NEW EEL IS INSANE! - The Bazaar

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  • Опубликовано: 11 янв 2025

Комментарии • 92

  • @drulli6
    @drulli6 18 часов назад +17

    16:00 the revolver has 6 ammo then on next shot it is down to 3 ammo, definitely some bug going on here. From what I can see other items sometimes only charge the revolver visually, but then gets "corrected" (wrongly) once the revolver shoots

  • @MrFazerlogin
    @MrFazerlogin 19 часов назад +60

    Freeze should be less effective on frozen itens, maybe even doesnt work

    • @MrMpakobec
      @MrMpakobec 14 часов назад +3

      Or radiant should be 90% efficient - defend vs 90% freeze or destroy strikes - then it can be more common and dont feel like everything or nothing kinda deal.

    • @bonbei8955
      @bonbei8955 13 часов назад +1

      utility effect should be less effective when stack

    • @ticopain
      @ticopain 13 часов назад +1

      Probably need diminishing return and an invunenabality after a certain time for couples seconds, like crowd control in world of warcraft pvp. I think it should apply to slow and freeze.

    • @nichitacruceanu9540
      @nichitacruceanu9540 12 часов назад +1

      it should be reduced by charging instead of charge doing nothing, and go down twice as fast if hasted and twice as slow if slowed

  • @bradylawson3636
    @bradylawson3636 20 часов назад +55

    13:19 The "Combined crit chance" doesn't matter, the occurrence % for both critting is ~5%, Treb Crit/noRev Crit is ~10%, RevCrit/NoTreb is ~ 30%, and the chance for no crit at all is 55% per CD cycle (rather than the presented 50%).
    Your "crit per cycle" rate is below 50% still, it on average does NOT keep up w/ outgoing rate (and actually gets worse the faster the Revolver goes, because shot run it goes w/o triggering Treb is only ~45% chance to replenish the ammo spent.

    • @badrunna-im
      @badrunna-im 20 часов назад +1

      Both critting doesn't count as 2 crits?

    • @bepper66
      @bepper66 19 часов назад +10

      This right here. You can't just add the crit of two items. It would be 50/200 in this case not 50/100.

    • @ROTMGmimighster
      @ROTMGmimighster 19 часов назад

      I guarantee you he knows that. It's just much easier to add them together for a general idea of the odds. And as you say there is a 5% chance for double crit which is why the chance for any reload per round of activations is slightly lower, but the average amount of ammo reloaded is still almost the same. He was still pretty unlucky, at least in the Dooley fight before the rant, because the revolver shot 8 times and the Treb shot 7 as it ran out of ammo. So it only reloaded once out of 7 times on a 45% chance each time. That's unlucky but still admittedly within varaiance. The thing that made it seem even unluckier then it was is the fact that first Treb crit didn't reload for some reason. So he literally was still unlucky and also got slightly screwed by a bug. But you and everyone else got to do your umm akshually to feel smarter so it doesn't matter.

    • @ROTMGmimighster
      @ROTMGmimighster 19 часов назад +4

      ​@@bepper66you're literally didn't understand what Kripp was saying. A crit reloads 2 ammo. So Kripp was saying that on each round of triggers at 50% total on average. Every 2 rounds of usage he should crit on average and reload 2 ammo. What you're saying would make sense if it only reloaded one. As for the actual odds it would be 45 55 as the other comment said but with a 5% chance to double reload too.

    • @andreiradu7851
      @andreiradu7851 19 часов назад

      ​@@ROTMGmimighster the skill was changed afaik, it now only reloads 1 ammo on diamond tier

  • @AlbertoNeurohr
    @AlbertoNeurohr 18 часов назад +7

    15:59 Revolver is bugged, it consumed THREE ammo in a single shot

  • @emptee182
    @emptee182 20 часов назад +18

    at 15:58 The Revolver used 3 ammo at once! Did I see that right or am I missing something?

    • @Daniel2374
      @Daniel2374 19 часов назад

      It did

    • @Sergiu0106
      @Sergiu0106 19 часов назад +17

      seems like it only counts it's own crits. The treb crits and adds 2 ammo, but only visual. So on the next shot, it goes back to where it were if no crit had happened.

