Did you also use BTB to build the road aswell or only the terrain? this videos very interesting, i think i might give the software a shot in the future fr.
From BTB to rFactor - In rFactor track folder find .scn file - Open/Import that .scn file into 3DSimEd - in 3dSimEd export the file to fbx format. open and edit that fbx file in KsEditor - save as .kn5
How do I make the tracks usable in assetto corsa? I’ve made a test track and tried exporting as DirectX but the files I’m given aren’t usable by AC in their current form. Could you maybe do a video showing how to do this? (Not sure if you already have a video on it but if I find that video I’ll delete this comment)
was that you, who made usui touge for rF1? i remember some beautiful rF touge tracks (usui one of them), still have now idea who's the author (my hdd was fried with all mods, so i quit rf)
Is the Xpack you used for those roads openly available anywhere? I can't for the life of me find any good road materials/textures anywhere. Also, if I may, is there something in particular you did for finding road elevation and making it look good? I've just been using Google Earth to find elevation from sea level in key areas (it's questionable and very tedious).
Eagerly awaiting your full release also ! .... cheers
Did you also use BTB to build the road aswell or only the terrain? this videos very interesting, i think i might give the software a shot in the future fr.
Hello, how do you export BTB track in Assetto Corsa?
From BTB to rFactor - In rFactor track folder find .scn file - Open/Import that .scn file into 3DSimEd - in 3dSimEd export the file to fbx format. open and edit that fbx file in KsEditor - save as .kn5
great! can you make a video on trees too please?
Can you import Obj or Fbx files in this application?
Wait for full tutorial video, Good luck mate, 👍👍
very cool love that programm ^^ cheers HexorMods
How to export to assetto corsa?
That's a information i'd like to know too :)
@@shaggykrieg apparently you use a programme called "3dsimed"
They said you use a programme called "3dsimed"
How do I make the tracks usable in assetto corsa? I’ve made a test track and tried exporting as DirectX but the files I’m given aren’t usable by AC in their current form. Could you maybe do a video showing how to do this? (Not sure if you already have a video on it but if I find that video I’ll delete this comment)
In another comment they said you need "3dsimed" to convert it.
@@vladthemeatman7406 I’ll look into that, thank you
was that you, who made usui touge for rF1? i remember some beautiful rF touge tracks (usui one of them), still have now idea who's the author (my hdd was fried with all mods, so i quit rf)
yes..me 😎 ... same my hdd was fried too with all WIP tracks I build for rF1 😭
Hi
Can i use bobs track builder for making assetto corsa rally tracks?
I was trying blender,but it was too hard for me😅
yes can. u need 3dsimed to convert it later. this is same track above after convert it to AC ruclips.net/video/fkSu7zsMDjU/видео.html
@@KaidoRacing wow,thank you very much,btw i like your touges,i use it very often with my friend.
This tool is best on BTB.
On RTB it is not as good
Is the Xpack you used for those roads openly available anywhere? I can't for the life of me find any good road materials/textures anywhere.
Also, if I may, is there something in particular you did for finding road elevation and making it look good? I've just been using Google Earth to find elevation from sea level in key areas (it's questionable and very tedious).
I made all the textures/materials
@@KaidoRacing In that case, lovely work! Now I've got an excuse to finally learn Substance Painter..
Bang nk request track bole tak? boleh tak abang buat track genting highland :)
ada dalam my to do list. Insyaallah 👌👌
@@KaidoRacing Mantap bang
666