hey, yeah i'm the artist that created double jump and I did get into a lot of trouble lol i agree with your conclusion, the lack of decisive leadership pretty much doomed the game. cool to see a video on wildstar somehow still all these years later.
Suprised you didn't mention the videos Tim Cain made on his experience. It will explain the perspective of the post you read and it will give a lot of insight into the early events. Nice vid.
I played a bit of the original closed beta for WildStar, only played very little, about lvl 15 or something and at that point the game were not challenging at all, I remember soloing a 3 man quest, but I suppose the game might have gotten a lot more difficult further in, but I think my main reason for dropping it already during the beta were the very poor optimization, lag in that game were much more detrimental compared to tab targeting games. Probably wouldn't be as bad now days with more stable network connections. For the paths, I don't really remember them doing all that much for the game, for a soldier you got a short kill quest here and there, scientist got to scan some flowers and what not, explorers were probably the only slightly memorable since you got some jumping puzzles, but that's about it. On the topic of buying game time with in game money, Eve Online allows for it, and in WoW you have the WoW Token now days. But I think both works in the way of someone buying it with real money first and then selling it in an auction house/market.
Awesome to hear from someone who played the Beta! On paper the Path system sounds awesome but I agree, in practice it never really did much. If it was fully fleshed out i think it could've been really cool mechanic. Also, That's really cool! I didn't know Eve did that as well. Makes sense too since it incentivizes people to keep playing. FF14 recently did a massive trial period for players and now they're resubbing.
This is an MMORPG with so much potential that died way too soon. I honestly miss this game.
hey, yeah i'm the artist that created double jump and I did get into a lot of trouble lol i agree with your conclusion, the lack of decisive leadership pretty much doomed the game. cool to see a video on wildstar somehow still all these years later.
Hope you liked this video!!
I try to upload every Monday, haven't failed yet!
Keep up with me! linktr.ee/helensvhs
Suprised you didn't mention the videos Tim Cain made on his experience. It will explain the perspective of the post you read and it will give a lot of insight into the early events. Nice vid.
good Video! never heard of This game but it sounded like it Had a lot of promise. Shame the dev cycle was so Rough!
Thank you! ❤️ Yeah, it seemed to have lots of promise. Truly sad.
5:15 That's comical given that the original idea for the game was to make an MMO more akin to WoW's BC days lol. Wildstar was fuckin hard
Yeah, It's a funny sad feeling you get from WildStar.
OMG that was my fav MMO
Cheers for the retro-review!
I played a bit of the original closed beta for WildStar, only played very little, about lvl 15 or something and at that point the game were not challenging at all, I remember soloing a 3 man quest, but I suppose the game might have gotten a lot more difficult further in, but I think my main reason for dropping it already during the beta were the very poor optimization, lag in that game were much more detrimental compared to tab targeting games. Probably wouldn't be as bad now days with more stable network connections.
For the paths, I don't really remember them doing all that much for the game, for a soldier you got a short kill quest here and there, scientist got to scan some flowers and what not, explorers were probably the only slightly memorable since you got some jumping puzzles, but that's about it.
On the topic of buying game time with in game money, Eve Online allows for it, and in WoW you have the WoW Token now days. But I think both works in the way of someone buying it with real money first and then selling it in an auction house/market.
Awesome to hear from someone who played the Beta! On paper the Path system sounds awesome but I agree, in practice it never really did much. If it was fully fleshed out i think it could've been really cool mechanic.
Also, That's really cool! I didn't know Eve did that as well. Makes sense too since it incentivizes people to keep playing. FF14 recently did a massive trial period for players and now they're resubbing.
@@helensvhs I have 2 active FFXIV accounts XD
@@RicomaZigam Same!! Really fun. I love Final Fantasy, especially 9 & 12. My picture is a Moogle lol.
Amazing game if they had jus dialed down the hardcore raid attunements and tweaked pvp would still be going strong
The trailers for this game is what peaked my interest but the full game was bloated with everything but good/ fun content.
Such a waste potential ;(