P.S to author; this might help you solve pentumbra’s rising issue I know I might sound like a nerd but I noticed the reason pentumbra extends upwards for some mysterious reason ties down to its idle animation, not its playing animation, so I don’t think it’s the rotation trigger that makes the problem, rather that you probably messed up the idle by just a little to make it extend up by a pixel every time the idle resets (every time pentumbra bops 2 times exactly) I noticed this when I was looking at pentumbra’s feet right after whaill’s verse, when auglur starts playing you can see that pentumbra’s hind feet are right at the edge of the shadow, and every 2 times it bops its feet rise by just a little bit, as by the time auglur’s verse was halfway through pentumbra’s hind feet were outside its shadow, even though right at the start of auglur’s verse, its hind feet were in its shadow, so meaning within that half verse, pentumbra’s feet moved up by just a little bit, or around a visible pixel. I know this is a lot to read but maybe I could help you resolve the issue?
Fun fact: Yooreek, Whaill, Pentumbra, Vhenshun, and Meebkin's idles are synced. Edit: and Piplash too. edit 2: There is a different sync of idles, to where Blarret, Gaddzooks, Flasque, Nitebear, and Auglur's idles take part of exactly.
Some things i noticed 1. Yooreek's mouth never closes completely, but in here, its closed completely. 2. X'rt's 6th leg is supposed to be hidden 3. Floating Pentumbra is fine by me, BUT THE SHADOW OVERLAPS WITH THE LEGS😭 4. Whaill's shadow is overlapping with Flasque's upper body 5. If you pause somewhere in 1:38, you can see that X'rt's legs are on top of Pentumbra's Light
whaill's shadow isn't overlapping, it's just that they're both transparent and it creates an illusion that it's overlapping but flasque is actually layered in front of whaill's shadow
Pantumbra! my favorite monster! well maybe not more than Meebkin but still! I love its sound and animation! I can't belive you make this in Geometry Dash. X'rt is a literal frog btw.
I've noticed this problem with Pentumbra's playing tracks, whenever he jumps, he floats away from his shadow, so you can just see Pentumbra floating in the air away from the shadow part of Pentumbra.
actually i think I know why this is happening, pentumbra's entire body movement relies on its upper right claw and when it lifts it up the center point messes with the movement causing pentumbra to float up, so i just need it to balance in the upper left claw instead
_Wait-_ If Pentumbra has its actual shadow…then… *_WHAT THE CRUD IS THAT SHADOW DEMON THING AT THE START OF THE VIDEO ON THE BOTTOM RIGHT CORNER!?_* O_O
wow good job friend you are the master of GD music but guess what I found while looking at your profile? I found a level testing the sound of BeMeebEth and I will only say one thing, you are doing a good job
Dude,pentrumba was great,even though you said some problems with it????? Amazingly done 10000000000000000000000000000000000000000000000000000000000000000/10
@@ThecuriousMeebkin idk if prism has a custom object bypass but fsr QOL custom object bypass is exclusive to PC so if prism doesn't have it maybe I'll ask a PC user to put Rhysmuth on the level then I'll animate it
@jethromuntjewerf9486 It does happen for me but instead of playtesting i put everything in the beginning and put it into a group and spawn them at specific times
I just noticed (I forgive): Blarret’s tail is getting clipped inside Gyattzooks, who is in a lower layer than vhenshun. Xrt is getting clipped inside pentumbra. Meebkin’s meeb’s mouth is getting clipped on auglur like it’s *gulp gulp gulp gulp* ing her. Sorry if I’m being kinda rude to you, but you don’t have to fix them.
why is this so well made wtf
AND IN GEOMETRY DASH????
Thank you for contributing to the Pentumbra Fan community, your contributions will be automatically placed in the Pentumbra museum.
im also a huge fan of pentumbra
@@LjossopI know I might be @nicktheflasque in disguise but my favorite monster is flasque
Oh my gosh, it’s so impressive how quickly you’re making these! I could never do this in my life!
Why did you bring zooble here
@@yumikub0ta …What does that have to do with anything?
0:02 wow BeeMeebEth’s eyes
Yeah
No it's spongebob
Really
No it's ༛̥⃝
where
0:24 Teeter Tauter felt too embarrassed to show up
ok?
It was before wave 5
This is wave 4 💀
P.S to author; this might help you solve pentumbra’s rising issue
I know I might sound like a nerd but I noticed the reason pentumbra extends upwards for some mysterious reason ties down to its idle animation, not its playing animation, so I don’t think it’s the rotation trigger that makes the problem, rather that you probably messed up the idle by just a little to make it extend up by a pixel every time the idle resets (every time pentumbra bops 2 times exactly) I noticed this when I was looking at pentumbra’s feet right after whaill’s verse, when auglur starts playing you can see that pentumbra’s hind feet are right at the edge of the shadow, and every 2 times it bops its feet rise by just a little bit, as by the time auglur’s verse was halfway through pentumbra’s hind feet were outside its shadow, even though right at the start of auglur’s verse, its hind feet were in its shadow, so meaning within that half verse, pentumbra’s feet moved up by just a little bit, or around a visible pixel.
