From someone who's made significant progress on ToER, the most difficult jump hands down is the wrap to the thin wedge thing at the start of 3 outside. Even with all the strategies in the world, you'll hit it maybe 50% of the time.
My opinions on hardest jumps (for sc's I've completed) ToTL: idk maybe the walkarounds on floor 5? ToDT: 4 stud tilted stickout ToDC: Truss and Killbrick Spinner jumps on floor 9 ToUH: either 12 stud unclimbable or the headhitter jump on floor 4 ToCA: Floor 7 S-shaped jump ToBK: Cylinder ledge grabs on final stretch or headhitters on floor 10 ToIF: 2nd half of Floor 7 wrap with wedge ToPZ: Truss Squeeze jump on floor 4 ToAAA: floor 2 start squeeze jump ToTDA: floor 8 headhitter jump from wedge
0:32 These wraparounds didn't trouble me as much as some of the other jumps on 9. For me, the damned truss turnarounds on 8B and 10 end were the easiest to fail
@@zingyhogspeaking from personal experience, the squeeze wraps are not consistent in the slightest, and skipping shouldn’t be taken into account since the whole tower has to be considered. as well as that the heat hitter jump on 5 while difficult yes, became very consistent for me by aligning slightly behind the edge of the platform before doing the heathitter
nah ToMB is definitely not the walkaround, if I had to pick, it would probably be the thing to get your jump back on f7 (where you have to walk off and then go back to grab the truss)
I kinda disagree with the ToUH because the stress factor is really low due to a floor safety net compared to the final jump with a rising instakill floor which you are shaking while doing . If you do high jump, then the lava may catch up, or if you can’t do high jump and do the wrap instead, you may fall into lava due to the shakiness .
ToER was caught talking to many steeples and neats, so we had to escort him out. He was gibven a life sentence. This is what he said to a young tower. “You always elongate my run.”
by the way just for clarifications a flatside is "I have no clue" because its always been flatsLide to represent you literally sliding off a part, and it rarely happens anymore. People have gotten rid of the L for some reason, called it flatside, and are using it as a term of walking off. please just say "you walk off" or whatever not "flatside" it makes me so angryas dadasdsgakdsag (bc now its turning into a usage of an excuse for falling and not skill issue...)
i only agree with like 4 of these. also that IS NOT the hardest part of totl, the hardest jumps are those wraps after the cylinders on 6 (you know what i mean.)
I understand most of these but there are MUCH harder jumps in ToUH. example: that awkward squeeze headhitter on F4. other example: the jump to the final ladder with the spinner on F9
im doing toib for a first insane, i have to disagree with that jump there. id say its probably something around the first few floors though, theres this really annoying wrap on 4 and 2 that imo are way harder than the one you showed. although this heavily depends on experience
in my opinion the wedge wrap on F2 ToCR is the hardest jump of the tower, its just so terrible, i keep loopfailing it to the point it makes my grind miserable. It keeps randomly getting inconsistent like how i can get to F3 ToCR 4 times in 1 hour or i can never get to F3 ToCR at all, I can do F1 consistently and f2 isnt that bad but that wedge wrap just carries the floor, now say cap if you want to but… theres a chance i wouldve gotten to the net by now if the wedge wrap on F2 ToCR wasnt so awful to me. Btw my pb is F4x1 (failed 3 end twice)
you got these hardest jumps wrong: ToDC, ToMB, ToIF, ToCA, ToTL, ToIB, ToPZ, ToC, ToTB, ToHH, ToTDA, ToIM and ToFN (could've said more but i only judge the towers i've completed)
fully agree with toer and tocp, but disagree with the part about tocp jumps being easy, the raw is pretty difficult even for a consistent based tower lol
most of these are reasonable, except toib (that jump is free to me lol), toim (only because i found a strat where you can lodge that makes it rly easy), and toar (i just walk and it works)
guy just picked the easiest jump of f8 for the hardest jump of ToUA :sob: in all fairness imo the hardest jump is this one weird walkaround on f6 because its a 1 stud stickout and ur on a steep slope which causes some physics shenanigans
I probably disagree with all of theses besides the ToWF one since that jump is nil, but that's just my opinion. Also, a lot of the jumps you picked as hardest you do differently than I have ever seen anybody do before so that might be a reason why you find them hard.
Nuh uh, ToIF’s hardest jump is by far that awkward flick after the low roof section
True
this❤
FR
IKR
True...
