@@hefzy8478At this point I don't believe in anything anymore. People just label something as broken just because they don't know how to deal with it lol
@@Yasmin0yas current sudden impact gives 13 armor pen and 13 magic pen, which are almost the same value that Ghostblade and Infinity Orb have (15 So it gives you thousands of gold worth of stats for 4 seconds with a 4 second cooldown For contrast it gives like 6 or 8 on PC... Which is much much weaker than here. Any assassin with a dash or stealth here in wildrift runs sudden impact while it's situational on PC.... that's broken.
I've read elsewhere that they'll buff durability (+100hp stat) for all the champs to make the game more lasting in lanes and open a room for opts, but i guess it was just rumor!
"Durability patch" but most defensive items and heals severely neutered. I don't see how this could end up with a less one-shoty experience. Also rip ambulance supports, I will miss being a walking fountain whenever I am autofilled
That's what happened to PC League Durability Patch as well. Since everyone got their defensive stats buffed, they need to reduce healing and shielding from items because having both of them would be too much.
@@viniciusgomes3002 the ambulance supports are chilling, I did some math and the heals/shields will be much stronger since +40℅ h&s power >>>> +60 ap towards late game from full build Only because the first stat will also increase the base value from said shields and heals while AP doesnt
Idk about all the healing and shielding, for support players like you can build 4 items in late game that’s 40%-35%, healing and shielding increase, that’s a lot specially for like sona and seraphen.
@@iTzSTU4RT thats why this patch sucks for enchanters actually, theres a lot of em who really need ap to function or else they feel really wonky. like picture Nami for example, shes going to get the lower end of it all on this patch apperantly because devs didnt even bother to add the mana stat to mandate yet😂 (😭)
the real question is why would you build the 4 enchanter items (ardent, sofw, harmonic, mandate) every single game anyways? enchanters arent only buffing machines, they need to buy antiheal and antishield too, sometimes you need a crown to survive all the focusing enemies do on you, sometimes you need archangels to continuosly spam more spells, this patch overall is terrible for stratmaking and skill expression in enchanter builds. now youll get rewarded for building the same old crap every single game😂😂
@@thegrilledfishsballad I do agree that Mandate still not having mana is such a weird choice on the dev's end. I really don't like being forced to purchase AP boots to keep up mana. With that being said, Harmonic Echo's new heal buff alone actually does give you more healing with the new version than with the previous, which does scale up (with Ebb and Flow you currently heal for 167 with just Echo, which goes up to 177 with the new version). The lost AP is completely made up for and more and would only matter if you were looking to build Deathcap which isn't usually the case.
Well in durability patch 6.0 they nerfed all enchanters especially bitch-esque Soraka sooo... This is adequate balancing. Just builds three different anti-healing items or even full stack grievous woundy anti-enchanter bitch-slapping strategy😂
The one thing is dislike is removing Abyssal mask, because it was the only tank item with the Eternity passive and it made certain bruiser or tank champions that are mana hungry more bareable with it
Fr when I play voli, maokai, orrn and pretty much any other easy cc tank I always buy abyssal since even with a small amount of AP on the enemy I still enjoyed the infinite mana, now my fat ass is gonna have to buy redemption (I'm hopping shield and heal power works on self)
I can’t get over how this was such a wasted opportunity to add Hollow Radiance.. it’s the perfect Baron Lane MR item. But I suppose they centered the new items around supports.. Also, I can’t wait for them to add a second option to the secondary rune tree.. like there is on league PC. Just a hope and a dream of course. Not sure if they’ll ever implement that.
@ that’s a fair point.. And unlike PC, our keystones aren’t locked to specific trees. Which does give more flexibility in rune choices. So yeah I guess I’d rather have it this way, if it were a choice.
@ I’m a Shen enjoyer and I build sunfire first item almost always. I rarely build Heartsteel because my wave clear would be awful. But I also implement attack speed to get the most value out of sunfire in teamfights.