I know this is a lot to read but maybe I could help you resolve the issue?
@@AverageIsopod I'm pretty sure I just need to fix the rotation center point in place
@@Ljossophonestly i dont play geometry dash but I’m not sure how this relates to rotation center at all???
@@AverageIsopod The center point for the body movement is the upper right claw
Fun fact: Yooreek, Whaill, Pentumbra, Vhenshun, and Meebkin's idles are synced.
Edit: and Piplash too.
edit 2: There is a different sync of idles, to where Blarret, Gaddzooks, Flasque, Nitebear, and Auglur's idles take part of exactly.
I love the cool perspective of Pentumbra, makes it look like you're staring down at a silly lil guy
Fr tho
I THINK I SAW YOU ON THAT DEMOCHEES FAERIE ISLAND TITANSOUL PREDICTION!!
Some things i noticed
1. Yooreek's mouth never closes completely, but in here, its closed completely.
2. X'rt's 6th leg is supposed to be hidden
3. Floating Pentumbra is fine by me, BUT THE SHADOW OVERLAPS WITH THE LEGS😭
4. Whaill's shadow is overlapping with Flasque's upper body
5. If you pause somewhere in 1:38, you can see that X'rt's legs are on top of Pentumbra's Light
whaill's shadow isn't overlapping, it's just that they're both transparent and it creates an illusion that it's overlapping but flasque is actually layered in front of whaill's shadow
@@Ljossop oh
@@Ljossop well how about that xrt problem
and Gaddzooks and vhenshun
@@WedanthewendaXrt is front facing in this level.
Pentumbra looks so good!!!
0:02 Gaddzooks brorkin
For real is he OK?
THIS SHOULD BE RATED EVEN IF IT'S NOT DECORATED I WILL TAKE THE FASTEST PLANE TO SWEDEN AND GO TO ROBTOP'S HOUSE AND FORCE HIM TO RATE THIS
Me 2
Pantumbra! my favorite monster! well maybe not more than Meebkin but still! I love its sound and animation! I can't belive you make this in Geometry Dash. X'rt is a literal frog btw.
Hopefully BeMeebEth will be the "fire in the hole" sound
I agree
@@BeryPimkSheeep maybe i'll make a fanmade monster that uses the fire in the hole sound effect
@@LjossopYES THIS NEEDS TO HAPPEN
He should play here 0:44 and saying “ FIRE IN THE HOLEEE!!!!”
@@Ljossophay do wave wave 5 and make all monsters and the castle bass MAKE MORE LOUDER K
1:32 here pentumbra is floating
Read the text in the start
@@Ljossopok sry😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭
YOU ARE NOT FURCORN!! I AM THE REAL FURCORN
@@Pelgrano66dk I am the real human!1!1!1
I was ready at start
Edit: i mean read
This is really good!
I've noticed this problem with Pentumbra's playing tracks, whenever he jumps, he floats away from his shadow, so you can just see Pentumbra floating in the air away from the shadow part of Pentumbra.
actually i think I know why this is happening, pentumbra's entire body movement relies on its upper right claw and when it lifts it up the center point messes with the movement causing pentumbra to float up, so i just need it to balance in the upper left claw instead
You can also call Pentumbra a she if you still think that monsters have genders. It sounds more feminine 🤓
IN GEOMETRY DASH!!! that's awesome
This is great👍
I love how you made X’rt look less repulsive.
I love the monster, and your design makes it better!
_Wait-_ If Pentumbra has its actual shadow…then…
*_WHAT THE CRUD IS THAT SHADOW DEMON THING AT THE START OF THE VIDEO ON THE BOTTOM RIGHT CORNER!?_* O_O
beweedeth
Gigantamax Meebkin
@@Exonedi2222 thinking about it
BeMeebuth is a G-MAX meebkin
@@DragonTheOneDZA *very low pitched meeb sound*
Tru- i think is bemeebeth
I'm super happy to See me in the next video
You're not quite here yet
You'll be next uptade :)
Nope teetura and tauter that pentmbra
@@leahc5224 no is next Monster is me you dumb
Is the next Monster the here@@leahc5224
I love how Pentumbra forced you to give them all shadows so it wouldn’t look weird
oh damn this looks amazing who are you adding next
@@Agent-go6kf Teeter-Tauter
Idk why, but I made a prediction of Pentumbra and Teeter-Tauter of the previous video that never got public.
he looks adorable.