From someone who's made significant progress on ToER, the most difficult jump hands down is the wrap to the thin wedge thing at the start of 3 outside. Even with all the strategies in the world, you'll hit it maybe 50% of the time.
that is quite hard, but it gets INSANELY consistent throughout the grind, trust me
I hated that jump a lot at first and although it did get consistent by the end, yeah, it definitely caused me the most pain as well
viloland, you have genuinely inspired me to become a jtoh content creator, now I feel more confident in editing and I genuinely thank you for this
you are so underrated and the best jtoh youtuber for me
Your guides are very underrated keep up the good work bro
this dude makes such entertaining content. keep up the good work
ehh both of yous are very entertaining lol
3:12 this tower had changed difficulties
some victors beat it when it was rem insane and extreme
toso is peak insane
My opinions on hardest jumps (for sc's I've completed)
ToTL: idk maybe the walkarounds on floor 5?
ToDT: 4 stud tilted stickout
ToDC: Truss and Killbrick Spinner jumps on floor 9
ToUH: either 12 stud unclimbable or the headhitter jump on floor 4
ToCA: Floor 7 S-shaped jump
ToBK: Cylinder ledge grabs on final stretch or headhitters on floor 10
ToIF: 2nd half of Floor 7 wrap with wedge
ToPZ: Truss Squeeze jump on floor 4
ToAAA: floor 2 start squeeze jump
ToTDA: floor 8 headhitter jump from wedge
Love the music choice in this video!
Man I love watching these kinds of videos, this has got to be one of my favorite JToH RUclipsrs (don’t say anything about glazing)
Now there is a bigger insane icon on the thumbnail!
ToTL is for sure one of the low roof jumps on 8. Those get me every time
For ToC it has to be either that jump from X pusher to .25 stud on f2 outside, or the long jump to .1 stud on f4 end
0:32 These wraparounds didn't trouble me as much as some of the other jumps on 9. For me, the damned truss turnarounds on 8B and 10 end were the easiest to fail
4:22 what about the squeeze wraps on 8? I always found them to be much harder than that headhitter
Yea but most people skip it with the lodge and its pretty consistent. the one he chose is really hard to land 100% of the time
@@zingyhogspeaking from personal experience, the squeeze wraps are not consistent in the slightest, and skipping shouldn’t be taken into account since the whole tower has to be considered. as well as that the heat hitter jump on 5 while difficult yes, became very consistent for me by aligning slightly behind the edge of the platform before doing the heathitter
nah ToMB is definitely not the walkaround, if I had to pick, it would probably be the thing to get your jump back on f7 (where you have to walk off and then go back to grab the truss)
for todc it's easily the second mini studs to skip a couple of jumps lol, idk why they're disregarded
Because it's a skip/joke route.
Pretty much everyone just avoids those jumps, because they're not on the main path.
5:44 You have beaten these now. Congrats! :D
For ToUH, i say the jump before the lodge cuz its likely u hit ur head
4:21 POV: You forgor tintom's balls in floor 4:
I kinda disagree with the ToUH because the stress factor is really low due to a floor safety net compared to the final jump with a rising instakill floor which you are shaking while doing . If you do high jump, then the lava may catch up, or if you can’t do high jump and do the wrap instead, you may fall into lava due to the shakiness .
You're not wrong but we don't include stress factor here, only raw difficulty because some people don't even stress at all
YOO YOU TOOK MY IDEA THANKS BRO
your welcome
i watched ur video 😭
@@MyCaller money i dont use hax
but yours is terrible kid, so shut up
Too slow
5:46 "these tower I didn't beat"
2 months later
Beat literally ToER and ToCP
ToMB's hardest jump would be the second dance clip in f8 because it would ragdoll you even if you used the proper dance clipping technique
another banger, what cata do you plan to do next?
for todc i recommend tapping both A and W a little bit to make the wrap a lot easier rather than just holding A
ToER was caught talking to many steeples and neats, so we had to escort him out. He was gibven a life sentence. This is what he said to a young tower. “You always elongate my run.”
lol lmao hahahaha 😂😂😂😂 lmfao omg dayum loooolz 😂😂😂
0:36 and i cant even do the same one that is in SoDI
2:10 for me it would definitely be the thin stud to conveyor at f3, you can get thrown off by the conveyor
I treat it like unclimbable 12 stud jump
ToFACT 9 stud wrap is the easiest wrap on the entirety of f10, the truss jump on the fs is so much harder, even the wrap before it is harder
by the way just for clarifications a flatside is "I have no clue" because its always been flatsLide to represent you literally sliding off a part, and it rarely happens anymore. People have gotten rid of the L for some reason, called it flatside, and are using it as a term of walking off. please just say "you walk off" or whatever not "flatside" it makes me so angryas dadasdsgakdsag (bc now its turning into a usage of an excuse for falling and not skill issue...)