Idk how to feel about my favorite item being changed like this. Heartsteel is stronger early but stacks slower later, but now my favorite rune is op. I can equip grasp on senna now since it now gives 4 hp per stack which is decent
Couple observations: - Keaenic 75 MR: hell yeah! - not completely reverting Awakened Soulstealer and Zeke's Arcane buffs is a good call - stacking bonus healing and shielding screams enchanter meta, except they will eventually just nerf back both enchanters and enchant items to normalise it again; just a phase, but I'm not complaining - MAJOR! Harmonic Echo lost its AoE splash heal, which makes AoE spreading Ardent Censer and Staff of the Flowing Waters buffs harder for most enchanters (but not all) - RIP Sudden Impact; welp yeah, it has been OP for ages - right now apparently WR Cleanse CAN remove Airborne effects immediately (unlike the PC version were you also need to dash/blink/Flash out after Clensing); not sure if working as intented. Still an amazing addition. I can see hypercarries swapping to Cleanse and their supports to Exhaust
Welp, Kaeanic is not that good as it is described, mages still oneshotting people here and there, nothing changes. I'm LoL PC player and this item suck balls.
@@gilredgrave3519 PC =/= WR. Keaenic is good on tanks in combo with Twinguard, it has solid stats from the get go. You aren't supposed to build it on squishies.
Why is Gargoyle's armor a big nerf? He can get 42 percent of the protective shield when there's only one enemy, and the protective shield when there's three enemies is about the same as 70 percent
Stuart does Cleanse remove knock ups like Yasuo Yone and Malphite? If it doesn’t then there’s no point on taking the spell since QSS is literally Cleanse in a boot enchant
Yo Stu4rt!I have to ask u about PBE testing that u uploaded on twitter...For example,when I pick Duo champ assembling as Jungle Role,can that system request as switching ur role from Jungle to Duo while playing? One of my community asked that when I uploaded by ur info and giving credits and informations.
6:27 The original Stoneplate increases the shield value by 200%, from 25% max HP to 75%, I thought? So the new one would have 28%+42% = 70% when there are three or more enemies, so it's a minor change. I'd imagine heal and shield value also works better for the new one if it would have been applied additively (if you have 10% shield power, the old one would increase it from 25% × (100%+200%) = 75% to 25% × (100%+200%+10%) = 77.5%, while the new one would increase from 70% to 77%).
I love that they finally added the healing and shielding percentage increase to support items. I’ve been forced to play lulu/soraka if I want to play enchantress cause anyone else literally feels awful and useless. Hopefully these item changes help out other enchanters
While 6.0 changes is not perfect, but overall i like this changes. Basically ADC: I cant heal myself no more. Sup: I gotchu fam, I heal you more. Also tank/juggernaut class is even tankier now, serpent, trident, and EC is pretty much a must item for carries. There is so much to think with the math since support healing & sheilding scales with AP.
The slight nerf to Riftmaker's Omnivamp is a bit disappointing. But the buff to Grasp looks sleeper OP. And might even overtake Conqueror now in terms of both damage and healing. Definitely gonna run it with Morde and Sett a lot more. But the biggest winner here is obviously Sona, Yuumi and Soraka. With Heal and Shield Strength finally introduced to WR and with all the H/S increase stats on support items, Sona and Soraka are gonna be Healing Monsters now. Which makes Morellos and Mortal Reminder mandatory items now.
I think we could all agree that the devs should also transfer the Mana Siphon passive from essence reaver to Trinity Force.🤝 Alot of champs would benefit from this specific change like: Nasus, Darius, Irelia, Lucian, Ezreal, ect... I sincerely hope the devs would do so🤞🤞
@@iTzSTU4RT Might be a wording thing, but was it flat +200% (as in 225%) of max HP total, or just 200% of the 25% you got - so 75% in total (25%+200% of 25%)? Because it felt like +75% hp to me - not three times the hp. In that case it would be a buff.
