Believe it or not, you can actually trigger the ending by just putting out a few flames in the first WWW mini-dungeon and heading back to ACDC Town due to how badly the programmers... programmed the events for that area.
Mega Man Battle Network is great, but _man_ the dungeons of the first game were _beguiling_ in how badly designed they were. Didn't help there wasn't a map. Sure, let's trust everyone to navigate the spaghetti that is the waterworks for the first dungeon.
It beats the hallways that the "dungeons" became in 4 and 6 (and even those are better than liberation missions). I'd rather be lost until I figured out what the game wanted from me than to be taken by the arm and dragged through every scenario. Plus, with all the enemy encounters, you were sure to have good chips before you reached the boss.
@@wheatleythebrick2276 The encounter rate was extremely high in the first game and some of the enemy patterns were disgusting. It was a great way to ease players into this new gameplay model without having to scale the difficulty back, I think. The fact that it existed at all makes the Power Plant scenario feel that much more dangerous, too. I wish they had been as brave in later games in what they would deny the player. That said, I do think that they made the right call getting rid of the auto restore, but only because they improved the general mechanics so much in the second game.
Might be just me, but I enjoyed BN6 the most out of them all, and even completed it first. Still working on the others, but 4 can just go fuck itself no matter what
@@TTRPG_Witch_Leon on top of what the person below you said, and this my own personal experience, the final area, chasing after Laser Man was also hell. I don't know what was going on, whether I just wasn't fast enough or the game was actively going "Fuck you", but I could not reach him. Every time I would get close to clearing the area, a black hole would spawn and I'd have to do it all over again. It got to the point where I went "Fuck this" and put the game down. No other game has managed to get me to do that
Man, what has taken me 12 hours to get to, he got there in 38 minutes 😂😂😂 Granted this is a TAS and I'm doing every single fight that comes my way, and talking to every NPC, but still
Remember, this game was ONCE gonna be a horror game. And I would have no idea how they would do it with a Computer program in a jump suit. And I'm not kidding.
Those little guys' pickaxe attacks only use one space at a time. You can move forward through them if you time it right, which means you can keep firing on them instead of having to stop and go around. I think that might be a possible time save, though a small one. This is true of other shockwave-style attacks as well.
You're right - though shockwave attacks don't work like that as of Battle Network 2, they could be walked through in this one. That said, this TAS is from 2010, so there's probably a more up-to-date TAS somewhere. EDIT: There's no more up-to-date TAS for this game on tasvideos. Nevermind.
Actually, at least some hits were deliberate. That first Met needed to be deleted at a certain low rank to get the Guard chip, as BN1 has a couple of mandatory library completion checks, and Guard stops dropping once you get to rank 9-S. I believe it's 5-8 in BN1.
"SON, THE KITCHEN'S ON FIRE!"
"Don't worry mom! It probably has a virus! I'll jack in and delete it!"
*fire immediately extinguishes*
Well that was easy.
Believe it or not, you can actually trigger the ending by just putting out a few flames in the first WWW mini-dungeon and heading back to ACDC Town due to how badly the programmers... programmed the events for that area.
That would be nice to know before I made this
@@BagOfMagicFoodgood to know TASers arent omniscient, great run btw
HOW!?
you are more useful connected on the internet than in real life, the game
xD
Ahead of its time, I see
This was my first MegaMan game, and it didn't disappoint a 8-9 year old me.
Mega Man Battle Network is great, but _man_ the dungeons of the first game were _beguiling_ in how badly designed they were. Didn't help there wasn't a map. Sure, let's trust everyone to navigate the spaghetti that is the waterworks for the first dungeon.
I remember getting pissed off at that when I was a kid .
It was rather confusing and unintuitive. Had a lot of fun playing the game though.
Still a great experience though.
It beats the hallways that the "dungeons" became in 4 and 6 (and even those are better than liberation missions). I'd rather be lost until I figured out what the game wanted from me than to be taken by the arm and dragged through every scenario. Plus, with all the enemy encounters, you were sure to have good chips before you reached the boss.
the worst part to me was being healed after each fight, which just made everything feel pointless
@@wheatleythebrick2276 The encounter rate was extremely high in the first game and some of the enemy patterns were disgusting. It was a great way to ease players into this new gameplay model without having to scale the difficulty back, I think.
The fact that it existed at all makes the Power Plant scenario feel that much more dangerous, too. I wish they had been as brave in later games in what they would deny the player.
That said, I do think that they made the right call getting rid of the auto restore, but only because they improved the general mechanics so much in the second game.
