Definitely gonna use this, thanks! Btw you can use I to inset faces instead of the extruded. Double click does each face individually which can be a life saver at times
Most of the patterns I wanted to make usually are 45 degrees angled however I'm sure with a bit of play we can change this number and make even more unique stuff who knows. Joys of being creative 😁 Glad you liked the video!
Your best bet is to bake it onto a single sided mesh and make use of alpha texture map for all the see through holes. I'll look at doing a video on it soon!
easiest tutorial ive seen recently to help me make a netting effect. Thank you so much!
Really great tips- thanks very much!!
Definitely gonna use this, thanks! Btw you can use I to inset faces instead of the extruded. Double click does each face individually which can be a life saver at times
Thank you very much 😃
Best tutorial I've seen on this subject. Very useful.
New subscriber here. 🎉
Welcome! 😁
Clever use of unsubdivide, which is where the 45 degree tilt pattern comes from. How did you come across this? by accident?
Most of the patterns I wanted to make usually are 45 degrees angled however I'm sure with a bit of play we can change this number and make even more unique stuff who knows. Joys of being creative 😁 Glad you liked the video!
How we bake this for video game engine
Your best bet is to bake it onto a single sided mesh and make use of alpha texture map for all the see through holes. I'll look at doing a video on it soon!
@@itspaultodd It would be great if you post a video of it
@@Argonsx Just did you can check it out now! :D
@@itspaultodd I am watching right now. Thank you!
tesselate mod works well too. :O)
=O