Fantastic
Thanks for Pentumbra! Also sorry for bothering you a few days ago
YES SO GOOD I LIKE IT GO GOING🎉
Track one is barely audible in meebkin's verse, aside from that, AWESOME
Where on earth did you get those skills?!
there
wow good job friend you are the master of GD music but guess what I found while looking at your profile? I found a level testing the sound of BeMeebEth and I will only say one thing, you are doing a good job
GOOD JOB AGAIN!!!!!!!!!!!! but you couldnt real pentumbra that much it was hard to hear him i had to put my volume up
Can we just admaire this man’s work bro neads to be in the the top ten best RUclipsrs
1:13 eye in foot (pentumbra)
PENTUMBRA LOOKS FIRE SERIOUSLY
My fav part 0:33
Hey Ljóssop can make ethereal workshop geometry dash animation wave 5 Rhysmuth and teeter tauter, wave 6 oggiddy and wave 7 final BeMeebEth
Dude,pentrumba was great,even though you said some problems with it????? Amazingly done 10000000000000000000000000000000000000000000000000000000000000000/10
0:02 Help everyone here is broken
Pentumbra looks so CUTE
Oh yeah! Cool!!!🎉
YAAAAAAAAY :D
You could use a move trigger to make Pentumbra go down at a similar rate if the rotate trigger. That might work.
That's exactly when the rotate trigger glitch happens
Bro is not cooking
He is creating a masterpiece
Creations?
@@OcencreeperkingOf a Mastermind?
I like how they look
I like your videos 🤩 I like MSM
This is crazy!
Nice!
Im excited for the new verse on wave 5
Yoo sick
Oh my god Nitebear gave me CHILLS 🥶
I have a question: Is this going to be extended?
Now that's wave 4
I have a question: Do you look at a picture of the monster you're making for reference?
@@mona4859 sometimes, when i made yooreek i wasnt doing so
DAMN ARE YOU GOOD AT THIS WHO IS NEXT
Do Last 4 Next
if you also made the island itself, the level could have the potential to be a featured auto when you finish making the other monsters
This is epic
Now we meebfully
wait for Teeter-Tauter & Rhysmuth
Whail sound FIRE🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
At 0:01 why do I still see a shadow over there with eyes 😯
Muito bom
Mas a sombra do pentumbra fica na frente das pernas de tras dele
Ty
Good luck on the cube guy
@@PeaShooter947 I already have a model of it but it's more than 1000 objects so i can't put it in the level (I'm a mobile user)
@@Ljossop womp womp😊
@@PeaShooter947his name rhysmuth
@@Ljossop so how are you going to continue this Masterpiece?
@@ThecuriousMeebkin idk if prism has a custom object bypass but fsr QOL custom object bypass is exclusive to PC so if prism doesn't have it maybe I'll ask a PC user to put Rhysmuth on the level then I'll animate it
1:05 I really thought Teeter Tauter was here
Jusguenme si quieren pero el estilo artístico de estos monstruos en vez de ser Geometry Dash... Me parece un poco más a Stickman Project.
Oh looks like puntumbra wants to join yooreek whaill piplash and vhenshun awesome
My favorite Ethereal is here and is peak!
Bro W! So where in acid in the sea someone told me and with a yellow shell on there back hiding in a acid factory that’s a monster? Can you guess it?
Why is Flasque blue instead of green
How many triggers did you use?
a lot
How many
@@cuongchau-xd5hz idk specifically
i made it😆
Is no one gonna talk about how the shadow is overlapping?
Finaly X'rt aint the only one in wave 5
He’s…… PERFECT
wave 4
It’s like thick of it was made to fit ethereal workshop…
Whaill sounds like a surfer dude ngl
why does pentumbra and whaill have a very similar idle animation??? 😭
Pentagon silly
my game keeps crashing when i try to add something to this. how do you work with that?
@@jethrolemons124 idk it doesn't crash for me
@@Ljossop so it doesn't crash if you try to playtest the song beyond the start? cus for me if i do that it just crashes my game :(
@jethromuntjewerf9486 It does happen for me but instead of playtesting i put everything in the beginning and put it into a group and spawn them at specific times
@@Ljossop man that’s hard to do
Go 0.25 speed, then go to 0:03 is very cursed
layer pentumbras back legs behind the shadow
@@coconutman73 I can't
Blarrert 0:23 ❤❤❤❤❤
all the pentumbras and Minecraft axolotls out there would be so proud of the Pentumbra lol :P (edit: fixed the :P face)
Eyes of bemeebeth 0:02
Xrt is just so cute
Also I like flying orntumbra
holy shit this is peak
yes so cool
0:02 secret monster!
It’s me yippee 🥳
Rysminth next now?
Sorry if i spelt it wrong 😢
0:03 💀
I just noticed (I forgive):
Blarret’s tail is getting clipped inside Gyattzooks, who is in a lower layer than vhenshun. Xrt is getting clipped inside pentumbra. Meebkin’s meeb’s mouth is getting clipped on auglur like it’s *gulp gulp gulp gulp* ing her.
Sorry if I’m being kinda rude to you, but you don’t have to fix them.
Camera limit is too small
Pet umbrella
X'rt sounds like a pig from angry birds
Geometrick Workshop
PLEASE make a tutorial on how to make music like this I am begging you
SFX trigger and BPM trigger
@@Ljossop Hm…
I have genuinely no idea how to use the BPM trigger tbh but thanks for answering
we need rysmuth and teeeterers