P2 Noriko is a hard boss because of RNG, but sometimes the RNG goes in your favor. Nocturne Matador is hard because it is a test of your skill knowledge. But this one...This one is just OP stuff they throw early game out of nowhere...
Matador ya a midta de vida como no haya famear para tener cierta vida y suerte de n o recibir crítico matado a midta de vida usa el asqueroso debuff y su ataque más letal xd suerte que los siguiente no solo no usa lo que el sino que tú ya está mejor equipo con más opciones xd
Having a Kishin (Double Up) such as Ubelluris or Nalagiri with Kazuya really helps speed up this fight since it's all about how many times he can attack using the Devil's Fuge.
Was loving this game up until this bullshit. Just feels like the fights go on forever and losing just doesn’t feel fun having to start all over. Breaks my heart but I’ve tried this dickhead so many times and it’s just frustrating at this point. This is hands down the hardest SMT game to me
I'm surprised most people had trouble with beldr. I only reset the whole fight once because I couldn't crack the Drain ability because I killed the demon with a wrong character.
Whenever I feel like I'm doing well, the guy randomly crits me or something and kills me in one hit. I feel like you need to build a pretty particular party to actually do well against him.
This whole battle just focus killing the leaders. Take single target spells instead I chose to grind for two hours to level 32. I think its intentionally made this way to make it easier. At level 32 you get Genma and the squid thing with evil +2 range. Basically just petrify the Caith Siths(leader) and normal attack it to break stoned enemies. For the last Caith Sith. Kill his cronies and leave him be. If you kill all Caith Siths, Belder will summon a fuckton more demons. The boss itself is a letdown. Use the MC to hit him with a twig using the new command, Devil Fuge. Edit: I think it's time to replay this masterpiece
level 26 is enough when you unlocked to fuse Nalagiri(a Kishin class devil) and take a Fairy class devil for heal , u can attack two times to boss and you can beat it easily. So 25-29 is ideal levels for this boss fight and 30 or higher levels is requires grinding.
I'm level 27 already spent 10hrs grinding and the damn cats do insane damage. I'll sell the game before grinding up to level 32, which would literally take another 10hrs.
This was a surprisingly easy boss though everyone else died I managed to snuck myself with kikuri hime and nalagiri left one cait shit on the field and beat the living darks out of beldr
Fr bro I was LOVING this game up until this shit this is just sadistic and I’ve beat SMT IV/IV:Apoc, soul hackers but this just feels just insane to me
It's just mid-game, mid-boss blues. It gets better when your characters get better spells and demons. This is at least the hardest battle in the original game.
I don't understand why people find it so difficult or the most difficult boss of the game. It was my first SMT game ever and played it in hard mode. I remember it as a hard boss but not impossible I hadn't problem with him was pretty fun, but instead, the final bosses were really difficult for me.
For me it was definitely the most difficult fight. The thing with endgame bosses is that at that point you have so many OP skills that you can just make a character build that completely counters the boss, with Beldr you don't have that luxury, also it's kind of a difficulty spike out of nowhere which makes it seem even harder that it actually is.
@lukaabramovic3227 I think it's mostly that by this point in the game i just literally didnt have a team that was capable of handling him. And even when I built one that was somewhat capable I still ended up randomly dying to a crit or unlucky stone in a single turn from full health.
P2 Noriko is a hard boss because of RNG, but sometimes the RNG goes in your favor.
Nocturne Matador is hard because it is a test of your skill knowledge.
But this one...This one is just OP stuff they throw early game out of nowhere...
Matador ya a midta de vida como no haya famear para tener cierta vida y suerte de n o recibir crítico matado a midta de vida usa el asqueroso debuff y su ataque más letal xd suerte que los siguiente no solo no usa lo que el sino que tú ya está mejor equipo con más opciones xd
I'm playing DS version. He keeps spawning the damn cats even if one left alive. Those little bitches devour my health.
Thanks this vid helped me deploy a better strategy for this fight
same, he kicked my ass so many times
Having a Kishin (Double Up) such as Ubelluris or Nalagiri with Kazuya really helps speed up this fight since it's all about how many times he can attack using the Devil's Fuge.
Yes I use kishin too
Those cats... those GODDAMN cats.
Was loving this game up until this bullshit. Just feels like the fights go on forever and losing just doesn’t feel fun having to start all over. Breaks my heart but I’ve tried this dickhead so many times and it’s just frustrating at this point. This is hands down the hardest SMT game to me
This is one of the moments in games where having a savestate feature is a really good thing
Petrify the caith siths and break em.