  • @Mrcoddy
    @Mrcoddy 20 часов назад +17

    I wanted eel to be good soooo bad haha, man I lost a ton of runs trying to force him before

  • @nichitacruceanu9540
    @nichitacruceanu9540 13 часов назад +1

    29:31 i would ve replaced cloak, eels is a friend

  • @Voxnod
    @Voxnod 18 часов назад +2

    Wow! Kripp, I am so glad to see you in my RUclips feed again after all these years!

  • @baptist8155
    @baptist8155 19 часов назад +4

    So watching this there was a glitch at 16:00 where it stripped two ammo instead of adding.

    • @vitahast
      @vitahast 16 часов назад

      this is reynad gaslighting kripp

    • @nicknevco215
      @nicknevco215 14 часов назад

      It used 3 ammo once

  • @_Stormy_Knight_
    @_Stormy_Knight_ 16 часов назад +1

    27:00 on that note its possible to have a diamond Bushel as Pyg as early as day 2 so long as its your starting item lmao

  • @BBSplat
    @BBSplat 17 часов назад +1

    Running into Pygs with a board full of items where they all charge each other all the time is definitely wild. And here I thought making almost all the passives into cool downs was going to be a nerf

  • @Rupertthefallen6598
    @Rupertthefallen6598 18 часов назад +1

    @kripparrian , Look at your gun at 16:00 it uses 3 ammo for 1 shot, which is really weird.

  • @TheMagicStik
    @TheMagicStik 19 часов назад +3

    Kripp complains about Bushel when the opponent has FORT on day 6 lol

  • @Sviesius
    @Sviesius 19 часов назад +2

    its definitely off to some degree - spent 3 full days with no crits with 60%+ weapon

  • @Diesosoon
    @Diesosoon 20 часов назад +16

    2:15 Skipper the Kripper

  • @JabaWiz
    @JabaWiz 20 часов назад +3

    27:24 eel in shop

  • @felipheviana571
    @felipheviana571 14 часов назад

    53:36 as soon as i Saw This live, i knew that would be an RUclips video

  • @Draedaja
    @Draedaja 19 часов назад +1

    "this basically goes off as much as that!" hm... x6 vs. x14
    I mean. Close enough I guess? xD

    • @Autofobia1
      @Autofobia1 19 часов назад

      burn and dmg can crit separatly so it's kinda multihit iteam

  • @kyriakopoulospanos9605
    @kyriakopoulospanos9605 17 часов назад

    Exept from the fact that the revolver is faster and has 35% chance to crit so i essentially offsets the crit chance combined with treb below 50%,
    it becomes even worse when crit occurs at the start of the fight when revolver is full ammo cause u are also missing 1 of the 2 ammo that is reloaded.

    • @xObscureDarkness
      @xObscureDarkness 14 часов назад

      The faster it goes the faster treb goes as well

  • @BloodyFox1
    @BloodyFox1 17 часов назад +4

    I really don't like the whole switch to charge. Sure, the values are currently bonkers, but I still prefer most items going through their cooldown "normally". I liked the way it was before, where charge on X items were a bit of a standout ability that took some effort to build around.

  • @chad0x
    @chad0x 17 часов назад

    Shurkou has been praying for a radiant barrel for exactly that reason.

  • @AugustoValentini
    @AugustoValentini 19 часов назад +3

    Freeze seems really unbalanced now. If you don't get radiant your entire build gets shut down and it's almost impossible to get to 10 wins. If you do get radiant, it can be an auto win. That's not fun to play or to watch.

    • @momoaa
      @momoaa 17 часов назад

      Its pretty consistant to hit anti freeze on the silver skill vendor tbh, sorta on you at this point if you dont save money for rerolls on that vendor/pick upgrade instead of silver vendor and then complain about getting frozen to death

    • @Hateful_Bug
      @Hateful_Bug 14 часов назад +2

      It creates a loophole where you are forced to force this skill, which even with force not making it 100% to get, in which case you fall into a pit where freeze creates infinite frustration with no counter (Last fight is just laughable, what is my actions?).
      Call me crazy, but freeze is the least interactive and most annoying form of cc in this game

    • @AugustoValentini
      @AugustoValentini 13 часов назад +1

      @@momoaa I only watch the game (waiting for official release to play it myself) but what I gather from streams and videos is that, even if it's possible to force the skill or find radiant, it's not a fun mechanic exactly because you have barely any choice.
      The current meta has many viable builds but only if you get that specific skill, which is not great in my opinion. Coming from Hearthstone, it is the same as forcing every deck of every class, no matter the play style, to include the same set of 2 or 3 tech cards because otherwise you auto lose. That gets boring fast.

