@RedZoneRogue that is correct, those dual mode cards give you the option to either use them as commands or as a pilot depending of the situation, but not as both at the same time
@@RedZoneRogue thanks. I build gunpla on the side. I have so many I want to build but money is scarce at the moment. It's not like tcgs were I can turn a profit but I enjoy doing it.
Am I missing something or is there no symbol or shape around to signify color beyond actual card color? Might be bad for some accessibility for some people
I looked at all the revealed cards so far and it's looking like Green is pretty good thanks to Wing Gundam. You don't need to massive ramp only early to get to around lv 5 or 6 then you need some way to ditch the useless ramp card like First contact ( so far only white has card to ditch it while drawing cards) , since you only have maximum of 10 natural mana and you can't even ditch it like land in Mtg. So ramp card after 1 cast like First action= dead card most of of the time, you might only want to run 3 copies at max and prob pair with W color so you get to cast Overflow to discard. Strongest cards so far imo are: - Blue :Ray + 3/4 self repair gundam. - White: Overflow, Bride and mu la flaga is insane if there is a chain in this game and Mercury for the great 1/2 pilot stats + recover mana. - Green: Char's zaku 2 is the strongest rare drop so far, insane value For 3 mana + pilot, you are looking at premium stats 4/3 + 3/1 token= 7/4 . Falmel base and Wing gundam. Base is really freaking good if they net immediately value like Falmel, also one aspect I bet people overlook. Base nets you a card from shield, that is really really strong in this game where you burn cards like no tomorrow. The UG or WG look great, UG is slower and more of a control sultai type where you drop big Wing and slowly drain opp resources. Where WG has more synergy with the lower cost command cards to dish into grave -> allow the 2 cost to become 4/4 and much more tempo base deck to swarm a bit early and play more on curve. And UW is a well around deck with accessing to draws and both Bounce/ Rest effect. Early 1-2 drop is really bad so far unless they have some sort of good effects, because you start with around 3hp base so a 2AP unit not gonna cut it, since drawing is very rare in early sets, so you don't want a dead unit 1 cost 2/2 which can't trade while opp drops even a stats line 3/4 for 2 cost (required lv4). Pilot + Gundam is 2 cards so you burn cards really quick while only drawing 1 per turn, so drawing effect is super strong and rare in this early reveal.
This game looks really good so far, the Bases and how the pilots/mechs interact seem very interesting. If the Hy-Gogg card has bad stats im gonna be pissed!
Speaking of the command/pilot cards we didn't see them use the pilot side. Do you declare that you're playing them as a pilot only? this would also suck if you're new or there is a lot of things going on and you accidentally put your command/pilot card to the discard pile because you forgot that you played it as a pilot.
@@RedZoneRogue yeah. they really didn't really touch on it. they casters for the demo game didn't say anything about how these type of cards work. At least we have something to ask them during the event. hahaha
soooo they actually covered this in the developer video Command/Pilots is you pick one or the other you can play it as a Command card OR play it as a Pilot card so there is a little added variety to these guys
Yo who else is stoked for the Gundam Card Game?!
How does it compare to other Bandai TCGs?
Thanks for using the site and looking forward to seeing you in Houston!
Looking forward to meeting you as well! Keep up the excellent work on the website! 💪
So happy you got chosen to early preview this game.
I think with the command cards that are pilots as well, you have to choose 1 of both options and don't get both.
Oh interesting, I had assumed you get both since the Pilots were very underwhelming. Can you point me to where it says this? 🙏
@RedZoneRogue that is correct, those dual mode cards give you the option to either use them as commands or as a pilot depending of the situation, but not as both at the same time
See you there, my friend 🎉
I'm looking forward to it - it's been far too long!
I also love the Deathscythe gundam. Aswell as the Love Phantom.
Domon is probably my favorite protagonist.
Ooh excellent choices 👌
@@RedZoneRogue thanks. I build gunpla on the side. I have so many I want to build but money is scarce at the moment. It's not like tcgs were I can turn a profit but I enjoy doing it.