Just leave one caith sith without allies so Beldr wont summon another set of enemies
This fight doesn't get close to the harder encounters later on,you just need to have a good team and make sure that you are close to level 20
Dude, why did you keep letting that one Cait Sith live?
Beldr would have spawned more Cait Sith then. he basically wasted all that Cait Sith's mp.
Also it would revive his allies
DS version just tried this. One cat and pyro left. He still spawned more fcking cats!
I thought that bldr was actually immortal and couldnt hurt him in the longest because i skipped dialog
Why the hell does the game straight up fuck over the player for killing every demon and just spawn literally everyone back
Because fucking over the player is this company does best.
@@artofthepossible7329 lol yeah I was a bit salty playing this a couple nights ago but then I remembered they are always pulling this crap at me
It would be too easy.
I'm surprised most people had trouble with beldr.
I only reset the whole fight once because I couldn't crack the Drain ability because I killed the demon with a wrong character.
i had a hard time because a demon petrified fuji, and i didn't have amrita, so i had to protect his body until i got back to normal
Whenever I feel like I'm doing well, the guy randomly crits me or something and kills me in one hit.
I feel like you need to build a pretty particular party to actually do well against him.
I beat him my second go. Just took a simple team comp change and I was good. Fire resists helped for me
What are your MC's stats? And what level?
The world may never know...
Truly.
How unfortunate.
13:44
@@Jokupo1 wow MAG 24 when i am playing this game my MC only 15 MAG 10 STR when fighting Beldr
This whole battle just focus killing the leaders. Take single target spells instead
I chose to grind for two hours to level 32.
I think its intentionally made this way to make it easier.
At level 32 you get Genma and the squid thing with evil +2 range.
Basically just petrify the Caith Siths(leader) and normal attack it to break stoned enemies.
For the last Caith Sith. Kill his cronies and leave him be.
If you kill all Caith Siths, Belder will summon a fuckton more demons.
The boss itself is a letdown.
Use the MC to hit him with a twig using the new command, Devil Fuge.
Edit: I think it's time to replay this masterpiece
NO one is gonna waste 2 hours grinding to level 32 if you can just be smart about the fight at level 27/28
level 26 is enough when you unlocked to fuse Nalagiri(a Kishin class devil) and take a Fairy class devil for heal , u can attack two times to boss and you can beat it easily. So 25-29 is ideal levels for this boss fight and 30 or higher levels is requires grinding.
I'm level 27 already spent 10hrs grinding and the damn cats do insane damage. I'll sell the game before grinding up to level 32, which would literally take another 10hrs.
But Beldr is blessed with invulnerability to all threats physical or magical
Is there much differences between the ds and the 3ds?
There is an 8th day with a new ending, there are voice actors and more demons
@@nolasmor iirc Overclocked also includes the compendium from DeSu2
24:56 lol
This was a surprisingly easy boss though everyone else died I managed to snuck myself with kikuri hime and nalagiri left one cait shit on the field and beat the living darks out of beldr
Why not just Rush Beldr before he heals to much so the fight doesn't take a year?
Pls tell me the rest of the game isn't as bad as this
Fr bro I was LOVING this game up until this shit this is just sadistic and I’ve beat SMT IV/IV:Apoc, soul hackers but this just feels just insane to me
Nope, the rest of the game is fairly easy and much more forgiving, the last boss of day 7 can be a bit tricky though.
Ps: Didn't play 8th day yet
It's just mid-game, mid-boss blues. It gets better when your characters get better spells and demons. This is at least the hardest battle in the original game.
You guys are absolutely trash if Beldur was difficult to you.
@@jackour8167 lmap
That burn.
Your demons are awful? jack frost and saravasti at this level?
I don't understand why people find it so difficult or the most difficult boss of the game. It was my first SMT game ever and played it in hard mode. I remember it as a hard boss but not impossible I hadn't problem with him was pretty fun, but instead, the final bosses were really difficult for me.
For me it was definitely the most difficult fight. The thing with endgame bosses is that at that point you have so many OP skills that you can just make a character build that completely counters the boss, with Beldr you don't have that luxury, also it's kind of a difficulty spike out of nowhere which makes it seem even harder that it actually is.
@lukaabramovic3227
I think it's mostly that by this point in the game i just literally didnt have a team that was capable of handling him.
And even when I built one that was somewhat capable I still ended up randomly dying to a crit or unlucky stone in a single turn from full health.