  • @raeedkabir5109
    @raeedkabir5109 16 часов назад +1

    Shield Bash beats all meta builds at the moment

  • @Skycania
    @Skycania 13 часов назад

    Surprised you don't think Freeze is the problem... there should be a 'thawed' period between freezes where it can't be frozen again

  • @Wolfe-Tone-
    @Wolfe-Tone- 17 часов назад

    Cant believe he didnt take the Restorative Brick Buddy!! Beside the eel it would have went like crazy

  • @abrvalg321
    @abrvalg321 19 часов назад

    Listen up guys: eel + windmill + dock lines + proboscis = win.

    • @possibly-awkward8201
      @possibly-awkward8201 17 часов назад +1

      Just diamond proboscis with slow enchant is win. No need for all the other jazz

  • @Mindofthequill
    @Mindofthequill 20 часов назад +5

    4:33 dude's heal heard Kripp talking shit and was like check this shit out and crit lmao
    Honestly really amusing. Still lost but the timing was good.
    Also personally I still think rather than the radiant issue I'd rather have some sort of diminishing returns on freezes. Like the goof of 99 second freeze off of the ice club effect is fine, but when you just get perma frozen off of multiple triggers it really irritates me. Even like some sort of internal timer would be interesting like maybe after you freeze for 7 seconds or some shit that can't be frozen for another 7 seconds. I don't know I'm just spitballing I'm not a game designer lol.

  • @iMakeTheSpackle
    @iMakeTheSpackle 16 часов назад +1

    The new Rapid Thaw is not only easier to get it can also pretty much make your entire board immune to freeze at Gold/Diamond. At gold it reduces freeze duration by 3 seconds. That means any freeze that isn't at least 4 seconds is just voided making it virtually impossible to perma freeze an item as getting an item to 4 second freeze is incredibly difficult.
    At diamond I just don't think even highroll freeze builds are going to do anything. Diamond Rapid Thaw is a 4 second reduction, meaning the enemy would need a FIVE SECOND FREEZE to even freeze an item for 1 second. Rapid Thaw can now be found in the general skill shops and you can typically fight Joyful Jack twice a run making it way easier to fish for.

  • @chad0x
    @chad0x 18 часов назад

    Lich is *utterly* impossible, still. Nothing beats it as far as I can see.

  • @Lemt
    @Lemt 16 часов назад

    Doesn't Revolver only reload when it crits itself, and it ignores other items getting a crit? I think the tooltip's wrong (or the tooltip is right but it doesn't work as intended)

  • @LogicalKip
    @LogicalKip 13 часов назад

    We demand a boulder run

  • @jakeoxendine2244
    @jakeoxendine2244 20 часов назад +14

    The reason the revolver was running out of ammo was that it was triggering significantly faster then the treb. So it was only really using it's crit. The trebs crit couldn't be added to it

    • @dd7896
      @dd7896 20 часов назад +8

      Exactly. Kripp seems very confident in his math but at the same time, it's quite wrong sometimes. A revolver with 35 crit and relevant haste uptime will eventually run out of ammo, unless you get very lucky, even if there's a 15% crit treb on the board as well.
      I don't think there's something "very wrong with crit" it's just regular variance in small sample sizes that sometimes happens.

    • @TazioCool
      @TazioCool 19 часов назад +10

      He's more or less right about the math, but wrong about the bug. It seems to some times use more than one ammo when it shoots. Like at around 16:00, where it goes from 6 ammo to 3.

    • @ROTMGmimighster
      @ROTMGmimighster 19 часов назад +1

      It wasn't going off significantly faster. Against Dooley the revolver shot 8 times before going to 0 ammo. When it did the Treb shot for the 7th time almost immediately after the revolver ran out of ammo. From those 8 revolver shots it crit once, and from the Treb it crit once (with it's first shot) but it seemingly didn't reload the revolver for some reason. They sort of went off at the same time but usually with interactions like that it would reload because it was the revolver hasting/shooting first that caused the Treb to charge and then be used.
      Anyway, 1 crit out of 8 is quite unlucky and 0 from the Treb would've been unlucky but again it looks like it did crit but didn't reload. So it was unlucky overall, but definitely still could be variance. And it at least looks like the interaction with two items going off at the same time is bugged when it comes to reloading the revolver. So Kripp definitely was justified in feeling unlucky there but idk about crit chance as a mechanic actually being bugged in general.

