You forgot one of the biggest problems with the game. Gang attachment. By that i mean, how your gangers grow on you, or in the case of necromunda: dont. Leveling up a ganger makes no sense. It is easier du continuously buy new better gangers each round or two. Grief injury that would give your ganger character and story? Naaah into the gluepot, lets buy another one max level without injurys. Completely looses its charm
What confuses me about it is that they HAD a perfectly good model for gang recruitment in the tabletop game; buy Gangers and Heavies at minimal experience, Juves at even LOWER experience levels for the eventual payoff that they'll have even greater skills down the road, or *temporarily hire* specialists of various kinds... at a price that's arguably not worth it. The ability to purchase a new gang member at high experience with no downsides right out of the gate confuses the hell out of me.
@@MrMortull exactly. i started my Gang, played 3 or 4 missions and then just started replacing ym Gang with maxed out Gangers from the Market. its way too easy
They had good formula in Mordheim. Experienced recruits were random, had injuries and they could never be hired on max level. And most of all, they weren't always there and were very expensive to buy up front.
Everyone got mad at me, yell at me, belittled me, some even reporting me at steam when I suggest to don't pre-order this game because there is so little information of actual gameplay and discounted even before release back then. The moderator even banned me from posting at their thread. Ppl are just too stupid beyond saving nowadays.
That's the long short of it. Too many morons out there who have more money than sense. Gotta buy it before it's done, or buy it the moment it;s released. Who cares about actually putting research into it and wait a few months down the line before making a purchase. Don't feel too bad. People are going to be brain dead regardless of caution provided.
Well either the people in These threads were very dumb or you didnt Phrase it very nicely because that Sounds like something that would only ever Happen if you were talking about an extremely hyped game like nomans sky or star citizen, not necromunda as I didnt hear anyone talking about this game for the last 3-4 months
that isn't the issue with movement. They switched the system they had in Mordheim when you had movement points, each was a circle and when you reach the eadge, new movement point starts. You could backtrack but you had to return to precious point. Now you have one huge "movement point" and you can run as much as you like as long as you are within boundary of the range. And it doesn't care for verticality. It only uses movement range if you use anything or shoot etc. There would be no issue if they used movement from Mordheim.
@@Mithguar Both games have a sucky, terrible movement system that feels extremely odd and limiting. The weird delay after inputs also feel super janky. These devs should just find a new profession or develop in a different genre. The jank is too much.
I was fine with the movement system in Mordheim. It doesn't work in this one. You can traverse half the map in one turn, making strategic positioning completely null and void.
@@Mayhzon Add to that Warhammer Quest- gummy/floaty controls, necessitating double-clicks (then punishing you for double clicking when not meant to) and then let's not forget about the frozen screen between EVERY. SINGLE. TURN. (To tell you "It's your turn"). Pro APM Starcraft: 400 An average person's APM playing Starcraft - 50 if you're slow, maybe less, most players more. These developers: "Joe, hit the pause button for me"
I don't think Mordheim was fixable, to be honest. Don't get me wrong, a lot could be done. In fact, there is an overhaul-mod that rebalances combat to make a whole lot more sense, reworking almost every useless skill and fixing glaring issues like impressives getting stuck on doors. And they certainly could have done another pass of the story-missions to make them... less torturous. But the biggest issue in the game is the movement, and that is just not feasible to fix without breaking the game down and rebuilding. "Disengage" systems constantly breaking, the constant min-maxing of the clunky character-movements, the awful feeling of heavy armor, awkward creeping of characters to avoid/inflict ambushes and charges, constant LoS bugs, characters movement getting locked by climbing stairs... All these problems come from implementing the wrong type of movement-system for a turn-based RPG. This was a top-level desig decision to translate the movement-points from the boardgame strictly, that cascaded into the host of other problems in 3D. I think the biggest reason Necromunda is getting so much flak is that they took they are making the same mistakes again at an even bigger scale, which is shocking when you consider that all these flaws were present in Mordheim, and have once again been simply papered with patchwork-solutions.
@@rockCity777 Your last sentence directly negates everything preceding it? You said that you didn’t count bugs against a game as they could be fixed yet everything else you mentioned to be a part of the failure of the game are things that could be updated or patched. I’m confused as to your logic here.
@@rockCity777 actually i find movement in Mordheim a good attempt to translate the movement points from table top. It might be one of very few games that attempted it without going for easy solution of some kind of grid. Problem with Necromunda is they done away with movement point and went for one big point and that just offers too much freedom traversing mostly vertical maps. Actually, if they swapped movement systems between the 2 games, it would work out better. Necromunda system would work for Mordheim since maps are bigger and most verticality uses climb which would "lock" distance traveled, while Mordheim system would be less ridiculous on Necromunda maps. Bad design choices were made. I still enjoy playing Mordheim. At least you felt the consequences of bad actions, if there was a deamon on a map, you could try to play it to your advantage and permanent injury didn't meant instant glue vat since expirienced warriors were far more expensive to raise. Necromunda fails on all fronts.
Mordhiem could have been expanded, there was a real world expansion to the tabletop game called Empire in Flames which opened Mordheim out into the rest of the Warhammer world, adding wilderness maps, extra factions and equipment/rules.
This video seems to have picked up attention all of a sudden (probably from the new updates to the game...) but if you're a newcomer, just know that this video is from October 23 and my recording/audio has gotten a lot better since then. Hopefully you check out some of my other stuff and decide to stick around, enjoy :D
Your audio here sounds just fine to me. Also, I am here because this video popped up in my recommendations. I don't think I've even heard of this game before.
@@owenlindkvist5355 Lmfao this comment use to say "And a new rule for the channel is, if you make fun of the way I say NecromOOnda, you have to like and subscribe!" but I replaced it with the Diablo advertisement :P
I don't believe you can have faith in a company to fix the AI. I've never seen them actually do it. AI is really difficult to do. It's generally something that needs to be done holistically. What actually makes good AI isn't really the AI itself but the level design. AI is good when the levels are built around what the AI can do. Looks like they made an online comparative game first then tried to slap AI onto it after and of course that faild.
Jup.. if the ai is shit on release they'll take the money and move on. I've worked on a game where the AI was supposed to be done 6 months prior to release. At the given day.. it was almost completely dead. The enemy units couldn't even find and attack you. They just deleted all combat oriented maps (which fucked up the story) and released it anyway. We all wanted to fix the AI before release. But the investors didn't wanna "waste" money or risk delays... such a shame. The game industry cares 0% about the gamers. They are seen as cashcows you milk with the minimum quality needed to get most of them to pay..
I was one of the early testers for this game and I was so guttingly disappointed with the release. The only defence I see is that "it has great potential" and that's not good is it, because you're praising it for things it doesn't actually have yet :) They had massive potential to make a truely awesome game here, but they seemed hellbent on "putting their own spin" on things that they fluffed it. Why the put so much money and time making a campaign (glorified tutorial) in which you get to play pre-made, not customisable gangs is beyond me. Esepcially considering all their advertising blurb about "play the way you want" If they'd of instead gone with a simple tutorial and put the time and effort into creating a conquerable strategic map, with unique territories and environmental hazards this game would already be 10 times better. Add to this several story missions that would pop up during your playthrough that opened up different futures for your gang, becoming Guild protectors or Ash Waste nomads or being captured by Arbites and going on a jail break. The potential IS huge, but not with the framework that they released. They will now release the base game gangs as DLC's and they will just be reskins of what we already got and then abandon this before this time next year. And the thing that really, really pisses me off, is that this will be the only Necromunda adaptation we're ever likely to get.
