched something like this in Vimeo like a year ago, perhaps?
deberias subtitularlos :'v
Dear GSG! could you please make video "Pacman Animation in Cinema4D"? I need your help! I can't animation pacman's mouth shut and open.
Thank you first.
👍🏻😁👏🏼
!!!
Who loves me?
That's the NEXT Tutorial!
This method does not work....
Make sure you have the same number of points from one object to the next.
You missed editing out a mistake in the outro lol
don't you think that was extremely fast for a teaching??? why?? all the speaking, the acting....that was just like reviewing...not teaching...
It's not hard if you familiar with cinema 4d.
yeah you're right...I got mad at that moment, I hope they forgive me and accept my apology 😕 sorry
Chris talks fast sometimes but that's what the pause and rewind buttons are for. It's a lot better than people who talk slow.
talks a little too fast for a tutorial
Thanks for the feedback.
You may change the playback speed to 0.75, 05, or 0.25 ;)
So this works, but you are limited because each object must have the same amount of points on each. But its rarely the case you start from this point in real life Mr GSG... So has anyone else got a better method that doesn't depend on each object having identical poly counts.Thumbs down.