Man the good old days where the background art is just ''E''
I remember playing these so much growing up. Loved them till BN6 after that I have no idea what was going on 😂
Might be just me, but I enjoyed BN6 the most out of them all, and even completed it first. Still working on the others, but 4 can just go fuck itself no matter what
@@lucinavonnolaran8728 Dafuq is wrong with BN4? I enjoyed playing Blue Moon. 😶
@@TTRPG_Witch_Leon sooo many fetch quests! Was still a fun game, but you spend about half of it doing boring hunts for items to start the next fight.
@@TTRPG_Witch_Leon on top of what the person below you said, and this my own personal experience, the final area, chasing after Laser Man was also hell. I don't know what was going on, whether I just wasn't fast enough or the game was actively going "Fuck you", but I could not reach him. Every time I would get close to clearing the area, a black hole would spawn and I'd have to do it all over again. It got to the point where I went "Fuck this" and put the game down. No other game has managed to get me to do that
@@lucinavonnolaran8728 Hmm, The Laserman part was/is incredibly tedious, so that's fair. What would be your fave MMBN game? 🤔
Oh wow! I didn’t know about Yai could give us 10K Zennies after giving her birthday present! 30:33
I guess the Life Virus was so weak and underwhelming that he got insta-killed by pausing on specific frames. Mega Man 1's pause glitch lives on!
I remember mashing the L or R button on every surface trying to find places to go into.
Hello there cave story fan 👋
Man, what has taken me 12 hours to get to, he got there in 38 minutes 😂😂😂
Granted this is a TAS and I'm doing every single fight that comes my way, and talking to every NPC, but still
lol
No Life Virus?
I didn't know there was a skip for that. Talk about a time save, hilarious.
Remember, this game was ONCE gonna be a horror game. And I would have no idea how they would do it with a Computer program in a jump suit.
And I'm not kidding.
wait what? i wanna know what that version was gonna be like, sounds interesting
As a fan of this series, that sounds like a good read. So, I ask, trepidation notwithstanding: source?
@@hostiusasinhostilityhostil7853 I think it was either the series article or the first games article from Mega Man Knowledge Base.
@@citizen1715 they were gonna have like heart tracker so they would pull a jumpscare when you are at your most vulnerable
Those little guys' pickaxe attacks only use one space at a time. You can move forward through them if you time it right, which means you can keep firing on them instead of having to stop and go around. I think that might be a possible time save, though a small one.
This is true of other shockwave-style attacks as well.
You're right - though shockwave attacks don't work like that as of Battle Network 2, they could be walked through in this one. That said, this TAS is from 2010, so there's probably a more up-to-date TAS somewhere. EDIT: There's no more up-to-date TAS for this game on tasvideos. Nevermind.
@@hostiusasinhostilityhostil7853 Aww, I'm sorry
Actually, at least some hits were deliberate. That first Met needed to be deleted at a certain low rank to get the Guard chip, as BN1 has a couple of mandatory library completion checks, and Guard stops dropping once you get to rank 9-S. I believe it's 5-8 in BN1.
If Mega Man got all of the e-mails at the same time: Mega Man got @everyone!
POV: you are an omniscient viewer watching Canon Lan operate his netnavi
I think it looks like that speedrun nerfed an movement because being encountered by enemies slows down the speedrun.
not happy that you skipped the game's FINAL BOSS: Life Virus
This kind of thing happens all the time In speedruns.
How could he sequence the chips perfectly? Everytime
Almost no glitches during the game and yet you can skip the final boss entirely XD
my childhood
Megaman, DOWNLOAD!!!
Ye , more of this shit 👌🤘🏾
Real mega hours now. Ill watch this later
And did you watch the video?
YAY MEGAMAN EXE
hm, there has been new stuff found that could make this faster right?
yea, but this tas is also almost 12 years old now
Whoa I had no idea you could skip the lass boss
Huh... where's the final boss?
6:23 I think that's the only passcode that's dependent on RNG.
What!! HOW?! 56:10
Ah yes, the "One Step From Eden" Rip-off, this should be good.
I'm kidding, by the way, this game is great, not good.
5:00 bing bong
Good
How come no enemy encounters appear along the way?
RNG manipulation. With certain button presses in just the right spots, the game can be tricked into never starting a random encounter.
Epc
The dungeons in the first game are awful, but at least the music is nice.
2:02 Megaman was collecting bitcoins before they were cool
Were bitcoins ever cool? I feel like they've gone from a thing weirdos are into to a thing different weirdos are into.
Are you name
No Idea What the Objective of this game is.
fight enemies, collect chips, go to harder areas, rinse and repeat until end of game.