@@iTzSTU4RTyeah 25% shield icreased by 200% gives us 75% max hp. So ealier it was 25%(less than three enemies nearby)/75%(three or more enemies nearby) max hp and now it is 28%(no enemies nearby)/42%(one enemy nearby)/56%(two enemies nearby)/70%(three or more enemies nearby) max hp shield. So it is a big buff not a nerf
Great video, as always. Fingers crossed WildRiftFire gets a speedy update to reflect the changes. I 100% count on your updates because I can't build to save my life 😅
Guys anyone tell about this ..... I not play wild rift for 1 month than how it's my ranked down to iron 2 deos anyone know about it my last ranked in season 15 is master than new season start than I down to plate ?????? Help me guys
@iTzSTU4RT oh well, I guess it changed then? from what I remember when I played more frequently, every season I would go down to emerald. not sure anymore though since I came back after around 2 years
@iTzSTU4RT They didn't change loyalty! These are terrible times. In details, loyalty only provides some effective health increase but it is minimal, it needs the bot duo both use it to be effective. But bone plating already does it better. So loyalty needs to go elsewhere and get buffed, it's nice to have a duo rune but not this tiny thing
@Yasmin0yas Seedjar seems useful especially when using honeyfruit or the vision plant but that's for secondary rune. or you could combine with sweet tooth for money. Still, doesn't seem too competitive and more likely for champs that don't rely much on their runes(like some enchanters)
So they buffed levels 1-5 with the durability patch but nerfed the hell out of durability for the rest of the game through all the items… games are going to be shorter not longer…
@iTzSTU4RT heal and shield power with the eri rune and locket of the iron solari boots enchant will make it easier for me to win fights by buffing my team and keeping them alive
What I don't like in WR.. all items are similar.. all gives shield or HP or attack speed.. etc.. unlike dota.. for speed it's butterfly and heart for health..etc
How exactly did stone plating get hugely nerfed if; the old shield was: 25% -> 50% if around 3+ enemies While new stone plating is; the new shield: 28% -> 80% if around 3+ enemies, cuz new passive is additional 14% per enemy, so that’d be 28% + 14(3)% = 80%
7:07 rip they kill the rune
Finally🎉
Good tbh it was broken af
@@hefzy8478At this point I don't believe in anything anymore. People just label something as broken just because they don't know how to deal with it lol
@@Yasmin0yas current sudden impact gives 13 armor pen and 13 magic pen, which are almost the same value that Ghostblade and Infinity Orb have (15
So it gives you thousands of gold worth of stats for 4 seconds with a 4 second cooldown
For contrast it gives like 6 or 8 on PC... Which is much much weaker than here. Any assassin with a dash or stealth here in wildrift runs sudden impact while it's situational on PC.... that's broken.
Might as well remove it from the game lol, it's not playable with that cooldown.
The gargoyle change is a buff imo. Its lower ceiling (70% vs 75%) but much lower floor - you get bonus shielding at one enemy vs needing 3
I thought the same, plus now if you get it early you gain 42% when 1v2 vs 25%, that’s huge.
@@ACAMCasaon 1v2 it’s 56% percent or am I missing something ? That’s crazy
I've read elsewhere that they'll buff durability (+100hp stat) for all the champs to make the game more lasting in lanes and open a room for opts, but i guess it was just rumor!
Durability patch is coming and you are right it’s in my other patch 6.0 video
@iTzSTU4RT when is coming?
i mean the video
@@lecielrose2100 I have a video already out
ruclips.net/video/x_-F9E0bUW0/видео.html
@@iTzSTU4RT aight boss appreciate the effort 🔥👋
Goodbye Abyssal Mask 😢😢
F in chat
They should have reverted it like before so amumu and mordekaiser can use it again
Its my favorite tank item 😢
No one uses it anyway
@@TDursaare you dumb? There are three other items that amumu can use that are better than this
"Durability patch" but most defensive items and heals severely neutered.
I don't see how this could end up with a less one-shoty experience.