Just imagine if they'd literally transplanted the rules, mechanics and content of the original 1995 miniatures game into an electronic format with some proc-gen missions and a little scripted "memory" for each AI gang to keep track of who's done what to whom and how much they hate each other for it. That was my main problem with this game; a huge lack of content and not enough... I guess "personality"? I never felt like the Eschers especially want to mess up Goliath faces, or that one gang leader who got downed repeatedly by my dual-chainsword lunatic ever learned or carried a grudge over it.
@@MrMortull Your spot on, it's lacks personality (along with several other important things) The gangs you fight are "persistant" but you have to put your own reasons for any animosity. Where's the Hatred rules? I want to see fighters build grudges against ach other due to what they do to each other on the field.
This seems like a really interesting premise, and I’m a big fan of tactical turn based games like xcom, so I thought that this game was basically gonna be like xcom, just as a gang related premise. Honestly this is really almost everything I look for in a game, but the fact the AI isn’t there, doesn’t inspire me to get it. Also I don’t get why Cockney accents would exist like 40,000 years into the future.
The AI could be alot more deadly if it used it items correctly. If they have an item, they use it, but totally ignore its effects. Turn 1: Use move buff - immediately go on overwatch, Turn 2: Use Melee crit buff, shoot someone, and retreat.
I wait a year, or two, before buying Warhammer games. Especially 40k games. There's a few gems but it's mostly disappointing "wtf is this?" Mechanicus, Gladius, Dawn of War 1 and it's spinoffs. Those are the good ones. Space Marine was alright but repetitive, short and, imo, lacking.
I personally loved space marine but I understand where your coming from, despite the fact I love it I’ve only done two play throughs but for how cheap it is why not get it.
@Oswald Mosley I love it but people always have this criticism that’s its repetitive but I don’t know if that’s a bad thing. For its price getting a 10 hour experience that you may only do twice is fine imo. Not every game has to be breath of the wild
My largest issue is that the movement is entirely on the ZX plane and ignores vertical ascension which means a ganger could run about 20m in a straight line or a full marathon if there are stairs and ramps. It is true that implementing such a measure would prove difficult but it would really help the verticality mean something besides the AI running up stairs for a solid minute just to use Death from Above.
Like in XCOM, where your soldier might decide that rather than walking round a corner, it's quicker to climb up a two-story drainpipe, run across the roof, and then drop down the other side?
The existence of a failsafe that bumps AI characters out of freezes is perfectly normal and _should_ exist even with very good AI/pathfinding, since there always is a screwup sooner or later. That said, it shouldn't happen nearly as much as in this game.
@@matthewnunya8483 Thats because in X-com your guys will just clip through things if its in the way. It's also not a game with actual real-time movement, you just point at the square you want them to go to and for all intents and purposes it teleports them there.
9:56 I like how you can tell that one VA is trying and doing good by just saying one word and then... there's Kyra. There's just something that doesn't work with her delivery of that line even if it was supposed to be snarky.
I have played it a bit and my biggest gripe is that battle is not smooth, the interface is clunky and the AI seems slow to make decisions, but it looks great and has a decent backstory if you're a fan of 40k.
They should have bionic limb replacement, unique classes for each faction. (Cyberdogs, battle servators, pychers) Gang specific weapons and more gang skills, gang objectives (kills, stealing drugs, techs) - larger maps but more flat ones. Like a building and some outside area without all the crazy zip lines everywhere. More customisation, more visual choices, custom gang creation with unique perks and buffs (pick unique weapons and classes from other premade gangs) A larger xcom style strategy layer, hold territory and do diplocomacy with some other gangs. Encounter arbities, guard, trators, astartes (final boss style) genestealer cults on a big open world hive map like zcom
So sad to see so many games with great art assets just... fail. You can tell the artists put a ton of work in, but the actual game design is faulty a. f. it would seem.
Currently 9 November 2020 , and I play perfectly. The bots sometimes get stuck , but de-bug themselves pretty quickly and ... yeaaah , sometimes they are pretty dumbass. But think of this : This is a Strategy game set in a world with junkies , punks , rejects and mad dogs of any kind , I believe it's plausible for them to 1 Take time making their decisions and 2 Act stupidly. They DO are stupid. But the main point is that , my games doesn't crash. My game doesn't erase data , I mean , again , I play pretty well! This leads me to believe that with the latest patch they solved some of the major issues of the game. I wouldn't like this game to be buried by the bad response of the players. It has some wonderful potential , and the ATMOSPHERE , man , do I love it! Middle of the night , headset , some drinks , it's like diving into the world of Necromunda itself. So I hope for the better and huge updates for the future!
My friend, I get it. I really like the miniature game but due to all of what is happening, in combination with the resistance to change my groups have, I had no chance to play it since I picked up my first gang. Now the choice was to buy this or buy an extra gang to play demos. Plastic crack won over elecric heroin.
to my understanding after the November update, the AI got fixed reallly good and quality seems to have improved so i'm getting back into it and looking forward to what seems to be the 4th house (Don't know if Necrons were a thing in Necromunda). I would really like to see the palanite enforcers though
No its still dumb as shit ... worse even ! Now instead of spending each turn on usless stances it will rush the pick ups ... then ignore the extraction zones....and try to punch every one not using their weapon 1 single time !
I hated Mordheim PC game but I loved the board game. I assume i will hate this as well. I dont want xcom in this world, I want this to be the tabletop game brought to life much the way blood bowl 2 on PC has done for that game.
I've been playing this since the end of the Xmas Steam sale and I'm really enjoying it. The artwork is excellent, especially the extremely well designed environments. I love the verticality of the combat too, and tactically it's interesting. The characters could do with being a bit more 'John Banche', and there are a few movement glitches with the AI, but nothing that breaks the game. I can see myself playing this over the year.
I like it. Still playing it. Beats most WH Licenses. Looks gorgeous. Too many humans. It does crash in multiplayer, often. Too liberal with health, money, MP, character and skill development. OST is a shame. Not bloody enough. I dont like the way you can see where everyone is, off the bat, without a skill or upgrade. Also the camera is intensely jittery at times. It reminds me of seizure warnings. 7.5/10 I hope there is fallow through from the devs. Nice vid. I have subscribed.
That movement is INSANE. I've only played Mordheim and the pain of trying to get skeletons into a position, ANY position, is enough to make you switch to Skaven.
Game failed. Every gang plays the same, customization is lackluster and maps are repetitive. If only they made each gang unique, added better customization and made procedural maps, could have been a lot better. That on top of the bugs, but I don't consider bugs too much on a video game as they can be fixed.
here's to hoping that the new Necromunda: Hired Gun won't be as disappointing. it's from the creators of Spacehulk: Deathwing though, so I'm keeping my expectations low still.
Men i love this game, i made my gang only melee "the Berzerkers", maybe thay are not op, but im having so much fun. But The AI need some work. Or is Op like hell, or kill himself everytime
I pre-ordered this game, played it at release and have just purchased the first DLC released as well and overall I'm a fan. Several patches and an update have come along and improved stability and the AI has also been well refined since launch. I was never expecting it to be an 'Agent Smith from the Matrix level' creation but initially it was painfully slow at taking it's turn and very prone to getting stuck against things as the OP points out. The patch improved the speed of AI turns out of sight and this was the point which made the game decent imo. Having recently returned to it to check out the Van Saar dlc I feel like the AI path choosing has improved alot too. As the OP pointed out there is a same-ness to the factions that sucks, hopefully future DLC will improve on that.
My ideal Necomunda-themed game would play more like a non-buggy version of Frozen Synapse 2: (a) Both players give simultaneous order to their gangers, which resolve simultaneously (b) meta-game where you divide your gang into groups and send them across a map to defend/attack certain locations I always kinda liked the idea of a map-based tabletop campaign of Necromunda, but it wasn't realistic to do in-person, but FS2 is the closest to what I was imagining.
