[Foxhole] Devstream summary (Large Ships)

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  • Опубликовано: 5 окт 2023
  • Fleet :
    00:13 Warden Gunboat
    00:52 Colonial Gunboat
    01:23 Warden Battleship
    01:59 Colonial Battleship
    02:46 Warden Submarine (In depth submarine gameplay : • [Foxhole] Driving Subm... )
    03:27 Colonial Destroyer
    Systems :
    05:06 Ammo Room
    05:26 Engine Room
    05:55 Barracks
    06:14 Gun Control
    08:26 Sensors
    09:41 Automated Defense
    09:54 Anchor
    10:17 Leaks and Flooding
    13:00 Fleet Production
    14:16 Offshore Platforms
    15:50 Q&A about Large Ships
    Original sources :
    Devstream :
    • How We Got The Relic T...
    • First Look at Foxhole'...
    • NAVAL COMBAT! Foxhole'...
    • NAVAL WARFARE UPDATE -...
    • Battleships, Submarine...
  • ИгрыИгры

Комментарии • 5

  • @thegrandreader291
    @thegrandreader291 9 месяцев назад

    easily the best military game currently available.

  • @TarsonTalon
    @TarsonTalon 9 месяцев назад +1

    Honestly, I think Colonials should just spam destroyers, since they pretty much have the same abilities of the battleship, plus some of their own abilities, minus a little DPS. It just seems practical for more situations, whereas I think battleships should be restricted to either naval invasion support, or QRF. The destroyer can go inland more easily, and should be enough to support pushes along the coast. Plus, it is its own submarine defense.

  • @tiofreak4283
    @tiofreak4283 9 месяцев назад

    7:06 those are my questions haha, good compilation.

  • @Turntapp
    @Turntapp 9 месяцев назад

    Very informative video, thanks brother

  • @sindrimyr4389
    @sindrimyr4389 9 месяцев назад

    neat