Personally that weird wedge wraparound at end of 6 toua is the worst, i could never get it consistently
You didn’t mention the low-roof section in f4 of ToAM 😭
YOOO ITS CRP
yooooo this video is pretty good!
imo the hardest jump of ToHA is at the end of floor 9 where you have to jump on a 2 stud platform spinning around a cylinder
Will you ever do horrifics and/or unreals?
i thought you’d choose one of those first wraps on 9 for ToMM, those are the hardest for me (i suck at long wraps especially the left)
Now do the hardest jump of each difficulty
ToBT half of the final stretch is harder than the last jump
i would love to see this video synced to the limbo song
It’s crazy how hard jumps people have done in roblox obby history
Amazing video keep it yp
that tocr jump i find to be free the 6 sphere truss wrap thing is nil
i only agree with like 4 of these. also that IS NOT the hardest part of totl, the hardest jumps are those wraps after the cylinders on 6 (you know what i mean.)
I understand most of these but there are MUCH harder jumps in ToUH. example: that awkward squeeze headhitter on F4. other example: the jump to the final ladder with the spinner on F9
I like watching your videos with snacks
imagine if tobt was rem and that would be f*cking crazy
im doing toib for a first insane, i have to disagree with that jump there. id say its probably something around the first few floors though, theres this really annoying wrap on 4 and 2 that imo are way harder than the one you showed. although this heavily depends on experience
i disagree with the totl one, imo the hardest jump of totl is that thin 2x3 wrap its so inconsistent for me
Do you think Tower of Augmented Misery should be peak terri or baseline cata?
ToAE hardest jump has to be the bottom flick on the final stretch blue part. failed it so many times and i've quit toae entirely because of it
1:54 ain’t no way, the spinner jumps before that is harder and those are easy
(To be fair I did ToIB BEFORE the nerf)
there is no shot that is the hardest toer jump id instantly pick the final f9 outside jump back inside on toer
Glass jump just sucks but i managed to do it so many times without failing unlike the one i picked where i couldn't first try it lol
For me ToTL is that one head hitting jump on 3 floor (if it didn't exist i would already beat this tower)
Oh i just realized theres another way
When I have skill issue, every jump is as equal.
Tohh hardest jump is the 9 wrap near end it flat sides you and you get slowed down
I’ve done a 1x7 without beating TT- (it’s a medium or hard jump)
For the toer jump its simple as you can do it without climbing
Never was able to do it, either It's frame perfect or idk
@@ViloLandOmega it's like a 12 stud jump
in my opinion the wedge wrap on F2 ToCR is the hardest jump of the tower, its just so terrible, i keep loopfailing it to the point it makes my grind miserable. It keeps randomly getting inconsistent like how i can get to F3 ToCR 4 times in 1 hour or i can never get to F3 ToCR at all, I can do F1 consistently and f2 isnt that bad but that wedge wrap just carries the floor, now say cap if you want to but… theres a chance i wouldve gotten to the net by now if the wedge wrap on F2 ToCR wasnt so awful to me. Btw my pb is F4x1 (failed 3 end twice)
yo vilo what’s the song name at 02:47? Good video btw
Camellia - ΩΩPARTS
@@ViloLandOmega ty bro
Yeah i was wondering i saw it in all sc last jump pit of misery part and it said citadel of void 22 but ty
Btw you know the id of it for tower creator
you got these hardest jumps wrong:
ToDC, ToMB, ToIF, ToCA, ToTL, ToIB, ToPZ, ToC, ToTB, ToHH, ToTDA, ToIM and ToFN (could've said more but i only judge the towers i've completed)
I bet cola and toth should I go for tots?
Yes but CoLA not exist i think
SHOOT I MEANT COLS 💀
I was i ur very same situation with those two as my hardests and i did tots pretty easily
@@Quick88 thnx
go to toar fr
Hi vilo what’s ur encouragement for someone being stuck in certain rings in jtoh?
the tofn one is one of the easiest jumps in the tower for me what😭😭😭
Fun fact 1:11 this tower used to be rem
on may 31 2021 it was…
insane
we need hardest jump of each SC+ Tower
I didn't played these, might contact skitsuna but I don't think it'll be possible
fully agree with toer and tocp, but disagree with the part about tocp jumps being easy, the raw is pretty difficult even for a consistent based tower lol
1:47 okay why the hell do people actually find this hard (it's really easy)
@@ImmenseBRPlayer2852 it's easy, i just don't remember other jumps in ToCA
I mean the totl one@@ViloLandOmega
@@ImmenseBRPlayer2852 i used to fail this squeeze tons of times during first grinds so then i eventually learned lhj to skip that one jump
@@ViloLandOmega I NEVER FAIL THAT JUMP.