Also rip ambulance supports, I will miss being a walking fountain whenever I am autofilled
That's what happened to PC League Durability Patch as well. Since everyone got their defensive stats buffed, they need to reduce healing and shielding from items because having both of them would be too much.
@@viniciusgomes3002 the ambulance supports are chilling, I did some math and the heals/shields will be much stronger since +40℅ h&s power >>>> +60 ap towards late game from full build
Only because the first stat will also increase the base value from said shields and heals while AP doesnt
I loved when he said it's "tanking time".
Gonna grasp (of the undying) y'alls asses this patch muhahaha
Idk about all the healing and shielding, for support players like you can build 4 items in late game that’s 40%-35%, healing and shielding increase, that’s a lot specially for like sona and seraphen.
But you have to remember you also lose 80 ap so someone needs to do the maths
I will, let me hop on the Wildrift fire page rq
@@iTzSTU4RT thats why this patch sucks for enchanters actually, theres a lot of em who really need ap to function or else they feel really wonky. like picture Nami for example, shes going to get the lower end of it all on this patch apperantly because devs didnt even bother to add the mana stat to mandate yet😂 (😭)
the real question is why would you build the 4 enchanter items (ardent, sofw, harmonic, mandate) every single game anyways? enchanters arent only buffing machines, they need to buy antiheal and antishield too, sometimes you need a crown to survive all the focusing enemies do on you, sometimes you need archangels to continuosly spam more spells, this patch overall is terrible for stratmaking and skill expression in enchanter builds. now youll get rewarded for building the same old crap every single game😂😂
@@thegrilledfishsballad I do agree that Mandate still not having mana is such a weird choice on the dev's end. I really don't like being forced to purchase AP boots to keep up mana. With that being said, Harmonic Echo's new heal buff alone actually does give you more healing with the new version than with the previous, which does scale up (with Ebb and Flow you currently heal for 167 with just Echo, which goes up to 177 with the new version). The lost AP is completely made up for and more and would only matter if you were looking to build Deathcap which isn't usually the case.
A grevious wounds are going be more impactful
Well in durability patch 6.0 they nerfed all enchanters especially bitch-esque Soraka sooo... This is adequate balancing. Just builds three different anti-healing items or even full stack grievous woundy anti-enchanter bitch-slapping strategy😂
The one thing is dislike is removing Abyssal mask, because it was the only tank item with the Eternity passive and it made certain bruiser or tank champions that are mana hungry more bareable with it
Fr when I play voli, maokai, orrn and pretty much any other easy cc tank I always buy abyssal since even with a small amount of AP on the enemy I still enjoyed the infinite mana, now my fat ass is gonna have to buy redemption (I'm hopping shield and heal power works on self)
Stu any idea when the storm dragon Lee sin chroma is coming out or is it china only cheers
Don’t know sorry
With grasp they are removing the ad and ap scaling
already did
I can’t get over how this was such a wasted opportunity to add Hollow Radiance.. it’s the perfect Baron Lane MR item.
But I suppose they centered the new items around supports..
Also, I can’t wait for them to add a second option to the secondary rune tree.. like there is on league PC.
Just a hope and a dream of course.
Not sure if they’ll ever implement that.
Its too strong for a small map
@ that’s a fair point..
And unlike PC, our keystones aren’t locked to specific trees. Which does give more flexibility in rune choices.
So yeah I guess I’d rather have it this way, if it were a choice.
After heartsteel, I don't see anyone building sunfire anymore. Maybe sunfire anti ap isn't used as much
@ I’m a Shen enjoyer and I build sunfire first item almost always. I rarely build Heartsteel because my wave clear would be awful. But I also implement attack speed to get the most value out of sunfire in teamfights.
Idk how to feel about my favorite item being changed like this. Heartsteel is stronger early but stacks slower later, but now my favorite rune is op. I can equip grasp on senna now since it now gives 4 hp per stack which is decent
Couple observations:
- Keaenic 75 MR: hell yeah!