    • @Rupertthefallen6598
      @Rupertthefallen6598 18 часов назад +6

      no problem is that the revvy is bugged. it shows visually tht you get ammo but only actually gets ammo from its own crits. its shows at 15:58 . the treb crits it adds 2 ammo but when the revvy goes off it uses 3 ammo. as if to remove the ammo gotten from treb crit

    • @jackcook3471
      @jackcook3471 15 часов назад

      Does the treb have functionally 30% crit since it has 15% crit on burn and damage? I'm asking because I'm not sure if that's how it works

  • @theqwerty241
    @theqwerty241 18 часов назад

    That last fight was wack

  • @shesh2265
    @shesh2265 20 часов назад

    1 hour game doesnt sound too insane lmao

  • @SunbleachedAngel
    @SunbleachedAngel 18 часов назад

    Icy Miss Isles btw

  • @lambolif3
    @lambolif3 17 часов назад

    Sad Ending

  • @Uncle19
    @Uncle19 15 часов назад

    I feel like haste is too necessary. I’d almost like to see them have haste be based on rarity, where bronze/silver/gold/diamond is 1.25/1.5/1.75/2x speed

  • @xAlcoholicGamer
    @xAlcoholicGamer 18 часов назад +1

    I cant believe this noob picked sheild enchant over poison on the eels. Kripp sure does like picking the 'alternative' options...

    • @Skycania
      @Skycania 13 часов назад +2

      He proceeded to slap everything else in the game except for getting freeze spammed at the end...? Seems like a good choice to me.

  • @NatePrawdzik
    @NatePrawdzik 13 часов назад

    Perhaps radiant should be nerfed to reduce the effects by 50%.

  • @kurre5644
    @kurre5644 20 часов назад +1

    in the first quarter of the video, Kripp discovers variance

  • @nicknevco215
    @nicknevco215 14 часов назад

    49:40 pwned

  • @vitkovitsmate7281
    @vitkovitsmate7281 15 часов назад

    Yes I have consistent 10 wins with EEL.

  • @JustWatoo
    @JustWatoo 15 часов назад +1

    No 10 wins? Eels bad man

    • @Hateful_Bug
      @Hateful_Bug 14 часов назад

      Sorry, couldn't counter perma freeze from my goat Pier

  • @Dunskies118
    @Dunskies118 15 часов назад

    It is indeed sus.

  • @gustavk3227
    @gustavk3227 16 часов назад

    I am i grad school for mathematics. I’m sorry Kripp but you are wrong about how the crit rates work

    • @dougmercer
      @dougmercer 16 часов назад +1

      He's computing expected number of crits, and made simplified assumption assuming that both fired about the same amount of time. Expected number of total crits where p1 and p2 are their crit chances and n1 and n2 are number of times fired.
      EV = p1*n1 + p2*n2.
      If you assume n1 and n2 are equal (which he did as short hand)
      EV = p1*n + p2*n = (p1 + p2) * n.
      In any case, his back of napkin math was enough to correctly identify that revolver ammo count appears to be bugged, as it visibly dropped by three when firing at around 16 mins.

  • @IceWraith101
    @IceWraith101 17 часов назад

    completely incorrect on the statistics of crit. 30% crit and both go off 10 times thats 3 each on average. so 6 crits. NOT 10. Also it only reloads TWO ammo per crit so the gun should run out of ammo unless treb crits to save it. Would need 50+% of crit to not run out of ammo "on average"

  • @Pergynter
    @Pergynter 19 часов назад +1

    doesnt watch the fights, complaints about not getting crits when getting crits

  • @MrDanieloneill
    @MrDanieloneill 18 часов назад

    LOLOL bro literally doesn't understand statistics and then says it proves there's something wrong.

  • @joshuagauntlett8724
    @joshuagauntlett8724 17 часов назад

    failed basic maths