I'm confused How are they making any money while developing this quite capable engine? They don't even have registration or data collection... Do they just happen to have dozens of companies that need their source code and support? I feel like there's going to be some license changes if this engine gets popular
That’s how they work. You make it free or damn near free to sign up. Then get enough people to invest time into your system then boom update TOS and start charging.
They don't make money no company would pay 20k euro for something is not clear on they website, is like a modern game engine scam remember the U shit company?
That's how most software starts out. Why build out the infrastructure to accept payments/legalities/customer support/detailed documentation/tutorials/etc if you're not even sure if people will want it?. It's called the "attract then extract" strategy.
6:02 It's kind of unprofessional when their English grammar is off. "Officially supports Quest 3" or "Official support for Quest 3" would have worked here.
Unity and Unreal became popular because they solved problems at the time, it's going be hard to get some percentage of developers of closed source at this time of the party.
@@BozBundaloweb is superestimated who the hell play web games nowadays, people don't even own pc anymore, pc gamers don't want to play in the web only steam, Unreal hyper focus is right I think.
Not all engines will win, but having choices will churn the pot of ideas. Other engines will steal good ideas and will be the better for it. It's the same reason there is always a new coffee shop on the corner even though there's already 3 within a square block.
How many engines with C# scripting, ECS and the unity editor layout do we need? I get it, it's a proven formula, but no one is going to break big cloning the most cloned thing out there.
My question is this: why would someone use this over something like Unity if it's so heavily based on Unity or Godot which also has VR support and C# support but is actually completely free and open source?
Cause for the companies that use this type of software, having the paid support and a proven, stable product to use is far more valuable than an open source license. For them, 36.2k a year is peanuts for the load it takes off the developers that don't have to fix problems themselves. And personally, having had the (dis)pleasure of working with Unity on a professional but academic VR project with limited funding i wish i would have vowed for something like Evergine instead. Even without the funding for the support and source code, just having a simple but highly stable foundation with built-in Meta Quest support would have prevented so many migraines. Certainty is the keyword here and at least to more traditional businesses, Godot didn't and still doesn't quite fulfill that requirement. And neither did Unity for that matter. Edit: typos and adjusted the yearly pricing to the actual value.
I already had 2024.6.28.10, so not the first release of 2024... You should talk about how this is better than Stride. I would rather have the debug in VS anyway, so that is a plus.
This is why unity remains the top dog. Even if the company is trash, there are so many engines that take the unity model of making games. If you leave unity you can easily transition into evergine, flax or stride 3D. stride 3D is free, opensource and MIT. So investing in learning unity is still the way to go. This is a great engine btw.
@@TheOnlyGhxstFlax and Stride engine aren't ready for something serious - they both lack occlusion culling, which is crucial for games WITHOUT top-down perspective. Yeah, they've got nice renderers, that's cool.
@@charlieking7600 Wasn’t talking about just those in particular. Godot is better than Unity and can use C#, Unigine is an option, even unreal has a C# plugin. There are so many options that are better, and have better companies backing them.
@@TheOnlyGhxst Saying that unity is inferior to "many of these other engines" is a profoundly ignorant take. Unity is the number one engine for small and mid-sized studios. It is the largest 3rd party engine. It has the most jobs on indeed, linkedin, flexjobs, glassdoors and any other job site. It has the best and the largest asset store, it has the most books written on, etc. You can keep hating on a non-living software while others are using it to make life changing sums of money for their families. Keep talking while others are working
Something is fishi with this company, thjis is not free I bet you do some comercial project and they will charge you they website is says nothing about free game engine. So don't bother with this.
I'm confused
How are they making any money while developing this quite capable engine?
They don't even have registration or data collection...
Do they just happen to have dozens of companies that need their source code and support?
I feel like there's going to be some license changes if this engine gets popular
That’s how they work. You make it free or damn near free to sign up. Then get enough people to invest time into your system then boom update TOS and start charging.
They are making money on corporate clients paying for support
They don't make money no company would pay 20k euro for something is not clear on they website, is like a modern game engine scam remember the U shit company?
That's how most software starts out. Why build out the infrastructure to accept payments/legalities/customer support/detailed documentation/tutorials/etc if you're not even sure if people will want it?. It's called the "attract then extract" strategy.
Oh this is wave engine. I was wondering where it came from.
Holy shit. Someone using the term wysiwyg, i thought its notnused anymore. No one i talked to in the last couple of years had a clue.
what you see is what you get ;-)
Yep - didn't heard that in like 10+ years!
6:02 It's kind of unprofessional when their English grammar is off. "Officially supports Quest 3" or "Official support for Quest 3" would have worked here.
Too bad it's not available for Linux, but from looking at it,very nice engine
@@TH3R0RK3GUY thanks for this, kept me from being even slightly interested.