Interesting to hear. As I fan of the table-top version I was interested in getting the game, but a whole load of factors, many of which you mentioned, put me off purchasing. Most of this game's assets look like they would be great for a third-person shooter.
Woah, 506 subscribers, my guy I thought you were a 506k subscriber channel with the quality of your review. Well now you're at 507 and hopefully more to come.
I've had fun and don't really regret my purchase. Does it have issues yes, Hell I rage quit the other day because RNG decided an enemy crit was going to one shot my leader. I still play it and love it. I'm super happy that it's bringing the Necromunda universe to those of us who don't have easy access to table top.
I've been playing Warhammer for over 30years. I refunded NUW before my 2 hr limit was reached. I'll wait and see if Focus Home throws lets it get fixed before quietly abandoning it. Thanks for the review. Have an awesome 2021
Cut the movement in half, with melee having maybe 5 or 10 more, add more customization, unit, gangs, actual gang exclusive weapons and fix the ai; you'd have a good nercromunda game.
Also you don't mention that they can move so far because the movement system is the same as Mordheim and doesn't take into account verticality at all. If your movement circle completely encircles a staircase you can move all the way up or down it without using any movement points because the game considers you to have not left the circle. It should be a circle in all directions or at least have some limit to up and down even if it is different from the left/right limits.
Got the game at launch, the movement is bugged in that it doesn't care about verticality. Which would be less of a problem in flat maps, but with these vertically stacked maps it just breaks it
This showed up I my recommended section so you're I a good place. I'll share and like a few of your videos here and hopefully that helps. But man if you keep up this upload schedule and your in people's recommended sections you might be about to pop off on this channel
I bought this game after I bought the FPS sequel or installment which I haven’t progressed to far since I’m stock. For the PS4 I might add. I don’t mind this one regardless of some of the flaws, and it was on sale. I like the idea and crossover of its mechanics. There’s so many games for the Warhammer series and I do like the lore and cinematics, and that’s the main reason I try a lot of their games. There’s a few games of the 40K that I like for example a Diablo ARPG, regular Warhammer turn base strategy card style RPG. I mean they do make effort in trying to mix things up, I hope they make one that really knocks it out of the park.
the excessive buffing every turn slows things down as well multi player probably is better but iv never been able to get a game the player base is to low and i live in Australia so time wise most players are on when im not.
I liked the level design but I honestly think this game would have been amazing if they copied xcom. Then added a few things to make it their own (like alternate activation rather than your whole team their whole team like in xcom. Add the group activations too like from the tabletop). You could have also had a cool base building thing with territories with unique perks. The actually table too has loads of equipment and weapons they could have used too. I dunno. I got it fairly cheap so I can’t say it was bad value, more just a missed opportunity.
I loved Mordheim city of the damned despite it's problems and was hoping Necromunda would be at least as good since i had the board game when i was a kid. This looks and plays NOTHING like the real game.
It's probably frustrating for many players who think they could polish the mechanics better. There are alrdy some compelling stuffs on tabletop, such as overwatch mechanics, swarm units, psychic phases, vehicles/monster. Interesting non-humans factions, or the lack of interesting humans faction. Ppl will die to play a group of battle sisters or Arbites. Or simply scenarios like horde mode. Just killing things amass is fun itself.
I guess I expected some issues. Figured it would be basically a reskin of Mordheim, which had a fair amount of it's own issues but I still put many enjoyable hours into that game.
The problem is the gunfighting does not feel like a gun battle. There is limited fire and movement. I think it is because there is alot of movement points and overwatch does not have much range and only shaves off like 5% movement points. This means a fighter can run across the map and get shot at multiple times and still get to their destination. There is nos scurrying to cover. Also they don't take cover like in XCOM the just stand upright or kneel. I also think there should be a map generator which is created for each battle so each battle is unique. You often play on the same maps over and over again, I am looking at you gang base raids. I think they need to go back to the drawing board and keep what is good and get rid of what is bad. When they bring out the new game give existing owners a massive discount and it will be bought I am sure.
Good review, pretty much a perfect summary of the game at the time. Updates have made it a little better, but it’s still janky. Did you find the loading screens with cyberdogs and sump crocs etc but having the gangs be just reskins with very little uniqueness kind of irritating? It started to bug me after a while.
Thank you for this review. As much as I like the 40k universe, and had high hopes when this game was originally announced, I ignored/boycotted this game. The devs clearly have no affinity with the Necromunda boardgame, as they only released 3 gangs in a game with a 4 player multiplayer mode. The tabletop has about 13 gangs/factions, if they launched it with 4-6 gangs i might have considered it. Maybe if they would price it around $1.99 I'd give it a go. Now it feels like an insulting cashgrab so i can't recommend the game to anyone ;)
I really really want to like this game. I have a ton of actual necromunda miniatures, terrain, gangs rules and stuff. But no one in my area plays it. I kinda hoped this game would fill that role a bit. I also really liked mordheim, which is from the same devs I think. But unfortunately underhive wars isn't cutting it. There is also hired gun, which is more story driven and not really in the gang managing spirit of necromunda. But that one also isn't really fun to play. It feels like the franchise is cursed.
I am a big fan of the miniature war game been playing it since its release. When I heard they were doing this I thought yeah sounds cool but when I seen how bad it looked and how the game play is so bad and nothing like the version I like. Oldmunda for the win.
I played a good amount of Mordheim. I was reasonably excited for this game, bought it at release. I immediately hated the campaign, hoped the regular single-player would be better, and after fifteen hours I decided it wasn't. I came back to it with the Van Saar DLC, because I played Van Saar on the tabletop, and supposedly the AI was better. It wasn't; I didn't notice any significant change. There are two major problems with this game that ultimately make it a complete turd. (I don't do multiplayer, to be fair.) One is that the AI is just completely broken. The other is that the missions are so repetitive. What surprises me is that most other reviews I've seen don't quite nail why the AI is so bad and stupid. It's simply that the AI is too focused on getting loot. It does plenty of other stupid things, of course, but what makes this game unplayable is that the AI rarely attacks you. I would say in a typical map where the goal is to grab whatever the loot is this time, and there's more than one enemy gang, I get attacked twice. If there's only one enemy gang, I get attacked maybe three times. Even when it's one of those arena brawl matches, the AI doesn't seem to make attacking me a priority; it runs around doing stupid shit. This was not a problem in Mordheim, and the difference is what made that game quite enjoyable while this one is so bad. In Mordheim, despite all it's flaws, the AI is out to get you. It doesn't always execute very well, but given the chance, the AI is going to hit you with as much as it can, and once it's in combat, it stays there unless it's a ranged attacker without a weapon to switch to. In Necromunda, the AI is constantly disengaging with melee fighters. It will run in, make an attack, and then disengage from an enemy with no melee weapons. This and other general stupidity just breaks the game. My second major beef is that there's nothing like the story missions in Mordheim to break up the monotony. People love to bitch about the unfair Mordheim story missions, but as far as I'm concerned, they're the best part of the game. Yes, the AI gets unlimited reinforcements. It's part of the challenge. It can be really unfair when you suddenly realize that, holy shit, this time the reinforcements are heroes, or even daemons, but it actually makes you think ahead and construct your warband to be able to deal with those challenges. It isn't like it's hard beating the AI in the typical missions with even matchups. In contrast, the campaign for Necromunda is so half-assed and stupid that even the thought of playing it beyond a few missions felt like an insult to my taste and intelligence. Maybe this game would have some interest for multiplayer, but that isn't my thing. It's a shame, because I probably would have enjoyed a simple re-skin of Mordheim more than I really should admit. This game is just such a piece of garbage, when it shouldn't have been very hard to at least make it somewhat enjoyable if not groundbreaking. There are a few things I like. I like that the gangs you fight are persistent through an operation. One of the drags of Mordheim was that I would consistently beat the shit out of enemy warbands and left them horribly mangled, and yet it had no effect on the game. Now, I beat the shit out of enemy gangs and pretty soon they're showing up with no weapons and every ganger has multiple permanent debuffs. It's nice to have that feeling of accomplishment, although it obviously doesn't help the challenge factor. I like that the store refreshes more often. But honestly, that's about it. There's plenty of other stuff to bash (why can't I skip to the end of the Operation once I have enough stuff for max awards?), but in the end, this game is utter garbage because the AI isn't even trying to oppose me in any meaningful way. It's basically always moving ineffectually towards the loot while I mercilessly follow along and whale on it. Everyone involved with programming this game should be embarrassed.
