10 mins GameDev tips - Quaternions

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  • Опубликовано: 17 дек 2024

Комментарии • 164

  • @felipecarlin8540
    @felipecarlin8540 4 года назад +265

    This is by far, the best explanation of quaternions on youtube. I can't believe youtube didn't recommend it to me!

    • @sociamix
      @sociamix  4 года назад +9

      Thanks :)

    • @zeyadjy7229
      @zeyadjy7229 4 года назад +1

      me too

    • @larrystone654
      @larrystone654 3 года назад +1

      +1!

    • @Chubzdoomer
      @Chubzdoomer 2 года назад +1

      Came down here to say the exact same thing. No other video has broken them down as "gently" and intuitively as this one!

    • @Ryan22_7
      @Ryan22_7 2 года назад +1

      .... and I am here to agree with everyone that this is the best explination on RUclips.

  • @JakeSidSmith
    @JakeSidSmith 4 года назад +38

    I have read so many articles, and watched so many videos about quaternions, and nothing has helped me quite like this video. No crazy math equations or single letter/Latin variable names, just simple visual examples. Amazing stuff!
    There was something about the images/example at 5:00 that just suddenly made me get it. Thank you.

    • @corryunedited8154
      @corryunedited8154 Год назад

      Yeah, I think that is the closest I've come to understanding this concept.

  • @cullsans
    @cullsans 3 месяца назад +4

    As a visual learner, the teapot example was a perfect way to teach me quaternions. Thank you for the video, you made my day!

  • @ivan_3578
    @ivan_3578 9 месяцев назад +5

    Big thanks! You are the only one who said key thing about the difference between orientation and rotation!

  • @jabadahut50
    @jabadahut50 Год назад +4

    Did not understand Quaternions at all until I found this video, and now I totally get it. Why no one figured out how to explain them as weights of other rotations till now is beyond me. This makes so much more sense than all the other math of how it's supposed to work.

  • @mikelock6931
    @mikelock6931 3 года назад +7

    Like everyone else has said... this is the best explanation of Quaternions around. The guy is a fantastic tutor. Well done!

  • @CosmicComputer
    @CosmicComputer 3 года назад +9

    Hands down the best overview of quaternions I’ve ever seen, thank you so much.

  • @dftpunk
    @dftpunk Год назад

    Can't believe I was struggling with quaternions and rotations for 2 weeks a month ago and have just got this video as proposed. Anyway, watch from the beginning till the end. Nice work. Thanks!

  • @purplegoop1247
    @purplegoop1247 2 года назад

    the teapot explaination was really good, that alone made quaternions intuitive to understand

  • @pokoro97
    @pokoro97 2 года назад

    Knowing that you can multiply quaternions with vectors saved me. Thanks!

  • @thewriter3727
    @thewriter3727 3 года назад

    I found what I was looking for at 9:14's example
    I like this, in the Unity answers and forum stuff, it's hard to tell where to put the code.
    With this example, it works basically anywhere, which is what I was wanting.
    I'm glad you made this video, it's really helpful. I'm going to edit this comment to see if it worked later. Have a good day!
    Edit: It worked! All I had to do was remove the asterisk, change the if condition to the event I wanted, and change the rotation to what I was wanting. Thank you so much for helping!

  • @rockasstley7917
    @rockasstley7917 4 года назад +6

    I am glad that I found this video! This is really pure gold for us beginners.

  • @MerkMD
    @MerkMD Год назад

    I watched so many video try to understand Quaternion, this vid is the only one so far that make me understand.

  • @lln6123
    @lln6123 6 месяцев назад

    I watched it 3 times today, to really get everything you say.
    After reading the chapter in "Game Engine Architectures" I was a little depressed, because it got complicated very quickly through all the detailed mathmatical examples.
    But I think, now I can try to read it again!
    You have made a great introduction, with many visual examples, great job!

  • @GoddamnSuperhero
    @GoddamnSuperhero Год назад +1

    Other people have said it, but yes this is the most intuitive explanation of quaternions I've ever seen. Very impressed. I've used quaternions without fully understanding what any one value truly meant, knowing roughly the scaling of spheres example from 3 blue 1 brown. Appreciate the insight.

  • @Kaiymu
    @Kaiymu Год назад

    Purée merci. Ça fais des années que j'ai du mal à saisir les quaternions ! C'était très clair !

  • @man9mj
    @man9mj Год назад

    after understanding the math of quaternions, this video cement the concept in a nice visual way. Excellent work!

  • @klauskinnunen7404
    @klauskinnunen7404 3 года назад +1

    Finally I feel like I undestand how rotations work, thank you so much, best and clearest video I have ever seen about quaternions

  • @DevranUenal
    @DevranUenal Год назад

    After so many years, I finally understand it (The Teapot part helped!). Thanks!