- not completely reverting Awakened Soulstealer and Zeke's Arcane buffs is a good call
- stacking bonus healing and shielding screams enchanter meta, except they will eventually just nerf back both enchanters and enchant items to normalise it again; just a phase, but I'm not complaining
- MAJOR! Harmonic Echo lost its AoE splash heal, which makes AoE spreading Ardent Censer and Staff of the Flowing Waters buffs harder for most enchanters (but not all)
- RIP Sudden Impact; welp yeah, it has been OP for ages
- right now apparently WR Cleanse CAN remove Airborne effects immediately (unlike the PC version were you also need to dash/blink/Flash out after Clensing); not sure if working as intented. Still an amazing addition. I can see hypercarries swapping to Cleanse and their supports to Exhaust
Welp, Kaeanic is not that good as it is described, mages still oneshotting people here and there, nothing changes. I'm LoL PC player and this item suck balls.
Nerf Sudden impact is a good sign👍
Kaeanic is overrated by people who don't understand what they're talking about lmao
@@gilredgrave3519 PC =/= WR. Keaenic is good on tanks in combo with Twinguard, it has solid stats from the get go. You aren't supposed to build it on squishies.
@Exacerberus WR almost all copied from PC LoL. It's just a bad rip-off.
Why is Gargoyle's armor a big nerf? He can get 42 percent of the protective shield when there's only one enemy, and the protective shield when there's three enemies is about the same as 70 percent
They’re prolly working on the PC version of the Abyssal Mask
Stuart does Cleanse remove knock ups like Yasuo Yone and Malphite?
If it doesn’t then there’s no point on taking the spell since QSS is literally Cleanse in a boot enchant
I saw in the patch preview that it stopped knockups so maybe it does but I can’t confirm yet
Those support and relic buff are amazing . Enchanters have been lacking this season
Yo Stu4rt!I have to ask u about PBE testing that u uploaded on twitter...For example,when I pick Duo champ assembling as Jungle Role,can that system request as switching ur role from Jungle to Duo while playing?
One of my community asked that when I uploaded by ur info and giving credits and informations.
You get lanepoints for the lane U play not the role u get.
So if u get Jungle role, but u play ADC ... U get points for the ADC role
I’ll do a video on it
6:27 The original Stoneplate increases the shield value by 200%, from 25% max HP to 75%, I thought? So the new one would have 28%+42% = 70% when there are three or more enemies, so it's a minor change. I'd imagine heal and shield value also works better for the new one if it would have been applied additively (if you have 10% shield power, the old one would increase it from 25% × (100%+200%) = 75% to 25% × (100%+200%+10%) = 77.5%, while the new one would increase from 70% to 77%).
That’s too much mathsing for me
So is the QSS boots enchant still in the game after the addition of cleanse?
Yeah
this makes the support item being a passive make some more sense lol
I love that they finally added the healing and shielding percentage increase to support items. I’ve been forced to play lulu/soraka if I want to play enchantress cause anyone else literally feels awful and useless. Hopefully these item changes help out other enchanters
I hope the Udyr teaser is right. Imagine Udyr with Kaenic Rookern and durability patch, hell yeah.
Dream Maker should’ve been a support item instead tbh instead of an Enchant
Is there any news about new runes? Like hail of blades or Dark harvest?
Nope nothing next patch
While 6.0 changes is not perfect, but overall i like this changes.
Basically ADC: I cant heal myself no more. Sup: I gotchu fam, I heal you more.
Also tank/juggernaut class is even tankier now, serpent, trident, and EC is pretty much a must item for carries.
There is so much to think with the math since support healing & sheilding scales with AP.
Adcs are going to so much dmg now
hmm, so its time for enchanter support meta next year huh. i like tank engage supports though, and i dont like buying anti heal and anti shield.
Somehow, After Rift manages to bring this sooner. Guy is Hispanoamerican btw.
6 forbidden idol ww or u know healing champs?(Morde...)
And finally randuin is playeble!
Tank meta?!
Abyssal mask, We will miss you 😢😢😢
What about changes to support items? You mentioned it on X, do they scrapped it or not?
