Hey Phil, you might not remember the comment, but some months ago I mentioned thet I was close to getting my first dual land. Well, it finally came in on Monday! I'm now the proud owner of a revised Bayou, one of the new jewels of my collection. Thanks for the good content as always - I love seeing fringe cards in thumbnails.
I feel like if you’re building around high noon, you probably want to do something like boros prison instead of naya enchantress. Like you said, the enchantress deck wants to cast a million things in a turn. High noon is already a lock piece. Throw some moon effects and archons in there and away we go.
@@christopherneil8265 sorry, not narset, i meant Nahiri. There was a boros nahiri printed in eldritch moon with a +2 that rummaged, a -2 that exiled cards, and an ult that grabbed a colorless creature or artifact from your deck and dropped it onto the field. Synergized really well with emrakul, since you could discard emrakul to her +2, which shuffled it and your gy back into the deck, so you'd never brick and accidentally draw emrakul. It gave you a great card engine, removal and a dominant endgame, that just came with the drawback of being kinda slow, since nahiri for 4 mana and you needed to + her twice, so you would need to stall the game out. which meant she was great in a fringe boros prison deck that focused on using Supression Field and Blood Moon to screw over lands hasnt seen play in years, but ive always liked the strategy because of the nahiri-emrakul combo
1:08:40 - On Thin Ice is Modern legal, and is definitely worth going mainly G/W. The upshot is that it also allows you to run Blood Moon without much issue (As you only really need 1 Stomping Ground in the manabase as a Red land). Cards like Utopia Sprawl, Sanctum Weaver and Abundant Growth are all Red sources if need be.
I think Springheart Nantuko might be a way to help relieve some early pressure while not lowering the enchantment count and making extra lands a little less painful. Also, I feel slightly dirty recommending it, but this deck may want Solitary Confinement to not just get blitzed after an enchantress effect hits the board.
game 1 was all i needed, this is my favorite deck ever. you are telling me its an enchantment-based deck that combos off to draw cards and gain life???? sign me up!!!!
oh, hell yeah, the first deck i ever had real success with was a budget azorius hallowed haunting spirits deck in MID/DMU standard. it was the closest you could get to simulacrum synthesizer before simulacrum synthesizer was printed, love to see it in another format
G1, keeping High Noon against a fair aggro deck seems completely wild to me. Not only does it not slow it down, but the only way you win those games is by going over the top yourself, so High Noon is actively good for your opponent.
High noon is bad in this deck more removal would be better. Also I think scavenger and sheltered by ghosts could be good in this deck as new cards for enchantress decks. Scavenger is a 1 drop that grows big quick in this deck, and ghost is a weaker binding but gives lifelong and Ward 2 plus a power boost. I think it’s better then high noon
It feels so weird to hear “some kind of no good oops all spells / belcher deck” nowadays. Just to let you know since you’re not an active modern player, this charbelcher list in round 2 is one of the best decks in the format due to MH3 MDFCs and an abundance of free counterspells.
Why exactly are you running Path over something like Prismatic Ending? "Big boy removal" is already covered by leyline binding and giving the opponent additional lands is obviously a big downside. Especially on turn 1, if they play a Ragavan / Ocelot Pride, Prismatic Ending is a great answer, but Path would just be bad there. And that is against at least 30% of the meta. There's probably a good reason for it that I'm not thinking of but I was just wondering...
Instant speed removal for any creature is totally great in a world where Atraxa and friends can come down quickly. PE missing some things like Troll or Metamorphosis Fanatic was on my mind.
What an honor to be sponsored by the CEO of ETBs personally! They must be busy managing all of those abilities.
You could say...that they... occasionally get...triggered. YEAHHHHHHHHHHH
I love that username, and I'm a huge fan of Blade of Selves. I'm heavily bought into EtB stocks.
Hey Phil, you might not remember the comment, but some months ago I mentioned thet I was close to getting my first dual land. Well, it finally came in on Monday! I'm now the proud owner of a revised Bayou, one of the new jewels of my collection. Thanks for the good content as always - I love seeing fringe cards in thumbnails.
Congrats on your big purchase!
I feel like if you’re building around high noon, you probably want to do something like boros prison instead of naya enchantress. Like you said, the enchantress deck wants to cast a million things in a turn. High noon is already a lock piece. Throw some moon effects and archons in there and away we go.
im a big fan of boros prison honestly. i feel nahiri/emrakul is a really underrated combo in those types of shells
@@honeyham6788 agreed. Ive been wanting to revisit boros prison with suppression field , blood moon and all the other goodies
@@honeyham6788 i know i suggested it, but i don't play much modern. is that a playable archetype?
