Super Mario 64 vs Render 96 w/ Raytracing 4K | Graphics & Sound Comparison

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  • Опубликовано: 17 ноя 2024

Комментарии • 8

  • @Swaggaccino
    @Swaggaccino  4 месяца назад +5

    Confirm/deny:
    RIGHT: How you remember it
    LEFT: How it is really is

    • @Dark_Mario_Bros.
      @Dark_Mario_Bros. 4 месяца назад

      well, I don't remember cappy back in sm64 tho 😂

  • @kittygirl155
    @kittygirl155 3 месяца назад +4

    You threw that baby penguin off the cliff you monster!

  • @UltraGameSlayer
    @UltraGameSlayer 3 месяца назад +1

    Guess who's back, back again

  • @cg_spiritedensemble
    @cg_spiritedensemble 14 дней назад

    It should be noted that Mario Odyssey mod is being used on the right alongside Render96, which explains the different bowser fight in case anyone's wondering.
    I do think base Mario 64 has better sound mixing than Render96, a mod which I otherwise adore & excited to see finished.

  • @crayondeity
    @crayondeity 3 месяца назад +1

    It isn't exactly necessary, but i think having a slightly blue filter when underwater would look really nice for Render 96. It just looks too clear imo.

  • @thehenrybshow5500
    @thehenrybshow5500 4 месяца назад +2

    how do you get that little trail when you were using the wing cap?

    • @Swaggaccino
      @Swaggaccino  4 месяца назад +1

      I believe it's due to the specific parameters I picked when using SM64builder which I included in the description if you want to try and replicate it!