Will be doing a separate video on it in a few days. It might not come in 6.0*
I'm here too same question
@@betteraskelmo-436 will make another video in a few days
there's heal and shielding power now idk if its a new thing on wildrift or not
@@threshiebaguette no he’s not talking about that he’s on about the removal of support items!
Wait is QSS staying in the game alongside cleanse ijbol surely that means Cleanse can't break out from suppress?
Yep QSS and Viel will still be in the game
The slight nerf to Riftmaker's Omnivamp is a bit disappointing. But the buff to Grasp looks sleeper OP. And might even overtake Conqueror now in terms of both damage and healing. Definitely gonna run it with Morde and Sett a lot more.
But the biggest winner here is obviously Sona, Yuumi and Soraka. With Heal and Shield Strength finally introduced to WR and with all the H/S increase stats on support items, Sona and Soraka are gonna be Healing Monsters now. Which makes Morellos and Mortal Reminder mandatory items now.
I think we could all agree that the devs should also transfer the Mana Siphon passive from essence reaver to Trinity Force.🤝
Alot of champs would benefit from this specific change like:
Nasus, Darius, Irelia, Lucian, Ezreal, ect...
I sincerely hope the devs would do so🤞🤞
Finally useful Randuins
kaenic is just like medallion from AOV 😢 good to see another MR item
I hate the ap nerf on supp items. Now the damage gonna be so low and I’m even more a healing bot
as a healer support, if you care about how much damage you deal you should switch to midlane.
@ dumb answer. As a janna main I know what I need
@@JinxEnjoyerplayers like you are the reason why people pick lux support
@@thegrilledfishsballad him, not me.
Hey stu the new item yordle trap, can ranged champs buy it
Yeah!
Unlimited shield+heal mordekaiser has been added gg
Sundered sky nerfs are to much lol u wont heal shit with that thing
6:40 Wait, how is this a nerf?
You get 28/42/56/90% max hp shield vs. Old stoneplate which gives 25/75%?
The shield value increased by 200% before when near 3 enemies so it’s no where near as much
@@iTzSTU4RT Might be a wording thing, but was it flat +200% (as in 225%) of max HP total, or just 200% of the 25% you got - so 75% in total (25%+200% of 25%)? Because it felt like +75% hp to me - not three times the hp. In that case it would be a buff.
@@christophriess5274 Old is 75% > New 28 + 42= 70%
@@iTzSTU4RTyeah 25% shield icreased by 200% gives us 75% max hp. So ealier it was 25%(less than three enemies nearby)/75%(three or more enemies nearby) max hp and now it is 28%(no enemies nearby)/42%(one enemy nearby)/56%(two enemies nearby)/70%(three or more enemies nearby) max hp shield. So it is a big buff not a nerf
Are boots changed? I heard somewhere that all the boots were nerfed
I don’t remember seeing any changes
@@iTzSTU4RToh ok that’s gonna make defensive boots insane next patch
Oh wow look's like healing champs are going meta in path 6.0.
Hello itzstu4rt do you think dragon lantern zeri and Lunar Beast Fiora will come again? 🌲🌊
Don’t know sorry
No problem, thanks for the answer. 🌲🌊
Love it! Thank u
No way support build morde for real?!
bro try to make a full detailed video on this new heal and shield thing👍
you are officially my favorite Wild Rift youtuber. Clear and Direct. No Fluff. Just Facts and News. Thank you Stu4rt
❤️
What is with all the nerfs? They nerfed like every item in the game. I guess they want games to last longer
Durability update as well
Cait wait to just cleanse enemy ignite early game in bot lane 😂.
I feel it’s going to be a tank and enchanter meta. Heal the tank till he kills the Carries.
And when is the patch man?