He says that in the video several times
@@BackForwardPunch okay? And? It's not like he was trying to say he didn't
@@GoblinArmyInYourWalls Well, the way you said it made it sound like you haven't watch first minute of the video.
@@Deliveredmean42 I didn't, I saw this comment while the video was buffering
do you recommend using Evergine as a solo developer with no team?
I'm more interested on that cool-a$s dragon than in this engine.
yes, Blue Eyes chrome-gold Dragon
@@jensenraylight8011 *green
@@gonhunter3994 i'm making a joke referencing "Blue eyes white dragon" here,
sadly the dragon eye color must bend down to my joke
And you've just re-discovered marketing.
Unity and Unreal became popular because they solved problems at the time, it's going be hard to get some percentage of developers of closed source at this time of the party.
@@BozBundaloweb is superestimated who the hell play web games nowadays, people don't even own pc anymore, pc gamers don't want to play in the web only steam, Unreal hyper focus is right I think.
Not all engines will win, but having choices will churn the pot of ideas. Other engines will steal good ideas and will be the better for it.
It's the same reason there is always a new coffee shop on the corner even though there's already 3 within a square block.
The first comment is a bot lmao
Yeah it's kinda crazy youtube doesn't stop it.
second one is too
Dead Internet theory is real.
Those bots have been plaguing this channel for a long time. I tried to report them before, but to no avail.
@@honaleri I reported one then got a strike for spam. RUclips is a**backwards.
How many engines with C# scripting, ECS and the unity editor layout do we need? I get it, it's a proven formula, but no one is going to break big cloning the most cloned thing out there.
My question is this: why would someone use this over something like Unity if it's so heavily based on Unity or Godot which also has VR support and C# support but is actually completely free and open source?
Cause for the companies that use this type of software, having the paid support and a proven, stable product to use is far more valuable than an open source license. For them, 36.2k a year is peanuts for the load it takes off the developers that don't have to fix problems themselves.
And personally, having had the (dis)pleasure of working with Unity on a professional but academic VR project with limited funding i wish i would have vowed for something like Evergine instead. Even without the funding for the support and source code, just having a simple but highly stable foundation with built-in Meta Quest support would have prevented so many migraines.
Certainty is the keyword here and at least to more traditional businesses, Godot didn't and still doesn't quite fulfill that requirement.
And neither did Unity for that matter.
Edit: typos and adjusted the yearly pricing to the actual value.
Perhaps they want a Unity-like platform without relying on an untrustworthy corporation (i.e. Unity Software Inc.)
I already had 2024.6.28.10, so not the first release of 2024...
You should talk about how this is better than Stride.
I would rather have the debug in VS anyway, so that is a plus.
The engine's icon looks sus.
It is a bit... Close to a certain other... Um... Logo, yes.
@@gamefromscratchwhat other logo lol
@@dobrx6199 germany nazi SS organization
@@dobrx6199 HITLER
@@gamefromscratch looks like reskin Godot lmao
No shortage of game engines.
Nice Unity alternative
This is why unity remains the top dog. Even if the company is trash, there are so many engines that take the unity model of making games. If you leave unity you can easily transition into evergine, flax or stride 3D. stride 3D is free, opensource and MIT. So investing in learning unity is still the way to go. This is a great engine btw.
Or you could just start using Flax or Stride3D and never need to bother with Unity which is inferior to many of these other engines.
@@TheOnlyGhxstFlax and Stride engine aren't ready for something serious - they both lack occlusion culling, which is crucial for games WITHOUT top-down perspective.
Yeah, they've got nice renderers, that's cool.
@@charlieking7600 Wasn’t talking about just those in particular. Godot is better than Unity and can use C#, Unigine is an option, even unreal has a C# plugin. There are so many options that are better, and have better companies backing them.
@@TheOnlyGhxst Saying that unity is inferior to "many of these other engines" is a profoundly ignorant take. Unity is the number one engine for small and mid-sized studios. It is the largest 3rd party engine. It has the most jobs on indeed, linkedin, flexjobs, glassdoors and any other job site. It has the best and the largest asset store, it has the most books written on, etc.
You can keep hating on a non-living software while others are using it to make life changing sums of money for their families. Keep talking while others are working
need a comparison of this to flax
It would be more famous if they changed the name to Evagine!
just 20.000 eur/year for the open source.. what a deal
Linux editor and I'll consider it.
oh my reply is deleted .. what a surprise
👍
"This is Windows only" Thanks, but no, thanks
Real
So, another "me too!" engine with no real upside to using this over the many alternatives.
Something is fishi with this company, thjis is not free I bet you do some comercial project and they will charge you they website is says nothing about free game engine. So don't bother with this.
Yes, thank you. I will not use it since its a Windows only piece of trash. Thank you for your review!
what is this shit, this is a reskinned Cherno engine
I assume you mean Hazel? This engine predates Hazel by 5 years.