  • @duskjk1258
    @duskjk1258 3 года назад +1

    Thanks! been working on circular motion for about a month and now I finally found the solution.

  • @varunaiyar6214
    @varunaiyar6214 3 года назад +1

    Best explanation of Quaternions on RUclips, glad I found it soon :)

  • @AC-mw3tz
    @AC-mw3tz 2 года назад

    Finally, and thanks to your explanations, I UNDERSTAND the quaternions. Thanks, man.

  • @bluemodize7718
    @bluemodize7718 Год назад

    I really like how you explained somthing really complicated simply

  • @firestorm_2048
    @firestorm_2048 2 года назад +1

    Incredible video! Probably the simplest explanation on youtube

  • @jz9991z
    @jz9991z Год назад

    A extremely well explained video. Honestly this helped a lot

  • @souravdey1227
    @souravdey1227 3 года назад

    The best explanation of quaternions till date. Crisp and clear.

  • @womeesoxkwi2689
    @womeesoxkwi2689 3 года назад +2

    Wow very cool video! Quaternions makes sense now

  • @erinlucassen
    @erinlucassen 7 месяцев назад

    Best video on quaternions ever!

  • @p3dee
    @p3dee Год назад

    It's simple to understand. Thanks for a great explanation.

  • @UnknownUnknown-n3z1j
    @UnknownUnknown-n3z1j Год назад

    good explanation, now I know what to expect from quaternions

  • @davidmurphy563
    @davidmurphy563 3 года назад +18

    Great video.
    "Euler" is pronounced "oiler" btw.

  • @charlieblank3393
    @charlieblank3393 Год назад

    I searched for basically this EXACT video for ages and NOW it pops up in my recommended and I don't even need a degree in physics? Crazy.

  • @pegmen3609
    @pegmen3609 3 года назад

    amazing..other quaternion explanations are nonsense until you watch this video....its shows how they must have been derived from a real world application..not the other way around

  • @HateSonneillon
    @HateSonneillon 3 года назад

    Definitely the best explanation I have seen by far.

  • @nofacee94
    @nofacee94 11 месяцев назад

    Finally, a clear explanation.

  • @bertani6134
    @bertani6134 4 года назад +2

    This is too important man! Thanks for sharing!!!

  • @handysandy5753
    @handysandy5753 3 месяца назад

    That was an excellent explanation!

  • @moheyaldeenalmardiny82
    @moheyaldeenalmardiny82 3 года назад +1

    That's something I really needed thanks a lot man

  • @AlexandreCoulonOldChannel
    @AlexandreCoulonOldChannel 2 года назад

    Merci infiniment, je pensait pas que j'allais si bien comprendre, comme quoi quand on à le bon prof c'est beaucoup plus facile^^

  • @thedebapriyakar
    @thedebapriyakar Год назад

    I cried after watching this. Thank you.

  • @jimbotht1091
    @jimbotht1091 4 года назад +3

    Mais c'est que c'est très intéressant tout ça, merci, j'en redemande

  • @crogersdev
    @crogersdev 3 года назад

    Great explanation! Thank you so much. If you're in France, next time I go there I owe you a chilled Orangina.

  • @noumankhan167
    @noumankhan167 3 года назад

    Amazing Explanation man , you cleared some of my doubts that I had for months

  • @DubZenStep
    @DubZenStep Год назад

    Best explanation out there. Thank you man!

  • @alexanderheim9690
    @alexanderheim9690 2 года назад

    3Blue1Browns interactive videos state that quaternion rotation is double covered. Which would mean that your statement at 5:40 is wrong.

    • @angeldude101
      @angeldude101 2 года назад

      You are correct. There are two ways to reach any given orientation: clockwise or counterclockwise. Ultimately there's not really a difference when just doing the full rotation, but the difference matters a lot when interpolating, since the choice of target quaternion determines whether you take the short route or the long route.
      It's also important in quantum mechanics since as strange as spin-1/2 particles are claimed to be, quaternions themselves are also effectively spin-1/2 themselves.

  • @mariegrasmeier9499
    @mariegrasmeier9499 Год назад

    Thank you so much. Still not getting my head around it completely but have the feeling to understand much more than ever before now.
    Want to understand this since I tried to simulate a crane in unity and totally messed it up using Eulers 🙈

  • @ssojyeti2
    @ssojyeti2 3 года назад

    great video. now, time to put this knowledge to work!

  • @zeyadjy7229
    @zeyadjy7229 4 года назад +1

    I really lost the passion for game dev because I don't understand how quaternions work and how to use them, thanks a lot I hope u do more examples on quaternions use cases in unity

  • @chenni8759
    @chenni8759 3 года назад

    Amazing! Very well explained, thank you so much!