Own it and at the time pre-ordered it hoped it would just be a 40k version of Mordheim. But outside its choice with outfit customization it falls short in pretty much every other area compared to its big brother Mordheim. Mordheim is much more expansive in its playstyle and strategic options and makes character progression incredably easy. Sure Mordheim isn't necesseraly perfect but it works at what its ment to be which is a skirmish game, where as Necromunda is trying to be a roleplaying game dressed in a ting skimish game outift.
The year is 2021, the patchie didn't fix the AI. If the next update that's supposed to benefit all owners and every gang doesn't work out. Then RIP this game.
I see Mordeheim and this one shares one problem. Extreamly janky animation with too many pauses here and there. In mordeheim, when one of my unit is to cast a simple buff, 1. She has to sheats her weapons with very janky animations (it's like she suddenly decided to scratch her back or something) 2. After small pauses, she holds her hands close and make very stupid face expression as if she wants to pee or something. There's also very uninspring and unrealistic visual effects (like sudden burst of light) 3. After a small pause, she scratches her back again to pull out her weapon. It's so pathethic and uninspiring, almost feels like two socialy awakard people playing a board game while mimicking their unit doing something by holding it up high and mumbles something uninteligible. So many pause between animation also reminds me of very badly written code, which happened to have application.wait(30f) in every couple of lines. Utter shite
Cheers for that, was wondering whether or not to buy it on PS4 there. Think i might wait til it's much cheaper! By the way, you have a cracking voice! Do you have a reel? I hire VO artists now and again for work. 👍
it’s weird that they screwed up the ai when this was a board game and already had an analog ai system that worked so well. over developing a simple system is a pretty bad mistake.
This game is sadly only getting worse. We got 2 new DLCs and both are just re-skins of the gangs (yet again). We have seen no promise of House-Specific weapons, more variety in maps, or even just an extension to the campaigns. It really makes me regret having hope in this game before it released, Because at this point I just regret even thinking this would be a good game from the guys who abandoned Mordheim.
While I agree with most of the things said here, I can't agree with the comment about GW handing the license out to random companies. There was a time when there were approximately 2 decent Warhammer strategy games and one Throne-awful Tau First Person Shooter. It's better to have more games and play what strikes your fancy than having basically nothing
Gonna be real with you chief, the trailers made this look like a team based fps. Nice to know it can go on the pile of mediocre "tactical" warhammer games
There are a lot of epic 40k games. Hiredgun, Mechanicus, Gladius, Gothic Armada, etc. Just forget about AAA games and embrace the indie gems. Vermintide is from a small studio and Its terrific. Games Workshop is doing a great job by being democratic with the license.
*entrenched in a shallow and highly visible alcove* 😂😂😂 Well on their defence, they lives in a universe where a man drives a tank closer to the enemy so he could slice them with his sword. Logic and reason are in short supply here.
With Vermintide 2 I've heard people complain about host disconnects if that's what you mean about its problems. It's still sitting at "Very Positive" on Steam and usually has a couple thousand people playing at the lowest of times. It's basically Warhammer 30k's version of Left 4 Dead.
So I understand with regards to the mechanics, but how is the gameplay itself? Like is it a definite story or sandboxy style? If I'm a huge fan of mordheim single player would you say the single player is a similar system or is it a more on rails campaign?
Damn Warhammer games out side of space marines and ironically enough fantasy, these games just make me sad. I really hope that new guardsmen game is good.
You forgot one of the biggest problems with the game.
Gang attachment.
By that i mean, how your gangers grow on you, or in the case of necromunda: dont.
Leveling up a ganger makes no sense.
It is easier du continuously buy new better gangers each round or two.
Grief injury that would give your ganger character and story? Naaah into the gluepot, lets buy another one max level without injurys.
Completely looses its charm
What confuses me about it is that they HAD a perfectly good model for gang recruitment in the tabletop game; buy Gangers and Heavies at minimal experience, Juves at even LOWER experience levels for the eventual payoff that they'll have even greater skills down the road, or *temporarily hire* specialists of various kinds... at a price that's arguably not worth it.
The ability to purchase a new gang member at high experience with no downsides right out of the gate confuses the hell out of me.
@@MrMortull exactly. i started my Gang, played 3 or 4 missions and then just started replacing ym Gang with maxed out Gangers from the Market. its way too easy
They had good formula in Mordheim. Experienced recruits were random, had injuries and they could never be hired on max level. And most of all, they weren't always there and were very expensive to buy up front.
@@Mithguar yeah i remember in our last League where we actualy had to save up multiple matches to afford one thats worth it.
The new Necormunda board game does this with their gangers. The old board game made all your members important.
Everyone got mad at me, yell at me, belittled me, some even reporting me at steam when I suggest to don't pre-order this game because there is so little information of actual gameplay and discounted even before release back then. The moderator even banned me from posting at their thread. Ppl are just too stupid beyond saving nowadays.
Doubt.
That's the long short of it. Too many morons out there who have more money than sense. Gotta buy it before it's done, or buy it the moment it;s released. Who cares about actually putting research into it and wait a few months down the line before making a purchase.
Don't feel too bad. People are going to be brain dead regardless of caution provided.
Why would anyone ever pre-order? Seems like a stupid thing to do when you are buying something electric and Steam will never run out of stock.
@@ADADEL1 Heh, that's another way to look at it.
Well either the people in These threads were very dumb or you didnt Phrase it very nicely because that Sounds like something that would only ever Happen if you were talking about an extremely hyped game like nomans sky or star citizen, not necromunda as I didnt hear anyone talking about this game for the last 3-4 months
6:14 They basically gave the game the map size of the tabletop game, but with quadruple the movement ranges
that isn't the issue with movement. They switched the system they had in Mordheim when you had movement points, each was a circle and when you reach the eadge, new movement point starts. You could backtrack but you had to return to precious point.
Now you have one huge "movement point" and you can run as much as you like as long as you are within boundary of the range. And it doesn't care for verticality. It only uses movement range if you use anything or shoot etc. There would be no issue if they used movement from Mordheim.
@@Mithguar
Both games have a sucky, terrible movement system that feels extremely odd and limiting. The weird delay after inputs also feel super janky. These devs should just find a new profession or develop in a different genre. The jank is too much.
I was fine with the movement system in Mordheim. It doesn't work in this one. You can traverse half the map in one turn, making strategic positioning completely null and void.
@@Mayhzon Add to that Warhammer Quest- gummy/floaty controls, necessitating double-clicks (then punishing you for double clicking when not meant to) and then let's not forget about the frozen screen between EVERY. SINGLE. TURN. (To tell you "It's your turn").
Pro APM Starcraft: 400
An average person's APM playing Starcraft - 50 if you're slow, maybe less, most players more.