@@christopherneil8265 sorry, not narset, i meant Nahiri. There was a boros nahiri printed in eldritch moon with a +2 that rummaged, a -2 that exiled cards, and an ult that grabbed a colorless creature or artifact from your deck and dropped it onto the field. Synergized really well with emrakul, since you could discard emrakul to her +2, which shuffled it and your gy back into the deck, so you'd never brick and accidentally draw emrakul.
It gave you a great card engine, removal and a dominant endgame, that just came with the drawback of being kinda slow, since nahiri for 4 mana and you needed to + her twice, so you would need to stall the game out.
which meant she was great in a fringe boros prison deck that focused on using Supression Field and Blood Moon to screw over lands
hasnt seen play in years, but ive always liked the strategy because of the nahiri-emrakul combo
I agree.
1:08:40 - On Thin Ice is Modern legal, and is definitely worth going mainly G/W. The upshot is that it also allows you to run Blood Moon without much issue (As you only really need 1 Stomping Ground in the manabase as a Red land). Cards like Utopia Sprawl, Sanctum Weaver and Abundant Growth are all Red sources if need be.
38:59 I felt that in my soul
The most amazing thing is not that MODO did that but that Phil made a joke about it so fast.
That joke wrote itself, to be fair.
Hallowed Haunting with rite of harmony was one of the funniest decks last standard rotation for me.
I think Springheart Nantuko might be a way to help relieve some early pressure while not lowering the enchantment count and making extra lands a little less painful.
Also, I feel slightly dirty recommending it, but this deck may want Solitary Confinement to not just get blitzed after an enchantress effect hits the board.
Hmmmmmmmmm, Springheart is a neat idea.
game 1 was all i needed, this is my favorite deck ever. you are telling me its an enchantment-based deck that combos off to draw cards and gain life???? sign me up!!!!
oh thank god im not the only one who says "its high noon" everytime that card gets involved.
You were already talking about possibly using Snow covered lands so On Thin Ice is another Chained to the Rocks, right?
Yup!
@ThrabenUniversity Philllll, thanks for talking to me. You bring joy to my life in these dark days. Thanks!
While I perfer the Legacy content, its always fun to see you dip into other formats
This was a very fun league.
This deck needs a 1of mana bloom. You can cast it for x=0 and get a free enchantment to cast each turn. Early it is acceptable ramp.
I loved running hallowed haunting in standard (selesnya enchantments). It just gets out of hand pretty fast. 👍
oh, hell yeah, the first deck i ever had real success with was a budget azorius hallowed haunting spirits deck in MID/DMU standard. it was the closest you could get to simulacrum synthesizer before simulacrum synthesizer was printed, love to see it in another format
G1, keeping High Noon against a fair aggro deck seems completely wild to me.
Not only does it not slow it down, but the only way you win those games is by going over the top yourself, so High Noon is actively good for your opponent.
High noon is bad in this deck more removal would be better. Also I think scavenger and sheltered by ghosts could be good in this deck as new cards for enchantress decks. Scavenger is a 1 drop that grows big quick in this deck, and ghost is a weaker binding but gives lifelong and
Ward 2 plus a power boost. I think it’s better then high noon
Besides not playing Rule of Law in enchantress, I think On Thin Ice is way better than Path
I think so.
33:24 it's Kaalia with the steel chair
I played a Hallowed Haunting deck when it was Standard Legal with Katilda, Dawnhart Martyr in it. Might be good in this.
Hmm still in the deck tech... but it seems weird to combine a deafening silence effect in a deck that likes to chain spells together
Given how the games went, I do agree.
Deck might have needed something like a ghostly prison in SB for aggro
Obligatory algorithmic contribution
It feels so weird to hear “some kind of no good oops all spells / belcher deck” nowadays. Just to let you know since you’re not an active modern player, this charbelcher list in round 2 is one of the best decks in the format due to MH3 MDFCs and an abundance of free counterspells.
Whoops lol. That shows my level of format knowledge!
Abundant Growth is the 1 mana card you are thinking of for this deck.
That'll work!
how about 1 copy of bitter reunion to fetch and have lethal on the turn that you go off
Question, why no Unlife with Solemnity?
I think that pushes you a little too hard towards prison in a pretty fast format.
Why exactly are you running Path over something like Prismatic Ending? "Big boy removal" is already covered by leyline binding and giving the opponent additional lands is obviously a big downside. Especially on turn 1, if they play a Ragavan / Ocelot Pride, Prismatic Ending is a great answer, but Path would just be bad there. And that is against at least 30% of the meta. There's probably a good reason for it that I'm not thinking of but I was just wondering...
Instant speed removal for any creature is totally great in a world where Atraxa and friends can come down quickly. PE missing some things like Troll or Metamorphosis Fanatic was on my mind.
@@ThrabenUniversity But Metamorphosis Fanatic isn't legal in Modern.
Its kind of mean but when Phil gets blown out I don't feel like i'm so bad at magic.