As someone who all jumped ToSF, I can confirm that floor 9 has nil jumps on 60 fps
@@Sandy-qr2ff Block said to me that hardest ToSF jump is some lodge on 9
@@ViloLandOmega does it have 2 cylinders in between?
@@Sandy-qr2ff I don't know lol it was some ledge grab and lodge
@@ViloLandOmega OHHHH I know what you mean..... that jump is mid nil and its stupid hard..... I have done it after like 4 hours.
Ty
ToHH's hardest jump is f3 wedge wraps imo
most of these are reasonable, except toib (that jump is free to me lol), toim (only because i found a strat where you can lodge that makes it rly easy), and toar (i just walk and it works)
@@saiah9486 lodge strat isn't considered legit, everyone including me lodges it but legit it's so cata....
@@ViloLandOmega fair i still consider it legit but that makes sense legit it’s probably the hardest besides the end of 7 ladder flick
The ToIB jump is like the 2nd hardest jump of it but rem tower anyways
@@monodoe761 monodoe actually spittin toib nerf made it rem
it’s just a headhitter tho idk what’s hard abt it
guy just picked the easiest jump of f8 for the hardest jump of ToUA :sob:
in all fairness imo the hardest jump is this one weird walkaround on f6 because its a 1 stud stickout and ur on a steep slope which causes some physics shenanigans
What about the easiast
Part 2: pit of mistery hardest jump catastrophic-unreal
I would ask skitsuna for hardest jumps but PoM doesn't allow boost items for me to get clips
@@ViloLandOmega maybe PoM practice?
@@TOO_BEYOND still need for some top player to tell his personal hardest jumps and find them
@@ViloLandOmega I FOUND GAME THAT PRACTICES
Game name: pit of misery replica
I probably disagree with all of theses besides the ToWF one since that jump is nil, but that's just my opinion. Also, a lot of the jumps you picked as hardest you do differently than I have ever seen anybody do before so that might be a reason why you find them hard.
W Vid
ToUH is fun
ToC f2 outside conveyor to thin stud is imo way harder.
I use strat that makes it Very consistent
@@ViloLandOmegawhat strat do you use?
@@marcovanvugt9797 Same as in my guide, idk if i can explain in words but i align with muscle memory and do 1 jump while also constantly holding W
where is pom ones horri and unreal is also sc in wiki
Never played any of them
nah the hardest jump at tobt is not final because final has easy strat its that bs wrap at 5 (all of 5 is bs tbh)
Imo tobt last is one of the easier jumps (I might be weird)
oh horrific is im nisery towers i just realized
toar hardest jump on 1-3 because no one who is human has failed 4-9 (10 is also really hard)
I've loopfailed 7-8 for days but 4-6 are easy
@@ViloLandOmega i know its crazy but ive found a place called the practice place (papaingus hasnt discovered this mechanic yet)
Jeez i have vm instead but for real the 8 is so stupid with kb net gp, 7 is only hard at the end After cylinder ladder
@@ViloLandOmega Help = 👍
Zone 9 towers:
Yeah they are 100% released and i 100% gonna vm them in game to find hardest jumps
I fell that tobk jump 5 times
I think u forgot tower of astral eclipse
The toCA jump is pretty easy imo. I think the low roof truss jumps on f4 are miles harder then anything else on the tower. Good video though
ToCA itself is easy, i never found it harder than low insane considering I fluked it entirely on first win
Now do PoM and TEA hardest jump
I mean in the tower's place. Not JTOH
ToCR is 11.36
ToFN one is 100% accurate and true
ToER one as well
This proves under horri towers have easy raw gp
I keep missing
You only mentioned canon towers
Nobody cares about the pom or the eternal abyss
@@takcalla I mean like events and such
@@limenarity3141 i didn't played any event sc's and do these areas allow items? Either way 1st reason matters more yeah
Please get more popular
micro managements is just not right at all lol
ToFN? Nah, that jump is way too easy, wdym conplex?
Decision complexity
@@ViloLandOmega ik, but I do think there is a harder jump on 7-10
you can completely skip the touh one easily
Nah bruh togf stickout is free much harder jumps elsewhere on 6
Why are these opinions actually based (ofc im gonna disagree with some but almost all of them i agree with)
No offense but i only agreed with 3 of these lol.
Ok
Ok
Ye for the totl id say the 3 stud walkaround is muuucccchhh harder than that simple wrap like i pass that part9 outta 10 times