These developers: "Joe, hit the pause button for me"
A game like Unreal Tournement in the Necromunda setting would be fun or a story shooter maybe or Xcom
I could have sworn there was an xcom 40k game in the works.
wait nah I was think of this shit lmao :-(
If only the x-com team made a 40k game.
A tactical team based first person shooter would be really nice
@@gamblorrr With all the Warhammer mods for XCOM 2, it's not hard to get confused on that these days.
Wish they’d polished/expanded Mordheim more instead of releasing this
I don't think Mordheim was fixable, to be honest.
Don't get me wrong, a lot could be done. In fact, there is an overhaul-mod that rebalances combat to make a whole lot more sense, reworking almost every useless skill and fixing glaring issues like impressives getting stuck on doors. And they certainly could have done another pass of the story-missions to make them... less torturous.
But the biggest issue in the game is the movement, and that is just not feasible to fix without breaking the game down and rebuilding.
"Disengage" systems constantly breaking, the constant min-maxing of the clunky character-movements, the awful feeling of heavy armor, awkward creeping of characters to avoid/inflict ambushes and charges, constant LoS bugs, characters movement getting locked by climbing stairs... All these problems come from implementing the wrong type of movement-system for a turn-based RPG. This was a top-level desig decision to translate the movement-points from the boardgame strictly, that cascaded into the host of other problems in 3D.
I think the biggest reason Necromunda is getting so much flak is that they took they are making the same mistakes again at an even bigger scale, which is shocking when you consider that all these flaws were present in Mordheim, and have once again been simply papered with patchwork-solutions.
@@rockCity777 Your last sentence directly negates everything preceding it? You said that you didn’t count bugs against a game as they could be fixed yet everything else you mentioned to be a part of the failure of the game are things that could be updated or patched. I’m confused as to your logic here.
@@rockCity777 actually i find movement in Mordheim a good attempt to translate the movement points from table top. It might be one of very few games that attempted it without going for easy solution of some kind of grid. Problem with Necromunda is they done away with movement point and went for one big point and that just offers too much freedom traversing mostly vertical maps. Actually, if they swapped movement systems between the 2 games, it would work out better. Necromunda system would work for Mordheim since maps are bigger and most verticality uses climb which would "lock" distance traveled, while Mordheim system would be less ridiculous on Necromunda maps. Bad design choices were made.
I still enjoy playing Mordheim. At least you felt the consequences of bad actions, if there was a deamon on a map, you could try to play it to your advantage and permanent injury didn't meant instant glue vat since expirienced warriors were far more expensive to raise. Necromunda fails on all fronts.
Mordhiem could have been expanded, there was a real world expansion to the tabletop game called Empire in Flames which opened Mordheim out into the rest of the Warhammer world, adding wilderness maps, extra factions and equipment/rules.
@@Mithguar They just ripped off Valkyria Chronicles but lacked the skill to make it work. Twice.
This video seems to have picked up attention all of a sudden (probably from the new updates to the game...) but if you're a newcomer, just know that this video is from October 23 and my recording/audio has gotten a lot better since then. Hopefully you check out some of my other stuff and decide to stick around, enjoy :D
xbox sales event
Your audio here sounds just fine to me.
Also, I am here because this video popped up in my recommendations. I don't think I've even heard of this game before.
Audio is completely fine. Very good video, got me hooked. Subscription!
Did you learn to pronounce Necromunda correctly?
@@owenlindkvist5355 Lmfao this comment use to say "And a new rule for the channel is, if you make fun of the way I say NecromOOnda, you have to like and subscribe!" but I replaced it with the Diablo advertisement :P
I don't believe you can have faith in a company to fix the AI. I've never seen them actually do it. AI is really difficult to do. It's generally something that needs to be done holistically. What actually makes good AI isn't really the AI itself but the level design. AI is good when the levels are built around what the AI can do. Looks like they made an online comparative game first then tried to slap AI onto it after and of course that faild.
Jup.. if the ai is shit on release they'll take the money and move on. I've worked on a game where the AI was supposed to be done 6 months prior to release. At the given day.. it was almost completely dead. The enemy units couldn't even find and attack you. They just deleted all combat oriented maps (which fucked up the story) and released it anyway. We all wanted to fix the AI before release. But the investors didn't wanna "waste" money or risk delays... such a shame.
The game industry cares 0% about the gamers. They are seen as cashcows you milk with the minimum quality needed to get most of them to pay..
It's not like they had already done the same thing with Mordheim... The real achievement here is that they manage to make the AI even more trash.
This isn't accurate (regarding "not AI, but level design").
I was one of the early testers for this game and I was so guttingly disappointed with the release.
The only defence I see is that "it has great potential" and that's not good is it, because you're praising it for things it doesn't actually have yet :)
They had massive potential to make a truely awesome game here, but they seemed hellbent on "putting their own spin" on things that they fluffed it.
Why the put so much money and time making a campaign (glorified tutorial) in which you get to play pre-made, not customisable gangs is beyond me. Esepcially considering all their advertising blurb about "play the way you want"
If they'd of instead gone with a simple tutorial and put the time and effort into creating a conquerable strategic map, with unique territories and environmental hazards this game would already be 10 times better.
Add to this several story missions that would pop up during your playthrough that opened up different futures for your gang, becoming Guild protectors or Ash Waste nomads or being captured by Arbites and going on a jail break. The potential IS huge, but not with the framework that they released.
They will now release the base game gangs as DLC's and they will just be reskins of what we already got and then abandon this before this time next year.
And the thing that really, really pisses me off, is that this will be the only Necromunda adaptation we're ever likely to get.
Just imagine if they'd literally transplanted the rules, mechanics and content of the original 1995 miniatures game into an electronic format with some proc-gen missions and a little scripted "memory" for each AI gang to keep track of who's done what to whom and how much they hate each other for it.
That was my main problem with this game; a huge lack of content and not enough... I guess "personality"? I never felt like the Eschers especially want to mess up Goliath faces, or that one gang leader who got downed repeatedly by my dual-chainsword lunatic ever learned or carried a grudge over it.
@@MrMortull Your spot on, it's lacks personality (along with several other important things)
The gangs you fight are "persistant" but you have to put your own reasons for any animosity.
Where's the Hatred rules? I want to see fighters build grudges against ach other due to what they do to each other on the field.
Should've been an action cover-shooter from the get-go.
This seems like a really interesting premise, and I’m a big fan of tactical turn based games like xcom, so I thought that this game was basically gonna be like xcom, just as a gang related premise. Honestly this is really almost everything I look for in a game, but the fact the AI isn’t there, doesn’t inspire me to get it. Also I don’t get why Cockney accents would exist like 40,000 years into the future.
@@InVinoVeratas No accent, or indeed language, we know of will survive 38,000+ years... might as well just run with it.
The AI could be alot more deadly if it used it items correctly. If they have an item, they use it, but totally ignore its effects. Turn 1: Use move buff - immediately go on overwatch, Turn 2: Use Melee crit buff, shoot someone, and retreat.
More games need to follow X-Com's mechanics.
I like the 40k mod for Xcom 2
ahhh the classic "don't have to sync/animate mouth movements if everyone's wearing masks"
I wait a year, or two, before buying Warhammer games. Especially 40k games. There's a few gems but it's mostly disappointing "wtf is this?"
Mechanicus, Gladius, Dawn of War 1 and it's spinoffs.
Those are the good ones.
Space Marine was alright but repetitive, short and, imo, lacking.
+ battlefleet gothic 1 & 2
I personally loved space marine but I understand where your coming from, despite the fact I love it I’ve only done two play throughs but for how cheap it is why not get it.
Hopefully Darktide will be in that shortlist of good 40k games.
