What a great job, I congratulate you, I am also wanting to animate a t-90 but I did it with mesh and the center wheels with the expression editor and some variables, but I have not managed to make the caterpillar and the wheels work together, :(
It is very similar to the tutorial series I just put out. Check it out: ruclips.net/video/6ZVmLHpUvzA/видео.html I will be doing a few more tutorials later about different tread types and of course a machine gun with ejecting shells :)
Really cool and comprehensive rig - well done. One question: If you are using MASH for the Threads like in a previous tutorial of yours, how do you link the drive sprocket wheels to the threads animation? I have yet to figure out how to link MASH curve animation speed with wheel rotation.
I don't actually have a MASH tutorial, I have never really used MASH that much to be honest. I build rigs that can be exported to fbx in a joint based setup so I never had a need for it. Check out my tank rig tutorial + tread curve tool if your are looking for a fast tread solution. ruclips.net/video/IemAaW3Yhl0/видео.html
Hi! your video is amazing! congratulations for such a good job! i wanted to know if you could help me too. I am making a robot that moves with caterpillars, similar to tanks . To try to make it I am following some tutorial on how to make a tank, to then export it to Unreal Engine. My problem is that at the time of exporting, I get an error. The error message says "Gimbal lock exist: The FBX file format cannot represent the transformation of some nodes in the scene due to the limitation of FBX SDK. To avoid this, adjust Bone binding matrices of the problematic Skins. The following Bones will have incorrect Bone binding matrices under the associated Skins:" and the names of the different bones come out.
hi, im really interested how you made the proxy, ie. organisation in ouliner, how you set up for switching to proxy in the attribute editor. i couldnt find any proper tutorials for creating proxies, expesially for hard surface not characters. im not worried about the modelling, but the rest
Hi Antoni, it is an attribute driving the visibility on the Main geometry group directly. The same attribute also drives a reverse node that then connects to the proxy group visibility. Keeping only one visible at a time.
the scale and translate works for global control but there is issue while rotating my wheels doesn't rotate the front and back wheels rotate but not the other wheels can u guide me !!
@@SimonMills Ok Thank you for helping me !! Can you update a tutorial on this topic it would be a great help for everyone because most of them are stuck in this area it would be really helpful for us if it’s possible !
@@AkashSingh-b9i7e you central wheels are not spinning even though you connected them? I am going to assume you may have a skinning issue. Are your central wheel joints influencing the correct mesh vertices?
@@SimonMills Thank you for answer!! I would like to set up a custom tank with 6 and 7 axles here. Is it possible? And is it possible to bake the applied animation into Unity or Unreal?
this has got to be one of the top 10 in rigs in maya on youtube......well done mate
And that was one of the top 10 comments I've ever received. Thanks Lee.
would love to see you do an A-10 Warthog in the future........
Absolutely amazing rig! Congratulations and thanks for sharing your tutorials with us!
Thanks, glad you enjoyed them.
OMG so cool love that particularly tank weight shifting. I have to learn rigging sooner or later.
Wow, this is the best tank rig I've ever seen.
thanks!
This was incredible. omg man the hours...
Thanks, it was a lot of hours haha!
REALLY AWESOME !!!! Suscribed
Excellent rig
Thanks!
Kerenan ringing Transformers 3bntuk perubahan hahaa
What a great job, I congratulate you, I am also wanting to animate a t-90 but I did it with mesh and the center wheels with the expression editor and some variables, but I have not managed to make the caterpillar and the wheels work together, :(
Check out my tank rig tutorial, it may help you. ruclips.net/video/6ZVmLHpUvzA/видео.html
@@SimonMills I followed your tutorial until minute 14:27 but the tread cycle option did not appear in maya 2020
@@vanesieg6772 thanks for letting me know, they are getting quite old now. I might do a newer one :)
amazing rig!!!
Thanks!
You gonna make a tutorial about Advanced Tank Rig?
It is very similar to the tutorial series I just put out. Check it out: ruclips.net/video/6ZVmLHpUvzA/видео.html I will be doing a few more tutorials later about different tread types and of course a machine gun with ejecting shells :)
Very good! I will be waiting for it. :)
Really cool and comprehensive rig - well done. One question: If you are using MASH for the Threads like in a previous tutorial of yours, how do you link the drive sprocket wheels to the threads animation? I have yet to figure out how to link MASH curve animation speed with wheel rotation.
I don't actually have a MASH tutorial, I have never really used MASH that much to be honest. I build rigs that can be exported to fbx in a joint based setup so I never had a need for it. Check out my tank rig tutorial + tread curve tool if your are looking for a fast tread solution. ruclips.net/video/IemAaW3Yhl0/видео.html
Perfect
the best rigged tank I have seen by far I did rigged on leopard tank but my global controls doesn.t seems to can you help me a little ..
holy shit i was all proud of myself for making landing gear. what have i got myself into
nice sir
Hi! your video is amazing! congratulations for such a good job! i wanted to know if you could help me too. I am making a robot that moves with caterpillars, similar to tanks . To try to make it I am following some tutorial on how to make a tank, to then export it to Unreal Engine. My problem is that at the time of exporting, I get an error. The error message says "Gimbal lock exist: The FBX file format cannot represent the transformation of some nodes in the scene due to the limitation of FBX SDK. To avoid this, adjust Bone binding matrices of the problematic Skins. The following Bones will have incorrect Bone binding matrices under the associated Skins:" and the names of the different bones come out.
Did you get my email?
hi, im really interested how you made the proxy, ie. organisation in ouliner, how you set up for switching to proxy in the attribute editor. i couldnt find any proper tutorials for creating proxies, expesially for hard surface not characters. im not worried about the modelling, but the rest
Hi Antoni, it is an attribute driving the visibility on the Main geometry group directly. The same attribute also drives a reverse node that then connects to the proxy group visibility. Keeping only one visible at a time.
the scale and translate works for global control but there is issue while rotating my wheels doesn't rotate the front and back wheels rotate but not the other wheels can u guide me !!
Connect the other wheels to the front or back wheels with a multiply/divide node
@@SimonMills Ok Thank you for helping me !! Can you update a tutorial on this topic it would be a great help for everyone because most of them are stuck in this area it would be really helpful for us if it’s possible !
@@SimonMills still facing issue ?
@@AkashSingh-b9i7e you central wheels are not spinning even though you connected them? I am going to assume you may have a skinning issue. Are your central wheel joints influencing the correct mesh vertices?
@@SimonMills yes there is no issue in skinning i have checked all of them
This is possible on Blender as well, right?
I have not tried it in Blender, but I would think so.
Thanks. I am about to start a WW2 project and tanks will be a major part of it. By the way, fantastic rig.
tutorial pls ? :)
This tutorial is a very simple tank model but the same rig solutions/components apply to any tank model: ruclips.net/video/6ZVmLHpUvzA/видео.html
the beginning is unclear
This tool will help speed up the tutorial process:
www.simonpaulmills.com/index.php/curve-path-tool/
ok thx :)
The download site seems to be in error.
Does this link not work? www.turbosquid.com/FullPreview/Index.cfm/ID/1119938
@@SimonMills Thank you for answer!! I would like to set up a custom tank with 6 and 7 axles here. Is it possible? And is it possible to bake the applied animation into Unity or Unreal?
@@방모르 yes it will bake to unreal/unity
@@SimonMills I want to fit T-34, m4 Sherman and other modern tanks to this rigging, is it possible?
@@방모르 Yes, but it will take a little adjusting per tank.