Thanks for the video! You guys did a great job and it's a really nice production. As a longtime DOTA player, I appreciate a lot of the decisions they made with this game like how movement works between lanes, the variety of heroes, and objectives. It's also really pretty, especially with those painted minis. But my goodness, there is a ton of luck in this game. A single draw of the Jungle stack might deal you 4 damage or you might just get 3 gold for free. Also, the asymmetry of the actions and creeps feels incredibly strange to me. Why couldn't the creeps move/attack simultaneously? I feel like this has a significant, unnecessary impact on the meta/strategy of the game. Also, hero activation could be back-and-forth instead of all 5 at once. That would open the game for more strategy and reduce downtime tremendously.
Would the game profit being played with alternated activation (each player activate one creep wave, then the other one activate one, ect, same for heroes ) ?
Yes, its how my group plays it, although we alternated as CAACCA for Creeps, and CAACCAACCA for 1v1 or CAACCAACCAAC for 2v2/3v3 games, and up to each team to decide which heroes to activate. gives room for uninterupted combo, while giving lots of chance to mess the other team up
Thanks for the video! You guys did a great job and it's a really nice production. As a longtime DOTA player, I appreciate a lot of the decisions they made with this game like how movement works between lanes, the variety of heroes, and objectives. It's also really pretty, especially with those painted minis. But my goodness, there is a ton of luck in this game. A single draw of the Jungle stack might deal you 4 damage or you might just get 3 gold for free. Also, the asymmetry of the actions and creeps feels incredibly strange to me. Why couldn't the creeps move/attack simultaneously? I feel like this has a significant, unnecessary impact on the meta/strategy of the game. Also, hero activation could be back-and-forth instead of all 5 at once. That would open the game for more strategy and reduce downtime tremendously.
That miniatures looks awesome.
nice to see the game played !! maybe you could do a second game with alternative activation ;)
Would the game profit being played with alternated activation (each player activate one creep wave, then the other one activate one, ect, same for heroes ) ?
Yes, its how my group plays it, although we alternated as CAACCA for Creeps, and CAACCAACCA for 1v1 or CAACCAACCAAC for 2v2/3v3 games, and up to each team to decide which heroes to activate. gives room for uninterupted combo, while giving lots of chance to mess the other team up
thanks, gonna try that. I really hope that is one thing that they will change with re-load
Like the miniatures, the game not so much
Illustrations look good, miniatures are nice. The game seems super random though. So, I agree.
Stratego legends meets archon
the first mini was an Alicorn
how long did the game really last ?
Unfortunate downside of being someone whos played this game dozens of times XD yelling "You can sprint as a general action" at the screen XD
Same here ! and "you can only use items and skills once per turn"!
Chaos always play first every round?
Yes. It’s an asymmetric game.
Seems really one sided with the aggressor always going first. I agree with the other that the aggressor being passed every turn to balance it out.
they seem so annoyed at each other o m g
So, it can only be 1vs1?
No, there are rules for 2v2 and 3v3 as well. But u can even setup 1v5 game if u want to :)
Ok ty