9th January
@iTzSTU4RT
Thanks man
Great video, as always. Fingers crossed WildRiftFire gets a speedy update to reflect the changes. I 100% count on your updates because I can't build to save my life 😅
Don’t worry I got you and the whole community covered 💪
@iTzSTU4RT Thanks man, the community and I appreciate you 🤘
Wait if Abyssal Mask removed what tank item that have the same effect to increase team AP?🤔
WR abyssal mask doesnt reduce enemies MR.. instead does deal damage on cc based on damage stored from enemIes AP struck
Abyssal mask hasn’t been like that for ages (maybe a year haha)
Abyssal mask was kinda underwhelming anyways. Out of all the MR items I don’t get what niche it’s supposed to fill
@@ivorieLtheSloth Okay than thank you
So many nerfs holy shit
Guys anyone tell about this .....
I not play wild rift for 1 month than how it's my ranked down to iron 2 deos anyone know about it my last ranked in season 15 is master than new season start than I down to plate ?????? Help me guys
Your rank resets every 3 months
Normally it takes your last rank from the previous season and you stay there 🤷🏼♂️
@@bernard3303 it's not happen before
@iTzSTU4RT oh well, I guess it changed then? from what I remember when I played more frequently, every season I would go down to emerald. not sure anymore though since I came back after around 2 years
Tank meta incoming for sure
Thank you
Good job Stu🎉🎉
Is Aatrox cooked? alot of his items got nerfed
👌👌
Why do they always try to over complicate things 😩
Seriously, the domination is useless, only the last row has some usage.
Also, where is Neeko?
Yeah dominstion is for sure the worst
@iTzSTU4RT They didn't change loyalty! These are terrible times.
In details, loyalty only provides some effective health increase but it is minimal, it needs the bot duo both use it to be effective. But bone plating already does it better. So loyalty needs to go elsewhere and get buffed, it's nice to have a duo rune but not this tiny thing
domination isnt useless, scorch with cheap shot or shield bash and empowered attack deal a lot of damage depending on the comp
I think the last page is even worse (inspiration I think)
Only transcendence and demolish is good
@Yasmin0yas Seedjar seems useful especially when using honeyfruit or the vision plant but that's for secondary rune. or you could combine with sweet tooth for money. Still, doesn't seem too competitive and more likely for champs that don't rely much on their runes(like some enchanters)
So they buffed levels 1-5 with the durability patch but nerfed the hell out of durability for the rest of the game through all the items… games are going to be shorter not longer…
rip heartsteel
No bruiser nerfs. What a joke!😂
Still missing 48 champs
Okay dream maker on Lucian Nami is broken
So many items nerfed wth
they nerfed grasp damage tho
Rip stoneplate 🙏
It got buffed, what you mean?
Tank meta 😭
As a nami main I'm eating good.
Idk I’d prefer the AP for more damage
@iTzSTU4RT heal and shield power with the eri rune and locket of the iron solari boots enchant will make it easier for me to win fights by buffing my team and keeping them alive
Oh no! Grasp meta is coming...
Welcome back tank meta
Kaenic Rookern??? more like.. Kaenic BROKEN
Useless changes when will they learn that the items arw not the problem matchmaking is
Soraka permaban
Bye bye Riven 🥲
Hi
👋
Oh thank god they deleted abyssal mask
Shit changes, now no one will be able to beat adc
Are you sure about that? Randuins seems op
What I don't like in WR.. all items are similar.. all gives shield or HP or attack speed.. etc.. unlike dota.. for speed it's butterfly and heart for health..etc
Sudden impact sucks now
How exactly did stone plating get hugely nerfed if;
the old shield was: 25% -> 50% if around 3+ enemies
While new stone plating is;
the new shield: 28% -> 80% if around 3+ enemies, cuz new passive is additional 14% per enemy, so that’d be 28% + 14(3)% = 80%
When you were nearby 3 or more enemies the shield got increased by 200%
So adc are useless
ADC doing no damage next patch 💀
Ghetto item update
Math correct mordekasier is finally here
Divine sunderer and sundered sky combo slight nerf 🥲
I love ur videos ur my fav wr content creator now
Idk where ur channel was
Professional 👌🫡