@Oswald Mosley I love it but people always have this criticism that’s its repetitive but I don’t know if that’s a bad thing. For its price getting a 10 hour experience that you may only do twice is fine imo. Not every game has to be breath of the wild
So they basically made everyone move like Skaven from Mordheim. Well that's just lame.
My largest issue is that the movement is entirely on the ZX plane and ignores vertical ascension which means a ganger could run about 20m in a straight line or a full marathon if there are stairs and ramps. It is true that implementing such a measure would prove difficult but it would really help the verticality mean something besides the AI running up stairs for a solid minute just to use Death from Above.
Like in XCOM, where your soldier might decide that rather than walking round a corner, it's quicker to climb up a two-story drainpipe, run across the roof, and then drop down the other side?
@@iapetusmccool Exactly. In fact, it's right that vertical movement should be MASSIVELY penalised if not ignored for normal movement.
On sale right now.. for $3.99 based on regional currency. One foot step sound, looping continuously...with no changed based on material???? Fun..
The existence of a failsafe that bumps AI characters out of freezes is perfectly normal and _should_ exist even with very good AI/pathfinding, since there always is a screwup sooner or later.
That said, it shouldn't happen nearly as much as in this game.
Correct me if im wrong but i dont think x-com games have this. Theyre also quite abit older so youd think its quite doable.
@@matthewnunya8483 Thats because in X-com your guys will just clip through things if its in the way. It's also not a game with actual real-time movement, you just point at the square you want them to go to and for all intents and purposes it teleports them there.
@@CanOfSodah bit late here, but yeah, in XCOM a character will just teleport to your selected position if their movements glitch out for some reason.
9:56 I like how you can tell that one VA is trying and doing good by just saying one word and then... there's Kyra. There's just something that doesn't work with her delivery of that line even if it was supposed to be snarky.
Honestly, based on what this guy said, I can see this game ending up being really good. There are major issues, but nothing un-salvageable.
Someone in charge of this game didn't understand WHY X-COM and X-COM like games handle movement and actions in a very specific manner.
I have played it a bit and my biggest gripe is that battle is not smooth, the interface is clunky and the AI seems slow to make decisions, but it looks great and has a decent backstory if you're a fan of 40k.
I actually really like this game it’s a lot like mordhiem city of the damned though the ai path finding is worse in this
They should have bionic limb replacement, unique classes for each faction. (Cyberdogs, battle servators, pychers)
Gang specific weapons and more gang skills, gang objectives (kills, stealing drugs, techs) - larger maps but more flat ones. Like a building and some outside area without all the crazy zip lines everywhere.
More customisation, more visual choices, custom gang creation with unique perks and buffs (pick unique weapons and classes from other premade gangs)
A larger xcom style strategy layer, hold territory and do diplocomacy with some other gangs.
Encounter arbities, guard, trators, astartes (final boss style) genestealer cults on a big open world hive map like zcom
So sad to see so many games with great art assets just... fail. You can tell the artists put a ton of work in, but the actual game design is faulty a. f. it would seem.
Voice acting sure sucks arse, hard to believe it can technically be compared to Dawn Of War I and II.
Currently 9 November 2020 , and I play perfectly.
The bots sometimes get stuck , but de-bug themselves pretty quickly and ... yeaaah , sometimes they are pretty dumbass.
But think of this : This is a Strategy game set in a world with junkies , punks , rejects and mad dogs of any kind , I believe it's plausible for them to 1 Take time making their decisions and 2 Act stupidly. They DO are stupid.
But the main point is that , my games doesn't crash. My game doesn't erase data , I mean , again , I play pretty well!
This leads me to believe that with the latest patch they solved some of the major issues of the game.
I wouldn't like this game to be buried by the bad response of the players.
It has some wonderful potential , and the ATMOSPHERE , man , do I love it!
Middle of the night , headset , some drinks , it's like diving into the world of Necromunda itself.
So I hope for the better and huge updates for the future!
I really want this game, no one will ever play the mini version with me. I just dont want to drop $50 on the digital version
It is 40% off on steam right now.
My friend, I get it. I really like the miniature game but due to all of what is happening, in combination with the resistance to change my groups have, I had no chance to play it since I picked up my first gang.
Now the choice was to buy this or buy an extra gang to play demos.
Plastic crack won over elecric heroin.
to my understanding after the November update, the AI got fixed reallly good and quality seems to have improved so i'm getting back into it and looking forward to what seems to be the 4th house (Don't know if Necrons were a thing in Necromunda). I would really like to see the palanite enforcers though
No its still dumb as shit ... worse even ! Now instead of spending each turn on usless stances it will rush the pick ups ... then ignore the extraction zones....and try to punch every one not using their weapon 1 single time !
I hated Mordheim PC game but I loved the board game. I assume i will hate this as well. I dont want xcom in this world, I want this to be the tabletop game brought to life much the way blood bowl 2 on PC has done for that game.
Why is it too much to ask to just want more well made 40K games? :( May still check this out but I'll definitely be waiting for a heavy sale.
I've been playing this since the end of the Xmas Steam sale and I'm really enjoying it. The artwork is excellent, especially the extremely well designed environments. I love the verticality of the combat too, and tactically it's interesting. The characters could do with being a bit more 'John Banche', and there are a few movement glitches with the AI, but nothing that breaks the game. I can see myself playing this over the year.
This game is currently on sale for £2.69 and I'm still not going to buy it.
your lose enjoy that burger instead of wait u cant even get a burger for that price lmao
I like it.
Still playing it.
Beats most WH Licenses.
Looks gorgeous.
Too many humans.
It does crash in multiplayer, often.
Too liberal with health, money, MP, character and skill development.
OST is a shame.
Not bloody enough.
I dont like the way you can see where everyone is, off the bat, without a skill or upgrade.
Also the camera is intensely jittery at times. It reminds me of seizure warnings.
7.5/10
I hope there is fallow through from the devs.
Nice vid. I have subscribed.
That movement is INSANE. I've only played Mordheim and the pain of trying to get skeletons into a position, ANY position, is enough to make you switch to Skaven.
Game failed. Every gang plays the same, customization is lackluster and maps are repetitive. If only they made each gang unique, added better customization and made procedural maps, could have been a lot better. That on top of the bugs, but I don't consider bugs too much on a video game as they can be fixed.
It could all be redeemable had the devs allowed modding.
But I haven't found any and may be never will.
here's to hoping that the new Necromunda: Hired Gun won't be as disappointing. it's from the creators of Spacehulk: Deathwing though, so I'm keeping my expectations low still.
Men i love this game, i made my gang only melee "the Berzerkers", maybe thay are not op, but im having so much fun. But The AI need some work.
Or is Op like hell, or kill himself everytime
I pre-ordered this game, played it at release and have just purchased the first DLC released as well and overall I'm a fan. Several patches and an update have come along and improved stability and the AI has also been well refined since launch. I was never expecting it to be an 'Agent Smith from the Matrix level' creation but initially it was painfully slow at taking it's turn and very prone to getting stuck against things as the OP points out. The patch improved the speed of AI turns out of sight and this was the point which made the game decent imo. Having recently returned to it to check out the Van Saar dlc I feel like the AI path choosing has improved alot too. As the OP pointed out there is a same-ness to the factions that sucks, hopefully future DLC will improve on that.
This video came up in my recommended. Instant subscribe, keep up the good work dude, I’m going to watch your doorkickers 2 stuff next.
227 views man this quality is amazing and informative
My ideal Necomunda-themed game would play more like a non-buggy version of Frozen Synapse 2:
(a) Both players give simultaneous order to their gangers, which resolve simultaneously
(b) meta-game where you divide your gang into groups and send them across a map to defend/attack certain locations
I always kinda liked the idea of a map-based tabletop campaign of Necromunda, but it wasn't realistic to do in-person, but FS2 is the closest to what I was imagining.