  • @mz00956
    @mz00956 3 года назад

    Thank you so much. I never understood them until now.😅

  • @chrisharden7033
    @chrisharden7033 2 года назад

    Excellent explanation!

  • @ahmedaghadi8281
    @ahmedaghadi8281 3 года назад +1

    4:03 so what if we always rotate with respect to x,y,z axis and not rotate with respect to object itself.

  • @AndresJesse
    @AndresJesse 3 года назад

    Excellent! Clear as crystal! thanks!

  • @31618doremi
    @31618doremi Год назад

    best explanation ever!

  • @sevazakharenko8176
    @sevazakharenko8176 Год назад

    Great explanation!!

  • @akshay3538
    @akshay3538 4 года назад +7

    this is very well explained, Thank you

  • @lucasloisance9566
    @lucasloisance9566 3 года назад

    Merci beaucoup, tu as illuminé mon esprit :)

  • @sundarakrishnann8242
    @sundarakrishnann8242 3 года назад

    Amazing video! Thank you so much!

  • @jacobkamen9265
    @jacobkamen9265 2 года назад

    Great video! Thank you

  • @denisgoodman4492
    @denisgoodman4492 3 года назад

    Very Good explanation, But in last slide will be good to add that qB*qA*VectorA qA*qB*VectorA AND qB*qA*VectorA that means - the VectorA rotate on qA and after rotate on qB
    PS> !!! The relation between length Video and Volume of information is the Best (... and very good links *3BlueOneBrown* )

  • @jaimetheone9150
    @jaimetheone9150 7 месяцев назад

    The last one, the quaternion multiplication seems to be the answer to a camera rotating around an object or a point!

  • @nattherman7321
    @nattherman7321 3 года назад

    ima have to save this one, thanks

  • @RemiStorms
    @RemiStorms 4 года назад

    Excelent video on Quaternions !!!

  •  2 года назад +2

    It’s hard for me to understand deeply this concept ( mainly speak French) but this is the most clear video on quaternions over RUclips. For a school project, we want to simulate the rotation of the moon around the Earth by using Python, quaternions and maybe Blender but idk if it’s gonna work. Do you think it could be achievable?

    • @gamedever
      @gamedever Год назад +1

      You definitely can use Unity. Yes I replied one year late. Sorry about that.

  • @SwayamVaza-qr8vs
    @SwayamVaza-qr8vs 6 месяцев назад

    Wow that was really cool 👍

  • @xthene
    @xthene Год назад

    the euler rotation system is based on a parenting structure , e.g. X > y > z ....this is the part i don't understand: why a child - parent structure is necessary in euler system? why can't the 3 axes be able to rotate independently in euler system? what's the catch?

  • @허언증완치자
    @허언증완치자 Год назад

    I wonder that, When match two random coordinate system, it is needed to maximum two normal rotation with two axis vector. but some quaternion (especially multiplication of two rotation quaternion made from each axis/angle) can do match them.
    I think and wonder combined quaternion has ability that apply two rotation to vector in parallel.
    it is like spinning top in axis is rotated in axis.

  • @theman7050
    @theman7050 Год назад

    Thank you very m7ch for making sense and not making just another rocket science video about euler and quart. I wonder why other tubers lack this basic IQ that If you are "teaching" something technical on youtube, you have to begin from the ground up and treat your audience like 5 year olds and I am sure a majority of viewers are changing profession and dont have scientific background. Goshh

  • @ctobi707
    @ctobi707 4 года назад

    THANK YOU THANK YOU THANK YOU great video i finally understand this witchcraft

  • @Michael-sb1tt
    @Michael-sb1tt 4 месяца назад

    I noticed during your inverse function section the arrow was rotating about the bottom point. How do you get the object to rotate about its bottom point instead of its center?

  • @DevMarco-
    @DevMarco- 2 года назад +1

    Coming from Euler rotation like many others I guess the hardest part to get in my head is that xyz are not representing an axis. If quaternions would use abcd instead it might be easier to grasp from the start.

  • @josephmorales652
    @josephmorales652 3 года назад

    Incredible video!

  • @dylantb619
    @dylantb619 2 года назад

    This is extremely helpful!

  • @JoostKiens
    @JoostKiens 4 года назад

    Really good explanation! 🙏

  • @pleison111
    @pleison111 2 года назад

    This is pur gold!!!