Am I missing something or is there no symbol or shape around to signify color beyond actual card color? Might be bad for some accessibility for some people
Hmm I can't find one either 🤔
Looking forward to seeing you again soon in a new game 💜💙
Likewise my friend!
I looked at all the revealed cards so far and it's looking like Green is pretty good thanks to Wing Gundam. You don't need to massive ramp only early to get to around lv 5 or 6 then you need some way to ditch the useless ramp card like First contact ( so far only white has card to ditch it while drawing cards) , since you only have maximum of 10 natural mana and you can't even ditch it like land in Mtg. So ramp card after 1 cast like First action= dead card most of of the time, you might only want to run 3 copies at max and prob pair with W color so you get to cast Overflow to discard.
Strongest cards so far imo are:
- Blue :Ray + 3/4 self repair gundam.
- White: Overflow, Bride and mu la flaga is insane if there is a chain in this game and Mercury for the great 1/2 pilot stats + recover mana.
- Green: Char's zaku 2 is the strongest rare drop so far, insane value For 3 mana + pilot, you are looking at premium stats 4/3 + 3/1 token= 7/4 . Falmel base and Wing gundam.
Base is really freaking good if they net immediately value like Falmel, also one aspect I bet people overlook. Base nets you a card from shield, that is really really strong in this game where you burn cards like no tomorrow.
The UG or WG look great, UG is slower and more of a control sultai type where you drop big Wing and slowly drain opp resources. Where WG has more synergy with the lower cost command cards to dish into grave -> allow the 2 cost to become 4/4 and much more tempo base deck to swarm a bit early and play more on curve. And UW is a well around deck with accessing to draws and both Bounce/ Rest effect.
Early 1-2 drop is really bad so far unless they have some sort of good effects, because you start with around 3hp base so a 2AP unit not gonna cut it, since drawing is very rare in early sets, so you don't want a dead unit 1 cost 2/2 which can't trade while opp drops even a stats line 3/4 for 2 cost (required lv4). Pilot + Gundam is 2 cards so you burn cards really quick while only drawing 1 per turn, so drawing effect is super strong and rare in this early reveal.
Toonami crew represent! Now let's get a Tenchi Muyo CCG in production and on the table!
Hell yeah! I actually think Tenchi Muyo is getting a new reboot series! 👀
@@RedZoneRogue oh what?? Will be keeping my eyes peeled for that for sure!
I can imagine the next Gundam Build series anime be Gundam Card Fighters.
I'd be down for that!
This game looks really good so far, the Bases and how the pilots/mechs interact seem very interesting. If the Hy-Gogg card has bad stats im gonna be pissed!
I've also got high hopes for several mobile suits! 🙏
Dang to bad it invite only would be nice to go and also get a chance to meet you 😢
Speaking of the command/pilot cards we didn't see them use the pilot side. Do you declare that you're playing them as a pilot only? this would also suck if you're new or there is a lot of things going on and you accidentally put your command/pilot card to the discard pile because you forgot that you played it as a pilot.
Oh interesting - I had assumed you get both but you might be right 🤔
@@RedZoneRogue yeah. they really didn't really touch on it. they casters for the demo game didn't say anything about how these type of cards work. At least we have something to ask them during the event. hahaha
@fauloo I'm really hoping we get a hands on demo 🙏
soooo they actually covered this in the developer video Command/Pilots is you pick one or the other you can play it as a Command card OR play it as a Pilot card so there is a little added variety to these guys
@@hunter8574 oh sweet! thanks for the clarification!
I hope bandai let us use custom resource cards
That would be awesome. I have a feeling they might not for official events but we'll have to see!
What differences does the Gundam card game have compared to other Bandai Namco games like Digimon and One Piece?"
The base and pilot systems seem pretty interesting and different from those other games. Persistent damage like Shadowverse Evolve too
Can a player have multiple Bases deployed?
One 1 at a time I'm pretty sure