Interesting to hear.
As I fan of the table-top version I was interested in getting the game, but a whole load of factors, many of which you mentioned, put me off purchasing.
Most of this game's assets look like they would be great for a third-person shooter.
man my gripe with this game is the the moving your character to take an action i got bored and annoy on how it work
You’ve got a new sub, don’t let the algorithm get you down. Make content at your own pace and don’t burn yourself out over it.
Woah, 506 subscribers, my guy I thought you were a 506k subscriber channel with the quality of your review. Well now you're at 507 and hopefully more to come.
I've had fun and don't really regret my purchase. Does it have issues yes, Hell I rage quit the other day because RNG decided an enemy crit was going to one shot my leader. I still play it and love it. I'm super happy that it's bringing the Necromunda universe to those of us who don't have easy access to table top.
good breakdown. and im really surprise by your audio quality for the low sub count. subbed and hope to see more 40k games as they come
I've been playing Warhammer for over 30years. I refunded NUW before my 2 hr limit was reached.
I'll wait and see if Focus Home throws lets it get fixed before quietly abandoning it.
Thanks for the review. Have an awesome 2021
Well, new subscriber here. Just my taste in content. Calm, informative. No bs. Merry Xmas
Cut the movement in half, with melee having maybe 5 or 10 more, add more customization, unit, gangs, actual gang exclusive weapons and fix the ai; you'd have a good nercromunda game.
Also you don't mention that they can move so far because the movement system is the same as Mordheim and doesn't take into account verticality at all. If your movement circle completely encircles a staircase you can move all the way up or down it without using any movement points because the game considers you to have not left the circle. It should be a circle in all directions or at least have some limit to up and down even if it is different from the left/right limits.
This would have actually made for a much better RPG than a tactical game
Wow I hadn't even heard of this one before, I thought at first that this video would be about necromunda as a setting being overhyped.
Your sound was fine, also subbed for warning me off buying another warhammer game and being disappointed
Got the game at launch, the movement is bugged in that it doesn't care about verticality. Which would be less of a problem in flat maps, but with these vertically stacked maps it just breaks it
Interesting topic, Good editing, Informative Script and a Smooth Voice?
Subbed
It's like Valkaryia Chronicles, but bad.
This showed up I my recommended section so you're I a good place. I'll share and like a few of your videos here and hopefully that helps. But man if you keep up this upload schedule and your in people's recommended sections you might be about to pop off on this channel
I really hope they fix it. the most annoying would be that screen glitching.
Movement distance is just too big. It's just stupid for the turn base game.
Excellent review.
Excellent game concept
Horrible game execution
What a shame, considering we all have the imagination to see what could have been
Just one of the 100, bad, warhammer games 😭
if people want good polished games - just dont buy on launch.. dont pre order dont give them any money unles you know 100% what your money goes on.
Totally agree. I remember when games came out and where ready to play.
I bought this game after I bought the FPS sequel or installment which I haven’t progressed to far since I’m stock. For the PS4 I might add.
I don’t mind this one regardless of some of the flaws, and it was on sale. I like the idea and crossover of its mechanics.
There’s so many games for the Warhammer series and I do like the lore and cinematics, and that’s the main reason I try a lot of their games.
There’s a few games of the 40K that I like for example a Diablo ARPG, regular Warhammer turn base strategy card style RPG. I mean they do make effort in trying to mix things up, I hope they make one that really knocks it out of the park.
the excessive buffing every turn slows things down as well multi player probably is better but iv never been able to get a game the player base is to low and i live in Australia so time wise most players are on when im not.
I liked the level design but I honestly think this game would have been amazing if they copied xcom. Then added a few things to make it their own (like alternate activation rather than your whole team their whole team like in xcom. Add the group activations too like from the tabletop). You could have also had a cool base building thing with territories with unique perks.
The actually table too has loads of equipment and weapons they could have used too. I dunno. I got it fairly cheap so I can’t say it was bad value, more just a missed opportunity.
I loved Mordheim city of the damned despite it's problems and was hoping Necromunda would be at least as good since i had the board game when i was a kid. This looks and plays NOTHING like the real game.
Yeagh I don't know why they did not just port the 90s version of Necromunda. The basis of the game really should of been on XCOM I think.
It's probably frustrating for many players who think they could polish the mechanics better.
There are alrdy some compelling stuffs on tabletop, such as overwatch mechanics, swarm units, psychic phases, vehicles/monster. Interesting non-humans factions, or the lack of interesting humans faction. Ppl will die to play a group of battle sisters or Arbites. Or simply scenarios like horde mode. Just killing things amass is fun itself.
I guess I expected some issues. Figured it would be basically a reskin of Mordheim, which had a fair amount of it's own issues but I still put many enjoyable hours into that game.
My biggest annoyance is that you can only have 5 gangers. 5 goliath aren't equal to 5 orlock or cawdor.
I find the AI problems odd considering the developers already had a lot of experience from Mordheim.
0:20 'Bad guys! Quick, everyone stand still until we are all dead!'
The problem is the gunfighting does not feel like a gun battle. There is limited fire and movement. I think it is because there is alot of movement points and overwatch does not have much range and only shaves off like 5% movement points. This means a fighter can run across the map and get shot at multiple times and still get to their destination.
There is nos scurrying to cover. Also they don't take cover like in XCOM the just stand upright or kneel. I also think there should be a map generator which is created for each battle so each battle is unique.
You often play on the same maps over and over again, I am looking at you gang base raids. I think they need to go back to the drawing board and keep what is good and get rid of what is bad. When they bring out the new game give existing owners a massive discount and it will be bought I am sure.
Good review, pretty much a perfect summary of the game at the time. Updates have made it a little better, but it’s still janky. Did you find the loading screens with cyberdogs and sump crocs etc but having the gangs be just reskins with very little uniqueness kind of irritating? It started to bug me after a while.
Thank you for this review. As much as I like the 40k universe, and had high hopes when this game was originally announced, I ignored/boycotted this game. The devs clearly have no affinity with the Necromunda boardgame, as they only released 3 gangs in a game with a 4 player multiplayer mode. The tabletop has about 13 gangs/factions, if they launched it with 4-6 gangs i might have considered it. Maybe if they would price it around $1.99 I'd give it a go. Now it feels like an insulting cashgrab so i can't recommend the game to anyone ;)
Wow... that voice acting is certainly something...
I really really want to like this game. I have a ton of actual necromunda miniatures, terrain, gangs rules and stuff. But no one in my area plays it. I kinda hoped this game would fill that role a bit. I also really liked mordheim, which is from the same devs I think. But unfortunately underhive wars isn't cutting it. There is also hired gun, which is more story driven and not really in the gang managing spirit of necromunda. But that one also isn't really fun to play. It feels like the franchise is cursed.
Eh... I enjoyed it. 🙂👍
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I only crashed once or twice... but the AI is/ was terrible. (watching enemy turns was the worst part of it for me.).
I am a big fan of the miniature war game been playing it since its release. When I heard they were doing this I thought yeah sounds cool but when I seen how bad it looked and how the game play is so bad and nothing like the version I like. Oldmunda for the win.
I played a good amount of Mordheim. I was reasonably excited for this game, bought it at release. I immediately hated the campaign, hoped the regular single-player would be better, and after fifteen hours I decided it wasn't. I came back to it with the Van Saar DLC, because I played Van Saar on the tabletop, and supposedly the AI was better. It wasn't; I didn't notice any significant change.