  • @adamabbott2014
    @adamabbott2014 Год назад

    Hi, i'm confusing about transform.postion = quaternion.euler(0,90,0)*diretion. how is it working

  • @ridespirals
    @ridespirals 3 года назад +20

    great video, thanks a lot. and maybe you know this already, but Euler is pronounced "oiler"/"oy-ler" not "yooler"

    • @legendfpv
      @legendfpv Год назад +1

      It's an accent.

    • @alexanderwinn9407
      @alexanderwinn9407 Год назад +1

      @@legendfpv It's a common mispronunciation, among people of all accents. "Euler" looks like it should be "yoo-ler," similar to "Ferris Bueller." But it's actually "oiler," like "someone who oils."

  • @hafizuddinmohdlowhim8426
    @hafizuddinmohdlowhim8426 2 года назад

    You are a genius!

  • @binhql
    @binhql 2 года назад

    Exellent video!

  • @aru1814
    @aru1814 Год назад

    I have two irrelevant questions:
    1. What is the name of the bgm song?
    2. Where I can find the open source of arrow prefab?
    Btw, thank you very much for the easy explanation!

  • @emanueol
    @emanueol 2 года назад

    great video. Im wondering how to code flight simulator where player can Pitch (rotation on X), can Roll (rotation on Z) and can also Yawn (rotation on Y) .. imagining XY as screen axis and Z axis perpendicular to screen).
    Imagine if player simultaneous press key to Pitchdown (10 deg) and also press key to roll (30 deg), my understanding is to have simple a orientation quaternion (initially player looking into z with no roll and no yawn so initial Orientation = Quaternion Euler( 0,0,0); now my struggle is how to represent the 2 movements since order maters right ? thanks so much

  • @josepgc1183
    @josepgc1183 3 года назад

    I owe you my life

  • @lukay6230
    @lukay6230 3 года назад

    other tutorials were overwhelming me with 4th dimension, but based on this, I think its simply vector XYZ and W is resting vector "importance"? I may not undertsand it well, but I understand it more after this video

    • @angeldude101
      @angeldude101 2 года назад

      Pretty much. The w component is a weighted scalar 1, which just says how much to _not_ rotate. 4 dimensional visualization is absolutely not required. Once you accept that quaternions are fundamentally 3D objects despite having 4 components, then you can begin to understand how they relate to complex numbers as well as other hypercomplex systems (like the dual-quaternions, which have 8 components, but still ultimately represent 3D rotations in addition to translations). In the complex number a + bi, a is just how much to not rotate, and b is how much to rotate around the origin. It's not really a vector at all much like how a quaternion isn't really a 4D vector.

  • @Vespa-s9t
    @Vespa-s9t 4 года назад

    thank you) best French English ever)

  • @biny_749
    @biny_749 4 года назад +2

    merci beaucoup sociamix 👌👌

  • @agastyavalisetty8620
    @agastyavalisetty8620 3 года назад

    a good video always comes after i complete a project on that topic, your video would have saved me at least 10 daysand also all the frustration, that how da frik was unity so smooth and not arduino (arduino was stoopid, I still don't know the solution, it works tho)

  • @enjoybro4515
    @enjoybro4515 3 года назад

    thanks so much it help me a lot

  • @Jono1982
    @Jono1982 3 года назад

    extremely useful please make more tutorials

  • @CaCriGuz
    @CaCriGuz 2 года назад

    Thanks mate!

  • @NoobsKaFan
    @NoobsKaFan 3 года назад

    How to set rotation to desired x y z values by code

  • @luckyyo7287
    @luckyyo7287 3 года назад

    good course!thanks

  • @alexmattyou
    @alexmattyou 3 года назад

    Thankyou for the video, I know that you're Blender and Panda3d user by your models

  • @oneRella
    @oneRella Год назад

    What I don't understand about gimbal lock: Why don't we just fix all rings to each other like a ball and rotate the whole array?

    • @fly7188
      @fly7188 Год назад +1

      that is gimbal lock
      you effectively only have one axis of rotation at that point instead of 3

  • @alicewithalex
    @alicewithalex 4 года назад +1

    Thank you) Make more content, you have great videos , but long delay between videos :) Good luck

  • @f3rn4n2x3str3ll4
    @f3rn4n2x3str3ll4 3 года назад

    BEST! Thanks!

  • @sheikhg1900w
    @sheikhg1900w 2 года назад

    In short. Thank You very much.

  • @destroyerofstreaks
    @destroyerofstreaks 3 года назад +2

    I'm just a 12-year-old trying to understand quaternions because its helpful in unity for making games

  • @FuranA7x
    @FuranA7x 8 месяцев назад

    Thanks!

  • @graphic-nations
    @graphic-nations 3 года назад

    thank you its amazing

  • @tejasbele1456
    @tejasbele1456 3 года назад

    Thank you so much