1.) I trust you know "Jorphdan" appears as item 38 in the list of wizard names on p.27 of Knave 2e. 2.) Re those Eberron runner-up confidentiality and proprietary IP agreements, the creators kept anything and everything about their settings that they didn't disclose to Wizards as part of the competition. So, thankfully, they were / are still free to sell all the lore they held back (together with reskinned versions of setting elements they submitted). Still, they were hamstrung from capitalizing off their 1st or 2nd runner-up status. And, all of that said, I hundred percent agree that we've likely seen those submitted elements dropped into MTG and, I suspect, in certain campaign books. 3.) Kudos on another great video. See you next week!
Your theory on the Kraken is actually really logical, I hadn't thought of that, but it makes more sense than anything else worth how many different creators have posted it (some of whom refuse to do sponsored content)
I haven't played Forbidden Lands, so I can't say for sure. But I think the variation of Year Zero that they use for Alien is a bit smoother...OK, a lot smoother.
I was able to get one of the Dispel d20's, a set of the Drizzt dice, and two of the Avatar dice. Also the amethyst dragons and all the books I'd wanted. Basically the only thing I didn't get were the topaz dragons, so all in all great haul even if this year felt a bit lighter than previous years.
Playtesting: (IMO) there are a few stages to playtest a game. First I'd do what you said you'd do, playtest it with friends, letting them know you're testing the mechanics. This is great for eary feedback, getting ideas you'd never thought of. Then run it with random players, at an FLGS, con, or online. This is good because you'll get feedback from lots of different types of players, so you'll figure out what sorts of players you should market the game to. But yeah, finally, you need to put out the rules in a pdf and let another GM run it for their players, with no advice. This can be so hard, but it's important to know if your rules need editing to explain how your system works.
Hey Jorphdan, did you see the sale that Monte Cook Games is having on their 5th edition books? It is definitely worth checking out. I spent a lot of money. 😅
1.) I trust you know "Jorphdan" appears as item 38 in the list of wizard names on p.27 of Knave 2e.
2.) Re those Eberron runner-up confidentiality and proprietary IP agreements, the creators kept anything and everything about their settings that they didn't disclose to Wizards as part of the competition. So, thankfully, they were / are still free to sell all the lore they held back (together with reskinned versions of setting elements they submitted). Still, they were hamstrung from capitalizing off their 1st or 2nd runner-up status. And, all of that said, I hundred percent agree that we've likely seen those submitted elements dropped into MTG and, I suspect, in certain campaign books.
3.) Kudos on another great video. See you next week!
Super appreciate you keeping Saturday mornings for RPGs. Love how I know you will talk about lots of stuff.
Now to go see about Free RPG day!
Your theory on the Kraken is actually really logical, I hadn't thought of that, but it makes more sense than anything else worth how many different creators have posted it (some of whom refuse to do sponsored content)
I'd bet dollars to donuts that Nentir Vale/Points of Light/D&D 4e base setting is one of the Finalist entries in the old 3.5 setting contest.
I haven't played Forbidden Lands, so I can't say for sure. But I think the variation of Year Zero that they use for Alien is a bit smoother...OK, a lot smoother.
I was able to get one of the Dispel d20's, a set of the Drizzt dice, and two of the Avatar dice. Also the amethyst dragons and all the books I'd wanted. Basically the only thing I didn't get were the topaz dragons, so all in all great haul even if this year felt a bit lighter than previous years.
That's nice! I got the drizzt dice too!
Hope the free game day went well!
Always good stuff!
Playtesting: (IMO) there are a few stages to playtest a game. First I'd do what you said you'd do, playtest it with friends, letting them know you're testing the mechanics. This is great for eary feedback, getting ideas you'd never thought of.
Then run it with random players, at an FLGS, con, or online. This is good because you'll get feedback from lots of different types of players, so you'll figure out what sorts of players you should market the game to.
But yeah, finally, you need to put out the rules in a pdf and let another GM run it for their players, with no advice. This can be so hard, but it's important to know if your rules need editing to explain how your system works.
Great advice thanks!
Hey Jorphdan, did you see the sale that Monte Cook Games is having on their 5th edition books? It is definitely worth checking out. I spent a lot of money. 😅
Oh no I didn't! I'll go check
@JocularJunction my first order was delivered yesterday, the books all look great, I just have to find time to read them.