There are two major problems with this game that ultimately make it a complete turd. (I don't do multiplayer, to be fair.) One is that the AI is just completely broken. The other is that the missions are so repetitive. What surprises me is that most other reviews I've seen don't quite nail why the AI is so bad and stupid. It's simply that the AI is too focused on getting loot. It does plenty of other stupid things, of course, but what makes this game unplayable is that the AI rarely attacks you. I would say in a typical map where the goal is to grab whatever the loot is this time, and there's more than one enemy gang, I get attacked twice. If there's only one enemy gang, I get attacked maybe three times. Even when it's one of those arena brawl matches, the AI doesn't seem to make attacking me a priority; it runs around doing stupid shit.
This was not a problem in Mordheim, and the difference is what made that game quite enjoyable while this one is so bad. In Mordheim, despite all it's flaws, the AI is out to get you. It doesn't always execute very well, but given the chance, the AI is going to hit you with as much as it can, and once it's in combat, it stays there unless it's a ranged attacker without a weapon to switch to. In Necromunda, the AI is constantly disengaging with melee fighters. It will run in, make an attack, and then disengage from an enemy with no melee weapons. This and other general stupidity just breaks the game.
My second major beef is that there's nothing like the story missions in Mordheim to break up the monotony. People love to bitch about the unfair Mordheim story missions, but as far as I'm concerned, they're the best part of the game. Yes, the AI gets unlimited reinforcements. It's part of the challenge. It can be really unfair when you suddenly realize that, holy shit, this time the reinforcements are heroes, or even daemons, but it actually makes you think ahead and construct your warband to be able to deal with those challenges. It isn't like it's hard beating the AI in the typical missions with even matchups. In contrast, the campaign for Necromunda is so half-assed and stupid that even the thought of playing it beyond a few missions felt like an insult to my taste and intelligence.
Maybe this game would have some interest for multiplayer, but that isn't my thing. It's a shame, because I probably would have enjoyed a simple re-skin of Mordheim more than I really should admit. This game is just such a piece of garbage, when it shouldn't have been very hard to at least make it somewhat enjoyable if not groundbreaking. There are a few things I like. I like that the gangs you fight are persistent through an operation. One of the drags of Mordheim was that I would consistently beat the shit out of enemy warbands and left them horribly mangled, and yet it had no effect on the game. Now, I beat the shit out of enemy gangs and pretty soon they're showing up with no weapons and every ganger has multiple permanent debuffs. It's nice to have that feeling of accomplishment, although it obviously doesn't help the challenge factor. I like that the store refreshes more often. But honestly, that's about it.
There's plenty of other stuff to bash (why can't I skip to the end of the Operation once I have enough stuff for max awards?), but in the end, this game is utter garbage because the AI isn't even trying to oppose me in any meaningful way. It's basically always moving ineffectually towards the loot while I mercilessly follow along and whale on it. Everyone involved with programming this game should be embarrassed.
Own it and at the time pre-ordered it hoped it would just be a 40k version of Mordheim. But outside its choice with outfit customization it falls short in pretty much every other area compared to its big brother Mordheim. Mordheim is much more expansive in its playstyle and strategic options and makes character progression incredably easy. Sure Mordheim isn't necesseraly perfect but it works at what its ment to be which is a skirmish game, where as Necromunda is trying to be a roleplaying game dressed in a ting skimish game outift.
The year is 2021, the patchie didn't fix the AI. If the next update that's supposed to benefit all owners and every gang doesn't work out. Then RIP this game.
I see Mordeheim and this one shares one problem.
Extreamly janky animation with too many pauses here and there.
In mordeheim, when one of my unit is to cast a simple buff,
1. She has to sheats her weapons with very janky animations (it's like she suddenly decided to scratch her back or something)
2. After small pauses, she holds her hands close and make very stupid face expression as if she wants to pee or something. There's also very uninspring and unrealistic visual effects (like sudden burst of light)
3. After a small pause, she scratches her back again to pull out her weapon.
It's so pathethic and uninspiring, almost feels like two socialy awakard people playing a board game while mimicking their unit doing something by holding it up high and mumbles something uninteligible.
So many pause between animation also reminds me of very badly written code, which happened to have application.wait(30f) in every couple of lines.
Utter shite
Cheers for that, was wondering whether or not to buy it on PS4 there. Think i might wait til it's much cheaper! By the way, you have a cracking voice! Do you have a reel? I hire VO artists now and again for work. 👍
Well, I had to look up what a VO reel was, if that tells you anything lol
it’s weird that they screwed up the ai when this was a board game and already had an analog ai system that worked so well. over developing a simple system is a pretty bad mistake.
This game is sadly only getting worse. We got 2 new DLCs and both are just re-skins of the gangs (yet again). We have seen no promise of House-Specific weapons, more variety in maps, or even just an extension to the campaigns. It really makes me regret having hope in this game before it released, Because at this point I just regret even thinking this would be a good game from the guys who abandoned Mordheim.
While I agree with most of the things said here, I can't agree with the comment about GW handing the license out to random companies. There was a time when there were approximately 2 decent Warhammer strategy games and one Throne-awful Tau First Person Shooter. It's better to have more games and play what strikes your fancy than having basically nothing
Good Review, thank you. That was just the information i was looking for. Great Voice btw.
Holy shit. Based on the production values I assumed this channel had like at least 70K subs.
Gonna be real with you chief, the trailers made this look like a team based fps. Nice to know it can go on the pile of mediocre "tactical" warhammer games
i just remembered they were making this game and hit the ole youtube to see if it was worth anything. well it is total dog shite
I had the exact same thought about it looking like a hero shooter
great, borderline amazing 3D assets specially the units. too bad everything else is shite
Soo sad they couldn't make a proper Necromunda game, have to wait like 20 years for the next one :/
Fix the ai, fix the bugs, create an actual endgame, more items, legendary items, enable easy mod support, etc..
There are a lot of epic 40k games. Hiredgun, Mechanicus, Gladius, Gothic Armada, etc. Just forget about AAA games and embrace the indie gems. Vermintide is from a small studio and Its terrific. Games Workshop is doing a great job by being democratic with the license.
Have you played Valkyre Chronicles? I loved that game. This seemed similar. Sad is broken.
I didn't understand your point at the beguinning at all. Whats the problem with keeping stuff simple?
*entrenched in a shallow and highly visible alcove* 😂😂😂
Well on their defence, they lives in a universe where a man drives a tank closer to the enemy so he could slice them with his sword. Logic and reason are in short supply here.
I want to play a good 40k game but seems the only ones are Space Marine and Dawn of War, every other game I try is just boring or seems unfinished
I liked those too, but I also enjoyed Vermintide 2 and I'm hoping the upcoming Darktide is going to be good.
I didn't mind Inquisitor Martyr
@@MitchellGodsend just checked vermintide and looks good, but the comments point gameplay issues, I'll try it next week to judge by myself
With Vermintide 2 I've heard people complain about host disconnects if that's what you mean about its problems. It's still sitting at "Very Positive" on Steam and usually has a couple thousand people playing at the lowest of times.
It's basically Warhammer 30k's version of Left 4 Dead.
I know that Space hulk:deathwing has many problems,but it has just great sceneries and if you have atleast one friend to play it with,it can be fun.
So I understand with regards to the mechanics, but how is the gameplay itself? Like is it a definite story or sandboxy style? If I'm a huge fan of mordheim single player would you say the single player is a similar system or is it a more on rails campaign?
The Campaign is on-the-rails for the most part but the Gang Wars is sandbox-style.
Damn Warhammer games out side of space marines and ironically enough fantasy, these games just make me sad. I really hope that new guardsmen game is good.
a "skip AI turn" button would have made this game much more tolerable for me. But the combination of bad AI and having to watch it was just too slow