[Foxhole] Devstream summary (Large Ships)
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- Опубликовано: 5 окт 2023
- Fleet :
00:13 Warden Gunboat
00:52 Colonial Gunboat
01:23 Warden Battleship
01:59 Colonial Battleship
02:46 Warden Submarine (In depth submarine gameplay : • [Foxhole] Driving Subm... )
03:27 Colonial Destroyer
Systems :
05:06 Ammo Room
05:26 Engine Room
05:55 Barracks
06:14 Gun Control
08:26 Sensors
09:41 Automated Defense
09:54 Anchor
10:17 Leaks and Flooding
13:00 Fleet Production
14:16 Offshore Platforms
15:50 Q&A about Large Ships
Original sources :
Devstream :
• How We Got The Relic T...
• First Look at Foxhole'...
• NAVAL COMBAT! Foxhole'...
• NAVAL WARFARE UPDATE -...
• Battleships, Submarine... - Игры
easily the best military game currently available.
Honestly, I think Colonials should just spam destroyers, since they pretty much have the same abilities of the battleship, plus some of their own abilities, minus a little DPS. It just seems practical for more situations, whereas I think battleships should be restricted to either naval invasion support, or QRF. The destroyer can go inland more easily, and should be enough to support pushes along the coast. Plus, it is its own submarine defense.
7:06 those are my questions haha, good compilation.
Very informative video, thanks brother
neat